Super Mario 3D World for Wii U

Everything about 3D World indicates a focus change, not a quickie port/rushjob made by a side team.
Not so much a focus change, but rather the usual combo: Mario 64 & Sunshine I Mario Galaxy 1&2 I Mario Land & 3D Land.

Next game will probably start a new cycle.
 
I'm amazed people still think that this will be 3D Land but in HD. People think that the developers will utilize the power of a home console to properly expand the game. I'm afraid when it comes out that even if it's as good as Galaxy people will have already made up their minds about the game.

Well, people thought that a peripheral controller could somehow magically make Wii play HD 360 games.
 
I think if 3D World is rushed, it's not going to be apparent from the top-down concept. That was clearly decided a long time ago.

If it's rushed, it will be apparent from reused levels (lots of Shadow Mario/timer levels, for example) and the like. Not something we'll find out at E3.
 
I think you guys hoping for a quick turnaround to the next 3D Mario are going to be disappointed.

Everything about 3D World indicates a focus change, not a quickie port/rushjob made by a side team.

But Alberto, it's not what we wanted! My sources tell me that there's ALWAYS a super secret second team working on what we actually wanted at every development studio in Nintendo.

Just like that Retro Studios 2 team that's working on Metroid Prime 4: This Time It's F-Zero.
 
No online co-op is the only thing that I just dont understand by Nintendo.

Nintendo not all of us gamers are surrounded by people whenever we can play. We all live our lives and work for a living. So freaking annoying cause this game looks like so much fun with 4 players!
 
But Alberto, it's not what we wanted! My sources tell me that there's ALWAYS a super secret second team working on what we actually wanted at every development studio in Nintendo.

Just like that Retro Studios 2 team that's working on Metroid Prime 4: This Time It's F-Zero.

All the games we want actually get made and then locked in a vault.
 
I just want some music that is so nice and relaxing like this: http://www.youtube.com/watch?v=IH49Sr704aA

I think if 3D World is rushed, it's not going to be apparent from the top-down concept. That was clearly decided a long time ago.

If it's rushed, it will be apparent from reused levels (lots of Shadow Mario/timer levels, for example) and the like. Not something we'll find out at E3.

Hmm yea, I hope they create more new levels.

But Alberto, it's not what we wanted! My sources tell me that there's ALWAYS a super secret second team working on what we actually wanted at every development studio in Nintendo.

Just like that Retro Studios 2 team that's working on Metroid Prime 4: This Time It's F-Zero.

The only thing I find unbelievable with Retro Studios is that it will take them nearly 3 years to create DKTF. I just find it odd.
 
I've been pretty negative about this since the reveal, but two things are making me change my mind. I finally got NSMBU (after hating the first for how incredibly easy it was) and am blown away by how much better they have done with the level design and general difficulty level. I can now also help my son play with the boost mode without making him feel frustrated by bouncing off of each other in 2 player mode. After it's all said and done this may pass Super Mario World as my favorite 2D Mario.

I also just found out today about the secret secret level in Super Mario 3D Land. I've had that game since it came out and thought I had 100% it. (I tend to avoid looking online for tips as I want to experience the game the way it was meant.) If they can keep a secret that long and make me say "wow" again about a game I've owned forever then maybe I need to put more faith in this game.

If this game can provide a great difficulty level, along with tons and tons of secrets then I can forgive the loss of that initial viewing "wow factor" that the others had. Let's hope they make me eat a lot of crow about my initial reaction.
 
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My biggest issue is DPad control and a run button. 3D Mario games should be about perfect analogue control. How could they want a change of focus after the Galaxy games were the best received games they've made in years?
 
My biggest issue is DPad control and a run button. 3D Mario games should be about perfect analogue control. How could they want a change of focus after the Galaxy games were the best received games they've made in years?

In practice, I didn't notice any difference, but it might have been because I recently played 3D Land.
 
My biggest issue is DPad control and a run button. 3D Mario games should be about perfect analogue control. How could they want a change of focus after the Galaxy games were the best received games they've made in years?

That's how Super Mario 3D Land works. It's a design choice. Nintendo isn't stupid.

You aren't the authority when you say "3D Mario games should be about perfect analogue control"
 
My biggest issue is DPad control and a run button. 3D Mario games should be about perfect analogue control. How could they want a change of focus after the Galaxy games were the best received games they've made in years?

Because 3D Land was received far better than those games in Japan. 8 way run is not a big deal, the game is designed around it with the 2D/3D fusion. This isn't like Mario 64 DS where they had to mess up a game designed for analogue control. Just because the game uses a different control/movement system doesn't make it automatically inferior. It worked perfectly in 3D Land.
 
Not so much a focus change, but rather the usual combo: Mario 64 & Sunshine I Mario Galaxy 1&2 I Mario Land & 3D Land.

Next game will probably start a new cycle.

I think SM64, Galaxy, 3D Land, and 3D World have a lot more in common than people realize. The general design of levels is floating platforms in some kind of abyss. SM64 usually only had 1 big floating platform with lots of stuff to do. Galaxy and 3D Land had several smaller/same size platforms and more linear paths, though sometimes they had platforms as big as SM64. The difference with Galaxy is it had a space theme and gravity mechanics and started a trend of wacky "who cares if it makes sense" level design. 3D World looks like an evolution of this design philosophy, taking that kind of level design and marrying it with beloved concepts from the 2D games (except for the timer) like suits and SMB2 character abilities.
 
I've been thinking... I'm excited for this game. Now. At the reveal I was hesitant. I think the developer direct did a lot to change my mind + the hands on reviews. But anyway, that's totally not what I was going to talk about.

It makes no sense that Nintendo made this game. How can you go from SMG2 with just so much genius creativity leaking out of every orifice to a sequel to a 3DS game? It's madness. They must be making another 3D Mario. An original Wii U 3D Mario. If we don't see footage of the next 3D Mario by E3 next year I would be shocked.

I bought this system for a lot of potential games but mainly for the single player experiences of HD Zelda and HD 3D Mario and I know I'm not alone. Nintendo has to realize this isn't what gamers bought a Wii U for. Nintendo better not disappoint or else I'll complain about it on GAF or something. Mark my words.


N4G is a scary place.

Edit: Excellent, right at the top of the page :/

In the direct, iwata says this game is the new direction theyre taking with the 3d mario action series.

You can make a stretch and say something like galaxy could be considered a 3d mario adventure game. Im not so sure about that.
 
My biggest issue is DPad control and a run button. 3D Mario games should be about perfect analogue control. How could they want a change of focus after the Galaxy games were the best received games they've made in years?

I went back to 3D Land this weekend because everyone kept mentioning this 8-way control business.. and for the life of me couldn't figure out the problem with it.. maybe I'll double up and play Galaxy 2 back to back
 
Went to Best Buy, etc. Impressions:

It's an HD Super Mario 3D Land. If that's your cup of tea, then you'll probably like this. The models look good, but overall it was hard to be impressed. Outside of a weak skybox, the stages seem totally empty and the whole thing just reeked of a port. Also, while the movement does seem limiting, especially having played Galaxy beforehand, they're in no way a deal-breaker.
 
It is actually 16-way movement, not 8-way, but it kind of locks in to 8-way to help people go in straight lines.

Has there ever been a mario game that would make you believe there wasn't going to be any new levels?

Referring to the Special World levels. Many of them were just timer/Cosmic Mario variants of an existing level. They weren't bad at all and I enjoyed them, but I would prefer to have newer levels.
 
actually...id like to point this out in a new post.

In the direct, iwata says this is the new style theyre taking in the 3d mario ACTION games that they FIRST introduced for 3ds.

Games like galaxy very well could be considered an 3d mario adventure game and they very well could already have the concept in the works.

They might of just went with this first to be an easier game to learn how to develop in HD.
 
When Iwata says '3D Mario action game series' he means 64, Sunshine, Galaxy 1/2 and 3D Land. Just accept it.
 
They might of just went with this first to be an easier game to learn how to develop in HD.

Do people take this idea seriously? Their main teams and experienced developers already know how to develop in HD. Even if you know, you still need manpower which is where the costs comes in.

Nintendo makes a shit ton of games. Not just one 3D Mario game. The idea that they don't know how to make "HD graphix" is absurd. They've been making software for more than 30 years and have lots of tech experience regardless of their own platform choices.

Their problem is making all of their usual software output in a timely and cost effective manner.

Did people make these kinds of arguments when gaming started shifting from 2D worlds to 3D worlds? No. Nintendo helped pioneer in that realm. "HD development" as a mantra is nonsense. It's more about time, manpower and efficient development resource management than Nintendo lacking technical proficiency.
 
Do people take this idea seriously? Their main teams and experiences developers already know how to develop in HD. Even if you know, you still need manpower which is where the costs comes in.

Nintendo makes a shit ton of games. Not just one 3D Mario game. The idea that they don't know how to make "HD graphix" is absurd. They've been making software for more than 30 years and have lots of tech experience regardless of their own platform choices.

Their problem is making all of their usual software output in a timely and cost effective manner.

Did people make these kinds of arguments when gaming started shifting from 2D worlds to 3D worlds? No. Nintendo helped pioneer in that realm. "HD development" as a mantra is nonsense. It's more about time and manpower than Nintendo lacking technical proficiency.

I took it seriously because Nintendo said they are/were struggling with HD development.
 
Right. But you fail to identify the causative elements to why they are "struggling with HD development"

Hint: Technical proficiency is not a reason.

You and I both have no clue how bad they were/are struggling with HD development. The only thing we both can know for sure is that they said they were struggling with developing in HD.
 
Went to Best Buy, etc. Impressions:

It's an HD Super Mario 3D Land. If that's your cup of tea, then you'll probably like this. The models look good, but overall it was hard to be impressed. Outside of a weak skybox, the stages seem totally empty and the whole thing just reeked of a port. Also, while the movement does seem limiting, especially having played Galaxy beforehand, they're in no way a deal-breaker.

That's what I was afraid of and it's sad to be true.

Seems like Nintendo is currently trying to port ideas from 3DS to WiiU in order to rapidly increase the system's library. But with that strategy, they don't really impress much.
 
You and I both have no clue how bad they were/are struggling with HD development. The only thing we both can know for sure is that they said they were struggling with developing in HD.

No. If you look at everything they've said, then we do have an idea. I think it's you who is mystified behind this curtain of "HD development" and what that entails. Is there some kind of special magic that they need to jump from Gamecube 480p to Wii U 720p.

They have been slow in adding to their development work force. Otherwise you wouldn't see games like Mario Kart 8. You would see shit on a stick running at 720p.

Even they said it. They need man power and were pulling people off other projecs. They even said that they've been hiring but it's not easy to hire so many people and maintain quality when you are as big as Nintendo is. Again, they make A LOT of games, not just 3D Mario.

You can keep living in a world where Nintendo is too stupid to work a computer, but it isn't the case. The real struggle is having enough staff and efficiently managing your staff and costs. And that can be hard, just ask Square Enix.
 
You can keep living in a world where Nintendo is too stupid to work a computer, but it isn't the case. The real struggle is having enough staff and efficiently managing your staff and costs. And that can be hard, just ask Square Enix.

Nintendo should have expanded their teams years ago. There is no excuse for this clusterfuck. They had several years to learn from the competition, but they didn´t.
 
Nintendo should have expanded their teams years ago. There is no excuse for this clusterfuck. They had several years to learn from the competition, but they didn´t.

Maybe you are right. I don't deny this, but they don't lack the technical expertise. Even if they've mismanaged their hiring and dev management.
 
actually...id like to point this out in a new post.

In the direct, iwata says this is the new style theyre taking in the 3d mario ACTION games that they FIRST introduced for 3ds.

Games like galaxy very well could be considered an 3d mario adventure game and they very well could already have the concept in the works.

They might of just went with this first to be an easier game to learn how to develop in HD.

Most Galaxy levels were pretty linear...

Also "might have" :P

That's what I was afraid of and it's sad to be true.

Seems like Nintendo is currently trying to port ideas from 3DS to WiiU in order to rapidly increase the system's library. But with that strategy, they don't really impress much.

This rushed port idea is one of the most asinine things to come out of E3. The game doesn't look rushed at all, and if they were to rush to port ideas why wouldn't they port from Galaxy? Wii is more powerful than 3DS and it would be a lot easier.
 
No. If you look at everything they've said, then we do have an idea. I think it's you who is mystified behind this curtain of "HD development" and what that entails. Is there some kind of special magic that they need to jump from Gamecube 480p to Wii U 720p.

They have been slow in adding to their development work force. Otherwise you wouldn't see games like Mario Kart 8. You would see shit on a stick running at 720p.

Even they said it. They need man power and were pulling people off other projecs. They even said that they've been hiring but it's not easy to hire so many people and maintain quality when you are as big as Nintendo is. Again, they make A LOT of games, not just 3D Mario.

You can keep living in a world where Nintendo is too stupid to work a computer, but it isn't the case. The real struggle is having enough staff and efficiently managing your staff and costs. And that can be hard, just ask Square Enix.

Its hard to debate with you when you say my view on Nintendo is that theyre too stupid to work a computer.

You can say all you want, unless you work with the dev teams, you have no idea of their struggles.

I would bet if they made a game as big as galaxy that it wouldnt be out for another year. They really needed a big holiday game this year.

Im only speculating that theres hope for another mario adventure game. No need to attack me.
 
the major feature of this game is that its a multiplayer 3d mario game. That is a first.

a more exploration style (like 64 or sunshine) would just not work in multiplayer

but seems most "hardcore gamers" do not care about multiplayer
 
Most Galaxy levels were pretty linear...

Also "might have" :P



This rushed port idea is one of the most asinine things to come out of E3. The game doesn't look rushed at all, and if they were to rush to port ideas why wouldn't they port from Galaxy? Wii is more powerful than 3DS and it would be a lot easier.

They may have been linear, but did they have a time limit for each level? I think thats what seperates the adventure mario game from the rest.
 
This rushed port idea is one of the most asinine things to come out of E3. The game doesn't look rushed at all, and if they were to rush to port ideas why wouldn't they port from Galaxy? Wii is more powerful than 3DS and it would be a lot easier.

Because we already had two Galaxy games and most of the ideas were used in those two games.

Sorry, but I don't see anything new in Super Mario 3D World. It looks like an "idea port" from the 3DS game. It's no evolution, it's no innovation. It's just another game and nothing special. And I expect more from Nintendo and I don't think this game is enough to say "You have to buy a WiiU because this must-have game". Super Mario 64 was a must-have. Galaxy was. This isn't one.
 
the major feature of this game is that its a multiplayer 3d mario game. That is a first.

a more exploration style (like 64 or sunshine) would just not work in multiplayer

but seems most "hardcore gamers" do not care about multiplayer

We already have gazillions of multiplayer Mario series. No one needed this.
 
Because we already had two Galaxy games and most of the ideas were used in those two games.

Sorry, but I don't see anything new in Super Mario 3D World. It looks like an "idea port" from the 3DS game. It's no evolution, it's no innovation. It's just another game and nothing special. And I expect more from Nintendo and I don't think this game is enough to say "You have to buy a WiiU because this must-have game". Super Mario 64 was a must-have. Galaxy was. This isn't one.

I would like to have the copy of Super Mario 3D Land with multiplayer, cat suits, clear pipes, larger levels, and dinosaur surfing.

Thanks for have playing the game and telling me this isn't a must have game.

I wonder if Super Mario 3D Land is a game you would recommend for 3DS owners.

You said Nintendo was "learning HD development" in your original post. And that's the only thing I took issue with.

They are though?
 
The hate for this game is just like when Wind Waker was revealed.

10 years from now they'll all reminiscing about how great it was.



You said Nintendo was "learning HD development" in your original post. And that's the only thing I took issue with.

I only said what Nintendo said. That is, theyre struggling with developing in HD.

I never claimed to know the circumstances surrounding that, but rather it fits in my speculation that I posted above.

...but thats enough of that for me.
 
I would like to have the copy of Super Mario 3D Land with multiplayer, cat suits, clear pipes, larger levels, and dinosaur surfing.

Thanks for have playing the game and telling me this isn't a must have game.

I wonder if Super Mario 3D Land is a game you would recommend for 3DS owners.

You like having an offline multiplayer game in 2013? Have fun with that. Oh and wow, there are new power ups and a new kind of pipe... man, that makes it a revolution of Mario games, doesn't it?

And sorry, I don't have to have played every single game on the planet too see and feel if it's a must-have or not. And I'm not telling you anything either.
 
We already have gazillions of multiplayer Mario series. No one needed this.

Not a 3D multiplayer Mario platformer.

It's been foretold that this would happen for a decade (multiplayer), and that they would point to Super mario 3D land as inspiration.

But I did not expect them to take the concept and expand on it.

You like having an offline multiplayer game in 2013? Have fun with that. Oh and wow, there are new power ups and a new kind of pipe... man, that makes it a revolution of Mario games, doesn't it?

And sorry, I don't have to have played every single game on the planet too see and feel if it's a must-have or not. And I'm not telling you anything either.

Although I would like multiplayer, what's wrong with having a local multiplayer game? Is there something inherently wrong with this concept ?
 
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