IdiotMyshkin
Banned
BlazBlue>Guilty Gear
Wut
BlazBlue>Guilty Gear
The Gears of War games are pretty mediocre gameplay wise and visually horrid.
The Gameplay in XIII was amazing, and while the writting is shit, the majority of writting in all of the FF games is largely garbage.Interesting.
Fascinating.
Agree so far. The parts are pretty great, but the sum doesn't seem to work that well.
Curious.
Huh.
Metroid: Other M is my favorite Metroid game.
The Gameplay in XIII was amazing
and while the writting is shit, the majority of writting in all of the FF games is largely garbage.
Vaan really does go from Aladdin street rat to pimp slapping the shit out of Balthier, it's amazing to watch his change from the start of XII to the end of A2.
I found Halo 2/3/ODST to be largely crap and had fun with Reach and I really enjoyed the Prometheans in 4, and really wish they had dropped the Covenant completely as they are the worst part of the game.
30fps isn't the benchmark, it's horrible and yes you can tell the difference between 30 and 60 fucking frames per second God dammit you pleb! A whole generation of gamers were raised on sub par standardized console hardware, it's not locked at 30fps to make it look awesome, its running at 30fps because the hardware is too weak to do 60! Call of Duty is a Billion Dollar franchise thanks to 60 frames per second!
30fps isn't the benchmark, it's horrible and yes you can tell the difference between 30 and 60 fucking frames per second God dammit you pleb! A whole generation of gamers were raised on sub par standardized console hardware, it's not locked at 30fps to make it look awesome, its running at 30fps because the hardware is too weak to do 60! Call of Duty is a Billion Dollar franchise thanks to 60 frames per second!
Metroid: Other M is my favorite Metroid game.
Well we will have to disagree about FF. There is no story outside of Shuyin and Lynn, or Ultimecia's and Kuja's backstories that are remotely touching.But it isn't. At its peak it is amazing -- namely the battle system, which you only REALLY get to explore in the post-game/Pulse. But for the vast majority of the game (at the very least 50% of the typical playthrough) the gameplay is just pressing X.
And that's ignoring the parts of the gameplay other than the battle system... namely that there are none. It's all about running down a corridor.
Nah. FF series has featured some touching and inventive stories. This was just kind of a mess at best.
Maybe on paper that is true, but he lacks a personality, and it's almost impossible to identify with him.
I say this as a big fan of XII. I don't think Vaan hurt that game, which seems to be the popular opinion (OMG VAAN SUX), but he certainly didn't add to it.
Halo 2 largely crap -- more or less agree. That game did not come together.
Halo 3 largely crap -- I would say it's OK.
Halo 3: ODST largely crap -- more or less agree. Well, not crap but it's not good.
Halo: CE, however, while it may feature some crap parts is overall quite a good game.
Agree on 4 and Reach, though I still enjoy Covenant as some of the best enemies in action games.
It's the best one I've played since Diablo II, at least.The Adventure of Van Helsing is now the best loot game on the market.
Some people genuinely cannot tell the difference. Just because you can doesn't mean everyone can. And there are also others who can tell a difference, but it just isn't an important factor for them.
If developers wanted, they could make 30fps games run at 60fps, but they choose not to because they'd rather go for the wow-factor of more complexity elsewhere. It's running at 30fps because the hardware is weak AND they want to make it look better.
Also disagree'd about XIII's battlesystem. So to each their own.
SNES era 2D platformers are just better than today's. Not "for their time" but straight up more well made and with more fun in the design.
I guess this this is the only part I can't fathom and chalk up to "agree to disagree." Wouldn't you agree that the first 20-30 hours of that game can be easily overcome by pressing X for 98% of the fights? It just seems factually true. There's a level cap system too, so there's no experimentation in the leveling system for a LONG time into the game.
Though it is nice to see some actual discussion in this thread instead of just hyperbolic insults of what people like.
You want to know why SSX is almost dead now? 30fps, I think the line was crossed when they started farting out racing games locked at 30fps.
Can you get by largely with Autobattle? Sure you can.
However the same can be said you can get by the first 20 hours in FF VIII, FFIX, and X by using the pretty much exactly what is handed to you. Pressing X to select Attack/Cure/1 is no different to me then pressing Autobattle.
However the star system and my desire to always hit lvl 5 (and never use the shitty summons) kept me going and made it so using the standard Attacker/Ravager/Medic trifecta autobattle wasn't an option for me.
To me VIII's system is second only to X-2 when it comes to battle.Well, first of all VIII is not great either and fairly controversial. Same with X.
However I don't think it's remotely accurate to say those games are isomorphic to XIII in terms of sheer just-press-X-ness. X is probably closest, due to its similar corridor nature, but it was significantly more challenging through the first half of the game. XIII's gambits (fuck, I forget what they were called in XIII) combined with the relentless corridors made it an entirely linear, monotonous game with almost no breaks. 7, 8, 9 threw in more interesting dungeons and bosses, plus a world map; 12 made the world more dangerous and required more fiddling to make the gambits work. XIII was just not engaging until the post-game and a few bosses.
Interesting. That's more of a self-imposed system though. Not sure I agree that's generally valid... but I'll give you that that's more of an "agree to disagree" situation.
I guess this this is the only part I can't fathom and chalk up to "agree to disagree." Wouldn't you agree that the first 20-30 hours of that game can be easily overcome by pressing X for 98% of the fights? It just seems factually true. There's a level cap system too, so there's no experimentation in the leveling system for a LONG time into the game.
I found the claim that the battle system only shines during post-game to be a bit exaggerated tbh.
Perhaps thats subjective, but I have more fun watching dynamic animations and attack patterns rather than 3 people standing in a line...I would say that the visual presentation adds a lot to the battles.
Well, first of all VIII is not great either and fairly controversial. Same with X.
However I don't think it's remotely accurate to say those games are isomorphic to XIII in terms of sheer just-press-X-ness. X is probably closest, due to its similar corridor nature, but it was significantly more challenging through the first half of the game. XIII's gambits (fuck, I forget what they were called in XIII) combined with the relentless corridors made it an entirely linear, monotonous game with almost no breaks. 7, 8, 9 threw in more interesting dungeons and bosses, plus a world map; 12 made the world more dangerous and required more fiddling to make the gambits work. XIII was just not engaging until the post-game and a few bosses.
Interesting. That's more of a self-imposed system though. Not sure I agree that's generally valid... but I'll give you that that's more of an "agree to disagree" situation. I think for me that would be kind of an empty meta-game that's not sufficiently rewarded by the rest of the game to bother with it.
The fact that you can doesn't mean i would want to.
Actually, i even like the idea of having to go considerable lengths to obtain a proper experience.
I will cop to that statement being a bit exaggerated. There are definitely challenging fights in the last 1/3 of the game and certainly in that final dungeon. The game DID eventually become fairly enjoyable to play even before the post-game. That's why it's a B or B- game as opposed to a straight up critical failure.
However the statement that during the vast majority of AT LEAST the first 15 hours, and probably more like 25-30 hours, the battle system is 99% unused due to being easy is accurate. There is no equivalent to that kind of stifling pointlessness in any other FF game. Not even the glorified corridor that is X
I enjoyed the mass effect three ending (I played the extended cut, not original).
I don't think FF9 is anywhere near as good as 7 or 8. Every single FF game since (except 12 and Tactics) has been terrible.
I LOVE FF9, and FF7 a little less. I consider FF8 hot garbage with the Junction system - you NEED a FAQ to play that game and not run into a wall later on. FFX, FFXII, and FFXIII are all great - love the graphics
KH is awesome! Whoever said they hate it, I just cannot see it. I actually played through some of the control issues in the original KH to see the ending. KH2 is excellent as well.
I'm almost more excited for Square's remakes like KH 1.5HD and FFX-HD than a lot of newer games.
Games that graphically "push the limits of the system" look worse than games that work within the system's designed boundaries. Compare Pitfall! to Pac-Man on the Atari 2600, Super Mario Bros. to Castlevania III on the NES, Wipeout to Gran Turismo 2 on PS1.
Is that a controversial? Either way, I completely agree.SNES era 2D platformers are just better than today's. Not "for their time" but straight up more well made and with more fun in the design. The only thing they've improved is graphical fidelity. And most of the best ones like Yoshi's Island, Sonic 2, Mario 3, Kirby Super Star, DKC 2, I have played for the first time within the past year or two so there is no nostalgia attached.
Not that there aren't great ones now thanks to the recent 2D renaissance (NSMBW, DKCR, Rayman, LBP, Braid, Cave Story, Meat Boy, etc.) but it seems more than any other genre that technology really hasn't been able to give modern 2D games a noticeable advantage, and 90's game makers simply outperformed modern devs at creating great games in the genre.
The Junction System can be modified at ANYTIME in the game though, and the J equips are on so many GF it's impossible to not have the Junctions you need even if you skip every single missable GF.TruePrime
I actually had to play parts of FFVIII twice because I didn't build my characters right through the Junction system, and simply could NOT get anywhere in the later stages of the game. I like playing twice, but not right on top of my first play through.
- Gaming would get REALLY interesting for me if somehow, magically all developers developed nothing but 3DS and Vita games. For one we'd get rid of tech-porn, eye-candy games and developers would be forced to make fun games. Yes, games that are fun to play, go figure!
- I don't mind sequels that pretty much recycle the assets of older games. I don't want to live in a world where Street Fighter 2 Turbo or Super Mario Galaxy 2 didn't happen because "OMG barely a sequel! Expansion pack!", etc.
"The Library" (Halo) was outstanding.
Halo 2 is the best Halo.
Dude are you against technology or something? Everyone knows the best way to advance video games as a medium is to bloat budgets to an unsustainable degree so we can have individually rendered blades of grass and hair physics.- Gaming would get REALLY interesting for me if somehow, magically all developers developed nothing but 3DS and Vita games. For one we'd get rid of tech-porn, eye-candy, film-wannabe games and developers would be forced to make fun games. Yes, games that are fun to play, go figure!
While people complain about typical tropes and themes in fantasy JRPGs, fantasy WRPGs are no better and suffer from the same thing, especially "Tolkein-ism". It is very rare to find a WRPG that doesn't include an Orc race (most boring fantasy race ever), dwarves, high elves and the like, for example.