Yeah I'd remove that.
Yeah I'd remove that.
nopenope
All this cloud talk is intriguing. Is this possible on PS4, what advantages does a game like TitaFall because of Cloud orver something like Planetside 2 which is coming to PS4.
All this cloud talk is intriguing. Is this possible on PS4, what advantages does a game like TitaFall because of Cloud orver something like Planetside 2 which is coming to PS4.
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I think covers are the only thing allowed? Or am I wrong?
May want to ask a mod about that if that is internal...
Google can remove content from devices right? Cause I don't have the issue anymore. I have it set up to auto download for offline use so I think that's what they did. Unless it didn't auto download and I was loading every page from the web which I kind of doubt.
Planetside 2 is pure PvP without NPCs so you can't really compare it to TitanFall. But as an fyi - PS2 can host 2000 Players on a single persistent map - 100vs100 fights are pretty common...
So.. biggest leak in video game history? I mean we were going to find out about it in a week anyway but I have to imagine MS and EA REALLY didn't want anyone to know about this so it would be a huge, potentially console war winning surprise.
<MS Employee but with no internal knowledge, so color me bias if you so desire>Do we even know if there's a difference between "Azure cloud computing stuff" and "MS' commercial Azure cloud stuff"? If so, what is the actual difference? People assume MS is offering them to devs for free and/or building a robust API to make it easier for devs to harness it for real-time games, which I don't think is entirely unrealistic, but I haven't seen MS actually give any meaningful details.
Well it's too late now. The cat is out of the bag. Thanks, Cartman! You have done great.
All of it. A good amount a screens too. Most of them are from angles you wouldn't play from, but there is a first person shot. Looks pretty nice.Are there any actual gameplay screens? Or just art work and promo stuff?
So much bullshit in that article.
- couldn't do it on current gen consoles but are making it for 360.
- impossible to do without cloud but are doing it on 360/PC.
So much bullshit in that article.
- couldn't do it on current gen consoles but are making it for 360.
- impossible to do without cloud but are doing it on 360/PC/probably PS4.
Do they seriously expect people to fall for this stuff when they contradict themselves in the same article?
ok I missed that ,. link please..?
So much bullshit in that article.
- couldn't do it on current gen consoles but are making it for 360.
- impossible to do without cloud but are doing it on 360/PC/probably PS4.
Do they seriously expect people to fall for this stuff when they contradict themselves in the same article?
Potentially? You.can.bank.on.it.So.. biggest leak in video game history? I mean we were going to find out about it in a week anyway but I have to imagine MS and EA REALLY didn't want anyone to know about this so it would be a huge, potentially console war winning surprise.
Started to look into next gen and the answer they got from Microsoft intrigued them
Fail. Do your DD as to why.Failing IMG
But those four days are important because Microsoft wanted to make a big splash at E3. It was scheduled for Monday, after the conference, I believe.
This game has everything they want.
- FPS
- Example of cloud gaming
- Exclusive
- Great studio
- Early generation game
They could make this game enormous if they wanted, and E3 was their big chance. Now, because of this, the reveal is "cool" instead of "HOLYSHIT DID YOU SEE THE MS CONFERENCE THAT GAME WAS AWESOME"
So much bullshit in that article.
- couldn't do it on current gen consoles but are making it for 360.
- impossible to do without cloud but are doing it on 360/PC/probably PS4.
Do they seriously expect people to fall for this stuff when they contradict themselves in the same article?
But those four days are important because Microsoft wanted to make a big splash at E3. It was scheduled for Monday, after the conference, I believe.
This game has everything they want.
- FPS
- Example of cloud gaming
- Exclusive
- Great studio
- Early generation game
They could make this game enormous if they wanted, and E3 was their big chance. Now, because of this, the reveal is "cool" instead of "HOLYSHIT DID YOU SEE THE MS CONFERENCE THAT GAME WAS AWESOME"
I think even if the cat is out of the bag, GI would at least make an attempt so they'd look like they were trying to contain the leak.
So much bullshit in that article.
- couldn't do it on current gen consoles but are making it for 360.
- impossible to do without cloud but are doing it on 360/PC/probably PS4.
Do they seriously expect people to fall for this stuff when they contradict themselves in the same article?
The days are going to go by really slow till E3.
That was a good read.<MS Employee but with no internal knowledge, so color me bias if you so desire>
I assume that the Xbox team has crafted APIs for the Xbox SDK that enables developers to quickly hook up azure access. Based on their claims that each game will have dedicated VMs, it appears that the devs don't have to do very much coordinated work to get up and running for compute tasks with azure. I assume they get an allotment of cycles, and devs can perform functions in the cloud and return computed tasks. Azure is a business that requires access around the globe, so the infrastructure is already there to be used. This promise (simplified, of course its actually much more work than this) merely means adding more physical machines and racks to their infrastructure around the globe.
From my own (app development) experience, Azure mobile stuff was really easy to work with. The azure team had very simple APIs that hooked into the windows phone APIs. I assume that either the xbox team or the azure team fused this into the Xbox SDK to enable similarly easy functionality. Devs could hook into the cloud computing infrastructure without the headache of manually crafting the backend (physical) infrastructure and instead could focus more on the code to do the tasks. Having this up and running can help shave off many weeks of 'waiting' during coding milestones. (This is of course assuming that it actually is very easy to get this up and running on azure--something I'm merely speculating based on Azure Mobile Services from my personal outside-of-work dev experience).
While I think that the cloud talk is mostly marketing talk, how do we know MS isn't also enabling those servers for 360 and W8 games? I'm actually expecting that they will.
So much bullshit in that article.
- couldn't do it on current gen consoles but are making it for 360.
- impossible to do without cloud but are doing it on 360/PC/probably PS4.
Do they seriously expect people to fall for this stuff when they contradict themselves in the same article?
OP, bravo on the find.
So... yeah... I'm more excited for Destiny. And all this cloud computing stuff, guess we'll see how it pans out. I have few reasons to have faith in it. The PC version should be pretty sweet with the modified Source Engine. I wonder if te game will have some sort of "GWFL 2.0" deal or just use Steamworks?