Raise the flame shield: Your "controversial" gaming opinion.

The gummi ship segments were the best part of Kindom Hearts 2.

I wouldn't call them outright the best, but for me they are close to that. Out of the 40 hours or so I played the game, about 15 were spent with these sections. It's incredible, the starfox fix I needed.
 
Journey is a terrible game, and I use the word game incredibly loosely.

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Skyward Sword is not a fun Zelda.
- Fi is the most annoying sidekick ever.
- The game is very distinctly broken up in seperate areas, which gets in the way of exploring.
- Dowsing is boring and should not have made it into the final game.
- Skyloft feels very disconnected from the rest of the world; It is where all interesting characters reside, but they do not seem aware of any threat nor of any of your actions on the surface.
- The Imprisoned.
- Wii MotionPlus does not always work and requires constant recalibration. (This may be more of a personal issue though.)
- The stamina system does not add anything substantial to the Zelda-formula.
- Waggling with your WiiMote to use the harp is silly.
- The use of the 'Sorry, your princess is in another castle'-trope in the first part of the game gets old very fast.
- Backtracking.
It is the first Zelda I stopped playing due to a lack of interest.
 
Xbox Live contributed to a step backwards in online gaming. People often write this off when I say it with the stupid line "Well it was much better than PSN!", yeah, but it being better than Sony's incoherent, underdeveloped and messy approach doesn't make my statement invalid.

Microsoft emphasise control over the network, they don't afford developers much freedom and thus we see a tightly controlled (mostly) peer to peer system that offers an experience worse than what I was having a decade ago on PC.

The Xbox 360 being the lead platform for many games, and the Xbox 360 and PS3 being many people's first real online gaming experience has conditioned people's expectations for games in such a way that they don't see many current online games as restrictive and a lesser experience. People don't expect control and customisation of their online gaming experience, they don't expect persistent communities around servers, instead they're used to this insular experience of jumping in and out of matches with a group of friends.

Something simple like being able to always visit certain servers set up by certain communities who want to play in a certain way really enhances the online experience and it keeps people playing for a longer time.

Xbox Live has had successes, but none of them in actual online gameplay. They were in the things around online gameplay. I credit Microsoft for that, but that isn't even the main part of online gaming.

100% agree.

Server based online is an absolute MUST for a good online game. Matchmaking has practically ruined online for consoles, if Socom on the PS2 could have servers for free, why can't XBL have them?
 
I don't agree with any of NAPK1N's points on Dark Souls, but this is really the worst kind of post. Posts like these are where people get their preconceived notion of stereotypical Souls fans as being arrogant and elitist. Just FYI.

He was saying the game sucks because it got too hard for him. I don't think he deserves anything more than I gave him. I know a handful of people who stepped away from the game and said it's too hard for them but at the same time recognized there's a great game there. Bashing a game because it's too hard should be mocked, especially when it's a game that's not all that hard to begin with.
 
- I really enjoyed Mass Effect 3's ending. It could have been handled better, but I thought it was good and fitting. Also, it was better before the DLC.
- Dragon Age 2 and Final Fantasy XIII are not bad games.
 
He was saying the game sucks because it got too hard for him. I don't think he deserves anything more than I gave him. I know a handful of people who stepped away from the game and said it's too hard for them but at the same time recognized there's a great game there. Bashing a game because it's too hard should be mocked, especially when it's a game that's not all that hard to begin with.

Looking back on it his post was quite inconsistent. He opens by saying the game sucks and closes by saying there's a lot to love, but there are also some faults. Wish he'd come back and clarify.
 
Skyward Sword is not a fun Zelda.
- Fi is the most annoying sidekick ever.
- The game is very distinctly broken up in seperate areas, which gets in the way of exploring.
- Dowsing is boring and should not have made it into the final game.
- Skyloft feels very disconnected from the rest of the world; It is where all interesting characters reside, but they do not seem aware of any threat nor of any of your actions on the surface.
- The Imprisoned.
- Wii MotionPlus does not always work and requires constant recalibration. (This may be more of a personal issue though.)
- The stamina system does not add anything substantial to the Zelda-formula.
- Waggling with your WiiMote to use the harp is silly.
- The use of the 'Sorry, your princess is in another castle'-trope in the first part of the game gets old very fast.
- Backtracking.
It is the first Zelda I stopped playing due to a lack of interest.

Not really controversial. A lot off people (myself included) would agree with a lot of that.
 
Not really controversial. A lot off people (myself included) would agree with a lot of that.
Maybe not on GAF, but I've been on another forum where some members said it was the best Zelda ever made, one of them at the same time claiming that Twilight Princess and A Link to the Past were bad Zelda's.
 
Maybe not on GAF, but I've been on another forum where some members said it was the best Zelda ever made, one of them at the same time claiming that Twilight Princess and A Link to the Past were bad Zelda's.

My brain is having a hard time processing this information.
 
I like video games.

How dare you!


I think A Link to the Past's soundtrack is pretty boring. With the sole exception of the main theme I find every single track uninteresting or just not good enough. This and the lack of any memorable NPCs make me prefer OOT as the best game in the series, though I haven't played them all yet (actually playing MM and right now I'm loving it).
It's still a masterpiece though.
 
-I thought Bioshock Infinite was a really boring game and a felt like a chore to play. Don't see what all the hype is about. The graphics are pretty, but overall the game didn't interest me at all.
-Dishonored was the best FPS game we had since CoD4
 
Valve made some bad design choices in all of their recent FPS games, which completely destroy the immersion for me (not a huge issue for TF2, but these issues bug me to no end in L4D, which is why I never got into the game despite borrowing it from a buddy)

HL2:
- mute protagonist
- disconnect between gameplay/story due to being able to fuck around during story sequences
- floating camera

TF2
- floating camera
- noclip with teammates

L4D & sequel
- floating camera
- noclip teammates
- terrible animations
 
The original Half-Life has aged worse than Doom.

I enjoy the Fable games in increasing order by sequel number.

Phantasy Star IV is better than Final Fantasy IV.

I enjoy Earth Defense Force 2017 un-ironically.

Child of Eden is "Better with Kinect."

Eternal Sonata is every bit as good as Ni No Kuni.
 
ME2 is better, but amen.

Well that goes without saying. But a large part of what ME2 had over ME3 was that it offered more variety in missions, where ME3 went overboard with the pew pew. The DLC add a lot more interesting experiences.

Dark Souls sucks.

"The world is woven so intricately!"
No, it's not. The lack of map allowed the developers to lazily string a series of environments together with doors that seemingly act as portals to distant parts of the game. It's a gameplay convenience, but completely jarring in its design.

"The story is what you make of it!"
You're absolutely right. That's mostly due to the fact that the game makes no effort to convey a narrative to you outside of its cryptic opening. That would be fine, but there's zero environmental storytelling going on either. Think of games like Half Life, BioShock, and Shadow of the Colossus. Those games manage to tell a story without cutscenes or strings of dialogue. Dark Souls has nothing interesting to say about its world other than its bloody and mean. There's nothing provoking there, plenty of games go for a gritty game environment, and have more to say about them. Not every game needs a concrete narrative, but when people hail the game for its interpretative tale, I have to roll my eyes.

"The gameplay! Incredible!"
Yeah, well, it's really difficult. You really have to brave the next steps into the wild, and never drop your guard. The survival aspects of the game are its biggest accomplishments. People love to beat the game and say how easy it is, they get that warm, 16-bit pat on the back like in the good old days. Really, though, there's a lot of fundamental issues with the gameplay that go unmentioned. The lock-on is poor, resulting in frustration in battles with more than two enemies, or an unfair demise. The menus are a total cipher, and doing simple comparisons of weapons takes more time than it should. This was OK in Demon's Souls, but even after a second crack the developers did nothing to clean up their menus. Additionally, the magic system is ineffective for the early portions of the game. The means of using that magic is less fun than just bashing away at an enemy, and many players will probably leave casting by the wayside as a result.

"GAF's GOTG!"
Oh, please. If this was a mainsteam release from Blizzard (or something like that) we'd be screaming about the half-assed writing, framerate issues, busted physics engine, and scattered clunky design choices.

Yeah. I mean, there's a lot to like, but I strongly feel the game has a lot of issues.

I like you and agree with all of this, I wish I could save you from the 'so hardcore' fifteen year olds that I think make up a large portion of the rabied Dark Souls fanbase and are now out to maul you though. E.g.


Sounds like someone got stuck in Undead Burg. It's called Prepare to Die Edition for a reason, bitch.
 
The massive commercial and critical success of CoD and Uncharted, respectively, has had a worse effect on the gaming industry than the motion control craze.
 
Gears of war franchise bores me

Super Mario Sunshine is one of the best entries

I loved Blue Dragon

I enjoyed Final Fantasy XIII
 
Skyward Sword is not a fun Zelda.
- Fi is the most annoying sidekick ever.
- The game is very distinctly broken up in seperate areas, which gets in the way of exploring.
- Dowsing is boring and should not have made it into the final game.
- Skyloft feels very disconnected from the rest of the world; It is where all interesting characters reside, but they do not seem aware of any threat nor of any of your actions on the surface.
- The Imprisoned.
- Wii MotionPlus does not always work and requires constant recalibration. (This may be more of a personal issue though.)
- The stamina system does not add anything substantial to the Zelda-formula.
- Waggling with your WiiMote to use the harp is silly.
- The use of the 'Sorry, your princess is in another castle'-trope in the first part of the game gets old very fast.
- Backtracking.
It is the first Zelda I stopped playing due to a lack of interest.

While I did enjoyed playing Skyward Sword I actually agree with this.
 
I never played LttP until a few years ago and enjoyed what I've played of it so far.

Nostalgia my ass. Try again.

I never played LttP until it was out on the GBA and didn't find it anything worth of the name of masterpiece

Best game in the franchise my ass. Try again.
 
I never played LttP until it was out on the GBA and didn't find it anything worth of the name of masterpiece

Best game in the franchise my ass. Try again.

Agreed. I tried to get through LTTP and didn't enjoy it at all. Finally stopped bothering somewhere around the ice temple in the dark world.

I absolutely love Majora's Mask and Ocarina of Time, and think WW and TP were great games, but I can't get in to 2D Zelda. I tried back when I had a SNES as a kid and didn't like it then either.

Also think Skyward Sword is terrible across the board. Well not "terrible" as game, maybe a boring and tedious game around the 6.5/10 mark, but terrible by my high standards of Zelda games.
 
This gen was the worst for video game writing/storytelling. The obsession with "cinematic realism" is stupid. Consistency is better than having large ambitions. In that regard, Super Metroid feels like a more coherent experience than the Bioshock games.

Also, on that point, video games are not art.
 
A lot of classics have outdated mechanics and aren't really good by today's standards.

People who keep old consoles hooked up to play these games confuse and scare me.
 
Metroid Prime 2: Echoes is the best Metroid game bar none.
Metroid: Other M is an excellent game.
Legend of Zelda: Majora's Mask is the best game Nintendo have ever made.
Vanquish is the best game of the 360/PS3 generation.
DKC2 is better than Yoshi's Island.

That is all I can think of, not sure how many are actually that 'controversial' though!
 
I never played LttP until it was out on the GBA and didn't find it anything worth of the name of masterpiece

Best game in the franchise my ass. Try again.

Didn't say it was the best though. But it has its merits.

Also I was arguing against your nostalgia claim if you haven't figured it out by now. :)
 
I legitimately think graphics are the most important part of each "next gen." If it really were just about "good gameplay," I'd still be playing RPGs on my Genesis.
 
I legitimately think graphics are the most important part of each "next gen." If it really were just about "good gameplay," I'd still be playing RPGs on my Genesis.

Advancements in technology allows you to also improve on the gameplay. I sort of see where you're coming from though.
 
Didn't say it was the best though. But it has its merits.

Also I was arguing against your nostalgia claim if you haven't figured it out by now. :)

While I quoted you it wasn't entirely directed to you but to the people who cannot comprehend how some don't find LttP a masterpiece
Hell i liked it but even if it was a shorter and simpler game Link's Awekening is vastly better and yet it gets a tenth of the praise.
 
A lot of classics have outdated mechanics and aren't really good by today's standards.

People who keep old consoles hooked up to play these games confuse and scare me.

I can understand confused in the case of why would someone play SMB3 on an old NES when they can play it on Wii virtual console, but how is it scary?

To me, that's like saying "Why would someone watch black and white movies on an HDTV? Most movies from that era have aged poorly anyway."

Metroid Prime 2: Echoes is the best Metroid game bar none.
Metroid: Other M is an excellent game.
Legend of Zelda: Majora's Mask is the best game Nintendo have ever made.

Vanquish is the best game of the 360/PS3 generation.
DKC2 is better than Yoshi's Island.

That is all I can think of, not sure how many are actually that 'controversial' though!

I like you.
 
Valve made some bad design choices in all of their recent FPS games, which completely destroy the immersion for me (not a huge issue for TF2, but these issues bug me to no end in L4D, which is why I never got into the game despite borrowing it from a buddy)

HL2:
- mute protagonist
- disconnect between gameplay/story due to being able to fuck around during story sequences
- floating camera

TF2
- floating camera
- noclip with teammates

L4D & sequel
- floating camera
- noclip teammates
- terrible animations
Imagine the CONSTANT. TROLLING. if TF2 and L4D didn't have noclip.
 
While I quoted you it wasn't entirely directed to you but to the people who cannot comprehend how some don't find LttP a masterpiece
Hell i liked it but even if it was a shorter and simpler game Link's Awekening is vastly better and yet it gets a tenth of the praise.

Oh okay. I was just a little irritated at the nostalgia part. Although that's always my pet peeve.

If it makes you feel any better, Link's Awakening is actually my favorite Zelda.
 
Cross Edge is one of the best JRPGs of this generation (not saying much, I know), at least from a battle perspective. The story is pretty slapped together, sure, but the depth of the combat is unreal. The INSANE amount of combos and chains is unlike anything I've played before. It's been some time since I last played it, but I remember thoroughly enjoying post-game content and memorizing massive chains in battle. It took awhile to click and understand, which I'm sure why it got butchered by reviewers and most gamers, but if you stuck with it, it was very rewarding.
 
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