Sickboy007
Member
I agree with Jaffe.. some of the used game revenue should go back to the developers.. make it a 50-50 split... work with gamestop on this.
I'm sorry but why? How many times exactly should they be paid for the work they've done?
I agree with Jaffe.. some of the used game revenue should go back to the developers.. make it a 50-50 split... work with gamestop on this.
Jaffe just posted this.
I agree with Jaffe.. some of the used game revenue should go back to the developers.. make it a 50-50 split... work with gamestop on this.
That is awesome, i agreeThe only real solution I can see that would allow the developers to make money off used game sales that wouldn't impact the customer is them setting up their own used game store chain.
I'd have no issues if they set up a store chain like Gamestop and I just took my games to them instead of GS, but they won't do that.
I'd say they could work out a deal with GS for a cut, but there's no way GS will agree unless whatever MS does with the Xbone (and Sony follows) cuts GS' profit so much that the deal would be worth it. But since Nintendo isn't doing it as well, that option is kind of pointless.
Maybe we could do a region lock one, to region free Wii U and Xbox One?
Jaffe just posted this.
I can probably handle that if they're YouTube. I know the very basics of HTML but YouTube makes embeds pretty easy, right? I'm doing the site through Weebly, which makes designing minimalist web pages pretty simple.
I agree with Jaffe.. some of the used game revenue should go back to the developers.. make it a 50-50 split... work with gamestop on this.
I set up a simple website with faceless007's amazing post since he articulated the truth of the matter better than I ever could. I have zero web design experience, but I do have disposable income and this is a cause I believe in. If anyone is interested in helping expand this let me know. I have all day tomorrow to work on this.
www.ps4nodrm.com
Jaffe just posted this.
That's where all the smoke and mirrors bs comes in. They make a game. They give exclusive content to GameStop. They cry used games and now they want to get rid of it but all the while feeding the worst beast of the bunchYou know, this made me realize, why does Gamestop get so much exclusive DLC when so many publishers blame them for lost sales to do used games? You would think they would try to encourage people to buy from other retailers.
We must distribute the prophets more evenly.The used clothing market is getting out of control. Second hand stores are getting all the prophets
This should also be in the OP. Great points. Must be tweeted to the Sony executives.
We must distribute the prophets more evenly.
That is awesome, i agree![]()
I strongly disagree. When trying to broker compromise, you do not include a "fuck you we don't need you" message. Even if there are elements of truth, that is reserved for if they leave the bargaining table. You start by appealing to reason politely and firmly. You try to find ways for every party to win and not feel shafted.
I wish GAF would take that stance right now.
Edit: Actually, no, we need to keep letting BOTH MS and Sony know we don't want DRM.
Jaffe, In a perfect world, yeah. Once you throw greed into the mix it all falls apart. And we all know how the chips would fall.
I strongly disagree. When trying to broker compromise, you do not include a "fuck you we don't need you" message. Even if there are elements of truth, that is reserved for if they leave the bargaining table. You start by appealing to reason politely and firmly. You try to find ways for every party to win and not feel shafted.
The used clothing market is getting out of control. Second hand stores are getting all the profits, shouldn't that money go to the designers and makers of the clothes? No. They received money for the original sale. The issue is not used games, gamers or Gamestop.
I'm sorry but why? How many times exactly should they be paid for the work they've done?
the problem is clothing stores don't sell second hand clothes. those are at separate stores.
picture this: a customer walks into Gamestop to buy a game. Sees a new one for $60, and a used one for $55. Economics says the consumer will pick the $55 one, even though its only $5 cheaper, because they know the quality is exactly the same (this would not apply to clothes since those deteriorate with wear). The difference is that from the $60 one the publisher/dev gets a cut, but they do not get it from the used copy at all, but Gamespot does.
the problem is clothing stores don't sell second hand clothes. those are at separate stores.
picture this: a customer walks into Gamestop to buy a game. Sees a new one for $60, and a used one for $55. Economics says the consumer will pick the $55 one, even though its only $5 cheaper, because they know the quality is exactly the same (this would not apply to clothes since those deteriorate with wear). The difference is that from the $60 one the publisher/dev gets a cut, but they do not get it from the used copy at all, but Gamespot does.
Jaffe just posted this.
Says who? Retailers merely facilitate it, but most people would prefer selling it privately. In that example, the only one who makes money is the original seller who had already paid you.Should devs make money off used games? Legally it's not necessary. But practically, I see zero issues- ASSUMING IT DOES NOT HURT THE GAMER'S EXPERIENCE (other than gamers having to just get used to a system they are not used to)- for devs/publishers to try to get a cut of the used game market. You can argue that no other industry does such a thing but I would argue that right now with the used market there are folks- namely Gamestop- making boatloads of cash off used games so why in the world- ASSUMING the game biz finds a solve that makes customers happy- would the game biz not put into place a plan that will allow us to be the ones making the cash. SOMEONE has to make the cash off used games- why the hell NOT the folks making the dang games?
The manual kind. Which is why I said this is the last time I will be doing it (since it takes a long time to do the initial load before the copy and paste now)
Dedication I know. LOL.
Put @yosp or #ps4nodrm in search field. Made sure that all tweets were being displayed. Basically, kept scrolling down until the first tweet popped up regarding this (after the initial bonus round thread). Select all, copy to notepad to not copy the images and what not. Delete all text before the top most tweet.
Select all copy, paste in word.
Find all - whichever term (so for overall tweets to yosp, searched @yosp, for #ps4nodrm I'd put that in). Every single term matching it gets selected, cut, paste in another word document.
Find & replace that term in that document with whatever, and then the "replaced x amount of times" gives you the number of times that term was used. Reason why I did't post exact numbers is because some tweets post the hashtags multiple times.
Got to the point that I had to use multiple word documents to count the #ps4nodrm overall count due to the program I use not being able to fit in anymore characters (without any spaces in between) in the document.
the problem is clothing stores don't sell second hand clothes. those are at separate stores.
picture this: a customer walks into Gamestop to buy a game. Sees a new one for $60, and a used one for $55. Economics says the consumer will pick the $55 one, even though its only $5 cheaper, because they know the quality is exactly the same (this would not apply to clothes since those deteriorate with wear). The difference is that from the $60 one the publisher/dev gets a cut, but they do not get it from the used copy at all, but Gamespot does.
The only real solution I can see that would allow the developers to make money off used game sales that wouldn't impact the customer is them setting up their own used game store chain.
I'd have no issues if they set up a store chain like Gamestop and I just took my games to them instead of GS, but they won't do that.
I'd say they could work out a deal with GS for a cut, but there's no way GS will agree unless whatever MS does with the Xbone (and Sony follows) cuts GS' profit so much that the deal would be worth it. But since Nintendo isn't doing it as well, that option is kind of pointless.
Agreed. It's not like Car manufacturers get money back on each used car sold. Movies/TV shows are not getting money for used sales.... or books. Pretty much Video games is the only group that think they deserve money after the first sale.
And? cry me a river. It's the persons choice to buy whatever they want. That shouldn't be and isn't a problem
I strongly disagree. When trying to broker compromise, you do not include a "fuck you we don't need you" message. Even if there are elements of truth, that is reserved for if they leave the bargaining table. You start by appealing to reason politely and firmly. You try to find ways for every party to win and not feel shafted.
I agree.
the problem is clothing stores don't sell second hand clothes. those are at separate stores.
picture this: a customer walks into Gamestop to buy a game. Sees a new one for $60, and a used one for $55. Economics says the consumer will pick the $55 one, even though its only $5 cheaper, because they know the quality is exactly the same (this would not apply to clothes since those deteriorate with wear). The difference is that from the $60 one the publisher/dev gets a cut, but they do not get it from the used copy at all, but Gamespot does.
You need someone artistically inclined to create an infographic for all this data.Ahhh, you're insane good sir!
I've got access to some industry monitoring tools which have access to the Twitter Firehose, so if you want stats I can just pull them out periodically without too much effort.
Currently I've got
13,964 total tweets for #ps4nodrm. 8311 of those are tweets and 5653 are retweets.
Impressions total 9,328,867.
#ps4usedgames is the most used hashtag within those tweets at 6,748.
3544 #ps4nodrm tweets mention @yosp
I've got bucketloads more data, so if you're curious for something else hit me up.![]()
-cars deteriorate with use.
-the average movie makes majority of its money through theater sales. There isn't really a market for used tickets >_>
-books are usually made by a single author, in some cases a few more. They are not multi-million dollar projects. they also deteriorate with use.
That's more than I thought, cool to know.Ahhh, you're insane good sir!
I've got access to some industry monitoring tools which have access to the Twitter Firehose, so if you want stats I can just pull them out periodically without too much effort.
Currently I've got
13,964 total tweets for #ps4nodrm. 8311 of those are tweets and 5653 are retweets.
Impressions total 9,328,867.
#ps4usedgames is the most used hashtag within those tweets at 6,748.
3544 #ps4nodrm tweets mention @yosp
I've got bucketloads more data, so if you're curious for something else hit me up.![]()
Region locking is in the op also. Shits jammed packed.
But if you mean switch our focus after some time to region locking to give it a boost, that would be cool.
Since you are a developer, what do you think about DRM and used games?You need someone artistically inclined to create an infographic for all this data.
And game discs dont deteriorate with use?-cars deteriorate with use.
-the average movie makes majority of its money through theater sales. There isn't really a market for used tickets >_>
-books are usually made by a single author, in some cases a few more. They are not multi-million dollar projects. they also deteriorate with use.
You need someone artistically inclined to create an infographic for all this data.
Lower your costs, lower your MSRP, make games that are longer than 6 hours.
They're behaving as monopolies, but they're not! And there's no actual, legal reason as to why they should be!
if you sell a game to gamespot for $20, and they sell it at $25-$30, thats fine. But they sell it for double that, sometimes more. I don't think that's fair.
Lower your costs, lower your MSRP, make games that are longer than 6 hours.
They're behaving as monopolies, but they're not! And there's no actual, legal reason as to why they should be!
That would have to imply they actually sold all the games at the higher price. They don't. It's like a pawn shop. They give you like 50% of what they will sell it for, if even that. Because there is a risk it wont sell or that it might not sell until its a lower price (possibly lower than what you traded it in for). It's not perfect.
if you sell a game to gamespot for $20, and they sell it at $25-$30, thats fine. But they sell it for double that, sometimes more. I don't think that's fair.