Is the cycle broken?
Yep, I think he directed the originals, but afterward he was a Lead/Game Designer then onwards.
So maybe he's back to directing, or at least doing levels or even as said as Lead Game Designer, which I think is pretty close to directing, he would have the game in his hands basically.
I agree 100% This one feels more classic than Sonic 4 or Generation.. I love the pure classic look..
yep to me it looks like the Sega Saturn Sonic Xtreme concept with some Galaxy inspired refinementsTo me it looks like a mash up of the two concepts. Sonic Xtreme always looked to be more of a vertical experience (based on footage I've seen) and Galaxy obviously had a mixture of different sized planetoids for Mario to move from and the obvious effects of gravity from it.
This looks like the gravity aspect is gone but they kept the multiple planetoid concept so worlds aren't just one long stretch for Sonic to cruise down. Based on the trailer everything definitely keeps that cylinder look from Xtreme.
Curious to find out how much of a role Nintendo has played during this game's development.
yep I remember that.I remember when Galaxy was first shown, people were actually saying it reminded them of the Sonic Xtreme concept.
I'm really not understanding the graphics complaints.
Even the simple way the grass looks, is kind of reminiscent of old school sonic.
If those are Wisps... I'm conflicted. They were a rather fun gimmick in Colors but pretty bad in Generations. Going back to the former I realized how much the latter tainted my opinion of them. I hope they're purely optional if anything because I'm more excited about Sonic's new abilities.
On the other hand, a substantial deal of the abilities the Wisps possess could actually work well in a Super Mario Galaxy-like environment. Galaxy 2 had a Drill power up that worked really well, and as such the Yellow Wisp already sells itself. Laser as well is largely inoffensive and could be great in a tube-like environment. Spike might be redundant but it suits the world. Cube... could really work well for puzzles honestly. It would be a great fit if it can actually be utilized as a bounce ability instead of stopping flow and smashing the ground slowly. Frenzy and Rocket are completely throwaway though.
Even the simple way the grass looks, is kind of reminiscent of old school sonic.
Beat me. Hell the cycle has been broken since Unleashed day stages for me, but half that game was still trash.
Why doesn't this game look like this with even more finesse from the WiiU additional power? ugh, so underwhelming. I hope this also isn't the graphical standard we can expect from 3D Mario :/ Even though they will surely have a superior artstyle to what is shown here, but I really just finally want some 1st party games that feel like that they don't belong on the goddamn original Wii. And I'm already sick of waiting. X is probably like 2 years away too(
Just had a thought.
If Yasuhara is behind this... who's to say this isn't by NST?
Sonic Team would obviously be helping, but I don't know, it'd make sense also due to the graphics being not as good as Gens which used the Hedgehog Engine and the like, and naturally NST would not have had HD experience prior.
Would ensure 60fps, as Nintendo always strives for it when appropriate, it'd be so here.
Even the simple way the grass looks, is kind of reminiscent of old school sonic.
Wisps were optional in Colours, so I don't think that will be an issue. Plus, the fact that the trailer made no reference to them at all gives me the impression that they will be less vital to the overall experience.
True enough. Generations did force them upon you though because it had to abide by the level gimmicks and such, so I hope they took some pointers since then.
Using an HD remake screenshot to illustrate the point![]()
Sooooooooooooooooooooooooo
This is one less thing for Ninty to show at E3
lol
As with Colors DS and Generations 3DS, I'd say expect something a bit different from what was shown.
I really hope Sega can knock this game out of the park. They seem to be moving in the right direction with Unleashed daytime levels, Colors, and Generations but it hasn't been enough to dispel qualms about the quality of Sonic. Hopefully this game will bring Sonic back to a respectable level known more for its games than for fanart.
Why do people insist this every time? HD is a resolution. Nothing more. Nintendo may not be used to the bigger development budgets that have become the norm, but HD itself is only a resolution.Nintendo does not have much experience with HD. so maybe thats why the technical aspect of graphics does look decent... so this is might be Nintendo team behind this.. hmm..
And surprise 15 minute Nintendoland 2 demo at the end in which Reggie surprises everyone with a Nintendoland theme float in the studioIt's gonna take up 10 mins and you're going to like it.
Also Wii Music U
Why do people insist this every time? HD is a resolution. Nothing more. Nintendo may not be used to the bigger development budgets that have become the norm, but HD itself is only a resolution.
Does anybody know the real reason for why characters in Japanese fiction sometimes run like that? I always thought it was because they were supposedly running so fast that their arms are pushed behind them by the wind. I would love to learn the real history.
If this comes out same time as 3d Mario I'm not buying it.
It seems the only way to stop the "Sonic Cycle" is for Sega to win a GotY award for a game called "Sonic Cycle."
If this comes out the same time as 3D Mario and both are good games I will buy both and ascend into platforming nirvana.
But before we go...!And surprise 15 minute Nintendoland 2 demo at the end in which Reggie surprises everyone with a Nintendoland theme float in the studiowill never forgive him for that E3 2012 fakeout....
Why do people insist this every time? HD is a resolution. Nothing more. Nintendo may not be used to the bigger development budgets that have become the norm, but HD itself is only a resolution.
It's gonna take up 10 mins and you're going to like it.
Also Wii Music U
But before we go...!
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...
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One more look at NintendoLand!
More excitement!!
Just had a thought.
If Yasuhara is behind this... who's to say this isn't by NST?
Sonic Team would obviously be helping, but I don't know, it'd make sense also due to the graphics being not as good as Gens which used the Hedgehog Engine and the like, and naturally NST would not have had HD experience prior.
Would ensure 60fps, as Nintendo always strives for it when appropriate, it'd be so here.
And whoever composed this
http://www.youtube.com/watch?v=GGzWXqBldKg
should do the entire OST of this game