I didn't expect to see draw-in on some of the vegetation, tents, and lighting for a PS4 game. Hope this gets bugged and fixed before release.
Indeed. Pop in is one of the things I thought would be addressed this gen but so far only faced disappointment. Personally, I have wondered on whether developers could only implement an amount of geometry that would neither result in noticeable pop in for a given draw distance nor overwhelm the GPU and ally that with tessellation. Perhaps as the generation matures developers will come up with more unique solutions because higher fidelity only acts as an amplifier of existing issues.