Raise the flame shield: Your "controversial" gaming opinion.

*Bioshock Infinite is a generic call of duty shooter with a plot twist much like how KOTOR was a boring rpg with a plot twist. Also KOTOR 2 was better.

*Xenogears has an overly stupid battle system, and the actual gameplay it's self isnt that great.

*I think most indie dev games are just boring flash games with a 10 dollar price tag.

*I Thought the Silent Hill HD collection on PS3 after the patch was pretty good.
 
i'll never buy mario games again no matter how good the games may be
so fucking sick and tired of the whole mushroom kingdom "universe" ugh 20+ years is enough

thats the problem with the game industry these days IP's never die
 
"The world is woven so intricately!"
No, it's not. The lack of map allowed the developers to lazily string a series of environments together with doors that seemingly act as portals to distant parts of the game. It's a gameplay convenience, but completely jarring in its design.

Only thing I can say here is Dark Souls is one of the few games where a person can identify exactly where something is in the game world, how to get there, and grok the layout by looking at a random screenshot from almost anywhere in the game.

That's why the design is praised, for hand-crafted locations that are iconic and comprehensible. I don't think that can be termed lazy. Its world is supposed to be one giant dungeon anyway, and not something like Skyrim where a few recognizable locals are spread across miles of field or forest.
 
Dark Souls sucks.

"The world is woven so intricately!"
No, it's not. The lack of map allowed the developers to lazily string a series of environments together with doors that seemingly act as portals to distant parts of the game. It's a gameplay convenience, but completely jarring in its design.

"The story is what you make of it!"
You're absolutely right. That's mostly due to the fact that the game makes no effort to convey a narrative to you outside of its cryptic opening. That would be fine, but there's zero environmental storytelling going on either. Think of games like Half Life, BioShock, and Shadow of the Colossus. Those games manage to tell a story without cutscenes or strings of dialogue. Dark Souls has nothing interesting to say about its world other than its bloody and mean. There's nothing provoking there, plenty of games go for a gritty game environment, and have more to say about them. Not every game needs a concrete narrative, but when people hail the game for its interpretative tale, I have to roll my eyes.

"The gameplay! Incredible!"
Yeah, well, it's really difficult. You really have to brave the next steps into the wild, and never drop your guard. The survival aspects of the game are its biggest accomplishments. People love to beat the game and say how easy it is, they get that warm, 16-bit pat on the back like in the good old days. Really, though, there's a lot of fundamental issues with the gameplay that go unmentioned. The lock-on is poor, resulting in frustration in battles with more than two enemies, or an unfair demise. The menus are a total cipher, and doing simple comparisons of weapons takes more time than it should. This was OK in Demon's Souls, but even after a second crack the developers did nothing to clean up their menus. Additionally, the magic system is ineffective for the early portions of the game. The means of using that magic is less fun than just bashing away at an enemy, and many players will probably leave casting by the wayside as a result.

"GAF's GOTG!"
Oh, please. If this was a mainsteam release from Blizzard (or something like that) we'd be screaming about the half-assed writing, framerate issues, busted physics engine, and scattered clunky design choices.

Yeah. I mean, there's a lot to like, but I strongly feel the game has a lot of issues.

Sounds like someone got stuck in Undead Burg. It's called Prepare to Die Edition for a reason, bitch.
 
okami is barely a game let alone a good game.

i'm 5 hours in, haven't died, and the mechanics of the game have zero depth.

this game is the definition of style over substance.
 
The lack of map allowed the developers to lazily string a series of environments together with doors that seemingly act as portals to distant parts of the game.
I have not read such a wrong statement on this board for a while.
 
Only thing I can say here is Dark Souls is one of the few games where a person can identify exactly where something is in the game world, how to get there, and grok the layout by looking at a random screenshot from almost anywhere in the game.

That's why the design is praised, for hand-crafted locations that are iconic and comprehensible. I don't think that can be termed lazy. Its world is supposed to be one giant dungeon anyway, and not something like Skyrim where a few recognizable locals are spread across miles of field or forest.
If I showed a Mario fan a screen cap from Bom-Om Battlefield he could label it. If I pointed to Marble Gardens, a Sonic 3 fan could label that, too. That's not an iconic design choice, those are video game levels.

ummmm okay

Cutscenes in first person are still cutscenes and all those audio logs are dialogue
*Buzzer sound*
The mise en scene of BioShock and Colossus tell stories by simply looking. For instance, a man passed out with bottles all around him. Or, the barren landscape suggesting a force is causing the soil to be malnourished.

Sounds like someone got stuck in Undead Burg. It's called Prepare to Die Edition for a reason, bitch.
Ah, yes. And here come the entitled ones who have beaten the game. Another trigger that taints the perceived quality. I've spent some good time with the game. I made it to the two fat bosses, and have watched my buddy beat the rest of the game, including the expansion area. I have a fair sample.
 
Xbox Live contributed to a step backwards in online gaming. People often write this off when I say it with the stupid line "Well it was much better than PSN!", yeah, but it being better than Sony's incoherent, underdeveloped and messy approach doesn't make my statement invalid.

Microsoft emphasise control over the network, they don't afford developers much freedom and thus we see a tightly controlled (mostly) peer to peer system that offers an experience worse than what I was having a decade ago on PC.

The Xbox 360 being the lead platform for many games, and the Xbox 360 and PS3 being many people's first real online gaming experience has conditioned people's expectations for games in such a way that they don't see many current online games as restrictive and a lesser experience. People don't expect control and customisation of their online gaming experience, they don't expect persistent communities around servers, instead they're used to this insular experience of jumping in and out of matches with a group of friends.

Something simple like being able to always visit certain servers set up by certain communities who want to play in a certain way really enhances the online experience and it keeps people playing for a longer time.

Xbox Live has had successes, but none of them in actual online gameplay. They were in the things around online gameplay. I credit Microsoft for that, but that isn't even the main part of online gaming.

Good one - and I agree on most points.
 
Final Fantasy V is the best SNES RPG and tied with IX for best FF.

Final Fantasy XI is the best MMO and has the best world/lore in the series.

Jak and Daxter is far superior to Crash Bandicoot and Uncharted.

Sony's first-party home console output began to equal Nintendo's in the PS2/GC era. (If you factor in handheld, Nintendo still edges out.)
 
*Buzzer sound*
The mise en scene of BioShock and Colossus tell stories by simply looking. For instance, a man passed out with bottles all around him. Or, the barren landscape suggesting a force is causing the soil to be malnourished.
I didn't bold Colossus

And Dark Souls does all that too, so.
 
-I'm not a big fan of how Microsoft 'bought' their way into the games industry but I think some of the influences they've had have been good for it as a whole.

-I don't know how Nintendo fuck up so badly, it's like the company is ran by children or something.

-I wish Nintendo had the finances of Microsoft and Sony so they could be more ambitious with their projects.

-I don't like the Xbone one bit (at this moment), its going to be interesting to see what happens with MS/Sony at E3.

-The PS4 seems like it can do everything the Xbone can (bar some Kinect gimmicks).

-I'm not sure if I like the state of the video game industry at the moment, Western games are far more critically acclaimed because they're more like movies than games.

-Nintendo are trying their hardest to not be Sega but I think their direction will significantly change at the end of this gen. Maybe they will be handheld only next gen.
 
I'm glad Microsoft are adding some kind of DRM to Xbox One as i think the pre-owned market is a cancer on this industry. The only person who gains from it are the retailer. The consumer is consistently ripped off with shitty trade-in prices and that needs to stop.

I will admit that part of my stance is based on the fact that these measures won't affect me (i don't buy pre-owned, i don't rent and i don't lend games to people) but i would rather see publishers and developers get the money than GameStop or GAME or Electronics Boutique.
 
If I showed a Mario fan a screen cap from Bom-Om Battlefield he could label it. If I pointed to Marble Gardens, a Sonic 3 fan could label that, too. That's not an iconic design choice, those are video game levels.


*Buzzer sound*
The mise en scene of BioShock and Colossus tell stories by simply looking. For instance, a man passed out with bottles all around him. Or, the barren landscape suggesting a force is causing the soil to be malnourished.

Ah, yes. And here come the entitled ones who have beaten the game. Another trigger that taints the perceived quality. I've spent some good time with the game. I made it to the two fat bosses, and have watched my buddy beat the rest of the game, including the expansion area. I have a fair sample.


I'm curious how you feel about the online component in Dark Souls.
 
I made it to the two fat bosses, and have watched my buddy beat the rest of the game, including the expansion area. I have a fair sample.

So you made it to the biggest challenge in the game, realized you don't have the skill to beat it, get your buddy to beat it for you and then go complain about the game on GAF because it's the games fault, not yours. Have you tried The Elder Scrolls V: Skyrim by chance?
 
I didn't bold Colossus

And Dark Souls does all that too, so.
Dark Souls does none of that. Demon's Souls had some interesting things going for it. The scrawny undead were in the mines, slaving away, suggesting a kind of classe system.

Dark Souls doesn't do that. Some disassembled knights just tells me what I already know: Watch out or you'll get fucked.

So you made it to the biggest challenge in the game, realized you don't have the skill to beat it, get your buddy to beat it for you and then go complain about the game on GAF because it's the games fault, not yours. Have you tried The Elder Scrolls V: Skyrim by chance?
Keep your 'tude on the back burner. No need for it.

I only attempted the boss once, and it did seem really difficult. My interest had tapered, that's why I quit. Ferthermore, I'm not ranting, raving, or complaining. There's a lot of that on a message board and what I'm doing is laying out my reading of a game. I'm sorry if you've come to expect myopic, blunt arguments, but it 'aint me.

As a long time Elder Scrolls fan, I have many qualms with Skyrim. However, the bevy of mods, visual grandeur, and general playability of the game make it more enjoyable for me.

I'm curious how you feel about the online component in Dark Souls.
I was a little late to the game, so the PvP community had really moved ahead of me. Backstabbing galore, and what not. Demon's Souls I caught a little earlier and had some good duels on. I never did tourny's or anything like that.
 
In first-person shooters, especially realistic types, I have contempt towards both sniping and the ability to just kill someone instantly with melee.

It may just be that both can end a player in one pop, but I also find them a pain to overcome if I don't know the map. Sniping also doesn't feel very engaging as far as the fire fights go. You just hang back away from the fray and pick targets off - and until the introduction of game's showing who it was that killed you, you'd just drop dead suddenly. It is fun to snipe, but I just never found it fun to try and deal with the enemies themselves in some games.
 
Miyamoto is a gimmicky designer
Metal Gear Solid 4 is this generation best game
Halo 3 and Dragon Age are overrated mediocre games
 
So you made it to the biggest challenge in the game, realized you don't have the skill to beat it, get your buddy to beat it for you and then go complain about the game on GAF because it's the games fault, not yours. Have you tried The Elder Scrolls V: Skyrim by chance?

He listed specific issues that he had with the game. Whether or not you agree that the things he brought up are issues, the whole putting words and in his mouth and telling him to go off and play Skyrim instead comes across as really off-putting and condescending.
 
Super Mario Sunshine, without being that good of a Mario game, was better than Galaxy 1 and 2.

Castlevania: Lament of Innocence was a great game, and more fun than the original Devil May Cry.
 
Dark Souls sucks.

"The world is woven so intricately!"
No, it's not. The lack of map allowed the developers to lazily string a series of environments together with doors that seemingly act as portals to distant parts of the game. It's a gameplay convenience, but completely jarring in its design.

"The story is what you make of it!"
You're absolutely right. That's mostly due to the fact that the game makes no effort to convey a narrative to you outside of its cryptic opening. That would be fine, but there's zero environmental storytelling going on either. Think of games like Half Life, BioShock, and Shadow of the Colossus. Those games manage to tell a story without cutscenes or strings of dialogue. Dark Souls has nothing interesting to say about its world other than its bloody and mean. There's nothing provoking there, plenty of games go for a gritty game environment, and have more to say about them. Not every game needs a concrete narrative, but when people hail the game for its interpretative tale, I have to roll my eyes.

"The gameplay! Incredible!"
Yeah, well, it's really difficult. You really have to brave the next steps into the wild, and never drop your guard. The survival aspects of the game are its biggest accomplishments. People love to beat the game and say how easy it is, they get that warm, 16-bit pat on the back like in the good old days. Really, though, there's a lot of fundamental issues with the gameplay that go unmentioned. The lock-on is poor, resulting in frustration in battles with more than two enemies, or an unfair demise. The menus are a total cipher, and doing simple comparisons of weapons takes more time than it should. This was OK in Demon's Souls, but even after a second crack the developers did nothing to clean up their menus. Additionally, the magic system is ineffective for the early portions of the game. The means of using that magic is less fun than just bashing away at an enemy, and many players will probably leave casting by the wayside as a result.

"GAF's GOTG!"
Oh, please. If this was a mainsteam release from Blizzard (or something like that) we'd be screaming about the half-assed writing, framerate issues, busted physics engine, and scattered clunky design choices.

Yeah. I mean, there's a lot to like, but I strongly feel the game has a lot of issues.

Nice to see someone else not blinded by the 'hardcorzOMGsuperhardgamesistheBestest' view of an average game with some great ideas. I've finished both Souls games, and don't disagree with any of this. It is a 7.5 game. A good game at best. An OK one at worst.

People just seem to really love that it doesn't hold the players hand, and that is cool, partly. It doesn't excuse that the game is shallow as fuck though, and broken in design.
 
Nice to see someone else not blinded by the 'hardcorzOMGsuperhardgamesistheBestest' view of an average game with some great ideas. I've finished both Souls games, and don't disagree with any of this. It is a 7.5 game. A good game at best. An OK one at worst.

People just seem to really love that it doesn't hold the players hand, and that is cool, partly. It doesn't excuse that the game is shallow as fuck though, and broken in design.
Yeah, there is a whole lot that's great about the game. The enemy design (especially In Demon's) is ridiculously imposing and scary. The fundamental combat feels great, too. I just feel that there are problems never brought to discourse.
 
Legend of Dragoon is actually an awesome PS1 JRPG that was shat on because it wasn't as good as the Final Fantasy games. I have hated it since it came out but am playing on Vita again and think it's incredible. Some of the best pre-rendered towns EVER!
 
So you made it to the biggest challenge in the game, realized you don't have the skill to beat it, get your buddy to beat it for you and then go complain about the game on GAF because it's the games fault, not yours. Have you tried The Elder Scrolls V: Skyrim by chance?

I don't agree with any of NAPK1N's points on Dark Souls, but this is really the worst kind of post. Posts like these are where people get their preconceived notion of stereotypical Souls fans as being arrogant and elitist. Just FYI.
 
I think Katawa Shoujo is one of the best Visual Novels ever if only because of the way it handles its subject matter. For example, many VNs feature girls with problems in which it's up to you to pursue her route/path so you can "fix" them. If you try pulling that White Knight stuff in Katawa Shoujo, it will slam your face into the ground and grind it to the asphalt. And as a character, I love Shizune the best and that her route is a much more subtle, slice-of-lifey one than everybody else's. I would do inhuman things for it to get adapted by Kyoto Animation, structured as alternate realities for each route.

I loved Bioshock Infinite for what it was. Combat was more exciting and free-er than Bioshock 1; hacking minigames were done away with entirely; Comstock was an amazing villain; and the game never faltered during the final stretch. Elizabeth was a great character and I seriously want to play as Daisy Fitzroy.
While the flaws everybody rants on about were very apparent, I just see it as the game design being too conservative for such a sophisticated setting and premise. If, however, they didn't put the Bioshock name on it, it likely wouldn't have taken so much flack. I wait impatiently for the DLC, hoping that many of these problems may be fixed.

La-Mulana is one of the best games of all time. Picture the Dark Souls of Metrovania games, only the focus is on puzzles.

Trails in the Sky is one of the best modern JRPGs ever. Anyone with a PSP or Vita should purchase it ASAP.

Epic Mickey was an ambitious game that deserved more time and TLC in development. The paint & thinner mechanic didn't feel as revolutionary as promised.

The only thing that keeps certan games like Okami or Terranigma from being great is their patronizing lack of difficulty, especially the former.

More games should strive to be melodic instead of cinematic or exclusively ambient. Many professional soundtrack musicians who think otherwise are just pretentious and have a nasty inferiority complex to Hollywood. I've never had the problems they complain about when watching/playing stuff by Japanese companies(who very often make melodic soundtracks).
 
Dark Souls sucks.

"The world is woven so intricately!"
No, it's not. The lack of map allowed the developers to lazily string a series of environments together with doors that seemingly act as portals to distant parts of the game. It's a gameplay convenience, but completely jarring in its design.

"The story is what you make of it!"
You're absolutely right. That's mostly due to the fact that the game makes no effort to convey a narrative to you outside of its cryptic opening. That would be fine, but there's zero environmental storytelling going on either. Think of games like Half Life, BioShock, and Shadow of the Colossus. Those games manage to tell a story without cutscenes or strings of dialogue. Dark Souls has nothing interesting to say about its world other than its bloody and mean. There's nothing provoking there, plenty of games go for a gritty game environment, and have more to say about them. Not every game needs a concrete narrative, but when people hail the game for its interpretative tale, I have to roll my eyes.

"The gameplay! Incredible!"
Yeah, well, it's really difficult. You really have to brave the next steps into the wild, and never drop your guard. The survival aspects of the game are its biggest accomplishments. People love to beat the game and say how easy it is, they get that warm, 16-bit pat on the back like in the good old days. Really, though, there's a lot of fundamental issues with the gameplay that go unmentioned. The lock-on is poor, resulting in frustration in battles with more than two enemies, or an unfair demise. The menus are a total cipher, and doing simple comparisons of weapons takes more time than it should. This was OK in Demon's Souls, but even after a second crack the developers did nothing to clean up their menus. Additionally, the magic system is ineffective for the early portions of the game. The means of using that magic is less fun than just bashing away at an enemy, and many players will probably leave casting by the wayside as a result.

"GAF's GOTG!"
Oh, please. If this was a mainsteam release from Blizzard (or something like that) we'd be screaming about the half-assed writing, framerate issues, busted physics engine, and scattered clunky design choices.

Yeah. I mean, there's a lot to like, but I strongly feel the game has a lot of issues.

I actually agree with you regarding the coherence of the world. The structure they chose made more than a few areas seem totally random and out of place. In my opinion the game's pace and structure is mostly excellent but a few areas like Blighttown, Demon Ruins, and Lost Izalith make no sense within the wider context of the game.

Disagree about the story. The world is filled with clues, but never anything concrete enough to tell you "this is how it is, you should feel [blank]". The Souls games, Dark Souls in particular, is most definitely a story dependent on player interpretation. I know my interpretation is different from the next guy, and it makes piecing together those story notes and comparing them with others all the more fun. Being honest, I can understand not enjoying this type of storytelling, but if you really didn't pick up on any of the story notes the game left for you that's your fault and not the game's.

With respect, none of the complaints you have regarding the gameplay are valid. I can understand disliking the pace or the weightiness perhaps (things that other people love, mind you), but few games offer a fairer challenge than Dark Souls does. I never had any issue with the lock-on, and magic-based builds are extremely prevalent and viable.

Sure the game has faults - mostly centered around the online experience, IMO - but you actively said it sucks, so prepare to have that opinion challenged.
 
i feel like since the ps2 era, gameplay has stagnated. now that we have fulled realized 3d worlds and 360 degree movement and cameras, there is nowhere else to go.

the only thing the new consoles will bring is better iq and graphics, which is something i do not care about.

i also feel like every modern game is a watered down version of classic 90/00's games. it severely hampers my enjoyment of them.

case in point: all the bioshock games and system shock 2.
 
I think Snubbull is a very good and cute Pokemon design.

You know what's up.

OK, controversial(ish) gaming opinions:
- Final Fantasy VII is great until you leave Midgar, then it goes to pot.

- Sonic 3 is the worst classic Sonic game- Sonic's sprite irks me for some reason, mostly because of the highlights and the fact he looks so smug, and while the level music and aesthetics are great, the level layouts aren't good.

- Metal Gear Rising's combat is really simple and shallow compared to Bayonetta and Devil May Cry 3.

- Super Mario 64 not giving you any indication on how to get to the star like Galaxy does isn't a positive feature of the game.

- Crash Bandicoot 3 was disappointing due to the amount of not running through a level as Crash they put in. I played Wrath of Cortex before Warped, and I assumed it was the new developers just adding stuff in to mess with the formula/make it next-gen. I didn't realise they were just copying off Naughty Dog's last game.
 
Oblivion had the best quests of any Elder Scrolls game.

I don't think that's an opinion though, I think that's a FACT put on the down low.
 
Repeated from another thread, however like I said DMC2 isn't a bad game IMO. Aesthetically/presentation wise I feel it is the best out of the series. I encountered no bugs, crashes or any of the sort that would make this an unplayable game. Overall, I've played worse.

Secondly, upon recently finding out that Dirge of Cerberus is hated, I guess it would be controversial to say that I like that game as well. All I wanted was a next gen FF7 game and they gave it to me at the time. The fundamentally different gameplay and focus on a sub character was icing on top. Could it have been better yes, but I could apply that to any game I've played.
 
I would never buy an xbox, because of how big MS's arrogance is.
MS (and apple too) are just there to get money and screw consumers over and over again.
+ i don't like anything first party MS has brought to the table thus far.

/flameshield on
 
Dark Souls sucks.

"The world is woven so intricately!"
No, it's not. The lack of map allowed the developers to lazily string a series of environments together with doors that seemingly act as portals to distant parts of the game. It's a gameplay convenience, but completely jarring in its design.

"The story is what you make of it!"
You're absolutely right. That's mostly due to the fact that the game makes no effort to convey a narrative to you outside of its cryptic opening. That would be fine, but there's zero environmental storytelling going on either. Think of games like Half Life, BioShock, and Shadow of the Colossus. Those games manage to tell a story without cutscenes or strings of dialogue. Dark Souls has nothing interesting to say about its world other than its bloody and mean. There's nothing provoking there, plenty of games go for a gritty game environment, and have more to say about them. Not every game needs a concrete narrative, but when people hail the game for its interpretative tale, I have to roll my eyes.

"The gameplay! Incredible!"
Yeah, well, it's really difficult. You really have to brave the next steps into the wild, and never drop your guard. The survival aspects of the game are its biggest accomplishments. People love to beat the game and say how easy it is, they get that warm, 16-bit pat on the back like in the good old days. Really, though, there's a lot of fundamental issues with the gameplay that go unmentioned. The lock-on is poor, resulting in frustration in battles with more than two enemies, or an unfair demise. The menus are a total cipher, and doing simple comparisons of weapons takes more time than it should. This was OK in Demon's Souls, but even after a second crack the developers did nothing to clean up their menus. Additionally, the magic system is ineffective for the early portions of the game. The means of using that magic is less fun than just bashing away at an enemy, and many players will probably leave casting by the wayside as a result.

"GAF's GOTG!"
Oh, please. If this was a mainsteam release from Blizzard (or something like that) we'd be screaming about the half-assed writing, framerate issues, busted physics engine, and scattered clunky design choices.

Yeah. I mean, there's a lot to like, but I strongly feel the game has a lot of issues.
Thanks for making me puke all over my keyboard.
 
With all the DLC installed, ME3 is actually one of the best games of the generation.

ME2 is better, but amen.

Dark Souls sucks.

"The world is woven so intricately!"
No, it's not. The lack of map allowed the developers to lazily string a series of environments together with doors that seemingly act as portals to distant parts of the game. It's a gameplay convenience, but completely jarring in its design.

"The story is what you make of it!"
You're absolutely right. That's mostly due to the fact that the game makes no effort to convey a narrative to you outside of its cryptic opening. That would be fine, but there's zero environmental storytelling going on either. Think of games like Half Life, BioShock, and Shadow of the Colossus. Those games manage to tell a story without cutscenes or strings of dialogue. Dark Souls has nothing interesting to say about its world other than its bloody and mean. There's nothing provoking there, plenty of games go for a gritty game environment, and have more to say about them. Not every game needs a concrete narrative, but when people hail the game for its interpretative tale, I have to roll my eyes.

"The gameplay! Incredible!"
Yeah, well, it's really difficult. You really have to brave the next steps into the wild, and never drop your guard. The survival aspects of the game are its biggest accomplishments. People love to beat the game and say how easy it is, they get that warm, 16-bit pat on the back like in the good old days. Really, though, there's a lot of fundamental issues with the gameplay that go unmentioned. The lock-on is poor, resulting in frustration in battles with more than two enemies, or an unfair demise. The menus are a total cipher, and doing simple comparisons of weapons takes more time than it should. This was OK in Demon's Souls, but even after a second crack the developers did nothing to clean up their menus. Additionally, the magic system is ineffective for the early portions of the game. The means of using that magic is less fun than just bashing away at an enemy, and many players will probably leave casting by the wayside as a result.

"GAF's GOTG!"
Oh, please. If this was a mainsteam release from Blizzard (or something like that) we'd be screaming about the half-assed writing, framerate issues, busted physics engine, and scattered clunky design choices.

Yeah. I mean, there's a lot to like, but I strongly feel the game has a lot of issues.

hahahahahahahahahahahahahahahahahaha, no.
*Bioshock Infinite is a generic call of duty shooter with a plot twist much like how KOTOR was a boring rpg with a plot twist. Also KOTOR 2 was better.

*Xenogears has an overly stupid battle system, and the actual gameplay it's self isnt that great.

*I think most indie dev games are just boring flash games with a 10 dollar price tag.

*I Thought the Silent Hill HD collection on PS3 after the patch was pretty good.

The Bioshock one is plain wrong and the indie games one is one of the stupidest things I have literally ever heard.

I'm glad Microsoft are adding some kind of DRM to Xbox One as i think the pre-owned market is a cancer on this industry. The only person who gains from it are the retailer. The consumer is consistently ripped off with shitty trade-in prices and that needs to stop.

I will admit that part of my stance is based on the fact that these measures won't affect me (i don't buy pre-owned, i don't rent and i don't lend games to people) but i would rather see publishers and developers get the money than GameStop or GAME or Electronics Boutique.

Trading in games and having used games available to purchase are two completely different things. You can sell a game on eBay, Amazon, GAF, and more for a much LARGER, if not the same or more depending on the game, fraction of the original sale price. I understand the point on the consumer being ripped off by trading in as well as the developers getting profits, but the sale of used games are far from cancerous to the industry.
 
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