So being able to "miss the ball" is supposed to be fun in a Wii Sports-follow up? That has use in a golf sim, not in a simplified golf game suitable to the Wii Sports-formula.
As for the rest, I feel like you're repeating yourself. I'm not ignoring anything, I am dismissing the tech demos from 2011 as not suitable for a Wii Sports sequel. You keep making the point that fun motion-based games exist which has no bearing on our discussion since I never said that they don't or couldn't. I'm saying Wii Sports doesn't work on Wii U because it focuses on entirely different kinds of controllers with the Wiimote being perfect for "move around a lot" sports and the GamePad not really fitting into that picture (aside from the very limited range of examples provided earlier).
Now that we've both explained the same thing three or four times without bringing anything new to the discussion, let's just move on. Remember, you have your free rub-it-in pass.