I agree. Definitely want more recoil. I hope it's just this gun or demo purposes that is why it's so accurate.Another thing that seems to be missing in SF is the way the weapons handled in KZ2. None of them were perfectly accurate despite where you aimed, which gave the weapons a more realistic heavy feeling compared to that extremely tight twitch shot placement that you get in games like COD or CS. The weapons of SF seem to be too accurate. It is a shame because that mechanic was one thing that set KZ2 apart from most shooters.
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That gif is a bit misleading though. Same with the hit reaction one. While it's true SF seems to have less of both than KZ2 right now, thise gifs are from a prerelease version with significantly more recoil and impact animations.

