Are the team fortress hats worth money? I don't play TF and don't care about the hat, but wanted to check before I give it away
It probably would be worth quite a bit, but it's not tradable.
But if I haven't redeemed it, it's just a code I can sell or trade right?
I still need to sell my code, but I still have no idea how to do it without the high probability of the other person being all "Hey Ebay, this dick never sent me the code" after they've already redeemed it.
I haven't touched my Rift in a couple days either. It's getting to the point where I really either need new content to play...or I should probably sell it lol. I mean, it's awesome, but I've exhausted what's out there and I don't think anything else earth shattering is going to come before the consumer version.
I was just going to use mine for Team Fortress. Not worth paying $800 on EBay just for that.
I still need to sell my code, but I have no idea how to do it without the high probability of the other person being all "Hey Ebay, this dick never sent me the code" after they've already redeemed it.
I haven't touched my Rift in a couple days either. It's getting to the point where I really either need new content to play...or I should probably sell it lol. I mean, it's awesome, but I've exhausted what's out there and I don't think anything else earth shattering is going to come before the consumer version.
I was hesitant to go with the dev kit model, since the consumer will likely be 1080p, heh. I'd open to trading some stuff on steam for the hat to anyone considering trading it (we could get some sort of reliable hat middle man person fellow).
I'm the opposite, minecraft is great, HL2 and doom 3, war thunder just got official support - who knows how many more games will be adapted before the consumer version comes out? Plus I'm curious to see how people play with different control schemes etc
1080p Rift incoming
Shortly
Just an announcement. I doubt you'll be able to actually obtain one within a short period of time.How shortly? Should I drop this devkit like it's hot?
Or are you speculating?![]()
Where is the announcement? Or is this a reminder that there were plans for an eventual 1080p consumer version since early on?Just an announcement. I doubt you'll be able to actually obtain one within a short period of time.
Has there been any Oculus Rift related news out of E3 yet? Keep hoping to hear some game support and such.
Guess E3 is so console focused though... :/
Has there been any Oculus Rift related news out of E3 yet? Keep hoping to hear some game support and such.
Guess E3 is so console focused though... :/
Oculus VR is kicking off E3 with an upgrade to its virtual reality console, the Rift. By simply upgrading its optics from one off-the-shelf cellphone display to another, the company has upgraded the goggles to 1080p and based on a few minutes of time with Rifts old and new, the upgrade makes a huge difference. Gone is what CEO Brendan Iribe called "the screen-door effect," and everything comes in much sharper and clearer. We played a game rendered in the newly-integrated Unreal Engine 4, and from the snowflakes outside to the large, horned monster inside, details just pop in a way they never did before. It makes the world feel more immersive, more immediate.
The 1080p screen is split in two, so each eye sees a 960 x 1080 portrait display Iribe said the company was worried about how the switch from landscape to portrait might affect the games, but said he's seen no issues. Nor have they had problems with the games created by the 10,000 developers who now have Oculus Rift dev kits the SDK is built to scale its resolution, so Iribe said it's only the beginning. As cellphone displays get better, so does the Rift, and the company gets to outsource its R&D to Apple, Samsung, and the like.
This is pretty big news:
http://www.theverge.com/2013/6/11/4419802/oculus-rift-goes-hd-virtual-reality-cinema
This thing keeps sounding better and better. They are talking about the possibility of releasing dev kits for an HD version also.
Here is the 1080p Version, you can see that there is a smaller screen inside
Love the sound of that 1080p Rift. Just a little bit of a bummer considering I'm still waiting for my dev kit and there is already a better version out there, but oh well. Not available yet anyway. That's the risk I took buying bleeding edge unfinished tech.
Been stuck on processing for two weeks now. I'm begging you Palmer, for the love of everything holy, please let this next batch ship out tomorrow. PLEEEAAASEEE. Thanks.
Has there been any Oculus Rift related news out of E3 yet? Keep hoping to hear some game support and such.
Guess E3 is so console focused though... :/
I wish they could release that UE4 tech demo. I get why they can't though.
Love the sound of that 1080p Rift. Just a little bit of a bummer considering I'm still waiting for my dev kit and there is already a better version out there, but oh well. Not available yet anyway. That's the risk I took buying bleeding edge unfinished tech.
Been stuck on processing for two weeks now. I'm begging you Palmer, for the love of everything holy, please let this next batch ship out tomorrow. PLEEEAAASEEE. Thanks.
Some tidbits:
(On resolution) "This [1080p display] is sort of the minimum bar, it's gonna be at least this good, if not better."
(On positional tracking) "We're not talking a wide, huge Kinect type thing, but something that lets you lean down and examine things in the game world. We're making great progress on that front, and we're hoping that we can share a future prototype for something like that down the road as we move toward the consumer launch."
Sony Computer Entertainment head of Worldwide Studios Shuhei Yoshida is a big Oculus Rift fan, it turns out. "We've got a couple of the development kits, and I tried it out and I love it," he told us in an interview this morning at E3 2013. Whether the PlayStation 4 will support it is another question. "No, it doesn't," Yoshida told us. Not yet, that is.
When we asked whether the company's planning on offering support in the future, he only offered a "No comment" with a big smile. The picture of the retail Oculus Rift is potentially a bit clearer now, especially given this week's addition of an HD version of the headset. We'll be sure to keep on Sony about Oculus support on the PlayStation 4 as the year goes on.
For people not reading it in the own thread
http://www.engadget.com/2013/06/12/playstation-4-oculus-rift/
Best E3 news!!!!!!!!!!!!!!!
For people not reading it in the own thread
http://www.engadget.com/2013/06/12/playstation-4-oculus-rift/
Best E3 news!!!!!!!!!!!!!!!
Definitely the killer app for Oculus Rift.http://www.roadtovr.com/2013/06/12/wicked-paradise-erotic-virtual-reality-game-for-oculus-rift-6494
Road to VR did an interview on the upcoming erotic game "Wicked Paradise". I must say, it looks pretty impressive already. And that's with placeholder models and animation. Obviously NSFW.
http://www.roadtovr.com/2013/06/12/wicked-paradise-erotic-virtual-reality-game-for-oculus-rift-6494
Road to VR did an interview on the upcoming erotic game "Wicked Paradise". I must say, it looks pretty impressive already. And that's with placeholder models and animation. Obviously NSFW.
http://www.roadtovr.com/2013/06/12/wicked-paradise-erotic-virtual-reality-game-for-oculus-rift-6494
Road to VR did an interview on the upcoming erotic game "Wicked Paradise". I must say, it looks pretty impressive already. And that's with placeholder models and animation. Obviously NSFW.
http://www.roadtovr.com/2013/06/12/wicked-paradise-erotic-virtual-reality-game-for-oculus-rift-6494
Road to VR did an interview on the upcoming erotic game "Wicked Paradise". I must say, it looks pretty impressive already. And that's with placeholder models and animation. Obviously NSFW.
Norm ("that guy from Tested") with Nate, another stellar interview:
http://www.youtube.com/watch?v=KSboqL82fmw&hd=1
Some tidbits:
(On resolution) "This [1080p display] is sort of the minimum bar, it's gonna be at least this good, if not better."
(On positional tracking) "We're not talking a wide, huge Kinect type thing, but something that lets you lean down and examine things in the game world. We're making great progress on that front, and we're hoping that we can share a future prototype for something like that down the road as we move toward the consumer launch."