ecosse_011172
Banned
This thread next monday
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What the hell is that from?
This thread next monday
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How was Monolith involved with Skyward Sword?
You must really like david bowie..
They cant really afford to fuck around with Zelda Wii U, in my opinion.
I need to listen to david bowieDavid Bowie appreciation is hard-coded in to human DNA.
Yes, 3DS lineup for the rest of the year is shaping up to be incredible.So I hear Nintendo is making some games?
Skyward Sword was a massive project, and (as far as I'm aware) Nintendo's most expensive project to date. I also think the Zelda team suffers from a lot of disorganisation and (possibly) bad management. A lot of muddled directive, massive gameplay altering changes, and so on. Twilight Princess is notorious for having a point in development where Aonuma and Miyamoto came to the realisation the team was pissing away time and money on ideas that weren't going anywhere, let alone coming together, and had to "upend the tea table". Skyward Sword strikes me as a somewhat similar situation, wanting to do big new things, wrestling with the Wii's hardware, having standard controls evolve to M+ controls and then having to integrate that into all aspects of the game.
If any one IP at Nintendo worries me, going into this generation, it's Zelda. I know they'll come through and I do love the series, but if any team at Nintendo raises concerns of muddled management and aimless design, it's that lot. Iwata has already spoken about the predictably high demand of resources when making Wii U games. No franchise under Nintendo's banner is going to take a bigger chunk out of that than Zelda. In philosophy and history, it's their biggest "production" game I'd say, and by a long shot. They cant really afford to fuck around with Zelda Wii U, in my opinion.
snip
Apart from *maybe* Majora's Mask, has any 3D Zelda not been afflicted with delays, control changes, 'up-ending tea-tables' and/or all the other things you describe?
I can't think of one.
Simple solution: give it to Lord Koizumi and his EAD Tokyo wizards.
Apart from *maybe* Majora's Mask, has any 3D Zelda not been afflicted with delays, control changes, 'up-ending tea-tables' and/or all the other things you describe?
I can't think of one.
If SS suffered from bad management, then that blows my mind what they could do with good management. It's the thing to hate on SS, but I staunchly and firmly loved it. The only three things I would change would be a) make flying a more lively experience, as it felt empty, overall, b) make the sword thrust more responsive, and c) get rid of the stupid item descriptions the first time you pick up the item after loading a game. But man, I agree that I worry the most about Zelda, but that's only because I love it so much. It has so far to fall.
after the divisiveness about SS's motion controls it's pretty safe to assume they'll stay a one time thing, the fact that there's no remote plus included with the system and that they are against giving the player choice (especially in Zelda games) all but confirms it.
Oh that wouldnt happen to neiteio. What did Ilikefeet say?I think Neiteio's funny.
I also think he's going to have a ILikeFeet-style mental break at some point over the next week and get gigabanned.
With Zelda, perhaps, but Nintendo has been all about giving the player choice
Mario Kart Wii: All Options
Brawl: All Options
Virtual Console: All Options
New Super Mario Bros U: GamePad, Wiimote, Pro Controller
And countless others
Oh that wouldnt happen to neiteio. What did Ilikefeet say?
after the divisiveness about SS's motion controls it's pretty safe to assume they'll stay a one time thing, the fact that there's no remote plus included with the system and that they are against giving the player choice (especially in Zelda games) all but confirms it.
it reminds me of Pixar's philosophy and how it encourages last minute changes, if it benefits the final product they will spare no expense to get there, time and money are afterthoughts (sort of). There's also the fact that tossing out a bad or unpolished Zelda game could damage a series that so far has kept its standards sky high.I think Nintendo has just traditionally had a very nonlinear view on developing games. They come up with gameplay concepts, and then build the game world around that, like a Katamari of ideas. It's always sounded like Miyamoto was the strong pimp-hand that ensured these things came together.
EatChildren is probably right in a sense, because as massive projects become more expensive and more time consuming, Zelda will probably need to take a more traditional approach to development. You can't up-end the tea table on a 60M dollar game half way through development, there has to be a guiding vision.
If any one IP at Nintendo worries me, going into this generation, it's Zelda. I know they'll come through and I do love the series, but if any team at Nintendo raises concerns of muddled management and aimless design, it's that lot. Iwata has already spoken about the predictably high demand of resources when making Wii U games. No franchise under Nintendo's banner is going to take a bigger chunk out of that than Zelda. In philosophy and history, it's their biggest "production" game I'd say, and by a long shot. They cant really afford to fuck around with Zelda Wii U, in my opinion.
What...? nevermind.On the day before E3 2011, he made really uncomfortably sexualised and fetishised predictions for the conference, complete with properly deviant descriptions of it all.
Got banned quicker than blinking.
I loved Skyward Sword too. Most of it anywho. But some parts I didn't.
I wasn't really questioning game design though. That's a different debate. Moreso the weight of development and resources requirements to make a game like Zelda. Wii U games are going to be more expensive, time consuming, and resource demanding than the Wii. Just as the Wii would have been over the GCN, and the GCN over the N64. Nintendo likes to float their portfolio across a wide spectrum of development costs, but Zelda is really on the highest end. If Skyward Sword cost them a fortune and was their biggest project to date, it's hard to believe Zelda Wii U won't be even more demanding.
And that's where the risk of bad management and muddled direction come into play. You end up pissing away way too much money and time that could have been better spent on other, more focused projects. So I hope they can keep a strong head for Zelda Wii U, and it doesn't end up as an over expensive time sink.
http://instantrimshot.com/classic/?sound=rimshotit reminds me of Pixar's philosophy and how it encourages last minute changes, if it benefits the final product they will spare no expense to get there, time and money are afterthoughts (sort of). There's also the fact that tossing out a bad or unpolished Zelda game could damage a series that so far has kept its standards sky high.
Skyward Sword was a massive project, and (as far as I'm aware) Nintendo's most expensive project to date. I also think the Zelda team suffers from a lot of disorganisation and (possibly) bad management. A lot of muddled directive, massive gameplay altering changes, and so on. Twilight Princess is notorious for having a point in development where Aonuma and Miyamoto came to the realisation the team was pissing away time and money on ideas that weren't going anywhere, let alone coming together, and had to "upend the tea table". Skyward Sword strikes me as a somewhat similar situation, wanting to do big new things, wrestling with the Wii's hardware, having standard controls evolve to M+ controls and then having to integrate that into all aspects of the game.
If any one IP at Nintendo worries me, going into this generation, it's Zelda. I know they'll come through and I do love the series, but if any team at Nintendo raises concerns of muddled management and aimless design, it's that lot. Iwata has already spoken about the predictably high demand of resources when making Wii U games. No franchise under Nintendo's banner is going to take a bigger chunk out of that than Zelda. In philosophy and history, it's their biggest "production" game I'd say, and by a long shot. They cant really afford to fuck around with Zelda Wii U, in my opinion.
I think Nintendo has just traditionally had a very nonlinear view on developing games. They come up with gameplay concepts, and then build the game world around that, like a Katamari of ideas. It's always sounded like Miyamoto was the strong pimp-hand that ensured these things came together.
EatChildren is probably right in a sense, because as massive projects become more expensive and more time consuming, Zelda will probably need to take a more traditional approach to development. You can't up-end the tea table on a 60M dollar game half way through development, there has to be a guiding vision.
T
I loved Skyward Sword too. Most of it anywho. But some parts I didn't.
I wasn't really questioning game design though. That's a different debate. Moreso the weight of development and resources requirements to make a game like Zelda. Wii U games are going to be more expensive, time consuming, and resource demanding than the Wii. Just as the Wii would have been over the GCN, and the GCN over the N64. Nintendo likes to float their portfolio across a wide spectrum of development costs, but Zelda is really on the highest end. If Skyward Sword cost them a fortune and was their biggest project to date, it's hard to believe Zelda Wii U won't be even more demanding.
And that's where the risk of bad management and muddled direction come into play. You end up pissing away way too much money and time that could have been better spent on other, more focused projects. So I hope they can keep a strong head for Zelda Wii U, and it doesn't end up as an over expensive time sink.
On the day before E3 2011, he made really uncomfortably sexualised and fetishised predictions for the conference, complete with properly deviant descriptions of it all.
Got banned quicker than blinking.
Simple solution: give it to Lord Koizumi and his EAD Tokyo wizards.
Simple solution: give it to Lord Koizumi and his EAD Tokyo wizards.
I haven't played a mario kart or a nsmb since double dash and the ds one, so I wouldn't know about those. As far as the rest of the ones you mentioned:With Zelda, perhaps, but Nintendo has been all about giving the player choice
Mario Kart Wii: All Options
Brawl: All Options
Virtual Console: All Options
New Super Mario Bros U: GamePad, Wiimote, Pro Controller
And countless others
Consider this, the reception to motion controls was divisive, I'm not sure about an estimate ratio since the ones who hated it/failed to learn it love to re-iterate their position any chance they get (plus forums hardly offer a safe proof metric for assessing this), but I feel that maybe 40% or 50% would prefer standard controls. To that number, add the people that don't have a motion + and don't want to spend more than 60 $ on a bundle; I believe SS lost quite a bit of sales that way. Since the game is likely to be, as suggested above, one of if not the most expensive development enterprise Nintendo has ever started, it would not make sense to take that risk since they can play it safe with traditional gamepad controls.But the Wii didn't come with a Motion+, either.
And I do recall Aonuma mentioning they were considering re-using the Wiimote controls from Skyward Sword for the next Zelda. Personally I hope they do.
I don't get it..
David Bowie appreciation is hard-coded in to human DNA.
You sad?I hate fan-made bundles.
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You just know the real one (if it happens) won't be nearly as good.
I hate fan-made bundles.
![]()
You just know the real one (if it happens) won't be nearly as good.
You sad?
And where is the #6?
I hate fan-made bundles.
![]()
You just know the real one (if it happens) won't be nearly as good.
Yeah. To much blue and not enough gold.What's with all the blue? Wind Waker's color is gold.
But at least the real one will not be compressed to Timbuktu and back.I hate fan-made bundles.
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/551299_460684040677197_269786544_n.jpg
You just know the real one (if it happens) won't be nearly as good.
Hope Aonuma and the gang aren't too busy overthinking this one
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I hate fan-made bundles.
![]()
You just know the real one (if it happens) won't be nearly as good.
Like EatChildren said, Zelda + HD Development may lead to some problems.
I'm at work, damn it.
Sky high? Skyward Sword?
Ha...ha.......
.gif