LOL at the Vita E3 hope due to a stream. Last year's was streamed on Vita via Nico Nico too. I watched it there, and welp we all know what happened ...
As I've said before, Harvest Moon just doesn't sell on PlayStation. Even during the PS1/PS2 days when SCE had global saturation it was one of the few series pushing better numbers on Nintendo hardware. Of course Rune Factory is essentially a different series at this point, and Oceans sold better on PS3 than Wii (at least in Japan). However, RF4 looks like of like a DS game. I'm not sure that would look nice on Vita ...
Personally, my money is on MAQL readying No More Heroes, Grand Knights History, and Arc Rise Fantasia ports for Vita.
The last PSP Monster Hunter Capcom localized actually moved more than 400k in the west. Which, given it was a localization of a game fans had already translated and it was an expansion release, was a great result.
I understand Square's predicament. As a publisher that bemoans used game sales, they count all the people that play a game as a potential full price consumer. Releasing it on PSP could result in a case where a lot of people pirate it, which could lead to those people having their fill of the game before Square Enix could bring it to other platforms.
As I've said before, Harvest Moon just doesn't sell on PlayStation. Even during the PS1/PS2 days when SCE had global saturation it was one of the few series pushing better numbers on Nintendo hardware. Of course Rune Factory is essentially a different series at this point, and Oceans sold better on PS3 than Wii (at least in Japan). However, RF4 looks like of like a DS game. I'm not sure that would look nice on Vita ...
Personally, my money is on MAQL readying No More Heroes, Grand Knights History, and Arc Rise Fantasia ports for Vita.
Yeah, it's like Capcom not localizing the last PSP MH, I think they just have unrealistic expectations. If it doesn't sell half a million, who cares? (Then they wonder why their games aren't super blockbusters like COD)
The last PSP Monster Hunter Capcom localized actually moved more than 400k in the west. Which, given it was a localization of a game fans had already translated and it was an expansion release, was a great result.
Making some money is better than making no money. Presumably they will eventually release Type 0 on iOS for $9.99, but they gave up a chance of selling it at $40. Would they sell more than 50,000 units at that price on the PSP? Maybe not, but I'd have to think they would make their money back then and could sell it on iOS later down the line. RPGs have a long tail, it's not like they would lose many sales later by selling it on the PSP.
I understand Square's predicament. As a publisher that bemoans used game sales, they count all the people that play a game as a potential full price consumer. Releasing it on PSP could result in a case where a lot of people pirate it, which could lead to those people having their fill of the game before Square Enix could bring it to other platforms.