Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

Status
Not open for further replies.
Uh, not really? All of the combinations make pretty solid sense.

Warrior has access to the two brawling classes it doesn't already get. Paladin has the additional warrior and white mage skills, etc.

The odd one is mostly Black Mage getting Archer in there but I guess they didn't want to give them CONJ skills.
Well archer also gets binding techiques and stuff right? Makes some sense, keeping distance and staying low on enmity.

DRG getting ARC instead of PUG is kinda weird though.

One thing I noticed that's weird is that the icons can stop making sense for some cross class abiliies. Like the attack boost from ARC on DRG is cool but it has a picture of a bow. Not a big deal but kinda odd. Would almost want them to replace cross class icons with more generic ones. Like all buffs in "Additional Slot" have the same generic icon, and all attacks in an "Additional Slot" have another generic icon. Very minor gripe lol.
 
Well archer also gets binding techiques and stuff right? Makes some sense, keeping distance and staying low on enmity.

DRG getting ARC instead of PUG is kinda weird though.

You do not get to use Shadowbind as anything else but ARC or BRD.

Only some of the skills are cross-class, most of them can only be used by the original class and respective job. Have a look at the document posted above by theSlacker.
 
Well archer also gets binding techiques and stuff right? Makes some sense, keeping distance and staying low on enmity.

DRG getting ARC instead of PUG is kinda weird though.

The recent change was from pug to marauder. Getting bloodbath seems great, but don't know if that will be worth it in the long run instead of getting evasion over defence buff, a crit buff, and a small dependable heal.
 
Ah I see. Gonna be fun playing around with cross class stuff.

How is the Limit Break mechanic by the way? Seems kinda lame at a glance.
 
DRG getting ARC instead of PUG is kinda weird though.

Check out the skills in the doc. Also, DRGs using piercing weapons and Archers using piercing weapons, kinda makes sense. Plus the cross-class skills that are usable are generally buffs to the class. Archer skills only buff DRG damage while say WAR and PLD also get skills to buff damage and increase their survivability from their cross-classes because they're tanks.
 
In regards to my post on the previous page, a buddy explained to me via e-mail (in response to that post) how the jobs inherit some (all?) skills from the class you have to get to level 30 to unlock it.

So my confusion came from thinking that something like Paladin wouldn't have access to Gladiator's skills, but apparently the bulk of a Paladin's skills just plain are Gladiator's skills? Might be that I'm confusing that too.
 
Check out the skills in the doc. Also, DRGs using piercing weapons and Archers using piercing weapons, kinda makes sense. Plus the cross-class skills that are usable are generally buffs to the class. Archer skills only buff DRG damage while say WAR and PLD also get skills to buff damage and increase their survivability from their cross-classes because they're tanks.

I think people are taken aback because they're picturing a Dragoon pulling out a bow which typically doesn't happen in FF. That's not how it works in XIV though since they're just be hitting with the polearm still. When you look at the skills themselves it makes plenty of sense why certain ones go with the classes they do.

I'm curious if Lancer will eventually become Samurai which should also get some ARC skills. At least Samurai actually used bows. :3
 
In regards to my post on the previous page, a buddy explained to me via e-mail (in response to that post) how the jobs inherit some (all?) skills from the class you have to get to level 30 to unlock it.

So my confusion came from thinking that something like Paladin wouldn't have access to Gladiator's skills, but apparently the bulk of a Paladin's skills just plain are Gladiator's skills? Might be that I'm confusing that too.

As a paladin you get:

All gladiator skills you have.
Any paladin skills you've completed the quests for.
As many additional skills as you have slots for from Marauder and Conjurer.
 
In regards to my post on the previous page, a buddy explained to me via e-mail (in response to that post) how the jobs inherit some (all?) skills from the class you have to get to level 30 to unlock it.

So my confusion came from thinking that something like Paladin wouldn't have access to Gladiator's skills, but apparently the bulk of a Paladin's skills just plain are Gladiator's skills? Might be that I'm confusing that too.

I see, I'm going to go back and edit my post then to make that clear.

But yes, that's how the system works, a Paladin will have access to all the Gladiator skills, and some from Marauder and Conjurer.

So in summary:

Jobs will have access to all their base class skills, plus some cross-class skills from two other classes.

Paladin (Gladiator): Marauder - Conjurer
Warrior (Marauder): Gladiator - Pugilist
Dragoon (Lancer): Archer - Marauder
Monk (Pugilist): Gladiator - Lancer
Bard (Archer): Lancer - Conjurer
White Mage (Conjurer): Thaumaturge -
Black Mage (Thaumaturge): Archer -

WHM and BLM only have access to 1 class skills, so that pretty much tells us that they will also have access to Arcanist skills.
 
I just want to say that Shield Lob skill for Gladiator is awesome. Sure its just a range attack, but you actually throw your shield like a boomerang. That and I would have never known about it unless I decided to go back and check out the Gladiator guild for new quests. So for legacy level 50 characters, its probably easy to miss out on new skills.
 
Just out of curiosity, has anyone played the beta on a laptop? What are your computer specs and how well does the game run?

When not on my PC, I've been playing the beta on my Dell Latittude E6520 which has an i5-2520M CPU with the built-in Intel HD 3000 series GPU.

I play with the lowest possible graphics settings, windowed mode at 720p, and with the AC adapter plugged in. It's not ideal, but it works and the graphics are pretty smooth (20-30 FPS).

In other words, it works if needed, but not ideal to use as a primary machine to play FFXIV. For crafting, gathering, leves, and general soloing, it's decent.
 
I just want to say that Shield Lob skill for Gladiator is awesome. Sure its just a range attack, but you actually throw your shield like a boomerang. That and I would have never known about it unless I decided to go back and check out the Gladiator guild for new quests. So for legacy level 50 characters, its probably easy to miss out on new skills.

The perfect tool for Instance pulling. Also used it to kite during one of the Guildhest I did with no healer.
 
The perfect tool for Instance pulling. Also used it to kite during one of the Guildhest I did with no healer.

I do like those ranged skills, same as with MRD's Tomahawk, I was running the dungeons and pulling the groups of mobs with it, it is also quite effective if you lose one mob because it might have been outside of the Overpower range and goes after someone else, so you can pull it back to you nicely without having to run towards it.
 
I just want to say that Shield Lob skill for Gladiator is awesome. Sure its just a range attack, but you actually throw your shield like a boomerang. That and I would have never known about it unless I decided to go back and check out the Gladiator guild for new quests. So for legacy level 50 characters, its probably easy to miss out on new skills.

If it's similar to WoW's Avenger's Shield, that's cool. I loved using that. :P
 
About limit breaks: Do parties usually just wait till a certain situation to pull it off? Also does the meter build faster when fighting harder bosses? And with parties possibly having two tanks, DD, or even casters/healers at one time, how do they decide who activates the break?

I could see the tank or caster limit break coming in really handy during the hard ifrit fight (aoe destroy all spikes at once, or brace yourself for hellfire).
 
The skill inheritance makes a lot more sense now, thanks all.

Also makes my decision harder to figure out what to prioritize for what to play come launch.
 
I'm tempted to play with keyboard/mouse even though I'd rather play with a controller just because I don't like some aspects of the hotbars.

My main thing is that I'd like to have some hotbars that are universal (so they don't change with classes) and will never come up during battle.

...I'm actually going to suggest this now.

Best way to play it for me is with gamepad in one hand an mouse in the other, best of two worlds :D
 
I just want to say that Shield Lob skill for Gladiator is awesome. Sure its just a range attack, but you actually throw your shield like a boomerang. That and I would have never known about it unless I decided to go back and check out the Gladiator guild for new quests. So for legacy level 50 characters, its probably easy to miss out on new skills.

As a huge Captain America fan, I fucking love this skill just by default.

But it's also pretty useful for when no one in your party wants to move quickly and keep pulling enemies.
 
I just want to say that Shield Lob skill for Gladiator is awesome. Sure its just a range attack, but you actually throw your shield like a boomerang. That and I would have never known about it unless I decided to go back and check out the Gladiator guild for new quests. So for legacy level 50 characters, its probably easy to miss out on new skills.

i used it alot in dungeons for pulling. fun skill to separate those mobs.
 
My friend could not get his log-in to work no matter what he did so he gave me his code. Looks like I will be playing this in the coming weekend. Where does GAF play?
 
As a paladin you get:

All gladiator skills you have.
Any paladin skills you've completed the quests for.
As many additional skills as you have slots for from Marauder and Conjurer.*

*Some class skills are not cross-class-able, even when on a job that that class is a supplementary class for.

My friend could not get his log-in to work no matter what he did so he gave me his code. Looks like I will be playing this in the coming weekend. Where does GAF play?

The answer to these mysteries will be revealed through the lost art of reading the OP.
 
I just want to say that Shield Lob skill for Gladiator is awesome. Sure its just a range attack, but you actually throw your shield like a boomerang. That and I would have never known about it unless I decided to go back and check out the Gladiator guild for new quests. So for legacy level 50 characters, its probably easy to miss out on new skills.

As a huge Captain America fan, I fucking love this skill just by default.

But it's also pretty useful for when no one in your party wants to move quickly and keep pulling enemies.

Shield Lob is a fun skill but it's slightly disappointing that it doesn't combo to or from anything. It's still great for pulling, leading into attacks at a distance, and for hitting the mob while moving outside the range of AOE circles.

I was impressed with the range of Provoke. It's much longer than Shield Lob and also great for pulling.
 
About limit breaks: Do parties usually just wait till a certain situation to pull it off? Also does the meter build faster when fighting harder bosses? And with parties possibly having two tanks, DD, or even casters/healers at one time, how do they decide who activates the break?

I could see the tank or caster limit break coming in really handy during the hard ifrit fight (aoe destroy all spikes at once, or brace yourself for hellfire).

In one Sastasha run I did, there was some trigger happy LNC that was using the LB everytime the bar filled up, I think he managed to pull 4 of them or so during that run. I don't know if he was using them as soon as it was ready or what, but I just saw him boast in the chat how his LB ruled and some other crap.

What I have read, is that stats and buffs do effect the LB potency, some people in BG were discussing that about two weeks ago, how stuff like BfB and RS increased the power and stuff.

So about how to decide how and when to use it, it will probably come down at how fast the meter fills up and how many times you get to use it during a dungeon/primal fight. I do think it can be used on almost all the sub-bosses and boss of the current dungeons.
As to which ones to use, it should be talked prior to enter with your group, however if I'm in a DF random group, then whatever it goes.
 
At least in content up to level 30 in beta (lv2 LB max from what I've seen), the single target damage LB has been so strong in comparison to the others that groups I've gone with typically just agree to save it for burning the last boss' final ~20% HP. The others might be competitive at lv3 but nothing has been challenging enough to warrant wasting the LB on tank/healer LB when you can BUSTER SWORD it up for a big chunk of damage on a boss.

Pretty sure it is confirmed that self-buff damage enhancement skills do boost LB damage since using LB is using a skill, so damage buffs will buff it. I spent most of my time tanking but when I was dinking around with PGL in dungeons it did seem to do some more damage when I used buffs.
 
Why would they give BLM the ability to use Archer skills, of all things?

Dunno, but the archer skills BLM gets are pretty much used to boost damage (Raging Strikes) or reduces hate (Quelling Strike). I imagine they'll get more useful skills from Arcanist.

I mean, THM doesn't make much sense cause that'll be more like a red mage with boosting stats,though getting the PGL skills give amusing buffs which wouldn't help with the magic nuking.
 
Why would they give BLM the ability to use Archer skills, of all things?

As explained above, because the only two skills of any use share wise from archer are things that every dps class would want. 20% more damage buff and a hate reducing cooldown. What is more odd is Monk getting gladiator skills since I don't see anything of value there.

Got to understand that every class only has a handful of "sharable" skills and only a few of them for each class are actually useful to any other given class. Not all the jobs cross classing will make sense if you think of it in weapon types but will if you narrow your view to what skills you are getting.
 
Why would they give BLM the ability to use Archer skills, of all things?

Because thematically they're both ranged attackers.

Chameleon was pretty essential in 1.x for shedding hate, and I hope some of the new abilities can fill that role well, now that they've ruined Freeze.
 
Because thematically they're both ranged attackers.

Chameleon was pretty essential in 1.x for shedding hate, and I hope some of the new abilities can fill that role well, now that they've ruined Freeze.

IDK bro, new Freeze is looking pretty fucken great. A targeted snare that's limitation is the GCD and 3.5 second cast time? Not everything needs to just do sick damage to be a great skill. That being said, Flare on the other hand looks a bit off/low. Not to mention Apocatastasis looking powerful weak. Like they were looking at the skills and thought "well we got to give them more utility, I know lets give them a targeted small protect then make some boss fights that require them to cast it on the tank. Brilliant!".
 
IDK bro, new Freeze is looking pretty fucken great. A targeted snare that's limitation is the GCD and 3.5 second cast time? Not everything needs to just do sick damage to be a great skill. That being said, Flare on the other hand looks a bit off/low. Not to mention Apocatastasis looking powerful weak. Like they were looking at the skills and thought "well we got to give them more utility, I know lets give them a targeted small protect then make some boss fights that require them to cast it on the tank. Brilliant!".

I can see the use, but it's really awkward to use. Also the effect isn't even remotely "Ancient Magic" tier. :P

I think if it were just AoE around the caster it'd probably be easier to use, because I find the targeting to be pretty rough.

Also, this sentiment comes more from the fact that in 1.x it was THE single best reason to be BLM over THM, and I'm just not getting that feeling from any of the current BLM abilities.
 
Freeze was always about utility over damage.

Hate-shedding in general seems to be less of "a thing" in ARR than in 1.x, but hate generation as a tank is a lot easier. Your threat generation is limited only by the GCD compared to 1.x where you had lapses of up to 5 seconds or more sometimes where you were derping waiting for TP or for a block to proc Phalanx->Spirits for hate. Since tanks can generate a much more consistent flow of enmity now, spike-hate-shedding is not necessary like it was before and riding the threat line will be easier for DDs so they can push their DPS.
 
I can see the use, but it's really awkward to use. Also the effect isn't even remotely "Ancient Magic" tier. :P

I think if it were just AoE around the caster it'd probably be easier to use, because I find the targeting to be pretty rough.

Also, this sentiment comes more from the fact that in 1.x it was THE single best reason to be BLM over THM, and I'm just not getting that feeling from any of the current BLM abilities.

Targeted aoe snares tend to be pretty op in a lot of situations. Just saying.

Thing that is sure to make you mad is what I think I see happening. Them giving BLM that Apocatastasis skill just to force you to be them by making that skill needed to beat certain bosses. It's a kind of easy bad game design that developers try to pull off. Make a skill necessary instead of fun to force using of it and that class.
 
Thanks for this! Very interesting. They are changing how it works from FFXI *completely* then with that whole MP draining mechanic. And the Bard doesn't get the benefit of the Mage's Ballad. Weird.

It is weird, but I think this design choice makes sense. In XI, your songs were temporary buffs and would disappear pretty fast. Now you don't have to be constantly reapplying them; it's just a permanent buff until you turn it off. Ballad only when the healer needs it, and then turn it off for something else. I'm also not going to miss having dozen different Threnody songs to play. Foe Requiem seems to cover all the bases now.

I guess it also wouldn't hurt to level Alchemist before tackling Bard.
 
Just out of curiosity, has anyone played the beta on a laptop? What are your computer specs and how well does the game run?

I have an Asus G55VW with 16 gigs of RAM, a Core i7, and a GeForce 660M. I don't really remember the frame rates, but it ran just fine in 1080p on most graphics settings (30+). I never got much of any screen tearing at all or artifically low dips in frame rate. It was always smooth.

720p would probably be optimal if you wanted to max it out around those specs, but I'm a sucker for windowed fullscreen mode.
 
How does BLM/THM work exactly?

On the skills it says something about a fire and ice mode you get when you cast the associated spell. Do these stack or something? It looks like something hidden must be going on to make BLM worthwhile.
 
How does BLM/THM work exactly?

On the skills it says something about a fire and ice mode you get when you cast the associated spell. Do these stack or something? It looks like something hidden must be going on to make BLM worthwhile.

It works like this: http://eu.beta.finalfantasyxiv.com/lodestone/character/1069781/blog/18833/

Note that while ice spells are bad for when you're in a party with a competent tank and healer, ice spells are also pretty useful for soloing and they're also pretty key for a THM that wants to stay busy as a healer/offhealer in a small group setting--keeps your mana regen strong while you cast other stuff.
 
can someone explain Lancer and Pugilist to me?

I know they are both close combat dps type but what are some of the key differences?
 
can someone explain Lancer and Pugilist to me?

I know they are both close combat dps type but what are some of the key differences?

Pugilist seems fun to use.

Lancer is a total chore.

Key differences is that PUG have different stances with different effects. Also each combo changes your "form" that allows different skills to be used. I don't know much more since I didn't played myself, just read about it.
 
Hmm for the email I got for the ps3 beta, I also got a code. However, I never needed to enter it since my account was linked already. Does that mean I can give it away?
 
Hmm for the email I got for the ps3 beta, I also got a code. However, I never needed to enter it since my account was linked already. Does that mean I can give it away?
Someone can use the registration code to play on pc
Need ps3 promo code to download ps3 client
 
Just out of curiosity, has anyone played the beta on a laptop? What are your computer specs and how well does the game run?

i7-3610QM, 2GB 7970M GPU, 8 GB RAM. Benchmark gave me around 41fps average on max settings at 1080p, and haven't seen any long-term serious drops in the actual beta, despite some weird driver issues with the card in most other games.
 
can someone explain Lancer and Pugilist to me?

I know they are both close combat dps type but what are some of the key differences?
The main difference is PGL's combo tree has interchangeable moves while LNC has a more rigid tree. Like Q said, PGL is about keeping up buffs from combo chains to keep up your damage over a long period and LNC is about hitting harder with single attacks and combos.
 
Status
Not open for further replies.
Top Bottom