New Final Fantasy XV Gameplay Video And Livestream Nomura Details

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Half of the stuff on the trailer won't probably make it to the final game, but at least the frame-rate was mostly constant. The other trailer had some terrible choppy frame-rate during some parts.

In fact, all FFXIII-3, FFXIV and FFXV trailers had some problem in that department. Square Enix needs to have a lesson on the importance of frames per second.

Also, the gifs (including mine above) with low fps don't really do the games justice.
What makes you think that?

Is it me, or did the graphics toke a huge dive down?
The graphics have been significantly improved (its next-gen)...
 
I was surprised to see that some of the CG is the exact same we saw in years previous, i was expecting an overhaul or a divergence from the original vision. They must be happy with the CG; I'm guessing the lengthy development is because of the gameplay.
 
Eeehhhhhh...really not feeling this at all. What evidence is there to show Square Enix has got the chops for a full-on action game? Don't even get me started on the scripted shit.
It's still an action RPG, not Devil May Cry. And the evidence is in their games, given that in recent years they've made some of the most fun action RPGs EVER.



Half of the stuff on the trailer won't probably make it to the final game, but at least the frame-rate was mostly constant. The other trailer had some terrible choppy frame-rate during some parts.
The game had been in planning and development for PS3 for a decent amount of time before it was turned into a next-gen project, they are in a stage where they have most of the content figured out for the game (they had finished building the WHOLE world for the PS3 version in Fall 2011, they "just" need to PS4Xbonefy it), I doubt they are doing unnecessary work at this point. And they already explained that it has only been in development for next-gen since last year, so obviously they'll improve stuff before release, especially framerate.
 
I was surprised to see that some of the CG is the exact same we saw in years previous, i was expecting an overhaul or a divergence from the original vision. They must be happy with the CG; I'm guessing the lengthy development is because of the gameplay.

CG is super expensive. Plus good CG is rather timeless so i dont think it will have a problem impressing people.
 
If SE weren't confident enough to have the finished gameplay as varied and crazy as that then there'd be no way they'd have any in the trailer. This isn't some concept trailer anymore.
 
In Birth by Sleep they nade the QTE more like a reward for attack a enemy in certain specific way that felt way more natural than KH2 "press X for awesome" so I'm not that worried about that.

Even DARK SOULS had some rewards for playing right. Sometimes just open up and let you attack as a reward.I see no problem here whatsoever.
 
Couple of worries. The teleport abuse is extremely extremely scary for me right now. Dodging in an action game seems alright but this is a different issue entirely. I understand there's a meter and stuff but the fact that the trailer and the gameplay video had so much teleporting and warping going around made me feel like this game was all flash and no substance. I'm seriously worried about this game looking cool but not really feel like much when it comes to actually playing.

Second worry is that they showed a lot of combat but not much of travel or anything else. I understand this is the first major re-reveal but I would've liked to see more than the combat.

Lastly, I'm extremely worried about those cinematic and cutscene like interrupts. There are too many things that make it feel like watching a movie or breaks up the pace of the combat for me to feel connected to the actually gameplay.

I understand that watching and playing are two totally different things. I'll wait to see what it plays like but from what I've seen, I'm impressed but worried at the same time.
 
I like it, stylish and practically invisible. You'd probably be too busy to look at the interface and learn it by heart instead. Press d-up for warp, d-down for overly-extensive-combo and so on.
I like the HUD as well. Looks very slick and not prominent so it distracts from the actual game.
I like it a lot right now too, the screen is busy enough as it is and it's much better than the moving heads they had in the previous trailer.

If KH is anything to go by, the selections will become muscle memory by mid-game and you'll barely even look at it. They'll most likely add little neat touches here and there, but hopefully nothing too intrusive.
 
Couple of worries. The teleport abuse is extremely extremely scary for me right now. Dodging in an action game seems alright but this is a different issue entirely. I understand there's a meter and stuff but the fact that the trailer and the gameplay video had so much teleporting and warping going around made me feel like this game was all flash and no substance. I'm seriously worried about this game looking cool but not really feel like much when it comes to actually playing.

Second worry is that they showed a lot of combat but not much of travel or anything else. I understand this is the first major re-reveal but I would've liked to see more than the combat.

Lastly, I'm extremely worried about those cinematic and cutscene like interrupts. There are too many things that make it feel like watching a movie or breaks up the pace of the combat for me to feel connected to the actually gameplay.

I understand that watching and playing are two totally different things. I'll wait to see what it plays like but from what I've seen, I'm impressed but worried at the same time.

I think the warp mechanic will be key in the game to plan out your moves. Maybe the way it was shown is the perfect way of mastering it.You have to throw your sword first then warp.I think :v
 
Destructive environments like that, mostly, I don't think that will be there in the end. Maybe some pre-scripted sequences yes.

But we'll see. It's pointless to argue anyway.
The game will have (partly) destructive environments (probably somewhat limited to things that are around battlefields), they are already in and won't be taken away. I mean, even in the PS3 2011 trailer we could see a behemoth wrecking a small bridge.
 
The fact that they couldn't even confirm 2014 as the release date is absolutely fucking pathetic. This was announced before the PS3 was released. PS3! Think about that for a second.
 
Tales Of isnt turnbased and no one complains about it
ive honestly gotten burned out on turnbased rpgs

If the complementary mechanics and systems that make the combat meaningful are great then I'm not worried about XV but as of now it just looks like a glorified hack and slash RPG with lots of cinematic sequences. I'm not trying to hate the game. I'm genuinely worried about the game's identity.
 
Couple of worries. The teleport abuse is extremely extremely scary for me right now. Dodging in an action game seems alright but this is a different issue entirely. I understand there's a meter and stuff but the fact that the trailer and the gameplay video had so much teleporting and warping going around made me feel like this game was all flash and no substance. I'm seriously worried about this game looking cool but not really feel like much when it comes to actually playing.
They've probably overpowered the characters for demoing purposes. Nomura has said that Noctis won't start as an all-powerful god, he won't be zero-shifting tons in the beginning and I'm guessing his sword-summoning abilities are limited as well. Besides, Type-0 had some zero-shifting yet it didn't seem to make you too overpowered from what I've played.

Second worry is that they showed a lot of combat but not much of travel or anything else. I understand this is the first major re-reveal but I would've liked to see more than the combat.
They want to show off how impressive the game is. The time for "boring" exploration comes later. The 2011 trailer looked awesome but the combat system was clearly in its early stages, this time they showed how much further along they've come with the combat as we know already there will be expansive environments to explore.

Lastly, I'm extremely worried about those cinematic and cutscene like interrupts. There are too many things that make it feel like watching a movie or breaks up the pace of the combat for me to feel connected to the actually gameplay.
Some of those seemed like rewarding enemy-killing moves you get to do when they are near-death, some just random events that might happen during some battles to give them a bit of a cinematic feel (like your companions blocking the attack of a behemoth, I'm sure that doesn't happen every time). And the Uncharted-esque cinematic events will probably be super-exciting while you actually play, if you just let yourself get swept up in the atmosphere & craziness.
 
It looks fun, but this really isn't the direction I want mainline Final Fantasy to go in. I know plenty of people will disagree with me, but I hope this will be an outlier as it was already going to be an ARPG, and XVI will go back to at least mostly command-based.
 
The fact that they couldn't even confirm 2014 as the release date is absolutely fucking pathetic. This was announced before the PS3 was released. PS3! Think about that for a second.
Yes and only last year did they move it to next-gen, so if the scale of the game is as big as Nomura has hinted, then they've got a lot of work to do next-genifying the game (while also probably adding even more stuff that PS4Bone enables them to do).
 
The fact that they couldn't even confirm 2014 as the release date is absolutely fucking pathetic. This was announced before the PS3 was released. PS3! Think about that for a second.

Well FFXIV releases this year. LR releases Feb 2014. What else are they going to release next year? They've no big game currently announced for holiday 2014.. line the dots.
 
I'm disappointed that it is a ARPG now. When it was Versus I didn't care because it was just a spin off and so far out.. But now it is a mainline game when the last action game was Dirge of Cerebus, yeah I'm concerned. Hopefully its something along the lines of Crisis Core which was a hybrid RPG/Action fight engine.
 
SE needs to get back on the horse and appeal to not just the diehard jrpg fans. They need the mainstream. An action oriented system is the only way to accomplish this. They need to push the bounds of innovation and push the technology, turn based doesn't do that. Play Bravely Default for that.
 
I think we all suspected that Versus would become XV for a while now so the reveal didn't come as a shock to me. I was fine with it up until the Kingdom Hearts reveal. Now it feels somewhat redundant.
 
Well FFXIV releases this year. LR releases Feb 2014. What else are they going to release next year? They've no big game currently announced for holiday 2014.. line the dots.

SE still has 2.5 and Thief 4 for next year. Those are there two major big games.
 
It looks fun, but this really isn't the direction I want mainline Final Fantasy to go in. I know plenty of people will disagree with me, but I hope this will be an outlier as it was already going to be an ARPG, and XVI will go back to at least mostly command-based.

I agree. I wish that they had kept it as Versus, even if they dropped the XIII. I really do hope that XVI is something more 'traditional' in that regard.
 
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