Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

Status
Not open for further replies.
can someone explain Lancer and Pugilist to me?

I know they are both close combat dps type but what are some of the key differences?

Pug/Mnk

- low burst, more of a sustained damage class.
- A lot of its abilities are tied to stances and positional requirements to deal full damage.
- Good amount of utility. 2 stuns, a AE silence, dispel, and can increase the healing anyone receives.
- Its greatest weakness appears to be its AE damage output.

LNC/DRG
- High burst damage, but you have be a lot more careful about managing aggro.
- Less emphasis on position and no restrictions on ability use
- Barebones utility. You just get 2 stuns and slow.
- Amazing AE output.
 
all I wanna know is if Samurai and Ninja are confirmed?

Confirmed to be not in the game at launch. Confirmed to not be confirmed for soon after launch. Confirmed to be in the bucket of "maybe later" with a lot of other things.
 
Its the code I received with the ps3 beta email though.
There should be two codes in the email: ps3 promo code for downloading ps3 client; registration code to register for the beta
both codes are needed for someone to play on ps3
but if u used the PS3code to download client already and don't need the registration code
can still give out the registration code for someone to play on PC
 
There should be two codes in the email: ps3 promo code for downloading ps3 client; registration code to register for the beta
both codes are needed for someone to play on ps3
but if u used the PS3code to download client already and don't need the registration code
can still give out the registration code for someone to play on PC

Okay then I guess I can give it to someone who asks nicely...
 
Pug/Mnk

- low burst, more of a sustained damage class.
- A lot of its abilities are tied to stances and positional requirements to deal full damage.
- Good amount of utility. 2 stuns, a AE silence, dispel, and can increase the healing anyone receives.
- Its greatest weakness appears to be its AE damage output.

LNC/DRG
- High burst damage, but you have be a lot more careful about managing aggro.
- Less emphasis on position and no restrictions on ability use
- Barebones utility. You just get 2 stuns and slow.
- Amazing AE output.

thank you and everyone who answered to question.

from what I hear it sounds like PUG will be more fun to use, but more challenging control. Also PUG sounds harder to solo than LNC

what is AE?
 
thank you and everyone who answered to question.

from what I hear it sounds like PUG will be more fun to use, but more challenging control. Also PUG sounds harder to solo than LNC

what is AE?
Area of Effect. Solo-wise, LNC does have better armor but PGL does have infinite, no cost 10% damage reduction.

I might be off but it seems like PGL's strongest moves are it's guaranteed critical hit after your combo is going level one weapon skill and it's DoT moves.

Also, one thing I'm surprised I haven't seen complained about is that PGL only hits once per auto-attack round now even though the animation still punches twice most of the time.
 
thank you and everyone who answered to question.

from what I hear it sounds like PUG will be more fun to use, but more challenging control. Also PUG sounds harder to solo than LNC

what is AE?

AE is Area Effect damage. Basically, LNC is better at attacking multiple targets at once.

Personally, I prefer Pug and find it more engaging and fun. It does require you to be super attentive toward buffs/debuffs/ and your stances.
 
AE is Area Effect damage. Basically, LNC is better at attacking multiple targets at once.

Personally, I prefer Pug and find it more engaging and fun. It does require you to be super attentive toward buffs/debuffs/ and your stances.

Got to mention that LNC only gets their aoe at 46, and then aoe jump at 50.
 
thank you and everyone who answered to question.

from what I hear it sounds like PUG will be more fun to use, but more challenging control. Also PUG sounds harder to solo than LNC

what is AE?

I am here solely to hit things with my fists. Wish there was some sort of bonus for fighting barehanded as a PUG.
 
You mean 42, 46, and 50

No, I meant 46. One at 42 is direct line, and I mentioned the 50. Didn't want to since it is on a 5 minute cool down, but I mentioned it none the less. Guess I should ask someone who did more testing with a capped DRG how tolerant the line is on Doom spike. If it is even slightly coned, or has a wide line, then it could be very good.
 
No, I meant 46. One at 42 is direct line, and I mentioned the 50. Didn't want to since it is on a 5 minute cool down, but I mentioned it none the less. Guess I should ask someone who did more testing with a capped DRG how tolerant the line is on Doom spike. If it is even slightly coned, or has a wide line, then it could be very good.

That's still considered an aoe skill...
 
No, I meant 46. One at 42 is direct line, and I mentioned the 50. Didn't want to since it is on a 5 minute cool down, but I mentioned it none the less. Guess I should ask someone who did more testing with a capped DRG how tolerant the line is on Doom spike. If it is even slightly coned, or has a wide line, then it could be very good.

Doom Spike is DRGs main source of area damage. And it is an AoE, the area in question being in a straight line infront of the DRG.
 
That's still considered an aoe skill...

Fair enough, just wasn't counting it in as something that provides LNC with great aoe ability unless the width of it's effect gives enough leeway to regularly be used as such.

Doom Spike is DRGs main source of area damage. And it is an AoE, the area in question being in a straight line infront of the DRG.

I'll take your experience into account then. Got any info in your testing about the width of the attack that I can mull over?
 
Fair enough, just wasn't counting it in as something that provides LNC with great aoe ability unless the width of it's effect gives enough leeway to regularly be used as such.
Not all aoe attacks are brainless circles of damage :P some require good positioning this is pretty standard in mmo's for melee classes
 
Not all aoe attacks are brainless circles of damage :P some require good positioning this is pretty standard in mmo's for melee classes

I actually prefer cones. Just with the wording on the skill I thought it was going to end up being really tight in what it would hit. My mistake.
 
Just out of curiosity, has anyone played the beta on a laptop? What are your computer specs and how well does the game run?

I played the beta for about 3-4 hours on a Sony VAIO S15 (2012). i7-3612QM, 8 GB RAM, GeForce GT 640M LE w/2 GB DDR3 with software overclock to 1000/1000. The base clock of 640M LE is 500/900, for anyone curious. At that GPU clock, it's roughly the same as a GT 650M with DDR3. With settings on 720p/Maximum, I was getting a solid 20-40 fps pretty much everywhere, though there were a few places in Black Shroud which saw me fall to 15 fps. The benchmark gave me 3944 (Average FPS: 32) with these settings. Overall it was completely playable and an acceptable alternative if I wanted to play FFXIV away from home, but it's not ever going to replace my gaming desktop PC.
 
Alright guys, I have a question about how the CE for this game will work. I owned the CE for the original game and redeemed it, so I know that I will receive the bonuses for this game. But will I also receive early access to the game, as I can not pre order the ARR CE since it sold out? I was really looking forward to all the physical items, but I guess I will have to buy it without a code later on.


Also, is there any way to redeem my onion helm and certificate now? I never got around to it before.
 
1.0 CE players get the ARR CE items, but no early access.

The certificate expired in 2011. The Onion Helm I'm not sure about.

edit: I just pulled out my 1.0 CE box and looked inside it. The certificate expired March 2011, but the Onion Helm has no expiration date. How you would redeem it is a mystery though, since right now code entry is disabled on the Square-Enix Account website.
 
1.0 CE players get the ARR CE items, but no early access.

The certificate expired in 2011. The Onion Helm I'm not sure about.

Thanks. I never cared too much for the certificate but just saw a few minutes ago that I never used the voucher. So, I guess I'm going to have to rough it for a few days without early access, unless Square releases more CEs. Since my character from Phase 4 will roll over this doesn't seem to be too large of an issue to me.
 
Letter from the Producer, XLVII (07/02/2013)

http://forum.square-enix.com/ffxiv/threads/62652

Letter from the Producer, XLVII (07/02/2013)

Hello again to all of you eagerly awaiting FINAL FANTASY XIV: A Realm Reborn. Yoshi-P here, bringing you the forty-seventh Letter from the Producer!

I hope everyone who's been accepted into the beta has been enjoying themselves so far. The team is carefully reading over all your feedback, verifying and squashing urgent bugs. We've received many critical reports for the PlayStation 3 version, in particular, and they've all been resolved without incident.

Now that we're halfway through phase 3, all that's left is to stress test the duty finder, and to monitor server stability over a long period. It won't be long until phase 4, early access, and the big day arrive, so the team is really giving it their all.

It's been hectic preparing for release, but I've managed to sneak in a little anonymous game time during phase 3 as well. This past weekend I was playing as a conjurer, partying with random players to collect gear from the dungeons. No matter how many runs I did though, not a single robe dropped. But then, on my last run, the robe I'd been waiting for finally appeared in the loot list! Needless to say, I lotted on it right away—but then the thaumaturge lotted and won by two points. It was all I could do to type "Congrats!" while biting back my tears.

Anyway, let's put those unfortunate events behind us. Now that the latest testing period has ended, I'll be heading to Paris for this year's Japan Expo. Not only will I be giving a presentation on FFXIV: ARR, but I'll also be doing interviews with a number of media outlets. My schedule's looking more hectic by the minute.

As producer and director, things will only get tougher from here on out. As much as I hate riding those metallic nightmares they call airplanes, I think I can muster up the courage if it means meeting all of our fans in Europe.
(That's not to say our North American and Japanese fans aren't important too. )

And with that, I'm off to Europe. See you soon!
 
It's been hectic preparing for release, but I've managed to sneak in a little anonymous game time during phase 3 as well. This past weekend I was playing as a conjurer, partying with random players to collect gear from the dungeons. No matter how many runs I did though, not a single robe dropped. But then, on my last run, the robe I'd been waiting for finally appeared in the loot list! Needless to say, I lotted on it right away—but then the thaumaturge lotted and won by two points. It was all I could do to type "Congrats!" while biting back my tears.

His enthusiasm is so contagious.

I have to admit that the gameplay is what sold me in the end, but his charisma in the Live Letters is what really drew me in, in the first place. It's good to see someone at the helm who knows a lot about his product, and stands behind it fully.

They really picked the right guy to lead this re-launch. I look forward to seeing what he has in store on release and in the future, and whatever else Square-Enix puts him in charge of throughout his career.
 
Pugilist seems fun to use.

Lancer is a total chore.

Key differences is that PUG have different stances with different effects. Also each combo changes your "form" that allows different skills to be used. I don't know much more since I didn't played myself, just read about it.
What? Pugilist sounds completely convoluted. Lancer is awesome.

About doom spike is the line like -------- just a straight line or something like ====== but wider?
 
I'm an MMO noob really, so been tanking as a MRD, but may want to switch things up in final release with Lancer? Can they also be tanks.... its all I know!

Also, by "combo actions", does it just mean following a certain attack with another one and so on, theres no execution timing or something? Its just a damage boost and effect thing?
 
1.0 CE players get the ARR CE items, but no early access.

The certificate expired in 2011. The Onion Helm I'm not sure about.

edit: I just pulled out my 1.0 CE box and looked inside it. The certificate expired March 2011, but the Onion Helm has no expiration date. How you would redeem it is a mystery though, since right now code entry is disabled on the Square-Enix Account website.

You sure about the no early access for 1.0 CE owners? I could have sworn we're good.

I thought the only thing we don't get is the pre-order items (Cait Sith and Mog Helm).
 
What? Pugilist sounds completely convoluted. Lancer is awesome.

About doom spike is the line like -------- just a straight line or something like ====== but wider?

LNC lvl 20 is the most boring class I played so far (MRD, GLD, THM), things could be better at higher levels but seeing the rest of the skills I'm inclined to say no.

I'm an MMO noob really, so been tanking as a MRD, but may want to switch things up in final release with Lancer? Can they also be tanks.... its all I know!

Also, by "combo actions", does it just mean following a certain attack with another one and so on, theres no execution timing or something? Its just a damage boost and effect thing?

Lancer can't be tanks, well they _can_ tank, but don't expect be good at it.

Yes, is a damage boost and effect thing. There's no timing involved although doing other actions can interrupt the combo.
 
Also I was playing as Jojo Lion did anyone run into me? I noticed two gaffers at least cause they were in the free company.
 
I really wanted to play this game, but on both weekends I've tried downloading the client and both times it crashes at 35%. Doesn't seem to be any cure for this on the forums either, which is a shame. [PC, Win7]

Hopefully the retail client actually lets me run the game haha
 
I really wanted to play this game, but on both weekends I've tried downloading the client and both times it crashes at 35%. Doesn't seem to be any cure for this on the forums either, which is a shame. [PC, Win7]

Hopefully the retail client actually lets me run the game haha

have you tried erasing the downloaded file and try downloading again?
 
His enthusiasm is so contagious.

I have to admit that the gameplay is what sold me in the end, but his charisma in the Live Letters is what really drew me in, in the first place. It's good to see someone at the helm who knows a lot about his product, and stands behind it fully.

They really picked the right guy to lead this re-launch. I look forward to seeing what he has in store on release and in the future, and whatever else Square-Enix puts him in charge of throughout his career.

Totally. To be perfectly honest, "Yoshi-P" is one of the reasons why I am still interested in playing XIV after the 1.0 fiasco. His letters and livestreams are really entertaining, and you can tell he really cares about making the game better.
 
So with brd, can you only have one active buff on a party member at a time? It sounds like the buff lasts forever until it is overwritten or deactivated now. Are the songs AOE so that they rely on certain party members positioning themselves away from each other? Just trying to understand how in works in comparison to XI.
 
So with brd, can you only have one active buff on a party member at a time? It sounds like the buff lasts forever until it is overwritten or deactivated now. Are the songs AOE so that they rely on certain party members positioning themselves away from each other? Just trying to understand how in works in comparison to XI.
Yeah, to pretty much everything. You need a second Bard to get a second buff on people and you have to stay within range of the Bard to keep the buff.
 
i56oXdRiZYxMc.jpg

ibcSCBAVTf4q16.jpg

Will you be able to dye your AF armors?

I know you can dye armors but I wonder if you can do if for AF?
 
What? Pugilist sounds completely convoluted. Lancer is awesome.

About doom spike is the line like -------- just a straight line or something like ====== but wider?

What I would like to know since it seems I was selling the ability short. Just saw a 5 more potency overpower that didn't have a cone. While soloing though you will easily be able to position yourself and the mobs so that a line would do fine. Just wouldn't trust tanks to really worry about that in groups so want to know how big the tolerance on it is.

And yes, as much as I am "down" on LNC, PUG looks to be less fun to me. All these conditions and flanking attacks just don't seem appealing.

Will you be able to dye your AF armors?

I know you can dye armors but I wonder if you can do if for AF?

Don't believe you can dye unique items.
 
Will you be able to dye your AF armors?

I know you can dye armors but I wonder if you can do if for AF?
They answered that in Live Letter IV:
To answer the part on dyeing artifacts, we plan on keeping their colors as they are for a while. This is because we want to preserve their image, especially early on. Eventually, when people get used to the design or new sets of artifacts are introduced, the option to change colors will become available. That’s our current plan.
 
So with brd, can you only have one active buff on a party member at a time? It sounds like the buff lasts forever until it is overwritten or deactivated now. Are the songs AOE so that they rely on certain party members positioning themselves away from each other? Just trying to understand how in works in comparison to XI.

Your MP drains at a pretty steady pace while the Buff is active. It'll need to still be re-applied quite a few times during an instance.

All these conditions and flanking attacks just don't seem appealing.

Anything beats the monotomy of standing still in one place just mashing a rotation.
 
Thanks for the clarification. One last thing, you say you lose the buff if you're out of range. Does that mean you can't have ballad on the mages and something else on the melee? Only one active buff for the entire party? I guess the buffs are stronger now, because that sounds like a big downgrade from XI.
 
If I buy the game now on GMG, will that ensure that I'll be able to play the game free for a month when it releases?

I'm still not sure about payment methods when not using a creditcard (I don't have one...). I'd be more content knowing that for the GMG price I'd at least be able to play the game for 30 days. I'd hate spending money on the thing if I won't be able to buy game time.
 
If I buy the game now on GMG, will that ensure that I'll be able to play the game free for a month when it releases?

I'm still not sure about payment methods when not using a creditcard (I don't have one...). I'd be more content knowing that for the GMG price I'd at least be able to play the game for 30 days. I'd hate spending money on the thing if I won't be able to buy game time.

i'm assuming gmg will give you a code that you can use to activate xiv arr on your square enix account which will automatically grant you 30 days free access after launch.

if you're purchasing a new copy of xiv arr you will receive a free 30 days regardless of where or which copy you purchase.
 
Thanks for the clarification. One last thing, you say you lose the buff if you're out of range. Does that mean you can't have ballad on the mages and something else on the melee? Only one active buff for the entire party? I guess the buffs are stronger now, because that sounds like a big downgrade from XI.
Yeah, it's one at a time; it has to stay on the Bard for it to stay on everyone else. I dunno how strong it is, though; it's a different game with different numbers.
 
Status
Not open for further replies.
Top Bottom