#PS4NoDRM #XboxOneNoDRM || Now do you "Believe?"

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The supreme court has already ruled that a publisher has given up the license when it is sold to a customer.
And the customer can resell it as they wish, physical or digital.

Would you pay provision to Ford when you sell a used car?
 
Much easier, cheers for this!

:)

I also just noticed the 'human' accounts for Activision's CEO and Peter Moore in the OP, and have added the former to the third party tweet link to replace Activision's PR. Will mix in Peter Moore later during US business hours.
 
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my props to sunhilegend :)

Have to quote, this is killing me :-D
 
The supreme court has already ruled that a publisher has given up the license when it is sold to a customer.
And the customer can resell it as they wish, physical or digital.

Would you pay provision to Ford when you sell a used car?
Problem is how the can make the product only useful under their terms. MS will probably say. Go ahead and sell the disc to anybody you want. Doesn't mean it will work for them.
 
I wonder if we'll ever see the day where publishers accept that the problem is not us buying used games, but themselves not budgeting properly and responsibly.

When you are spending $100 million on a game that you know has an extremely small chance of recouping that cost at retail, whose fault is that? Publishers and their finance department that signed off the project and its associated budget spend.
 
I wonder if we'll ever see the day where publishers accept that the problem is not us buying used games, but themselves not budgeting properly and responsibly.

When you are spending $100 million on a game that you know has an extremely small chance of recouping that cost at retail, whose fault is that? Publishers and their finance department that signed off the project and its associated budget spend.

what examples of this are there? $100 million seems absurd.
 
what examples of this are there? $100 million seems absurd.

Well, the new Tomb Raider game sold ~3.5 million in its first month and was considered a failure.

The budget had to be pretty absurd for that to be possible.

Even if the publisher only gets $30 from each $60 sale, that would still cover a $100M budget.
 
what examples of this are there? $100 million seems absurd.

This was the rumoured budget of the last Tomb Raider game ("approaching $100 million" was the exact quote if I remember correctly). But I suppose the number takes marketing/ads into account.
Though the average is $20 million for AAA, I think (?)
 
Well, the new Tomb Raider game sold ~3.5 million in its first month and was considered a failure.

The budget had to be pretty absurd for that to be possible.

Even if the publisher only gets $30 from each $60 sale, that would still cover a $100M budget.

maybe its considered a failure because profit margins were too high, but i'm sure they made their money back. didn't square release a statement or something recently saying tomb raider, hitman, and sleeping dogs were successful enough for them?
 
what examples of this are there? $100 million seems absurd.
I think Tomb Raider was rumoured to be around that, although $100 million is just an example. Replace it with whatever number you like for a budget where a publisher has complained the game is not profitable.
 
Funnily enough I was talking with my mum yesturday about the new consoles coming out.. shes in her 50s.. she mentioned xbone...

When I clued her in she said fuck that, i'll get your dad to get me a Wii U and ps4... lol she loves her games
 
Great work updating the OP, Mortimer.
 
I wouldn't mind the microtransaction model if publishers sold the games for £15 and put a microtransaction cap of £30 on their games to unlock all of the content.

Day-one-on-disk dlc is an even worse practice than day-one dlc.

IIRC Capcom made it with MvC and people was not so happy about it.
 
Done my part

Also, that gif is legendary!

Really hope sony come up with a better plan than MS have, but wont hold my breath.
 
either twitter is blocking various tweets or my account got blocked. Either way... ***** move.

Yeah, so don't send the same tweet to a lot of people.

Remember that it's all about starting conversations. Also, neither twitters algorithms or the people at Sony will want the same tweet sent to them by 1000 people, but if you get personal and tell them your story it will be worth so much more. At least change a few words, man, don't be lazy.

If all of us do this, we win:

1. Tell your followers how you feel, broadcast your own feels.
2. Contact a few - 5? - sony people with slightly varied versions of your own feelings on the subject.
3. Find some other tweets that you really think have something good to say, and retweet them.
4. Look / start some conversations with others on the subject. Search the tag, find something that resonates with you, and respond!

If you just act like a human instead of a robot, we win and you won't get autoblocked. Promise.
 
Wow I've gotta say this is impressive, it's so cool to see this place start something that's receiving so much attention. Hope it affects Sony's outlook on the matter.
 
I knew that kamiya would say that. While he is a nice guy, he isn't interested in such stuff.
But we got 3 retweets from him to a lot people even in Japan. That's all that matters.
 
I don't think we should reach out to specific game developers, they don't seem to be on the same page on this issue.

It's definitely the publishers more than anything, Sony has definitely heard the message now. I think it's time to focus on the real people associated with the major publishers in the OP.
 
Well I did my part. Hopefully something good comes from this.

I'm going to see if I can get my friends to retweet this as well, I know they're huge Playstation fans so they'll probably do it. Any little help counts.
 
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