See, it's not that I don't know what a clone is. It's that you and Beef and some others, have a different definition of it than I do. To you, a clone is what you said. To me a clone is somebody like falco and wolf comparing to fox. All three have the reflecting shield, all three have the side dash, all three take out a pistol and shoot a laser as their standard special, and all three have the up dash. The differing properties of each of these things, whether Falco kicks his reflector or not, whether Wolf goes slightly diagonal on a side dash or not, whether or not his pistol shot has stun or not. Those things, those move properties to me and to many others don't matter. Now when I say many others I just mean that, if some guy went to play smash and instead of having Falco have his own spot on the roster, he'd just be an alt costume of fox. He'd still have the blaster, the shield, the two dashes, it's just that he'd be "choosing" Fox. The thing that irritates me is that I don't want characters like Falco or Wolf that have these minimal differences. You want them in the game? Fine, just give them completely different moves. COMPLETELY different. No shield, no pistol, no dashes. Do something else, do something different. If you can't do that, then make him an alt costume. "Clones" are boring, they offer nothing new to somebody who won't be looking to get into competitive smash.
Jesus, your ability to twist my words is amazing. Never once have I stated that I was superior, this is you putting words in my mouth, yet again.
Never once did I claim I was better because I don't play smash competitively. Elitism is a person like yourself and like Beef. Oh we play on a higher level than you, sure must suck to be stuck down there with all the other idiots huh? Guess you can just wallow in your ignorance. You don't understand the fine details of a rushdown, mix-up, of counting how many seconds of super armor or invincibility you get from doing this one move. You're telling me you don't see the arrogance in your own goddamn statement? Are you serious?
To an ordinary person none of that matters. They don't want to become some smash champion. Their choice will come down to whether or not they like the character aesthetically or from their personality or by how they are portrayed in the games of their own franchises.
Let me put it another way. Let's take a game where there is a stick figure, the simplest rendition of a character. No then, this fighting game has 20 characters in it's roster. They are all stick figures, the same stick figure to be exact. Their names are just numbers so 1 through 20. These last two things are just to ensure that no aesthetic preferences come into play. Now all of these stick figures have the same moves. All of them a kick, a punch, an uppercut, and a sweep. The only difference is that, with stick figure number 5 the uppercut hits multiple times so you get that bit of damage more but otherwise it's the same exact animation and everything. With stick figure number 13 the kick goes at an 100 degree angle instead of a 90 degree angle. All stick figures have this. Minor differences in the properties of their moves, but they all have the exact same moves.
Are these stick figures clones? Not according to the FGC. Why not? Because of their different move properties.
Now give this same fighter to a casual fighting game player. Do you honestly think they'll care whether or not the walking speed of stick figure 18 is slower than that of stick figure 3? No they won't. They'll quickly get bored with it because, taking out the whole of the aesthetic part of it. They all do, the exact same thing but with slight tweaks. And these exact tweaks are what I and many others don't care about in regards to the "clones" in smash. So make new characters, keep Falco and Wolf and whoever else. Just make them do different things, not simply have their moves have different properties.