Dark Souls sucks.
"The world is woven so intricately!"
No, it's not. The lack of map allowed the developers to lazily string a series of environments together with doors that seemingly act as portals to distant parts of the game. It's a gameplay convenience, but completely jarring in its design.
"The story is what you make of it!"
You're absolutely right. That's mostly due to the fact that the game makes no effort to convey a narrative to you outside of its cryptic opening. That would be fine, but there's zero environmental storytelling going on either. Think of games like Half Life, BioShock, and Shadow of the Colossus. Those games manage to tell a story without cutscenes or strings of dialogue. Dark Souls has nothing interesting to say about its world other than its bloody and mean. There's nothing provoking there, plenty of games go for a gritty game environment, and have more to say about them. Not every game needs a concrete narrative, but when people hail the game for its interpretative tale, I have to roll my eyes.
"The gameplay! Incredible!"
Yeah, well, it's really difficult. You really have to brave the next steps into the wild, and never drop your guard. The survival aspects of the game are its biggest accomplishments. People love to beat the game and say how easy it is, they get that warm, 16-bit pat on the back like in the good old days. Really, though, there's a lot of fundamental issues with the gameplay that go unmentioned. The lock-on is poor, resulting in frustration in battles with more than two enemies, or an unfair demise. The menus are a total cipher, and doing simple comparisons of weapons takes more time than it should. This was OK in Demon's Souls, but even after a second crack the developers did nothing to clean up their menus. Additionally, the magic system is ineffective for the early portions of the game. The means of using that magic is less fun than just bashing away at an enemy, and many players will probably leave casting by the wayside as a result.
"GAF's GOTG!"
Oh, please. If this was a mainsteam release from Blizzard (or something like that) we'd be screaming about the half-assed writing, framerate issues, busted physics engine, and scattered clunky design choices.
Yeah. I mean, there's a lot to like, but I strongly feel the game has a lot of issues.