The Official Trackmania United thread

"Please tell me why you like this game, I get the community aspect, that's fab, but the driving is so horrible, your car is so sporadic and the controls are finnecky; keyboard is too much tapping and pad is too sensitive."

Pad is too sensitive? Try turning down sensitivity (During a race, before or after, open the menu and click input settings.) or upping the deadzone a bit (same thing).

Alternative answer:
stop sucking
 
McBacon said:
keyboard is too much tapping and pad is too sensitive.

Please help me find the switch to make my car control well.
The controls and gameplay is excellent in TM. You just need to get more familiar with it and practice more, lots more.
 
Master a track and you can experience driving with your subconscious. Hell, it happens on new tracks a lot of the time. That's what Trackmania can do to you. It's like your brain and the track fuse together into some kind of metaphysical cyborg. There are some tracks that are so crazy and ridiculous, that you have to be completely in the zone to get a good time. Especially Island.

Fun
 
I think McBacon's got a fair complaint with the game there. The racing model in general is very, very touchy for the kind of tracks, stunts, and speeds that are in the game. My biggest gripe is that even small of perturbations from initial course/velocity/acceleration during any part of a track that is stunts (and they all get nutty as you get further in) and the end course/velocity/acceleration can be totally different from one run to the next. Chaos theory in motion, literally.

It can be overcome with hours of practice, it's just that I find that the game requires too much precision for what it is trying to do. Now the precision works great for a differentiator between people that have been playing the game for a long time. I personally find fighting the game's physics and handling the way you have to in TM maddening, and can only play the game in small doses because of it. I just want to load it up, race for an hour or two on some wacky tracks, and have some fun. I can't really do that in single player, to be honest-the emphasis on track and associated bananas physics mastery at the same time is too much.

Multiplayer is a lot more fun in my experience. Mainly because you aren't trying to always compete with pro times/pro players like you are in the single player mode.
 
Eh, I think just shooting for golds in solo mode is enough for fun. When you start really, really shooting for top 10 in your country or whatever, you're generally going up against early adopters/people who've been playing since TMO, obviously they're going to be shooting around the track with with absolute perfect lines and jumps that are absolutely top-notch. It's like expecting to take out folks at CPL only owning the game for a few weeks (or months even).

But the true fun is definitely in multiplayer, I definitely do find myself a lot more relaxed than when I go for Solo mode stuff.
 
I love racing games and can adapt to them easily probably because I play them so much. My suggestions are two fold.

1. Sacrifice graphics for frame rate. Bench your PC at the settings needed to run 60fps.
2. Then find your sweet spot with controls.

Then you should be a lot better off. After that, it's about finding your lines and shaving off times. Doe it require more precision than 99% of other games, yeah, but once you accomplish a great time, it's all worthwhile.

*Brag time*

4m791ra.jpg
 
Linkzg said:
what are those drivers? im taking a wild guess, but do they let you hit both L/R at the same time?
Yea, they make the controller completely configurable. So for example to be able to hit both L/R at the same time you would make the triggers 2 separate digital buttons.
 
The stunt tracks have a pretty steep learning curve. I've done the 2nd or 3rd desert track over and over and can't seem to break 40 attempts. The trick turn into a long jump at the end has to be done just perfectly. If I'm having this much difficulty even getting past a Medium track, I'm not looking forward to the later ones at all.
 
Server crashed like a mofo, I wanted to see you beat my local time Jee!

Anyway, that was fun.

I love the beginning of the track we played before the track the server died on. The beginnings dip and turn and rise just feels so awesome the way you have to maneuver it. It's easy, but it just feels so right.
 
jee said:
how come the gaf server is always empty :( go there, now

Most servers are empty 90% of the time, it's just not a very popular game, at least currently in the US. I'll try to make an effort being at the GAF server in the next few days.
 
The 1UP Show just made them a sale. Went out today and purchased the Microsoft XBOX 360 Wireless Gaming Receiver for Windows so I could use my wireless 360 controller on my PC and grabbed TMU from Steam. This game is AWESOME. So how do I join the GAF clan?
 
This game really does feel like a brand new version of Stunts the classic DOS game. It was one of my favorite games back in the day and I think that's why I like TMU so much. Anyway, nothing but love for this game. So glad I found it.

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Did the GAF server just crash? I think it did.

This game does indeed rule. The sensation of going fast can be amazing, very intense. It's also very arcadey, in the sense that it sometimes requires old-school trial-and-error style gameplay. It resembles the Tony Hawk series too in certain ways. There's just something very satisfying about the physics and the vehicles. Nothing but praise for this title from me.
 
Agent Icebeezy said:
What framerate do you have the game running at?

I have no idea, I'm not doing anything terribly scientific, I just look in a direction and get a slideshow. I'm pretty sure I know why; I've constructed some completely enclosed domes (it's a stadium track) and so it's having to render a huge number of parts when looking in that direction. I'll probably tweak by removing every other brick, that should ease up things somewhat; I am assuming I can't do evil things like set up occlusion zones and stuff, which could potentially reduce the number of rendered parts immensely but is a bit complicated for an accessible editor.

Speaking of accessible editors, how do I go about doing specialised camera angles? I've got a setpiece finale, which is pretty exhilerating (if not terribly difficult) to drive, but when you come out of it the camera takes a couple of seconds to get into a position where you can see the upcoming obstacles; taking direct control of it at my end may alleviate that a bit.
 
"Is this another addon to sunrise or completely new? I'm thinking of jumping on this soon..."

It's "new." But it's pretty much all 3 Trackmania games together, with some new blocks and a new interface.
 
Agent Icebeezy said:
*Brag time*
Awesome time. I spent a while tonight trying to get close to that and kept failing. The one time I thought I was doing well, I ran into that stupid overhanging thing in front of the finish. :(

I did make better times on most of the stadium tracks, though. I must have forgotten how to play, since my times on that one and island were all kind of bad. ~.~
 
Teknopathetic said:
But it's pretty much all 3 Trackmania games together, with some new blocks and a new interface.

The interface of the game is not so great, I think. It's not obvious how to navigate the menu, or the on-line portion of the game. The HUD is also confusing, with mysterious numbers in some corners. European developers seem to have this problem more often.
 
Put up some good times tonight. I finally found the perfect analogy to this game-one of those crazy-ass, super-annoying minigolf courses from the 1980s. I can't stop playing, of course, but I swear sometimes the game is right out of that scene in Happy Gilmore where the clown spits the ball back at Adam Sandler's character and laughs.
 
"Excellent, it was very busy earlier, put in some good games.

I still can't believe how few US servers there are for this game."

The amount of US players has actually near-tripled since its release. So give it some time.
 
Yeah, there's no Starforce on the Steam version anymore. So with my final complaint gone, I insta-purchased it.

One quick question though: when are new environments unlocked? Hopefully I don't have to play through all the Stadium difficulties in order to unlock the next one... :-\
 
"One quick question though: when are new environments unlocked? Hopefully I don't have to play through all the Stadium difficulties in order to unlock the next one... :-\"


You only need to play through the easy tracks, getting bronze medals at least, to unlock the next difficulty.
 
I am buying this on steam as soon as I get home from work.

I played alot of TM when it first came out.

and 29.99 seems like a steal
 
Massive bump to let people know that the Steam version of TMU now has none, zilch, zero, nada Starforce. At all. In name or otherwise. It's gone.
 
Teknopathetic said:
Massive bump to let people know that the Steam version of TMU now has none, zilch, zero, nada Starforce. At all. In name or otherwise. It's gone.


Thanks for the heads up Tekno it's appreciated. I will grab this tomorrow.

Let me ask you guys something.... now that the game is Starforce free, has anyone made any mods for the game? Particularly, mods that allow us to use ANY car in ANY environment? I would love to be able to use the Island cars in the Stadium and Coast environments. Has anything been done in this regard?
 
sup GAF, I was wondering if anyone could tell me the name of one of the songs in the Trackmania Sunrise demo.

I know, it was a while back, but it reminded me a bit of Paul Van Dyk and the lyrics were something like:

Sometimes I feel the things I do
Are somehow connected to you


Anyway, I'd like to hear this song again. Can anyone help?
 
I picked this up a bit ago. I dig it, but I've got two problems with it.

First, I got auto-banned from a server for an 'invalid track time' (wtf??)

Second, the number of shitty maps on multiplayer servers is unbelievable :P

Otherwise, pretty cool though! I do wish the controller settings had more options, with my sensitivity lowered all the way, my analog sticks are still too sensitive, and increasing the deadzone isn't a great way of dealing with that for cars and/or tracks that require gentle steering
 
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