I'm going to use this post as an excuse to post this video of Mercenary multiplayer footage. It's glorious and what some may be wanting that are disappointed in the look and tone of Shadow Fall.
http://www.youtube.com/watch?v=5mVYR6b4Lqghttp://www.youtube.com/watch?v=5mVYR6b4Lqg


Reminds me of that Resistance 2 Google maps screenshot lol. Obviously this is an old buildedit':
why the fuck is there a building standing IN the wall?
Also, this may seem minor, but I really fucking hate what they did with the HUD overlay for crosshairs:
Why did they make it more gamey/part of the HUD UI rather than simply just the scope itself is the crosshair?
Maybe it's just that one gun, but I still really really don't like it.
That and it does the stupid X shit within the circle when you hit someone. Thanks Call of Duty!
Also, this may seem minor, but I really fucking hate what they did with the HUD overlay for crosshairs:
Why did they make it more gamey/part of the HUD UI rather than simply just the scope itself is the crosshair?
Maybe it's just that one gun, but I still really really don't like it.
That and it does the stupid X shit within the circle when you hit someone. Thanks Call of Duty!
Talk about nitpicking. Anyway, I really do hope that the devs don't listen to any of you guys. I'm more interested in seeing their vision for the franchise than a carbon copy of killzone 2 with better graphics. If you like killzone 2 so much, go play it. I like change and I hope that with this iteration, they can perfect the formula for the series. I swear, some people are averse to change. I couldn't believe what I was hearing when people were asking for input lag as a feature. In my opinion, that is as bad as the people asking Microsoft for drm back.
I like that the two Killzone games coming out at year's end will have different tones. One is darker and grittier, more like Killzone 2 and 3 (Mercenary) and one is more open and colorful (Shadow Fall). I wouldn't have wanted them to look the exact same, since I want them both.
I'm going to use this post as an excuse to post this video of Mercenary multiplayer footage. It's glorious and what some may be wanting that are disappointed in the look and tone of Shadow Fall.
http://www.youtube.com/watch?v=5mVYR6b4Lqghttp://www.youtube.com/watch?v=5mVYR6b4Lqg
I'm adverse to change that turns Killzone into an arcade shooter.
I don't really see the problem.
Looks pretty good, almost more interested in this than Shadow Fall but alas I don't think it's enough to push me into purchasing a Vita. Ya never know though...
Also, the player looks to be really struggling with those analog sticks. Hopefully it's just the player but every time I've played with a Vita, I really come away disappointed with their size, range of motion, lack of stiffness and placement. Sure there far better than the PSP's but what isn't. I just can't see myself playing MP for any length of time on it. If Vita ever gets a redesign, hopefully they can improve 'em a bit.
And you know that it is an arcade shooter because you have played the finished product? If you haven't, then there is really nothing for you to be complaining about. So yes, I see a problem.
What?...
I'm talking about the HUD crosshairs making it feel like more of an arcade shooter.
Why do we need Call of Duty's red x crosshair bullshit? This is not innovation or vision, this is chasing the coattails of another franchise. All the red X nonsense does is obscure your view from Killzone's (usually) fantastic death animations.
Keep Killzone what it is. Weighty, atmospheric, realistic and cold. There's a huge tonal shift in the cross hair design alone.
What?...
I'm talking about the HUD crosshairs making it feel like more of an arcade shooter.
Why do we need Call of Duty's red x crosshair bullshit? This is not innovation or vision, this is chasing the coattails of another franchise.
Keep Killzone what it is. Weighty, atmospheric, realistic and cold.
Wasn't there cross hairs in killzone 2?
Edit: just checked...Killzone 2 definitely had crosshairs in multiplayer and single player.
So what are you talking about?
It saddens me to say that this look really...average and boring?
this is coming from one of the biggest killzone fans ever. I dont't understand how Killzone 2 did so many things right yet this look like a massive step backwards.
why is the AI so bad? I am not even exagerating when I say this but the AI routines and animations remind me of killzone 1.
why are the voice actors so forced and cringe worthy?
this looks so uninspired. sigh..
Wasn't there cross hairs in killzone 2?
Edit: just checked...Killzone 2 definitely had crosshairs in multiplayer and single player.
So what are you talking about?
It saddens me to say that this is a poor comment. The game is not done and you are already making complaints as if they were fact. I think it would have been best if they just showed off cg trailers because it's obvious that people cannot differentiate from a completed work and a work in progress. Poor comment.
It saddens me to say that this is a poor comment. The game is not done and you are already making complaints as if they were fact. I think it would have been best if they just showed off cg trailers because it's obvious that people cannot differentiate from a completed work and a work in progress. Poor comment.
Sorry, but it seems you were mistaken. Even killzone 2 had a red hit marker when you aimed down the sight.
Example: http://youtu.be/QDEM2WFoC1U?t=2m18s
Sorry it seems YOU are mistaken.
That's multiplayer, go look at Singleplayer footage. Trust me, I've beaten Killzone 2 many times.
You never made that distinction before now. Excuse me.
Opinions... I thought most kz2/3 characters were ass except Radec and Narville in 2. Sev, rico, natko everyone was unoriginal and the plot wasn't even that good. Kz2 was average, the only good thing was the atmosphere. Kz3 don't even get me started, that story was easily forgettable. To me, Lucas is an original character, a shadow martial. Haven't seen that before in any kz game i played. Echo looks like another original character. This time we got quality voice actors. The ai is polished just like the hit response system as mentioned in an e3 interview. The environments are huge. The Cold War Berlin inspired story sounds original as well. The Bandwagon effect on this thread....
I would really be offended by criticisms if killzone was near and dear to my heart but it's not. What annoys me is the complaining going on in almost all threads about next gen games. Devs are working extremely hard(some without finalized hardware) to bring us the best they can for launch games, then we have people coming with no knowledge in game development stating complaints as if they were fact. I have no problems with people complaining once the games have been completed but at this point in time the games are not yet done. It it's completely logical to judge games until they are and they're finished state. if you go into the other threads, you will see people making the same type of complaints.
There's a reason it's not in singleplayer and it is in multiplayer.
Because it lends to the atmosphere, it's not some sort of accident.
Bravo Guerilla. I am so beyond tired of FPS's, but this actually looks like a purchase for me. It has a bit of a Far Cry or Crysis feel, maybe some Halo.
I really hope that music riff for melee kills is optional though.
Hmm I would not judge the AI base on a E3 build.Yeah, have to say I'm loving everything I'm seeing here except for the AI. Don't skimp on it Guerilla - show us what you've got.
It saddens me to say that this is a poor comment. The game is not done and you are already making complaints as if they were fact. I think it would have been best if they just showed off cg trailers because it's obvious that people cannot differentiate from a completed work and a work in progress. Poor comment.
Somebody's a little too invested in this.
(And let's not kid ourselves; this game ain't changing much 3-4 months from release.)
Somebody's a little too invested in this.
(And let's not kid ourselves; this game ain't changing much 3-4 months from release.)
Vire...you really are finding the most petty shit to nitpick about here lol.
I wonder if the move to x86 created frustrations.
PS3 software (KZ 2 & 3) was optimized maximally to run on Cell at near 100% efficiency. All those years spent learning, figuring out tricks, and finding uses for the SPU's have all but went to waste in the face of straight forward stream lined work flow.
Some of the earlier posts mentioned how lack of destructability (trees should be breaking down left and right), precanned animations (the soul of those animations are from previous titles), and the blood spurts are neutered for something worthy of a PlayStation 4 title.
It is a daunting task to create a launch title, but the ante and expectation for Sony's first party is quite high. The timing of Killzone: Shadow Fall could help bring Killzone into the mainstream. I hope the final product makes our eye's blister, but the footage shown here doesn't inspire confidence.
Watching the melee kill gif, it looks just like KZ3's. Something really fake and cartoony about it - bad animation? happens too fast?
No Vire..The devil is in the details man.
If I was design director I wouldn't let this shit fly, I still remain hopeful about this game though.