H_Prestige
Banned


Doesn't get much better than this.
Final Fantasy VIII's art direction is my overall favorite for the whole series
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although a remake of FFVI using an Amano designed steampunk/NeoVictorian style would likely top it.![]()
What's with all the "list" threads today?
Final Fantasy VIII's art direction is my overall favorite for the whole series
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although a remake of FFVI using an Amano designed steampunk/NeoVictorian style would likely top it.![]()
Fuck the toxic headcrabs. They make me jump, every time.
Easily one of my faves of all time is Otogi 1 and 2. Panzer Dragoon Orta.
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League of Legends:
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Some posts in this thread have cringe-worthy art direction.
You just brought back a near heart-inducing amount of nostalgia. Thanks.
I think this thread should be done backwards, as post 1 game you think has awful art direction. At least there'd be more discussion (and salt) and less dumping of screens of games I like.
Just my 2 cents![]()
Killzone 2, I love the gritty art direction:
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Great to see more fans of FF8's world. I'll never tire of visiting it.
I guess it goes to show art is truly a subjective thing
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Boring as hell.... everything?
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Most generic setting ever?
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Bland, boring, all the same.
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Seriously? Starcraft?
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My eyes! Holy shit does this game look bad.
I haven't even played this, but I really love the art.
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What could have been.
Art direction is not just art style. It also involves how the game uses architecture to set an emotional tone, how lighting is used to convey information, camera angles for cutscenes and how space is used to set scope (how small spaces can make you paranoid or claustrophobic, while vistas and skyboxes feel epic and grand in stature), how character clothing conveys a certain style or national background, etc.
There are a lot of people in this thread who are basically posting games strictly because they are pretty. Some games are both pretty and have great art direction, others are ugly but have good art direction, others are pretty but have poor art direction.
Deadly Premonition is an example of a game that doesn't really look that great but that has great art direction. The way things are laid out in the town, the sense of scale, the way all the normal level designs "invert" when you are in the combat scenarios, the biome conveys that sort of mysterious cold foggy great ancient redwood Washington/BC feel, things like the coffee, the flies and beard that follow York around if he's dirty, the day/night cycle. But yeah, it looks like a PS2 game, kind of. But that's okay.
Bully and Mafia II both have great art direction in the way they deal with the passage of time. Zelda and Metroid both have very striking use of biomes and architecture and strongly themed areas to convey certain moods. Assassin's Creed 1 was hideous to me at least in part due to the scorching, bleaching lighting setup, but that did a good job of conveying what I expect the Middle East looks like. Mirror's Edge used really stark, clean environments to set up the theme that the world was safe, secure, and prosperous--by ruled by a panopticon surveillance and censorship regime.
Psychonauts, I thought had strong art design. The Milkman Conspiracy level's dimension bending, the Meat Circus level's clash of realities, the overall design and environment of the summer camp in general, the Fever Dream Neon Mexican Luchadore level. Great choices.