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Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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Why would GLD get Dark Knight? Dark Knights don't use swords and sheilds, as it stands right now no class in the game is fitting to become a dark knight.

And why would MRD be a samurai they don't use two handed axes, the only class that could potentially become sam at the moment is Lancer, but even then that's still weird as people think of katana's when they think sam's not lances
Doesn't have to make sense though
Look at archer to bard lol
dark knight can be from thaumaturge
I always figure redmage will come from conj
What will ninja and thief come out of
 
How is this compared to FF11?

My complaints about FF11:

-Forced grouping.
-No LFG system.
-Travel time
-Non-descriptive quests.
-Non-solo friendly character classes (See forced grouping).
-Long level grind.

I got to lv 40 and I just couldn't take anymore and gave up.
 
How is this compared to FF11?

My complaints about FF11:

-Forced grouping.
-No LFG system.
-Travel time
-Non-descriptive quests.
-Non-solo friendly character classes (See forced grouping).
-Long level grind.

I got to lv 40 and I just couldn't take anymore and gave up.

It's a huge improvement on most of those.
 
Doesn't have to make sense though
Look at archer to bard lol
dark knight can be from thaumaturge
I always figure redmage will come from conj
What will ninja and thief come out of

What do you mean archer to bard? Edward used a bow in FF4 :/

Ninja and Theif will come from that new class Yoshi wanted to add that he wanted to be tricky and use traps most likely

I don't understand those comparisons. lol - I don't get most of any comparisons with the game.
Beast master is typically seen as axe based,
mthrabstmstrma1.jpg


red mage is typically known for being a sword based jack of all trades type character.
FFXIRDMAF.jpg
 
If this way is "too punishing" then... I got nothing. That's like calling WoW punishing because you want to be a Tauren while your friend wants to be Undead. Really? Come on now.

Yes, really. If I'm new to the game and I want to start with a friend I don't see why we shouldn't be allowed to do so? I don't like it in WoW either.
 
Why would GLD get Dark Knight? Dark Knights don't use swords and sheilds, as it stands right now no class in the game is fitting to become a dark knight.

And why would MRD be a samurai they don't use two handed axes, the only class that could potentially become sam at the moment is Lancer, but even then that's still weird as people think of katana's when they think sam's not lances

Yeah, which is why I think that secondary weapon options should also be added, similar to how casters have Staves and Rods. I could see MRD getting Katana for SAM. PUG getting daggers for THF. GLD getting great sword ect...
 
How is this compared to FF11?

My complaints about FF11:

-Forced grouping.
-No LFG system.
-Travel time
-Non-descriptive quests.
-Non-solo friendly character classes (See forced grouping).
-Long level grind.

I got to lv 40 and I just couldn't take anymore and gave up.
1. there are many many solo options in the game.
2. I believe someone said a grouping system will be in next weeks beta?
3. Used to be really bad but not anymore. There's teleport points in every region and everyone has the skill to teleport to them. Airship travel is instant also.
4. It's not perfect yet but the quests come with map of where u need to go and usually have visual display of who to talk to and what to kill
5. They can all solo the various activities
6. Level grind is shorter than XI for sure
 
How is this compared to FF11?

My complaints about FF11:

-Forced grouping.
-No LFG system.
-Travel time
-Non-descriptive quests.
-Non-solo friendly character classes (See forced grouping).
-Long level grind.

I got to lv 40 and I just couldn't take anymore and gave up.

This game improves on each and everyone one of those complaints you have;

-No forced grouping, solo-able to cap.

-Implemented a LFG system called Duty Finder.

-Aetheryte/Return/Sprint for everyone, not tied to a certain class (Warp for BLM, Teleport for Whm etc.)

-Quest are descriptive, I don't see myself having to look up coords on Zam/Killingifrit for quest anymore. (Although honestly, that was partly cause I was lazy.)

-All classes can solo (Obvious some faster then others.)

-Much shorter level grind + no more magicked bones and ancient papyrus.

Not gonna lie, I enjoyed a lot of those things though. I enjoyed the level cap quest asking for absurd shit for some reason. Why do I enjoy torturing myself like that?
 
Why would GLD get Dark Knight? Dark Knights don't use swords and sheilds, as it stands right now no class in the game is fitting to become a dark knight.

And why would MRD be a samurai they don't use two handed axes, the only class that could potentially become sam at the moment is Lancer, but even then that's still weird as people think of katana's when they think sam's not lances

I feel like we could totally see MRD going to DRK, and maybe GLD going to RDM (or some kind of Magic Knight class). To see Samurai, Thief or Ninja, I think they'll have to make a new class for it. Maybe some kind of Scout for Thief? It's weird because daggers are technically a GLD weapon, I hope that changes though. Ninja and Samurai would totally need Katanas to brought into the game.
 
Well alright. Thanks for the clarification. I'm not too familiar with FFXI class types into whatever. Guess we'll just wait and see what shows up in the next year.
 
Jobs don't change the weapon you use from the original class.

So jobs using new weapon like great katana and great sword would need new classes.
It seems like they'd have to figure out some way around this to really get into the job system. Otherwise you're going to be stuck adding new classes for each job you want to add.

For instance, maybe you add a new set of weapons to MRD like scythes but they're unwieldy as fuck unless you have a level 1 DRK trait active. That way your MRD can put a scythe on and turn into DRK, but you won't see MRDs running around with scythes.

LNC could become SAM somehow. Maybe some set of polearm weapons that are actually sheathed katanas. LNC can wear them and poke stuff with a wooden sheathe for 1-2 damage, but when SAM is equipped you can actually unsheathe them.

Each class should have at least two jobs eventually IMO. I hope Archer gets a Gunner type job with muskets or something like you had with FFXI, that'd be sweet.
 
When does Beta Phase 4 start? I leveled a Marauder to 16 and enjoyed it, but they seem to be leaned more towards tanking, I know they can branch off to Warrior but still. I was thinking of going after the Dragoon, do I just level a Lancer to 30?
 
I was just talking about this but:

-Classes are designed to be mixed and matched. This means there should not be so many nor should they become too repetitive.

-A 2-Handed Sword skill-set is thoroughly covered by Axe and Polearm. If they are planning to add a Katana skill-set which leans toward the "great" side, then that's even more true.

-Marauder fits Dark Knight like a glove. The only thing that is stopping it is the great axe, but great axes fit Dark Knights perfectly outside tradition (which even then, with how weird FFXI weapon patterns could be, great axes were often DRK weapons, alongside WAR).

I don't feel like they should add an "eastern" flavored sword class (I would prefer a single "light" and/or "dual" sword class, if anything), but I think they will. If they don't Lancer -> Samurai works surprisingly well. Gladiator or Pugilist -> Ninja is cool too, but less of a fit.
 
This game improves on each and everyone one of those complaints you have;

-No forced grouping, solo-able to cap.

-Implemented a LFG system called Duty Finder.

-Aetheryte/Return/Sprint for everyone, not tied to a certain class (Warp for BLM, Teleport for Whm etc.)

-Quest are descriptive, I don't see myself having to look up coords on Zam/Killingifrit for quest anymore. (Although honestly, that was partly cause I was lazy.)

-All classes can solo (Obvious some faster then others.)

-Much shorter level grind + no more magicked bones and ancient papyrus.

Not gonna lie, I enjoyed a lot of those things though. I enjoyed the level cap quest asking for absurd shit for some reason. Why do I enjoy torturing myself like that?

I'm really tempted to try this game. I'm kinda shocked if what I'm reading is true. It sounds like they turned this game around a great deal compared to its original launch.

-Is the game purely a loot casino or is there stuff to do on the side besides kill mobs and level up?
-Any RP elements? I'm a gear whore, I'm not gonna front but it's always nice to go somewhere, be able to use emotes and RP for an afternoon.
-Any ability to interact with the game.
-Is there a day/night cycle? (This killed TOR for me...but I'm a strange one...that world felt far to static/plastic/fake). Weather?
-Hows the performance? I can run planetside 2 on med/high settings, Guild wars 2 on med-high and TOR on high...etc. Is the game super laggy in cities?
-Ok, final question (for now :P) how's the UI compared to FF11? I remember the UI being a menu clusterfuck on my PC. Was really annoying. Looks like there's a good hotbar and they changed it up. Am I correct in that the UI is good money. Cause it LOOKS damn slick in screenshots.

I put in a beta application...here's to hoping they're still accepting. Man, I'm actually excited to play an MMO...wtf is happening to me...
 
Otherwise you're going to be stuck adding new classes for each job you want to add.
I actually prefer the need for new classes, it make you need to pex again.

And if they stop at 2 job per classes there is still room with the current classes for jobs like Puppetmaster ( do want! ) - PUG; red mage or Mystic Knight - GLAD; beastmaster - MRD; ranger - ARC, ...
 
I'm really tempted to try this game. I'm kinda shocked if what I'm reading is true. It sounds like they turned this game around a great deal compared to its original launch.

-Is the game purely a loot casino or is there stuff to do on the side besides kill mobs and level up?
-Any RP elements? I'm a gear whore, I'm not gonna front but it's always nice to go somewhere, be able to use emotes and RP for an afternoon.
-Any ability to interact with the game.
-Is there a day/night cycle? (This killed TOR for me...but I'm a strange one...that world felt far to static/plastic/fake). Weather?
-Hows the performance? I can run planetside 2 on med/high settings, Guild wars 2 on med-high and TOR on high...etc. Is the game super laggy in cities?
-Ok, final question (for now :P) how's the UI compared to FF11? I remember the UI being a menu clusterfuck on my PC. Was really annoying. Looks like there's a good hotbar and they changed it up. Am I correct in that the UI is good money. Cause it LOOKS damn slick in screenshots.

I put in a beta application...here's to hoping they're still accepting. Man, I'm actually excited to play an MMO...wtf is happening to me...

-There is an extensive set of crafting and gathering classes. No mini-games (e.g. cards). Quests can be varied beyond combat, but it is ultimately a combat oriented game (outside crafting/gathering, that is).

-There are emotes and the lore is rich for RP. Like any MMO though, I don't think you'll find that unless you look for it. They explained racial naming conventions, but you'll see more people, even within GAF, named something like Sephiroth Bongweed than proper names (I'm an exception :3).

-Huh...?

-Yes and yes. It doesn't get pitch black during night, but the difference is very visible and mood-setting (especially sunsets). Also have day/night music, which is a nice touch.

-It has been very solid for me on PC. It has been said to scale down very nicely to low end PCs, if it matters.

-The UI is much better for both keyboard+mouse and controller. You can also play it keyboard only like FFXI IIRC. Aside from some adjustment issues, anyone who's played FFXI should have no problem playing this.
 
I didn't have time to play this weekend but at least I managed to log in with my 1.0 character.

Missed him so much.

jGJfd4Lz6Krri.jpg


Can't wait to play around and test properly next weekend!
 
I'm really tempted to try this game. I'm kinda shocked if what I'm reading is true. It sounds like they turned this game around a great deal compared to its original launch.

-Is the game purely a loot casino or is there stuff to do on the side besides kill mobs and level up?
-Any RP elements? I'm a gear whore, I'm not gonna front but it's always nice to go somewhere, be able to use emotes and RP for an afternoon.
-Any ability to interact with the game.
-Is there a day/night cycle? (This killed TOR for me...but I'm a strange one...that world felt far to static/plastic/fake). Weather?
-Hows the performance? I can run planetside 2 on med/high settings, Guild wars 2 on med-high and TOR on high...etc. Is the game super laggy in cities?
-Ok, final question (for now :P) how's the UI compared to FF11? I remember the UI being a menu clusterfuck on my PC. Was really annoying. Looks like there's a good hotbar and they changed it up. Am I correct in that the UI is good money. Cause it LOOKS damn slick in screenshots.

I put in a beta application...here's to hoping they're still accepting. Man, I'm actually excited to play an MMO...wtf is happening to me...

-I remember reading a lot of people were asking Yoshida for a Golden Saucer type area, not sure if that went anywhere but as of now, Killing Mobs, Crafting, Gathering, Exploring, and picking up loot is all I think there is to do at the moment.

-Not sure how to answer this one, there is a proper /sit emote finally though. And there's been talks of a vanity slot + Housing, I don't think either of those are release day things though.

-Interact in what way?

-Day and night cycle that produces some pretty decent sunsets + starry night skies. Also ran across rain in a few areas.

-I did hit quite a few frame rate skips in hugely populated cities, particularly the Inn area. Not sure if that was a product of my computer or internet, but I seen a few others mention frame rate problems in certain areas (Not sure if those were exclusive to PC or PS3 though.)

-The UI is pretty good, in terms of customization you can move anything anywhere. Although, I am a bit disappointed that those same things can't be re-sized, unless I just missed that option.
 
-Marauder fits Dark Knight like a glove. The only thing that is stopping it is the great axe, but great axes fit Dark Knights perfectly outside tradition (which even then, with how weird FFXI weapon patterns could be, great axes were often DRK weapons, alongside WAR).

Honestly, Gladiator fits Dark Knight just as well. Cecil from FFIV and Dark Knights from FFT both used Sword+Shield. Having the thematic balance of Paladin and Dark Knight would be nice as well. (Not to mention Yoshida using it as an example of multiple jobs from a single class).

Of course, I can also see it coming from Marauder like you said.
 
Honestly, Gladiator fits Dark Knight just as well. Cecil from FFIV and Dark Knights from FFT both used Sword+Shield. Having the thematic balance of Paladin and Dark Knight would be nice as well. (Not to mention Yoshida using it as an example of multiple jobs from a single class).

Of course, I can also see it coming from Marauder like you said.

Marauder makes more sense for Dark Knight for reasons that go beyond the weapon.
 
I can't figure out a few things, so I have some questions.

Are there talents like World of Warcraft? When do these come into play?

What are the job/class roles? I guess the Paladin is a tank.

When is the open beta? Does Phase 3 begin again next weekend?

You can change your job class just by switching what weapon you have equipped? I don't get this. It sounds awesome that I can have one character as everything, but I don't understand the mechanics at all.
 
It's not a tattoo, it's supposed to be a natural marking or something of that sort.

They already stated they will not be removing it as it's part of the identity of them
I'm wondering if they've done that for the same type of reason I suspected male mithra weren't in FFXI. You don't want everyone picking a race that isn't supposed to be the most populous. I think the had the same thing in mind when they added female 'galka' and removed the tails. Although I think removing the tail did more harm than good for people wanting to play 'galka' (I liked my galka in XI, roeg looks boring in XIV), I do seem to recall them stating that it was specifically the reason why they removed them.

Basically they want them to be more cat-man than man-cat so they aren't as readily chosen.
 
I'm wondering if they've done that for the same type of reason I suspected male mithra weren't in FFXI. You don't want everyone picking a race that isn't supposed to be the most populous. I think the had the same thing in mind when they added female 'galka' and removed the tails. Although I think removing the tail did more harm than good for people wanting to play 'galka' (I liked my galka in XI, roeg looks boring in XIV), I do seem to recall them stating that it was specifically the reason why they did it.
Not to sure exactly, they didn't really say it was for that reason. They said they wanted to races to have actual defining characteristics to them that are not removable.

it's like people who complain that the elves necks are too long, thats one of their features.
 
The problem with making GLD into dark is that redmage get's screwed over into being a pure caster which is what they are not

Not really.
1. Introduce a "spell blade" class.
2. Branch it into Red Mage and Blue Mage
3. ???
4. Seems like it works to me.

Conversely, making GLA a Red Mage makes Red Mage mostly a tank (without overhauling GLA to the point of near unrecognizability), and while I personally don't have a problem with that, some people might.
 
I can't figure out a few things, so I have some questions.

Are there talents like World of Warcraft? When do these come into play?

What are the job/class roles? I guess the Paladin is a tank.

When is the open beta? Does Phase 3 begin again next weekend?

You can change your job class just by switching what weapon you have equipped? I don't get this. It sounds awesome that I can have one character as everything, but I don't understand the mechanics at all.

- No.

- Paladin and Warrior are two flavors of tank (case classes are Marauder and Gladiator). Monk and Dragoon are melee DPS (classes are pugilist and lancer). Black Mage is ranged magic DPS (class is thaumaturge). White Mage is a healer (class is conjurer). Bard is ranged DPS with aura-like support skills (class is archer). Class roles are similar, but slightly more blurred due to additional cross-class ability setting. Think of jobs as like prestige classes.

- Not announced yet. And yes, phase 3 should continue next weekend.

- Yes, you can. There are no mechanics to it, really. Just go to the guild for that class and ask to join and IIRC they give you a level 1 weapon which you can then equip and instantly change jobs. You can't switch in combat or inside instances, though.
 
Not really.
1. Introduce a "spell blade" class.
2. Branch it into Red Mage and Blue Mage
3. ???
4. Seems like it works to me.

Conversely, making GLA a Red Mage makes Red Mage mostly a tank (without overhauling GLA to the point of near unrecognizability), and while I personally don't have a problem with that, some people might.

RDM can have a unique trait to them. The trait being when active none of their skills have gains bonus enmity :P

Though a spell blade class works as well and better for future proof reasons
 
So do we know if the final game will have zones outside of the three cities and a few various La Noscea/Black Shroud/Thanalan zones? Seems like those make up the entirety of the world so far, and even if they're rather varied I find that somewhat disappointing since that feeling of three (supremely vast and repetitive) zones compromised the game world at XIV's original launch... I hope ARR has something beyond that.
 
So do we know if the final game will have zones outside of the three cities and a few various La Noscea/Black Shroud/Thanalan zones? Seems like those make up the entirety of the world so far, and even if they're rather varied I find that somewhat disappointing since that feeling of three (supremely vast and repetitive) zones compromised the game world at XIV's original launch... I hope ARR has something beyond that.

Is the entire artic zone accessible yet?

behemoth-final-fantasy-xiv-a-realm-reborn.jpg
 
- No.

- Paladin and Warrior are two flavors of tank (case classes are Marauder and Gladiator). Monk and Dragoon are melee DPS (classes are pugilist and lancer). Black Mage is ranged magic DPS (class is thaumaturge). White Mage is a healer (class is conjurer). Bard is ranged DPS with aura-like support skills (class is archer). Class roles are similar, but slightly more blurred due to additional cross-class ability setting. Think of jobs as like prestige classes.

- Not announced yet. And yes, phase 3 should continue next weekend.

- Yes, you can. There are no mechanics to it, really. Just go to the guild for that class and ask to join and IIRC they give you a level 1 weapon which you can then equip and instantly change jobs. You can't switch in combat or inside instances, though.

Thank you! It's confusing me because I was so invested in World of Warcraft, even the way betas work.
 
So do we know if the final game will have zones outside of the three cities and a few various La Noscea/Black Shroud/Thanalan zones? Seems like those make up the entirety of the world so far, and even if they're rather varied I find that somewhat disappointing since that feeling of three (supremely vast and repetitive) zones compromised the game world at XIV's original launch... I hope ARR has something beyond that.

In 1.x there were two more zones: Coerthas and Mor Dhona. I'm sure they will be back in 2.0.
 
Yes, you can login to any character on your account on PS4 once you add the PS4 code to your account upon release.

Huh?
You never had to add codes for new platforms in FFXI.
The only reason to buy again was to have the disc to put in a new console for authentication. (Because of platform-holder bullshit)
But if you bought on say, 360, you could just download the PC version and it would work when you signed in.
Sucks if they really changed that.
 
Huh?
You never had to add codes for new platforms in FFXI.
The only reason to buy again was to have the disc to put in a new console for authentication. (Because of platform-holder bullshit)
But if you bought on say, 360, you could just download the PC version and it would work when you signed in.
Sucks if they really changed that.
You have to buy the pc and ps3 version seperately. The ps4 version will be ported for that system, so there's another disc or code to buy.

Edit: Wait, I guess the ps3 account works on the PC client for free?
 
Not really.
1. Introduce a "spell blade" class.
2. Branch it into Red Mage and Blue Mage
3. ???
4. Seems like it works to me.

Conversely, making GLA a Red Mage makes Red Mage mostly a tank (without overhauling GLA to the point of near unrecognizability), and while I personally don't have a problem with that, some people might.

Always thought they would add the old "musketeer" class with guns, and than have it advance to red mage. I don't know what that seemed to fit in my mind though.
 
Not really.
1. Introduce a "spell blade" class.
2. Branch it into Red Mage and Blue Mage
3. ???
4. Seems like it works to me.

Conversely, making GLA a Red Mage makes Red Mage mostly a tank (without overhauling GLA to the point of near unrecognizability), and while I personally don't have a problem with that, some people might.

I have a few problems with this.

A "Spell Blade" class is a bad idea because the armoury system replaces all need for hybrid classes. On top of this it is not a very distinct weapon in a game that has too many melee classes, by Yoshi-P's own admittance.

Red Mage as it existed in FFXI has little place in FFXIV, as a class. The armoury system means White Magic + Black Magic + Swordplay (although barely functional) is not a unique role in itself. Even the "refresh-whore" role doesn't fit too well. For starters this third class could not have actions from other classes and it must be functional in itself before considering armouy action swaps. This is why you shouldn't design a class around Red Mage, only a job. One that takes actions from THM and CNJ likely.

Blue Mage as it existed in FFXI just doesn't fit in FFXIV (not as a class or job). It is a very different system. In FFXI, they had no problem giving a class dozens of spells. In FFXIV, abilities, spells, and weapon skills all fall under "actions" and classes (and jobs) get more or less the same amount. What you are looking at is an armoury system built within the armoury system, one that could be exploited by any other class (and a few jobs, if they could somehow make that fit thematically in the first place). Also a true Blue Mage doesn't fit as a role specialization - which jobs ultimately are.

In my opinion a Musketeer which magically enchants ammo makes the most sense to me as the next class and as the base for Red Mage. Essentially, these are the "en-" abilities of XI (meaning they could be applied to other classes through armoury), but instead of dealing elemental damage (which has little to no purpose in XIV) they would likely be enfeebling effects. Something like a "potion" shot also sounds like a fun idea (and otherwise doesn't work thematically if you limit it to yet another melee weapon-wielder). A Red Mage, like Bard, could lower priority on damage dealing and up the enchanting and enfeebling aspects. The only reason Red Mages even use fencing swords in the first place is because they are styled after another kind of "musketeer". FFXI's boner for swords sucked anyway.

The Musketeer 1) is already established, with a guild and gun-wielding/musketeer NPCs, 2) is not a melee class and can easily fit magic-like aspects with ammo rather than stepping on the toes of the armoury system, 3) is not completely out of left field for the musketeer-themed Red Mage.
 
You can make redmage work, just give them access to THM, ARC and CON spells, this is typically reserved to cure and rez then give them some unique stuff.

For instance, redmage could be the only other job that get's to use esuna
 
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