regarding the next generation for Nintendo, I'm curious what they'll do with their current policy of supporting the previous generation for backwards compatibility.
With the WiiU, next generation would have to support the gamepad, and thus still have all that communication built in. I guess it wouldn't come with a gamepad, just for backwards compatibility, but since they don't sell them separately (yet), does that mean there will be a lot of used WiiU's next gen without gamepads?
Regarding specs, I think they'll have to go 64bit, probably stick to the same processor family (power), hopefully they're already working on a variant of Power 7 or whatnot, that they can use for the next 3 generations. Probably a reduced cache, and maybe modified cores to make the die size as small as they can go to conserve cost.
I wouldn't expect 10nm or anything close to that, Nintendo has always been very behind the times with die shrinks, GC, Wii, WiiU, they tend to choose very mature processes. Probalby be something like 22nm or thereabouts
I'd hope for 16 GB's of ram, but they'd probably do 8GB's. Probably be somewhere in line with the PS4/XBone for graphics. I'd hope for stacked, Nintendo seems to be very memory centric in their thinking, GC's memory type and caches were ahead of it's time, the Wii Continued that, the Wii U, I guess continued it, but seems pretty conventional. Maybe Nintendo will work with some obscure tech company for some neato technology.
BluRay again, no video playback, hopefully double layer.
Next Gen Portable probably highly integrated, maybe that's how they'll support WiiU Backwards compatibilty with regards to the gamepad.
I know my opinion is probably controversial, but I think Wii U will be the end of the line for Nintendo's traditional consoles. With the home console market the way it is, I just cannot foresee a future in which Nintendo makes a huge box with the capabilities of a PS4 or Xbone. For one, they are still a relatively small company, and their ability to constantly pump out AAA games for such a device is questionable. They also don't seem to have a real interest in chasing such horsepower (as seen with 3DS and Wii U). Few of their games would actually end up utilizing it anyway (Zelda, Metroid,
maybe 3D Mario), so what is the point? Addionally, the home console market is moving towards convergence devices - basically PCs for the living room and even some cable box functionality thrown in there in Xbone's case. Nintendo have a long journey into uncharted territory if they are to follow suit.
What I do see happening is a complete paradigm shift in their device strategy. Basically, I can see them imitating Apple in sticking to one "platform"/OS and having a variety of devices which function on that platform. So, they could still release a dedicated portable and home console, and add even more devices in there like a tablet, but they would mostly play the same games. The architectures of such devices would be largely the same - most likely ARM-based CPU and some type of mobile GPU like Tegra or SGX. What would vary between devices is the number of cores, RAM, clocks, screen size, internal storage, etc. I picture their next home console as a small Apple TV (or Wii)-like device, eschewing horsepower for ease of use, unintimidating form factor, and low price. A variety of controllers would connect to it as well as their tablet and portable devices for dual screen gameplay.
The benefits of this approach are:
a) A streamlined output of their main franchises, preventing series fatigue.
b) Freed up resources to create more experimental titles
c) A wider combined userbase for most titles
d) Less risk. If one device bombs, little is lost as the games and architecture would be common to all devices.
e) By refreshing form factor periodically (as they already did with the DS and GBA line), they can keep up with consumer electronic design trends without splitting the userbase
Wii U BC could be supported in one SKU of the home console device by including the chipset, if it's deemed worth the effort. It would need to be distributed in appropriate quantities and sold either at profit or at cost, so that little risk is associated with it, and then likely phased out over time completely.