Vita PSN Game & Service Thread | July 2013 | Slow Month, Fast Games

Man I'm upset that warriors lair got cancelled

Looked like such a unique take on the ARPG

we didn't see much from it but It looked like a promising Diablo clone, cross save could be great since it's on handheld which is not something we see much in this genre, but yeah that SCEA,what can we do.

my guess they killed it because they want SCE San Diego Studio to focus on The Show PS4.
 
FutureLab should've made a sequel on Vita and not wasting their time porting something already available and playable on the system.

I've read many great editorials that suggest the way to make a great game is to make a game, and then make it again with everything you couldn't do before, tuned to perfection, and with a greater, clearer vision than you had the first time around. This is a great freedom afforded to indie developers, and one they should take if they feel inspired to.

Also, from following FuturLab and talking to them a lot early on, they really were getting their feet wet during the entire first year of Vita in the mini and PSM world, and he learned a lot working on PSM games like Surge... then he staffed up with an art team and whatnot, and became a studio. Now he's made a perfect learning experience out of better realizing his own vision, to his own specifications.

I figure this will have greater visibility and be more enjoyable to the people who buy it, further establish his name, and serve as a base for a now improved skillset and insight into working with Vita - best to make something new and original when you've mastered your medium, rather than when you don't entirely know what you're doing yet. Otherwise you just end up creating another new game that leaves something to be desired, is easy to be self-critical of as a loose end that hasn't been tied, and needs be revamped and remade a second time to realize the potential it had as an idea/concept.

No harm done. It's off the bucket list, and now he can do something new.
 
I've read many great editorials that suggest the way to make a great game is to make a game, and then make it again with everything you couldn't do before, tuned to perfection, and with a greater, clearer vision than you had the first time around. This is a great freedom afforded to indie developers, and one they should take if they feel inspired to.

Also, from following FuturLab and talking to them a lot early on, they really were getting their feet wet during the entire first year of Vita in the mini and PSM world, and he learned a lot working on PSM games like Surge... then he staffed up with an art team and whatnot, and became a studio. Now he's made a perfect learning experience out of better realizing his own vision, to his own specifications.

I figure this will have greater visibility and be more enjoyable to the people who buy it, further establish his name, and serve as a base for a now improved skillset and insight into working with Vita - best to make something new and original when you've mastered your medium, rather than when you don't entirely know what you're doing yet. Otherwise you just end up creating another new game that leaves something to be desired, is easy to be self-critical of as a loose end that hasn't been tied, and needs be revamped and remade a second time to realize the potential it had as an idea/concept.

No harm done. It's off the bucket list, and now he can do something new.

That's all well and good, and as much as I'd like to support Futurlab here, I just cannot do it as it would be another pass for the ridiculous bullshit SCEA pulls with "Quality Assurance" and the NA PS+ program.

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The web store was wonky for me last night when I was trying to check if I owned Scott Pilgrim vs. The World, but eventually starting working again.
 
Can you sync your virtual PSone memory card with the cloud and switch back and forth between Vita and PS3? Say if I wanted to play Xenogears and sync my progress.

Possible?
 
I've read many great editorials that suggest the way to make a great game is to make a game, and then make it again with everything you couldn't do before, tuned to perfection, and with a greater, clearer vision than you had the first time around. This is a great freedom afforded to indie developers, and one they should take if they feel inspired to.

Also, from following FuturLab and talking to them a lot early on, they really were getting their feet wet during the entire first year of Vita in the mini and PSM world, and he learned a lot working on PSM games like Surge... then he staffed up with an art team and whatnot, and became a studio. Now he's made a perfect learning experience out of better realizing his own vision, to his own specifications.

I figure this will have greater visibility and be more enjoyable to the people who buy it, further establish his name, and serve as a base for a now improved skillset and insight into working with Vita - best to make something new and original when you've mastered your medium, rather than when you don't entirely know what you're doing yet. Otherwise you just end up creating another new game that leaves something to be desired, is easy to be self-critical of as a loose end that hasn't been tied, and needs be revamped and remade a second time to realize the potential it had as an idea/concept.

No harm done. It's off the bucket list, and now he can do something new.



Also: Fans asked for it. There was a pretty huge thread on GAF about Velocity, and a huge number of people were expressing how much they wanted a native Vita version. So they did what people wanted, and took it further - they made Velocity everything that they wanted it to be the first time around. Obviously they were shackled to the Minis platform so they had to hold back their vision a bit. They even included features they don't like purely because fans asked for them. There's a huge list of fan names included in the game. The whole thing is basically a love letter to fans that helped them get to where they are today.
 
Can you sync your virtual PSone memory card with the cloud and switch back and forth between Vita and PS3? Say if I wanted to play Xenogears and sync my progress.

Possible?

Nope, have to manually copy from the PS3 to the Vita and back. With Content Manager on the Vita.
 
Nope, have to manually copy from the PS3 to the Vita and back.

Yeah you have to manually copy your save from the PS3 and such. Somewhat annoying but it actually makes sense. (At least you have the option)

After your session on PS3, backup the save to Vita before powering down and then you got nothing to worry about


I got the webstore working, redeemed Battlefield and PoP:Forgotten Sands
 
Speaking of roguelike games,I'm playing Rogue Legacy (it's 2D but still very good roguelike game) right now and can't stop thinking that I might even put more hours in it if it was on a handheld.
 
Speaking of roguelike games,I'm playing Rogue Legacy (it's 2D but still very good roguelike game) right now and can't stop thinking that I might even put more hours in it if it was on a handheld.
Same!

Shahid has been pestered about it on Twitter and is already looking into it. :)
 
That's all well and good, and as much as I'd like to support Futurlab here, I just cannot do it as it would be another pass for the ridiculous bullshit SCEA pulls with "Quality Assurance" and the NA PS+ program.

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The web store was wonky for me last night when I was trying to check if I owned Scott Pilgrim vs. The World, but eventually starting working again.

Genuinely curious as to what your issues are? I'm EU PS+ but are you just boycotting NA PS+ because we get better games than you? And what instances is their QA bothering you?

Speaking of roguelike games,I'm playing Rogue Legacy (it's 2D but still very good roguelike game) right now and can't stop thinking that I might even put more hours in it if it was on a handheld.

A 2D? INDIE? Are you feeling ok?
 
Torchlight 2
Super Meat Boy
Alien Hominid
Reckless Disregard for Gravity
Portal clone with level builder

Ultimate device

MotoGP is great btw. Not even let down by the graphics.
 
Huh. I'm getting "Error -- Could not connect to server" when I try and access the PSX games on my PS3 through the Vita's content manager. What's up with that?

EDIT: Now it's not giving me the error, it just says that there are no content items. I have like 28 PSone classics downloaded.
EDIT II: Oh, you can only transfer the "bubbles" before they are installed. That... sucks. :(
 
I've read many great editorials that suggest the way to make a great game is to make a game, and then make it again with everything you couldn't do before, tuned to perfection, and with a greater, clearer vision than you had the first time around. This is a great freedom afforded to indie developers, and one they should take if they feel inspired to.

Also, from following FuturLab and talking to them a lot early on, they really were getting their feet wet during the entire first year of Vita in the mini and PSM world, and he learned a lot working on PSM games like Surge... then he staffed up with an art team and whatnot, and became a studio. Now he's made a perfect learning experience out of better realizing his own vision, to his own specifications.

It's really a great point to make; the Iterative release process served games VERY well back in the past, with Arcade releases being succeded by multiple ports, to a wide variety of platforms, all with unique developments made to maximize the game's features on the specific system.

But along the way, developers got to refine their base ideas, and also sometimes make totally new ones; Strider Arcade VS NES is always one of my favorite examples of this. Or, to a different extent, the yearly King of Fighters series.

It's one of the best things about oldschool gaming; the developers truly were able to work out every function and idea of a product (with smaller, concise teams, no less), and even re-iterate for years and years on remakes and expansion-like releases.

I figure this will have greater visibility and be more enjoyable to the people who buy it, further establish his name, and serve as a base for a now improved skillset and insight into working with Vita - best to make something new and original when you've mastered your medium, rather than when you don't entirely know what you're doing yet. Otherwise you just end up creating another new game that leaves something to be desired, is easy to be self-critical of as a loose end that hasn't been tied, and needs be revamped and remade a second time to realize the potential it had as an idea/concept.

No harm done. It's off the bucket list, and now he can do something new.

It's great to see new developers able to begin improving their releases in something similar to the Atari 2600-to-32 bit growth of the 80s and 90's. The demand to jump right in to where gaming is at now (full HD 3D, with online implementation, DLC, ridiculously expansive in content, etc) is something consumers desire, but the only reason commercial games even got this big, is because of the refinement (and studio growth) of gaming companies over the past 30+ years.

It's really nice to see a company like FuturLab take advantage of all aspects of Sony's platforms, and release games on each outlet. A few years back, many of these developers wouldn't have had a single way to release their games on anything beyond PC.

Now we're seeing waves and waves of Indies making it to portables, phones & tablets, and even onto next-gen consoles, before they're even released. And so many of them will end up as feature rich games, and cost a fraction of the price of a full retail release.

Quite an interesting time in gaming, to be sure.
 
Preach. Iterative design & early 80's, incremental quantum leaps ftw.

I never even thought about the bridge between arcades and home ports, before Dreamcast kind of leapfrogged Virtua Fighter 3 once and for all... and there was still a golden age of home ports getting $50 worth of non-arcade mode content, and up or down-port refinement put into the engines. We are kind of getting that back. That's a perspective I'll keep in mind.
 
What sort of stretching are you referring to? The small rubber section on the stock stick stretching? That is my main concern, and I'd like to pick up some of these stick covers I am hearing about.

Page Toppers - Velocity Ultra, stop the boycott avoiding it, it's a blast! Super Stardust Delta! Big Sky Infinity! Tales from Space: Mutant Blobs Attack! Sine Moria (this goes for me too, still need it!), and lastly, Wipeout 2048 again!

Nope, the analogue covers - need to stretch them out quite a bit to get them to fit, bit fiddly - but that is good so it doesn't just come off easily to be honest.
 
Genuinely curious as to what your issues are? I'm EU PS+ but are you just boycotting NA PS+ because we get better games than you? And what instances is their QA bothering you?

A 2D? INDIE? Are you feeling ok?

I love PS+, don't get me wrong -- but we get the shaft 90% of the time when it comes to the games, you've got that correct, especially with Vita. I'm hard pressed to name a game that has been exclusive to NA PS+ that I consider amazing when compared to EU PS+. We keep getting old PSP games like Tekken and Soul Calibur (not to mention their prices are STILL exorbitant after a price drop while EU prices are reasonable) while EU is getting brand new indie games like Velocity Ultra and Thomas Was Alone on release day.

As far as QA, you would think it shouldn't take long for a game that was released already in EU with full English translation to make it over to the NA store. But you'd be wrong. Frobisher Says took 6+ months. Velocity Ultra took 2 months. Flying Hamster HD was at least 3 months. The games have already passed SCEE QA processes but SCEA decides to nitpick small issues that SCEE seems to think aren't problems... next thing you know, it's another 4 months and the game still isn't on sale here. It's bullshit.
 
I love PS+, don't get me wrong -- but we get the shaft 90% of the time when it comes to the games, you've got that correct, especially with Vita. I'm hard pressed to name a game that has been exclusive to NA PS+ that I consider amazing when compared to EU PS+. We keep getting old PSP games like Tekken and Soul Calibur (not to mention their prices are STILL exorbitant after a price drop while EU prices are reasonable) while EU is getting brand new indie games like Velocity Ultra and Thomas Was Alone on release day.

As far as QA, you would think it shouldn't take long for a game that was released already in EU with full English translation to make it over to the NA store. But you'd be wrong. Frobisher Says took 6+ months. Velocity Ultra took 2 months. Flying Hamster HD was at least 3 months. The games have already passed SCEE QA processes but SCEA decides to nitpick small issues that SCEE seems to think aren't problems... next thing you know, it's another 4 months and the game still isn't on sale here. It's bullshit.

Im not too familiar in depth how corrosive is, but I do second his opinion that SCEA isn't doing that great of a job compared to SCEE and SCEJ. Many decisions coming from them do often feel like afterthoughts and I notice that even though I don't pay that much attention to the regional firms inter-relations.
 
Anyone here care to help me out with the couple multiplayer trophies in PS All-Stars?

I think those have to be done in ranked -- not sure if there's a way to boost them?

Im not too familiar in depth how corrosive is, but I do second his opinion that SCEA isn't doing that great of a job compared to SCEE and SCEJ. Many decisions coming from them do often feel like afterthoughts and I notice that even though I don't pay that much attention to the regional firms inter-relations.

The opinion on the quality of the games is subjective. I'm sure some people would rather have some of the NA titles than some of the EU titles... but if you just compare? I don't think SCEE has given away a PSP game yet. They just lowered most of the prices to be below $10 GBP/Euro (Seriously, go look, the Soul Calibur/Tekken 6 pack is like $11 GBP). The number of retail titles when compared (list of different games) is what gets me worked up though:

EU:
Mortal Kombat* (Vita)
Limbo (PS3, but resulted in free cross-buy Vita content)
Big Sky Infinity (PS3 & Vita)
Lumines: Electronic Symphony (Vita)
Metal Gear Solid HD Collection (Vita)
Puddle (Vita)
Thomas Was Alone (PS3 & Vita)
Velocity Ultra HD (Vita)
Sine Mora (Vita)
Rayman Origins (Vita)
Coconut Dodge Revitalised (Vita)
Unit 13 (Vita)
New Little King's Story (Vita)
When Vikings Attack (Vita)

NA:
Foosball 2012 (Vita)
Plants Vs. Zombies (Vita)
Disgaea 3 (Vita)
Zombie Tycoon 2 (Vita)
Blazblue (Vita)
Germinator (Vita)
Machinarium (PS3/Vita)
Dokuro (Vita)
Final Fantasy Tactics (PSP)
Tekken 6 (PSP)
Soul Calibur (PSP)
Gods Eater Burst (PSP)
Metal Slug XX (PSP)
#August games for NA not known.
*Lego Batman PSP was given in countries that didn't have MK Vita. I think this might be the sole PSP game given out on any SCEE PS+ program.

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I find Divekick absolutely baffling. :|
 
Wow, this Velocity demo is pretty beefy. I think Knytt Underground was the last demo where I thought "Did I pay for this by mistake?"
 
Is 400 Days out yet? Sorry if it's been asked before, but I have been super busy lately so I haven't been able to check myself.
 
Total Recoil is pretty fun tbh but I've only just started. I can already feel the analogues helping so much.

I took a photo to show it best I could (quite late here):

MTqtqRC.png

They really blend well and only stand out like that when you're really close to them, like the camera was for the shot, look at the nub in the distance if the first one looks too big, it's not bad at all, I know some of you guys like to keep your vitas slick (anti nyko grip).

It's a tiny little rubber cap, really tight fit and fits the form smuggly.
 
Total Recoil is pretty fun tbh but I've only just started. I can already feel the analogues helping so much.

I took a photo to show it best I could (quite late here):



They really blend well and only stand out like that when you're really close to them, like the camera was for the shot, look at the nub in the distance if the first one looks too big, it's not bad at all, I know some of you guys like to keep your vitas slick (anti nyko grip).

It's a tiny little rubber cap, really tight fit and fits the form smuggly.

you might have a different version than I do...
yeah, mine doesn't have a cap that is all little bumps like that.

I have these... but they're not silicone, they're hard plastic and I'm not a fan:
http://www.amazon.com/dp/B007IDIXBK/?tag=neogaf0e-20

Does anyone know if these are silicone/rubber:
http://www.amazon.com/dp/B007U87E8Q/?tag=neogaf0e-20
 
In clearing out some memory, I decided to finally try Rymdkapsel. Yea.....2 hours later I finally look up from the screen. Pretty fun RTS of sorts, with some Tetris thrown in for good measure. I didn't know what to expect, but it certainly wasn't that colorful menagerie of fun.

I have these... but they're not silicone, they're hard plastic and I'm not a fan:
http://www.amazon.com/dp/B007IDIXBK/?tag=neogaf0e-20

Does anyone know if these are silicone/rubber:
http://www.amazon.com/dp/B007U87E8Q/?tag=neogaf0e-20

#2 is what I am after if its not plastic. I am just as interested as you are...Shame about #1, but you saved me some moolah, thanks!
 
Sexy. I like mine better though - hard rubber with an intended concentric circle pattern.

SO COMFY

On my second Vita! :) Glad I picked seemingly the best two to use, it was a little hassle to apply.

Might order a backup pair too. Good thing the seller seems to have insane stock. Shouldn't have put it off for so long really. It's not a miracle difference were you and the stick are one...but it's a lot closer and it just feels good!

you might have a different version than I do...
yeah, mine doesn't have a cap that is all little bumps like that.

I have these... but they're not silicone, they're hard plastic and I'm not a fan:
http://www.amazon.com/dp/B007IDIXBK/?tag=neogaf0e-20

Does anyone know if these are silicone/rubber:
http://www.amazon.com/dp/B007U87E8Q/?tag=neogaf0e-20

Hopefully the material is more to your liking but I'd be surprised if it was different...might be wrong

It's quite similar to the one I bought:

www.ebay.co.uk/itm/270923619744?ssPageName=STRK:MEWNX:IT&_trksid=p3984.m1497.l2649

But mine has 2 more with it as well I think, the dotted ones. Even though the photo he uses just shows yours I think.
 
Between hearing Warrior's Lair is cancelled and that Dart was supposed to be DLC in PSABR, my week has been pretty depressing as far as games news goes :((( It's like Sony just doesn't want to cash in on fan service, sigh.
 
guacamelee is amazing, having such a blast with it

i really shouldn't have tried the velocity ultra demo because now i have to buy it... damn game is too good
 
Yep. Just when I thought I got over how much I was burned over the disappointment that was PSABR, that leaked out and I instantly got mad again over how STUPID some of the roster choices were. Dart should have been in DAY ONE.

Yeah, even if it had Sir Daniel, it had two Coles and Donte.
 
Between hearing Warrior's Lair is cancelled and that Dart was supposed to be DLC in PSABR, my week has been pretty depressing as far as games news goes :((( It's like Sony just doesn't want to cash in on fan service, sigh.

I would've bought Ruin.
I would've laughed at Dart -- as I just said in the "Raise the Flame Shield" thread, I hated Legend of Dragoon. An IP/game best forgotten, IMO.

On my second Vita! :) Glad I picked seemingly the best two to use, it was a little hassle to apply.

Might order a backup pair too. Good thing the seller seems to have insane stock. Shouldn't have put it off for so long really. It's not a miracle difference were you and the stick are one...but it's a lot closer and it just feels good!



Hopefully the material is more to your liking but I'd be surprised if it was different...might be wrong

It's quite similar to the one I bought:

www.ebay.co.uk/itm/270923619744?ssPageName=STRK:MEWNX:IT&_trksid=p3984.m1497.l2649

But mine has 2 more with it as well I think, the dotted ones. Even though the photo he uses just shows yours I think.

I want these:
http://www.youtube.com/watch?v=xU2SCWySehU&feature=youtu.be&t=1m25s
 
I'm pretty sure they are the same one...look just like that before stretching over the nubs. I even have that one with the 4 dots he was using.

They're great go for it. Pretty cheap too and you get quite a few.
 
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