But I know what you mean. My biggest gripe with XIV is that the dungeons are locked behind timed quest runs and duty finder. There's no massive Palborough Mines or Ifrit's Cauldron to spend hours traversing and exploring. I loved that XI's dungeons still for the most part had their starts and finishes but they didnt force you down that path wvery time you walked in. Hopefully that is something that would come further down the road once they have established a functional game world.
This soo much. I'd love dungeons-like areas that connects multiple areas like the mines. FFXI had fantastic dungeons, but the game was too punitive for you to explore (death was punishing and you basically couldn't do anything alone) . With FFXIV they created a system that actually feels much less punitive and rewards you a bit more for exploring (Fate, Quests, Helds and new warp points) I'd love big-ass areas filled with traps and whatnot like Castle Oztroja or Palborough Mines with FFXIV engine.
I mean, remember the first time you got into the Mines and heard the siren straight from Silent Hill? That was teh shit.
You have to see both sides of the coin here. You either get in an experienced group that click from the beginning and have a nice chat with them, or you get in an experienced group that has done the dungeon so many times, that the last thing they want is to stay in there more than necessary.
Also what I mentioned above, if you are time-constrained because of something scheduled with your LS/FC soon after the dungeon run, or even more, because of real life, you don't want to waste time.
Just trying to say that socializing more than necessary is not something that everyone always will want or can do. And people can't be blamed for either wanting or not wanting to do it.
Indeed. I'm not saying people should necessarily always talk in dungeons, sometimes you just want to run trough it, but if you made some friends and you'd like to play again sometimes I don't see why not allow us.