Raise the flame shield: Your "controversial" gaming opinion.

Red Dead Redemption is boring as hell.
Haha I guess I wasn't the only one who felt this way.

Side note: I REALLY don't see the appeal of Dark Souls. I've had the game for quite a while already but I still can't see why everyone loves it so much.
 
I was excited for the family share plan, and I wanted to be able to give my digitally downloaded games to friends after I was done playing them.

When that was scrubbed, I was legitimately angry with the online community for bitching rather than problem solving.
 
The motion controls in Skyward Sword are the absolute best Zelda controls I've ever played. I feel like people who claim it was "unresponsive" just sucked at it. The controls in the DS Zelda games were also the best control scheme for top-down Zelda games...although the games themselves were pretty meh.

The Pokemon games have been getting better and better to the point where the first 2 gens are unplayable now. Sure, the you could have a preference for the older Pokemon designs, but the games themselves were absolute crap.

CoD MW2 >>>> CoD 4. I liked how MW2 added all the new killstreaks and make the game more chaotic and fun. It sorta reminds me of playing Mario Kart or Smash Bros (with all the items on)...where the game is super hectic and crazy.
 
bioshock infinite is one of the worst games i've ever played and i loved the original.

I loved the first few hours in the original. Skipped 2. Played about an hour of Infinite and thought it was pretty close to dog shit for such a high profile title.

The motion controls in Skyward Sword are the absolute best Zelda controls I've ever played. I feel like people who claim it was "unresponsive" just sucked at it. The controls in the DS Zelda games were also the best control scheme for top-down Zelda games...although the games themselves were pretty meh.

Agreed.
 
Doom is the most over rated game of all time.
I humbly disagree.
doom is still the best fps
I agree completely. I play it more now than I did back then not counting all the user level testing I did back in my editing days. Especially with modern engines like ZDoom. I speedrun the first episode all the time. (Current best time: 50 minutes 45 seconds all 9 levels Ultraviolence.)
 
Jak 2 was a ball! I loved how it was a kind of sci-fi/fantasy version of GTA and even had indoor areas/dungeons. I think the game got a lot of hate, or at least a lot of "meh" here on GAF and I can't really understand why. The game was amazing, especially for its time.

Damn straight

More opinions incoming:

Zelda is a "good for its time" series but is now rather average (I say this having played Ocarina, Wind Waker and Twilight) and Okami/Darksiders was better in just about every way

Japanese games have literally the worst tutorials I have seen for a game ever...for some reason pages and pages of text seemed like a good idea at the time

Whatever complaints people have about long cutscenes or "places where nothing happens" it is infinitely superior to clicking through endless text boxes of character chit chatter

Non tactical turnbased games (ie. traditional JRPG turn base) are outdated and do little in terms of innovation

Final Fantasy 15 going realtime is the one thing that has had me interested in the series since 10

Nintendo makes the safest sequels ever, which makes me completely uninterested in the company and their consoles

I love "non-games" and think they do more for the industry than any recent AAA game (except maybe the Last of Us)

speaking of the Last of Us...I think it will have an overall very negative impact on the gaming industry as inspiration will not come from the characters or story, but the level of violence portrayed in the game
 
Thank you, sn00zer, for reminding me...

Okami is nowhere near the game people make it out to be.
Parts of it are solid, but it just drags on and on and on and on and on and becomes and absolute chore to continue on in.

Also, rumble sucks. The only thing that makes me prefer the DS3 to the Six Axis controller is the weight/heft that the rumble motors add to the controller. I automatically turn rumble off immediately.
 
GRID and NFS Shift 2 created the best experiences of racing to date. Better than Forza, Gran Turismo and the PC Sims (GTR, etc). This is on the track only

As, most modern racers are poor compared to the PS1 titles such as TOCA (in terms of game structure) as they seem to think most race seasons should be 3 laps per race over 3 races. It needs to stop!
 
Demon's Souls sucks.

Come at me dudes.
Meh, too civil compared to what I've seen one person say.

MY CONTROVERSIAL (!?) THE LAST OF US OPINION: It is absolutely, positively the best game of its type, the linear AAA action and/or shooter game with cinematic ambitions. It gets pretty thoroughly clobbered once it steps out of that specific zone though.
 
I thought skyward sword was a masterpiece, and is currently one of my favorite games.
My opinion is not made better or worse by the motion controls.
 
i wasnt willing to pay attention to ffxiii versus until the moment it became 15 at e3. it was a absolute holy shit yay omg moment for me. almost advent children level of fighting. this excites me

i liked fallout 3 more than new vegas. the bugs and too frequent loading times turned me off. getting to vegas and having it be such a tight hub centirc area really turned me away. if i have to see more than a few loading screens in ten minutes im done. usually playing skyrim or oblivion i imagined i was a wildling and never went to towns after play through one to just stay playing the game more

borderlands makes me sleepy because of the muddy textures and frequent loading times. bought both but quickly lent them away forever

i like dark souls more than demons mostly because im too good at demons and i have a hard time not exploiting the tricks ive learned. and loading times. dark souls never loading made it up in one of my most played games ever

i only played monster hunter on the ps3 until recently bought the 3ds one. but oddly with it being in english i just cant get into it. sounds odd but i guess the mystery was funner for me. didnt really use the internet or walkthroughs. just stocked everything until i could make what i wanted to

i dont care about narrative 90% of the time in games as long as it feels good and i can understand whats going on tlou has been one of the few story centric games ive beaten in awhile. but im not a shooter fan dont get me wrong. cant stand em tbh. persona, nier, rdr, ni no kuni, fallout 3. those are the only story talking type games ive payed attention to this gen i can think of at the top of my head usually pounding x waiting to play the damn game. its why i love dark souls so much i guess. not putting it in my face makes me want to figure it out on my own? idk bothers me sometimes

but my first time through fallout 3 i was a creep and payed attention to everything stalked characters until i saw all their daily routines before deciding to try to kill them etc
 
I think the quality of Valve's games range from horrible to mediocre, and they should quit developing. I'd like to see them just focus on their Steam distribution platform, and occasionally make CGI shorts, because those "Meet The Team" videos are actually pretty cool. I would totally buy a TF2 movie.

Also, I consider computer games and video games to be completely different markets, and will never refer to a pc game as a "video game".
 
Here's my controversial opinion:

I loathe Final Fantasy 7. I just can't play it. I hate the setting of the game, some of the characters and i'll never understand how people love goddamn Sephiroth. Typical japanese emo bad guy. Yuck. Is this the best you can offer after Kefka?
Also, what's the difference between a character killed in combat and a character killed in a cutscene? Why can i revive one but not the other? Does that mean that dying in combat is a lesser death?
FFIV was also BS to me, precisely because the game kept killing each and everyone of the characters i trained in combat. At some point of the game i had to stop playing. It was too frustrating.
But, yeah, FFVII is my "Most overrated game"
 
Japan is the only country that can make a good Fighting Game.

Everything from core game design, animation, character design, visual style is horrible in Fighters made outside of Japan.

Recent examples.

Skull Girls - oh god it hurts my eyes.
Injustice - my god those animations lack any feeling of connection on hits, awkward, stiff, eww.
 
Also, what's the difference between a character killed in combat and a character killed in a cutscene? Why can i revive one but not the other? Does that mean that dying in combat is a lesser death?

I see you have never played an RPG before, haha.

My opinion: I miss Guitar Hero.
 
Never understood any of the love for Star Fox /sf 64

you can beat both games in under 2 hours each and i dont care what "but you got rings for challenges" shit they have, that is completely unacceptable to me and is the worst thing
 
Never understood any of the love for Star Fox /sf 64

you can beat both games in under 2 hours each and i dont care what "but you got rings for challenges" shit they have, that is completely unacceptable to me and is the worst thing

Those were god damn fun 2 hours though. They're designed like an arcade game. Not every game needs to be long, some are best as short games. The game is basically built for replay value as it had a lot of branching paths.
 
Max Payne 1 has barely engaging gameplay which only manages to be exciting when a (scripted) grenade is bouncing down some stairs or other particularly trial-and-error-type moments occur. Max's dialogue and atmosphere of the final level are the only aspects of the game that hold up; McCaffery's delivery is monotone throughout and his performance was only memorable because of the writing. Moment to moment gameplay is forgettable, as are the environments, though a few stick out like the snowy rooftops, snowy streets or the final encounter. Everything else is just drab warehouses, docks and slums devoid of charisma of any type. The only things that makes the story itself compelling are that 1) of course people will sympathize with Max because his wife and daughter were murdered, it takes no finesse to elicit emotions from the audience with that (which it manage to with me) and 2) the dialogue writing is clever hard-boiled cynical goodness. The burning building escape was well done, but offset by the shit nightmare levels. I never want to play through this game again even though the final encounter was genuinely climactic, intense and well put together. An accomplishment for its time, but nothing else for me.

Max Payne 2 actually has an interesting story focus with Max's relationship with Mona. It's not as obvious as MP1 where the hero is obviously in the right since Max is falling in love with a criminal, but they're both killers. Gameplay is again plagued by enemies that dull, both in AI and how they react to getting shot unless you you're using a physics mod. Bullet-time is acquired so effortlessly and the combat made generally easier (or just less trial-and-error) that the game becomes more about actively making the player feel badass artificially rather than having genuinely well-designed combat scenarios which make the player feel badass by having to overcome capable enemies. You're able to abuse bullet-time and run around the hapless shooting gallery targets by moving faster with consecutive headshots with that dumb bullet-time reload pirouett that makes no sense and isn't cool. Levels/environments are even more forgettable than before. Every place is some variation of hallways, alleys, warehouses etc. All that stands out in my memory are Max's apartment building and the police station parking garage since they felt like they had some instrumentality to the plot rather than just stringing it out (escaping the apartments; chasing after the bad guys); not enough importance is placed on how environments affect the shootouts/player movement. The one part I gave a shit about the characters themselves was when the player controls Mona on her way to save Max who's pinned down while Max's voiceover describes how since fighting alongside Mona, he hasn't wanted to die. Everything else in the game fell flat on that front, including the awful final boss fight that involves running around in a circle, shooting an unarmored, mortal man more times than should be necessary. Max's monologues are once again written well. Really never want to play this one again; as a shooter, it is simply held back by the tech of the time. A greater accomplishment than 1, but still disappointing after all the hype I heard.

Max Payne 3 — even with its sub-par writing, its worse storytelling, plague of invasive cutscenes and jank default control scheme — is completely better as a shooter experience than Max Payne 1 and Max Payne 2. They are all third-person shooters and the shooting is best in 3. Honest-to-God shootouts instead of series of only "run down hallway, peak around corner, kite enemy into attacking, proceed." Enemies actually show some semblance of thought and desire for self-preservation. Every shot has some effect on the game world. You can slide downs stairs while shooting like Chow Yun-Fat from that apartment shootout in A Better Tomorrow II. There's virtually no extraneous bullshit as far as gameplay goes and the gameplay is top notch; it's genuinely challenging and dying always feels like it's your own fault. Everything comes together — the visuals, the physics, the detail, the animations, the challenge — to make the shootouts feel as exciting as they should. The game's engine, or one closely modeled after this one, must be used for something else in the future; whoever can build a TPS that takes the principles behind MP3's shooting mechanics, smooth/flesh out player movement/traversal/cover transitions (add ability to crawl, roll, move horizontally while standing up after a dive instead of just standing up in one place, Etc.), abolish the ridiculous use of cutscenes, have enemy skill/tactics be appropriate to their training/type and make enemies have more permanent/believable reactions to getting shot, they'll have my undying support and gratitude.
 
I totally support David Cage's vision for gaming and am glad that he is trying to merge gaming with film-like storytelling.
Well, for me it's that I can respect what he wants to do, I'm just not sure he's really CAPABLE of executing it well. If you made The Last of Us play like Heavy Rain it'd absolutely be the better experience by far. And just for story driven games I definitely prefer, say, 999 and Virtue's Last Reward. So to me he seems kind of like a third rate film director who is trying to carry out his visions via games and got lucky enough to get the funding for them.

... Despite this, I AM considering Beyond: Two Souls. Maybe it's late gen exclusive novelty (not that it's baseless as it's when some of the most impressive games show up), because it looks like the acting's pretty solid this time around, or even because it has a more interesting story concept, but I actually am more eager to check that out.
 
Left 4 dead games are the most boring games I've ever played. Levels are uninteresting and the novelty of the games get old after 15 minutes.
 
I think Peter Molyneux is not that great designer. Fable was just a lucky shot- a right game at a right time;

Kane and Lynch was a good game;

Dark souls is overrated; It's a good game, but both with design and execution flaws. I think people liked it so much because fear of failing produces adrenaline, which makes senses more vivid and produces illusion that this game is so great. It also feels like a PS2 game.
 
Dark souls is overrated; It's a good game, but both with design and execution flaws. I think people liked it so much because fear of failing produces adrenaline, which makes senses more vivid and produces illusion that this game is so great. It also feels like a PS2 game.
Is that last bit meant to be a critique, or possibly another reason people feel that way? Well, intentional or not I do think that last applies: it doesn't really fit into the AAA mold, and online functionality aside it DOES feel like the kind of design we might have expected from a higher end, late gen PS2 game. Kind of like if From Software didn't stick their heads in the sand about how to use the second analog stick until THIS generation.
 
Never understood any of the love for Star Fox /sf 64

you can beat both games in under 2 hours each and i dont care what "but you got rings for challenges" shit they have, that is completely unacceptable to me and is the worst thing

Have you played the game? The rings were in training mode. In the main game the replayability is score attack and alternate paths. There's also multiplayer which I remember being pretty fun.

Still significantly longer than other arcade style shootemup score attack games I can think of.
 
Dark souls is overrated; It's a good game, but both with design and execution flaws..


I'll do you one better.

(It is my opinion that) Dark Souls is a terrible game and its difficulty is artificial, caused only by horrible game mechanics and shoddy controls.

Another opinion I have:
Uwe Boll makes entertaining movies. He is my favorite director.
 
Have you played the game? The rings were in training mode. In the main game the replayability is score attack and alternate paths. There's also multiplayer which I remember being pretty fun.

Still significantly longer than other arcade style shootemup score attack games I can think of.

I assume he means the shield rings but even then that doesn't make any sense...
 
The Nintendo Wii was not conceived, designed, and launched as a bold revolutionary experiment meant to overthrow the existing console gaming paradigm. On the contrary, it was a thoroughly desperate, antediluvian attempt at a counter-revolutionary coup against the three advancing tides of demographic maturity, graphical realism, and digital social networking.
 
Skyward sword is a turd, and metroid other m shouldnt have been made....ever. shouldnt have been considered making, even.
Single-handedly destroyed the series.
 
The Nintendo Wii was not conceived, designed, and launched as a bold revolutionary experiment meant to overthrow the existing console gaming paradigm. On the contrary, it was a thoroughly desperate, antediluvian attempt at a counter-revolutionary coup against the three advancing tides of demographic maturity, graphical realism, and digital social networking.

I wholeheartedly agree with this and I liked a lot of the games for the system, it really cannot be seen as anything else. It was Nintendo recognizing and admitting they couldn't keep up with the arm's race but that's not the worst thing, the arm's race is pretty unhealthy.
 
Gran Turismo (after 4) has not changed! Its more an add-on than a actual game.
The same shit all over again........
 
I find The Last of Us incredibly predictable. The structure of the game (pacing, level design) is copied from the template that they created with Uncharted. Once you see the patterns you feel like you're just following along a path.

The game has been expertly playtested and modified to give the same experience to everyone. The only thing the player can choose is to either sneak or kill everyone during an enemy encounter. Even the encounters are identical to uncharted. Same action/stealth choice, same level design (obstacles between you and enemy. You are forced to move and encounter a threat.

Same with the level structure. Short sequence of exploring a new area. Do a puzzle. Encounter with enemy. They mix it up with set piece moments and character introductions. But every level is the same and predictable.

Don't get me wrong. It's expertly created and I'm enjoying it. They did almost everything right. It just feels like I'm playing "user-testing made this game".
 
Open World games are getting too vast for their own good .. .to the detriment of gameplay.

Keep it to 20 -30 Hours tops. From one who works for a living and is out of the school/college environment, who the fvk has 300Hours to put into a game before completion? No matter how good the story is .. it ain't gonna get finished

Save the vastness and throw in extra detail / animations ...!

Edit: Grammar
 
open world rpg games suck, its like going to work, do this do that make money etc blegh

nothing better than a good linear experience
 
In my opinion, the Final Fantasy movies are more enjoyable than the games. Which isn't saying much as even the movies are C-Tier. A masterclass in generic anti-viagra, as given by Tropes Ballsdeepington

MGS - if you missed the boat at the start, the whole series is coated liberally with fun repellent. I've tried and failed.

World at War was the best online COD by a large margin.

Extreme G was better than Wipeout or F-Zero.
 
I see you have never played an RPG before, haha.

My opinion: I miss Guitar Hero.

Hell yes i've played RPG's A lot.
But i hate that sometimes falling in combat is depicted as death instead of just knocked out. The game has an item to revive people but you cant use it on NPC's or story-dead characters...

Ate least in Dragon's Dogma you could revive an NPC :)
 
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