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Vita PSN Game & Service Thread | May 2013 | Lovecraftian Wasteland

LOL at the Vita E3 hope due to a stream. Last year's was streamed on Vita via Nico Nico too. I watched it there, and welp we all know what happened ...

As I've said before, Harvest Moon just doesn't sell on PlayStation. Even during the PS1/PS2 days when SCE had global saturation it was one of the few series pushing better numbers on Nintendo hardware. Of course Rune Factory is essentially a different series at this point, and Oceans sold better on PS3 than Wii (at least in Japan). However, RF4 looks like of like a DS game. I'm not sure that would look nice on Vita ...

Personally, my money is on MAQL readying No More Heroes, Grand Knights History, and Arc Rise Fantasia ports for Vita.

Yeah, it's like Capcom not localizing the last PSP MH, I think they just have unrealistic expectations. If it doesn't sell half a million, who cares? (Then they wonder why their games aren't super blockbusters like COD)

The last PSP Monster Hunter Capcom localized actually moved more than 400k in the west. Which, given it was a localization of a game fans had already translated and it was an expansion release, was a great result.

Making some money is better than making no money. Presumably they will eventually release Type 0 on iOS for $9.99, but they gave up a chance of selling it at $40. Would they sell more than 50,000 units at that price on the PSP? Maybe not, but I'd have to think they would make their money back then and could sell it on iOS later down the line. RPGs have a long tail, it's not like they would lose many sales later by selling it on the PSP.

I understand Square's predicament. As a publisher that bemoans used game sales, they count all the people that play a game as a potential full price consumer. Releasing it on PSP could result in a case where a lot of people pirate it, which could lead to those people having their fill of the game before Square Enix could bring it to other platforms.
 
I think Ubisoft is going to have a great Vita showing come E3, another Assassins Creed, Rayman and maybe a Splinter Cell game. Zombie game would also be great. I hope PlayDead will do something on the Vita also, gonna tweet Shahid.
 


The last PSP Monster Hunter Capcom localized actually moved more than 400k in the west. Which, given it was a localization of a game fans had already translated and it was an expansion release, was a great result.


Yeah, that was my point. Even 400k wasn't good enough for Capcom, so they didn't bother with the 3rd. Which likely wouldn't have sold more, but who knows?

Of course the ironic thing is that Squenix localized their rather awful MH clone, Lord of Arcana.
 
Super Heroin Chronicles
Culkin.jpg
 
http://www.siliconera.com/2013/05/2...m_campaign=Feed:+siliconera/MkOc+(Siliconera)

Namco Bandai is taking the Super Robot Taisen formula and making a similar crossover with anime heroines. Super Heroine Chronicle is a strategy RPG in development for PlayStation Vita and PlayStation 3. The game brings together heroines from ten different anime and manga series. Here’s a list of confirmed series so far from Dengeki PlayStation:

Twin Angel
Kyousogiga
Di Gi Charat
Swan Song of the Valkyries: Symphogear
Super Sonico
Higurashi When They Cry
Aria the Scarlet Ammo
Infinite Stratos
The Familiar of Zero
Dream Hunter Rem

Characters in Super Heroine Chronicle will have toon rendering so expect cel-shaded graphics. Shinichiro Otsuka (Blue Roses, Eternal Poison), Satoshi Urushihara (Growlanser), and Toru Minazuki (To Heart) are artists for the game.

Super Heroine Chronicle plays like a traditional turn based strategy RPG where you move on a map and attack each turn The direction you attack can damage the battlefield and change the terrain. Characters have combination attacks too.

It sounds like Super Heroine Chronicle will have an amusing story since the setting takes place in a school in Akihabara that’s underneath a dome.
 
I'm getting towards the latter stages of Rayman Origins and I'm not really enjoying it anymore tbh. I'm finding collecting the lums had gotten really difficult and frustrating. Obviously I'm not very good at it but not sure I'm bothered finishing it. Or else I could just not bother collecting anything through the levels but that just feels a bit wrong.
 
Yeah, it's like Capcom not localizing the last PSP MH, I think they just have unrealistic expectations. If it doesn't sell half a million, who cares? (Then they wonder why their games aren't super blockbusters like COD)
There are more things to consider than just being profitable. Square Enix (at least once) wanted to make this a portable mainline FF series. Releasing it on a platform where 50k is considered a best case scenario (at this point) isn't very wise at all. It's better to wait in this situation and maybe launch a slightly more enhanced version on a current platform with a full marketing blitz behind the project than releasing it on a dead platform that has been proven to not do too well for them in the last 2-3 years.

Making some money is better than making no money.
Not necessarily true in the long run. And a company as big as Square Enix needs bigger sales than XSeed to see something as viable. 50k is HARDLY profitable for XSeed with some projects, it would be even less likely for SQEX when they can spend more money on getting at least half decent VAs and spend some on marketing as well.

Presumably they will eventually release Type 0 on iOS for $9.99
Uhh... Presumed by who? It won't be. The game simply isn't playable on phones, the controls are way too complex to ever be made to work on a touch screen (it's not far from being unplayable on PSP and would definitely benefit from Vita's extra analog stick and functionality) and the fast paced action RPG gameplay simply doesn't work on such cumbersome platform. It would fail as badly as Capcom trying to bring DMC to iOS did. They'd need to restructure everything about the game, which would be very costly.

but they gave up a chance of selling it at $40. Would they sell more than 50,000 units at that price on the PSP? Maybe not, but I'd have to think they would make their money back then and could sell it on iOS later down the line. RPGs have a long tail, it's not like they would lose many sales later by selling it on the PSP.
I hardly doubt 50k sold copies would be profitable for a project like Type-0. Especially since FF is the kind of game series that gets marketing and given the large number of voice actors, both of which are costly endeavours. If they are also to REALLY make this a "mainline handheld" FF series, it's better to wait for a better moment to release a game than to release it on a dead platform and later port it to some other. They'll lose the "all new FF never seen before in the US" marketing angle once they'd release it on PSP.

And again, Square Enix, so far, hasn't ported games like Type-0 to smart phones. Ports/remakes of old school 2d JRPGs like FFV or games that have been developed with touchscreen in mind like TWEWY, yes, but not action-heavy games that are almost too much for PSP (a handheld with quite a few buttons) to handle. Simplifying the gameplay to work on 1 or 2 virtual buttons would take all that the game is out of it.


Is there an actual source for this policy?
Of course there's nothing official because it's a shitty policy that Sony doesn't want too much exposure on since that would generate bad press (though, I'm pretty sure some publisher has implied that a physical release is out of the question for reasons other than themselves, meaning SCEA). But really, it doesn't get much more official than a lot of games like Okami HD, Monster Hunter 3rd HD Remaster, Resident Evil 4 & CV HD, MGS Peace Walker and such getting separate disc releases in Japan but not outside Japan. Stuff like Peace Walker had to be released as part of the MGS HD Collection in the west (good for us, though) to be available on a disc and the ones that didn't have more than one game (i.e. MH3rd and Okami HD), they only got a digital release.

SCEA is known to have had shitty policies in regards to PSP releases/ports of old games in the past (that's why NA didn't get some games like Tales of Eternia while Europe did), just because PS3, Vita & 4 will be more indie friendly and Vita & PS4 are easier to develop for thanks to not-as-complex hardware, it doesn't mean SCEA (& SCEE, possibly?) isn't still holding on to some shitty practices.

And regardless, it's silly to think that after Sony revamped their third party relations to focus on being developer friendly, SE couldn't get a physical release for what would be one of the biggest Vita releases ever if they wanted to.
A proper Vita remake with some new content? Yeah. But a simple "HD" Remaster the likes of MGS HD Collections? No.


I suspect that with SE's internal development issues (FFXIV and Versus being big black holes), they've just struggled to decide on which platform to port it to and where to take the manpower for the dev team from.
Well, first of all, Versus hasn't been taking any manpower off of other projects (other than future projects that those guys would develop once Versus is done, something I doubt a Type-0 would be, more like helping Osaka team develop Kingdom Hearts III), manpower has been taken FROM the Versus team to work on other projects. If it wasn't for the XIII & XIV disasters, I'm pretty sure Versus would already be finished.

I agree that they are probably waiting to see where it would be the wisest to take Type-0 to. Vita would probably be easier to port to (since it can already run PSP games very well), but 3DS might seem more lucrative due to a bigger install base (but porting it would probably require more work). Phones are probably out of the question unless they want to totally gimp the game.
 
I'm getting towards the latter stages of Rayman Origins and I'm not really enjoying it anymore tbh. I'm finding collecting the lums had gotten really difficult and frustrating. Obviously I'm not very good at it but not sure I'm bothered finishing it. Or else I could just not bother collecting anything through the levels but that just feels a bit wrong.

You do realise that some things you can collect by tapping on them with your fingers, right? It does help.
 
That's great - more than twice the first week numbers of VH2.

Glad to see that some devs are having their loyalty rewarded. Hopefully this positive response extends further than just hunting games, though.

vita owner are hungry for software, I don't know if the impression of vita have no games has anything to do with it, but I notice I've been buying more stuff myself, mainly the digital games on psn.

way more than ps3 psn games. actually, I've pretty much stop buying games on psn and waiting hoping for vita version.
 
vita owner are hungry for software, I don't know if the impression of vita have no games has anything to do with it, but I notice I've been buying more stuff myself, mainly the digital games on psn.

way more than ps3 psn games. actually, I've pretty much stop buying games on psn and waiting hoping for vita version.

THe reason why vita's software sales do not entirely match up with its current install base is simple: The hardcore are the ones who own it. Nintendo has a far larger install base, and they definitely sell more games on the 3DS, but not to the extent that the install base suggests.
 
vita owner are hungry for software, I don't know if the impression of vita have no games has anything to do with it

Let's be honest - Valhalla Knights is not exactly a beloved franchise. It's not a terrible one, but thoroughly mediocre is pretty apt.

Maybe that's Insomniacs problem with Fuse, they should have made a Vita version.
 
Let's be honest - Valhalla Knights is not exactly a beloved franchise. It's not a terrible one, but thoroughly mediocre is pretty apt.

Maybe that's Insomniacs problem with Fuse, they should have made a Vita version.
I feel the same way about Puppeteer. That on PS3 just screams mega bomb.
 
FUSE is a western game. We don't exactly have a laundry list of 2013 PSVita western success stories.

because that would require there to be some western retail games
 
If you don't mind playing PSP games, have you tried Patapon? Sony gave it away for free during the Vita's annversary. Pretty fantastic rhythm-rpg kind of game.

I've tried Patapon. haha not too bad. but doesn't hold my attention.
for P4G, I'm at the 3rd Dungeon
rise
but don't find any motivation to keep going on for some strange reason :/
 
FUSE is a western game. We don't exactly have a laundry list of 2013 PSVita western success stories.

because that would require there to be some western retail games

Western devs doesn't care about handhelds - 3DS library looks as pitifull in west as Vita as far as 3rd party support is concerned.
 
We MUST be getting some Vita news at E3 now. No reason to stream it on the device and have it focused entirely on PS3/PS4.

Careful there. We can't take anything as a given. HBO Go can only be purchased if you also have a cable subscription. Yeah. I've learned not to underestimate the stupidity of big companies.
 
If you are into action rpgs, you may want to looks at the y's series. There will be a new y's game coming out for the vita this year I believe, so this may be a good way to check out the franchise.

hmm I think I have Ys Oath and Origins
:/ couldn't get into either.
 
hmm I think I have Ys Oath and Origins
:/ couldn't get into either.

it's more like a 3D Zelda but with more charm and have actually a very good story and cast,Action RPG with tons of characters to talk to,neat combat system and platforming n puzzles.
 
I just wanted to say there's something sublime about using headphones to listen to a podcast on my Vita while playing a game like Hot Shot's Golf or NFS:MW at the same time. Nope, it's not the same on my tablet or phone because, you know, controls. That is all.
 
3DS at least gets shovelware to fill up a release calendar. Vita can't even get that outside of LEGO.
I wish people would actually give the Lego games some credit instead of shitting on them all the time - just because you don't like it doesn't make it shovelware.
 
I wish people would actually give the Lego games some credit instead of shitting on them all the time - just because you don't like it doesn't make it shovelware.

I've heard good things about the console versions of the LEGO games. Unfortunately, the Vita releases are ports of the DS versions ...
 
I've heard good things about the console versions of the LEGO games. Unfortunately, the Vita releases are ports of the DS versions ...
...which are still games, which people still enjoy playing. Doesn't make them shovelware. In fact, I've just finished Batman 2, and it's probably the best retail game I've played on Vita since LBP back in September. Just like with Call of Duty, some people need to learn that just because something isn't perfect for them doesn't mean that others won't enjoy it. And really, maybe we should *not* be giving shit to he few western devs and pubs actually bothering with Vita? ;)
 
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