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New Killzone: Shadow Fall gameplay

Another thing that seems to be missing in SF is the way the weapons handled in KZ2. None of them were perfectly accurate despite where you aimed, which gave the weapons a more realistic heavy feeling compared to that extremely tight twitch shot placement that you get in games like COD or CS. The weapons of SF seem to be too accurate. It is a shame because that mechanic was one thing that set KZ2 apart from most shooters.

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I agree. Definitely want more recoil. I hope it's just this gun or demo purposes that is why it's so accurate.

That gif is a bit misleading though. Same with the hit reaction one. While it's true SF seems to have less of both than KZ2 right now, thise gifs are from a prerelease version with significantly more recoil and impact animations.
 
Oh, I know, but nowhere it said it was dual. That assumption came to be when some of the DICE devs posted a photo of his workstation that had dual 7990s. Unless I missed some news on this.

I think it's a dual single card.Maybe that is what was meant?
 
For the first year of next gen: Can we have separate threads for graphics comparisons and another for, I dunno, gameplay?

I was impressed with the gameplay demo. Bigger areas, more tools at your disposal (including the zip-line), and the AI seemed to move around the environments intelligently. The amount of non-corridor shooters on consoles is pitiful so this is a welcome gameplay style. And it looks good doing it.
The amount of cynicism on the graphics in this thread is amazing. Has Guerrilla ever let people down with their previous games?
This is a Gaf-wide phenomenon right now. Everyone is getting next gen consoles so they have all adapted a holier-than-thou super elite PC gamer set of eyes that can't cope with anything less than 1080p/60/All the bells and whistles (but still refuse to just buy a gaming PC).
I don't see anything in that GIF about inaccuracy except for a glitching enemy's leg moving out of the reticule area lol.
It doesn't illustrate their points at all. Maybe firing form the hip they were somewhat more inaccurate than most games and the recoil would displace your gun more but down the sights it wasn't nearly as dramatic (as the gif demonstrates).
Also, this may seem minor, but I really fucking hate what they did with the HUD overlay for crosshairs:





Why did they make it more gamey/part of the HUD UI rather than simply just the scope itself is the crosshair?

Maybe it's just that one gun, but I still really really don't like it.

That and it does the stupid X shit within the circle when you hit someone. Thanks Call of Duty!
This is gong to be a welcome addition with the busier environments. Not everything is gong to be a linear cover-based shoot out this time. I can't wait for the release thread where everyone turns it off then complains about the difficulty though.
 
i really wanted to enjoy KZ2 when i bought it, but the lag hurt me. And then I read that this new one so far is suffering from the same type of input lag. Hope that's fixed. Game looks great.
I'm sure it will be fixed. They've said several times they don't want lag in SF and KZ3 didn't have it at all.
 
I still just don't remember any of this "input lag" that people keep talking about. I do remember your turning being slower, and your body feeling heavier (which I liked), but at no point to I remember pushing the sticks and having nothing happen. Same with the buttons. Am I on crack?
 
I still just don't remember any of this "input lag" that people keep talking about. I do remember your turning being slower, and your body feeling heavier (which I liked), but at no point to I remember pushing the sticks and having nothing happen. Same with the buttons. Am I on crack?
Some people are far more sensitive to it, but it was also reduced a lot in KZ3. For people who prefer quick, twitch style of play (even if the game doesn't demand it), input lag is definitely more of a hindrance.
 
I still just don't remember any of this "input lag" that people keep talking about. I do remember your turning being slower, and your body feeling heavier (which I liked), but at no point to I remember pushing the sticks and having nothing happen. Same with the buttons. Am I on crack?

There is a big difference between an animation playing and taking time (therefore having slower reloading and or turn speeds) and the lag between inpüut and animation play having a huge gulf (KZ2).
 
Some people are far more sensitive to it, but it was also reduced a lot in KZ3. For people who prefer quick, twitch style of play (even if the game doesn't demand it), input lag is definitely more of a hindrance.

Well I mean I can understand that, but I don't think I would call it input lag. When you went to jump in KZ2, your character would almost dip down first, then jump. I mean maybe people don't like that the developer tried to make it realistic, instead of standing and being able to just bounce into the air. But I still wouldn't call it laggy. The game's default aiming was much slower, but it wasn't "laggy" if that makes any sense.
 
There is a big difference between an animation playing and taking time (therefore having slower reloading and or turn speeds) and the lag between inpüut and animation play having a huge gulf (KZ2).

I'm just wondering if that's what people are confusing? It's gotten the series a really nasty stigma and I just don't remember it.
 
disappointed by the difference between the "city demo" and this one..graphically seem two different games...if this will be the result i dont see a big improvements from the last kz

i mean we seen destiny gameplay...so much better than this one
 
disappointed by the difference between the "city demo" and this one..graphically seem two different games...if this will be the result i dont see a big improvements from the last kz

i mean we seen destiny gameplay...so much better than this one

See but comments like this are nonsense to me. You're comparing two different shooters, in which we've seen guns kill people. I mean what can you really take out of the "gameplay" from the comparison? The overlaying concept are different sure, one's more of a cover based tactical, the others more of a co-op loot, but the "gameplay" is both shooter mechanics.
 
See but comments like this are nonsense to me. You're comparing two different shooters, in which we've seen guns kill people. I mean what can you really take out of the "gameplay" from the comparison? The overlaying concept are different sure, one's more of a cover based tactical, the others more of a co-op loot, but the "gameplay" is both shooter mechanics.

i was talking about the graphics

im really disappointed by the graphics of this last one....

maybe is just the baddest section of the game...and all the others will be like the "city demo"....or maybe is the opposite... if this last demo reflect the graphics of this game...im totally disappointed
 
Well I mean I can understand that, but I don't think I would call it input lag. When you went to jump in KZ2, your character would almost dip down first, then jump. I mean maybe people don't like that the developer tried to make it realistic, instead of standing and being able to just bounce into the air. But I still wouldn't call it laggy. The game's default aiming was much slower, but it wasn't "laggy" if that makes any sense.
No, it's true, KZ2 had measurable input lag, on top of the accelerating animation that defined the sense of heavyness to the game. Input lag is time from when you press the button till anything in the game start happening (in case of jump, untill your character starts dipping down). This time was worse than average in KZ2, and bettar than average for 30FPS games in KZ3. They definitely took it to heart and corrected the issue. The worry with KZSF is that there's too much lag again, as reported by DF crew (they said they didn't notice it on other PS4 games, so it's hard to blame the TV settings I guess)
 
I think Sony should give Guerrilla one more chance with Shadow Fall. Trust be told, they were a mediocre developer in the beginning and I don't understand why Sony bought them in the first place. Killzone 1 sucked hard and it was being hyped as a HALO KILLER! They also made a third person action game about the Vietnam war and it sucked even more than Killzone I.

Killzone 2 and Killzone 3 were ok games, nothing amazing. I liked the first level they showed for Shadow Fall, but this level looks like complete ass. I don't know why they decided to put a forest in the middle of a futuristic city, makes no fucking sense.

yea one more fucking chance!
 
Killzone 2 and Killzone 3 were ok games, nothing amazing. I liked the first level they showed for Shadow Fall, but this level looks like complete ass. I don't know why they decided to put a forest in the middle of a futuristic city, makes no fucking sense.

yea one more fucking chance!

Why would they only have one more chance? They have a ton of fans and sell well for Sony. They have a great relationship.

And the forest isn't "in the middle" of the city, it's an outpost.
 
No, it's true, KZ2 had measurable input lag, on top of the accelerating animation that defined the sense of heavyness to the game. Input lag is time from when you press the button till anything in the game start happening (in case of jump, untill your character starts dipping down). This time was worse than average in KZ2, and bettar than average for 30FPS games in KZ3. They definitely took it to heart and corrected the issue. The worry with KZSF is that there's too much lag again, as reported by DF crew (they said they didn't notice it on other PS4 games, so it's hard to blame the TV settings I guess)

Maybe I just didn't notice it then, but your talking to a guy who played Tribes on 56k, I mean if you want legitimate input lag, that was your boy. When I played KZ2, at no point did I feel I was wronged by "input lag", maybe because it was so much more tactical than most games and didn't rely on twitch mechanics, or maybe it's just greatly exaggerated. I just want that weight back (personal opinion). I really liked how natural KZ2 felt.
 
Why would they only have one more chance? They have a ton of fans and sell well for Sony. They have a great relationship.

And the forest isn't "in the middle" of the city, it's an outpost.

I don't think there are that many Sony fans who are into FPS games. reason why? Cause PSX or PS2 never had any amazing shooters. KZ2 and 3 sold ok, nothing like Uncharted, GoW or The Last of US
 
I agree. Definitely want more recoil. I hope it's just this gun or demo purposes that is why it's so accurate.

That gif is a bit misleading though. Same with the hit reaction one. While it's true SF seems to have less of both than KZ2 right now, thise gifs are from a prerelease version with significantly more recoil and impact animations.

I was having trouble finding a good gif that illustrates the accuracy in kz2. You can see for yourself if you play kz2; try shooting something at a moderate distance with the m82 while aiming down the sights.
 
I don't think there are that many Sony fans who are into FPS games. reason why? Cause PSX or PS2 never had any amazing shooters. KZ2 and 3 sold ok, nothing like Uncharted, GoW or The Last of US

They continue to sell millions of units, that's all that matters to the devs and Sony. And saying there aren't that many Sony fans who are into FPS games is a wild declaration. Do you know how many PS3 gamers love games like Call of Duty, Battlefield, etc?
 
They continue to sell millions of units, that's all that matters to the devs and Sony. And saying there aren't that many Sony fans who are into FPS games is a wild declaration. Do you know how many PS3 gamers love games like Call of Duty, Battlefield, etc?

yea you are right about CoD and BF, those games are mainstream though. But will people give Shadow Fall a chance? Both CoD Ghost and BF4 look more exciting than SF.
 
I think Sony should give Guerrilla one more chance with Shadow Fall. Trust be told, they were a mediocre developer in the beginning and I don't understand why Sony bought them in the first place. Killzone 1 sucked hard and it was being hyped as a HALO KILLER! They also made a third person action game about the Vietnam war and it sucked even more than Killzone I.

Killzone 2 and Killzone 3 were ok games, nothing amazing. I liked the first level they showed for Shadow Fall, but this level looks like complete ass. I don't know why they decided to put a forest in the middle of a futuristic city, makes no fucking sense.

yea one more fucking chance!
killzone 2 and 3 were great games. just because you didn't enjoy them doesn't mean the millions of other players didn't either. take a look at metacritic too! the critics have enjoyed them too.
I don't think there are that many Sony fans who are into FPS games. reason why? Cause PSX or PS2 never had any amazing shooters. KZ2 and 3 sold ok, nothing like Uncharted, GoW or The Last of US
didn't the first two resistance games sell well? also, i completely disagree with the ps2 shooters statement. ps2 had timesplitters 1, 2, 3, arguably one of the greatest fps series of all time. it also had the socom series at the height of its popularity.
 
Maybe I just didn't notice it then, but your talking to a guy who played Tribes on 56k, I mean if you want legitimate input lag, that was your boy. When I played KZ2, at no point did I feel I was wronged by "input lag", maybe because it was so much more tactical than most games and didn't rely on twitch mechanics, or maybe it's just greatly exaggerated. I just want that weight back (personal opinion). I really liked how natural KZ2 felt.
Me neither, it didn't bother me in the slightest. Input lag on controller almost never bothers me, but I can't stand it when using mouse/trackpad/touchscreen for example.
 
Maybe I just didn't notice it then, but your talking to a guy who played Tribes on 56k, I mean if you want legitimate input lag, that was your boy. When I played KZ2, at no point did I feel I was wronged by "input lag", maybe because it was so much more tactical than most games and didn't rely on twitch mechanics, or maybe it's just greatly exaggerated. I just want that weight back (personal opinion). I really liked how natural KZ2 felt.

DF already cracked this case and yes - there was a LOT of input lag associated with everything, not just aiming. It can even be seen on the menu screens. It's a long and complex render pipeline that causes this. Coupled with a slow TV and you're aiming through molasses.
"we see that the lag in the fully patched Killzone 2 is 12 frames. Factor out the three frames of lag in the display itself and we're left with a 150ms "ping" between gamer and on-screen action."
http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article

Even games like BF3 are affected. On PS3 there is even an option to turn off AA to shave an entire frame from FB2's pipeline bringing the response down to 100ms (3 frames).

I game on a PC gaming monitor and measure 6 frames with BF3, AA off on my PS3 and camera (60fps recording, so 3 frames@30fps) - this includes the latency of my monitor (6ms when measured against my old CRT).

Weight is fine. Video latency from complex render pipelines (which translates to input latency) isn't, IMO.
 
Destiny and The Division seems to have you covered.

Destiny? Not launch, but it looks like it was built for co-op play.
Yeah, nothing at launch. Destiny looks to be strictly level based but the Division looks right up my alley. That looks fucking fantastic.

I still get surprised every time I boot up Killzone 3 for kicks and see co-op there on the menu - and then I remember that its couch co-op only.
 
For the first year of next gen: Can we have separate threads for graphics comparisons and another for, I dunno, gameplay?

I was impressed with the gameplay demo. Bigger areas, more tools at your disposal (including the zip-line), and the AI seemed to move around the environments intelligently. The amount of non-corridor shooters on consoles is pitiful so this is a welcome gameplay style. And it looks good doing it.
Seriously, I'm not sure where are many seeing this blandness in gameplay. I see lots of cool opportunities to do various things in semi-open areas, (which I actually much prefer to full open world, but that's aside), so that's great. It's also obvious that playthrough was either in god mode or on some easy setting, because the guy couldn't get killed no matter how much damage he took, so I don't think anything here can tell us how aggressive AI can be.
 
DF already cracked this case and yes - there was a LOT of input lag associated with everything, not just aiming. It can even be seen on the menu screens. It's a long and complex render pipeline that causes this. Coupled with a slow TV and you're aiming through molasses.
"we see that the lag in the fully patched Killzone 2 is 12 frames. Factor out the three frames of lag in the display itself and we're left with a 150ms "ping" between gamer and on-screen action."
http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article

Even games like BF3 are affected. On PS3 there is even an option to turn off AA to shave an entire frame from FB2's pipeline bringing the response down to 100ms (3 frames).

I game on a PC gaming monitor and measure 6 frames with BF3, AA off on my PS3 and camera (60fps recording, so 3 frames@30fps) - this includes the latency of my monitor (6ms when measured against my old CRT).

Weight is fine. Video latency from complex render pipelines (which translates to input latency) isn't, IMO.

Really fascinating stuff actually. So did DF re-catch this on Shadows Fall? I would imagine most of that to be altered due to the architecture.
 
The fact that Repi (lead engineer) refuses to confirm resolution in tweets... means that it is not at 1080p at that quality.

Couldn't care less about resolution from where I'm sitting while playing games. I'm glad they put frames per second above resolution.
 
The fact that Repi (lead engineer) refuses to confirm resolution in tweets... means that it is not at 1080p at that quality.

yes it looks like PS4/X1 wont run BF4 @ 1080p at this point but I take 60 fps over it.

They later confirmed it was actually just a PC with specs purported to mimic the XO or similar.

that's exactly what I said in my first post.
 
This thread made me pick up killzone 2. Was only £5. Love the dirty aesthetic much more than shadowfall's clean designs
 
I think Sony should give Guerrilla one more chance with Shadow Fall. Trust be told, they were a mediocre developer in the beginning and I don't understand why Sony bought them in the first place. Killzone 1 sucked hard and it was being hyped as a HALO KILLER! They also made a third person action game about the Vietnam war and it sucked even more than Killzone I.

Killzone 2 and Killzone 3 were ok games, nothing amazing. I liked the first level they showed for Shadow Fall, but this level looks like complete ass. I don't know why they decided to put a forest in the middle of a futuristic city, makes no fucking sense.

yea one more fucking chance!

LOL

The games are solid, have a decent fanbase, and sell well. Fuck it, close the studio if some random dude on the internet doesn't like the next one!
 
yes now you're talking about the multiplayer on showfloor, but BF4 SP @ MS conference was demoed on PC specs that mimicked X1.

yea, i highly doubt that. Especially after the rumors and photos that showed that the "target" pcs had a gtx 7xx gpu in it. Lol at the notion that it was demoed on xbox 1.
 
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