Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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I have a 660TI and it's an amazing card for it's value. I'm skipping the 7xx series, I'll probably get a second 660TI by the end of the year and go with them until the 8xx series.

You know, I'm trying to compare the two cards and my eyes just glaze over. Both cards run around 270 or so too. <flips coin>
 
So, what you're saying is that the Dev's should make a couple, cowl up, cown down, models, so that mages actually have the option of showing off their faces?

Assuming its not an absurd amount of work, that'd delay other content, I'd agree with this. The more customization options we have, the better.

That or stop using that stupid cowl model.

Also they really just need to do it once. Because like every cowl is the exact same model just with a different dye colour.
 
My 8600GT had the same issue.

Come on that's a 7 year old graphic card, are the drivers even something they really update any more?

If I want to nitpick, that card doesn't even meet the minimum requirements: NVIDIA® Geforce® 8800 or higher,
 
Miqo'te is the most popular race at the moment, right?

Mithra had always been the most popular race in FFXI. I don't expect FFXIV to be any different. In fact now that there are also catboys I expect Miqo'te to be even more popular than Mithra were.

But yeah, the Miqo'te F jump animation is so bad. What was Squenix even thinking?
 
Yeah keep reusing shit from XI, theres not enough XI enemies atm, nope >_>
Well, let's be serious. Final Fantasy has had the same enemy names for decades. FFs always have goblins, they always have coeurls, etc. Occasionally, a design becomes standardized (i.e., tonberries). It seems that they've just standardized some more designs post-FF11, at least for MMOs. Mandragoras, goblins, colibri. I don't necessarily see these as "FF11 enemies" anymore. Now, stuff like Mamool Ja, I agree with.
 
Come on that's a 7 year old graphic card, are the drivers even something they really update any more?

If I want to nitpick, that card doesn't even meet the minimum requirements: NVIDIA® Geforce® 8800 or higher,
I dunno. I know I had to update them for Skyrim, lol.
 
It seems that they've just standardized some more designs post-FF11, at least for MMOs. Mandragoras, goblins, colibri.

That Goblin design and the Mandragoras should become iconic designs in the series. Well they certainly would feel out of place on FFXV, what's a funny looking Goblin doing in some 5 star hotel anyway.

I dunno. I know I had to update them for Skyrim, lol.

They probably meant to update the graphic card, not the drivers :p
 
Yeah keep reusing shit from XI, theres not enough XI enemies atm, nope >_>

lol, come on now. You realize we're playing a Final Fantasy game, right? You should always expect to see enemies make jumps from one entry to the other.

In the case of this game, we've seen whole Races make the jump. So adding Dhamel's shouldn't hurt anything.

Also, this coming from someone with a Nintendo avatar, the masters of reusing :)
 
That Goblin design and the Mandragoras should become iconic designs in the series. Well they certainly would feel out of place on FFXV, what's a funny looking Goblin doing in some 5 star hotel anyway.



They probably meant to update the graphic card, not the drivers :p
Haha, looks like the latest driver was from July 1st. It's just part of the same drivers that the 600 series uses.
My memory of FF XII is fuzzy, but a lot of designs used in FF XI were also reused in XII weren't they?
Just one. The mandragora.
 
Since they already brought over the Adamantoise/Aspi and Behemoth (it looked very similar from that video, anyways), I wonder if we'll get a Fafnir model for a regular enemy (or FATE NM), too. :P I just don't want them to copy/paste bosses from FFXI into XIV's end game stuff (high level dungeons/raids). I'd prefer all that stuff be completely new. I'm fine with them being regular enemies or FATE-related.
 
Aiatar looks similar in style to FFXI's dragons/wyrms, but it's a different model. So unless they want to add more variety to the dragons/wyrms, they might just add the FFXI's ones as well.

zOeskqH.jpg
 
I'm thinking about passing on this game after all, but I already preordered from Green Man Gaming and got a code.

Would anyone be interested in taking it off my hands for a slight discount?

I feel like I should probably wait until the code can be entered, so if I sold it, the person with the code wouldn't have to worry if it would work or not till next month. I just don't think I'm going to have time to play it, and after playing the beta, I'm not sure it's my thing.
 
I personally wouldn't mind a return of all of the monster types from XI. Even their aggro types.

I was kind of disappointed in the Gridania plotline when "birdmen" were not Yagudo.
 
Aiatar looks similar in style to FFXI's dragons/wyrms, but it's a different model. So unless they want to add more variety to the dragons/wyrms, they might just add the FFXI's ones as well.

Yeah, it does kind of remind me of FFXI, but it's still different enough to not be the exact same model.

It might be fun seeing a Fafnir/Tiamat/Jorm/etc model in the game, lol. Maybe for a FATE NM.
 
On the subject of graphic cards. Well I'm not a brand zealot, and usually okay with running a few years behind the curve. I like XIV enough however, that id like to be able to run the game on max settings, 1080p, and still get 60fps.

My HD 6850, can manage most settings on Max, and still manage 40-45fps most of the time. Things do slow down some, when I enter heavily populated areas.

The problem is, that as a rule, I won't buy 300usd plus, high end cards, and I'm not sure any of the 150-200usd cards would be enough of an upgrade to justify the purchase. If I had a second card slot, I'd just track down another 6850 and drop that in, but alas, my motherboard doesn't support that.

This is why I'm waiting for the next refresh. I'm assuming either newer cards will be introduced in my price range, or higher end existing cards will have their msrp dropped down.

I also have to look at CPU and memory, of course. Siiiiigh.....
 
I personally wouldn't mind a return of all of the monster types from XI. Even their aggro types.

I was kind of disappointed in the Gridania plotline when "birdmen" were not Yagudo.

Well Qiqirns had been from the very beginning of 1.0, Goblins were added after Yoshida took over. And now ARR introduced Mamool Jas, so I wouldn't be surprised to see more FFXI's beastmen tribes to show up alongside new content/areas/primals.
 
Yeah keep reusing shit from XI, theres not enough XI enemies atm, nope >_>

I'm mostly OK with the XI enemies - they hold up pretty well with the new textures, normal maps, etc.

It's the XII models that bug me. They look ridiculously low-poly compared to everything else.


Well Qiqirns had been from the very beginning of 1.0, Goblins were added after Yoshida took over. And now ARR introduced Mamool Jas, so I wouldn't be surprised to see more FFXI's beastmen tribes to show up alongside new content/areas/primals.

Man, I kind of hope this isn't the case.

Mamool Ja seem like they could make some sense, like they're an offshoot tribe from the Amal'jaa. But I'm not too thrilled at the idea of all the others showing up.
 
On the subject of graphic cards. Well I'm not a brand zealot, and usually okay with running a few years behind the curve. I like XIV enough however, that id like to be able to run the game on max settings, 1080p, and still get 60fps.

To give you an idea: http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+HD+6850

Check the prices of all the graphic cards above yours and see what's good enough for your budget. There's also the option to just build up an entirely new rig, and you could get something very good for $500-700, there's a thread here on GAF specialized on that, search for it.
 
So, if you get early access it only runs for one week? That pisses me off. Mainly because I won't get the game through the mail until 5 - 8 days from release. I couldn't afford two day shipping from Amazon, and they used to do that shit for free. Now they want you to sign up for prime. -_- Fucking annoying.
 
Woah there, I don't think I'm particularly funny, but let's leave the skinship aside.

I have a 660TI and it's an amazing card for it's value. I'm skipping the 7xx series, I'll probably get a second 660TI by the end of the year and go with them until the 8xx series.



Yeah that's the whole point of it, for people being able to see your character's face/head.

Keep in mind there is currently no SLI support for XIV. Having recently purchased a second 560Ti (not for XIV), I ended up selling the cards and going with a 770 instead. Hopefully by year's end when you'd be looking to get that second card they'll have it implemented though.
 
Man, I kind of hope this isn't the case.

Mamool Ja seem like they could make some sense, like they're an offshoot tribe from the Amal'jaa. But I'm not too thrilled at the idea of all the others showing up.

Orcs are just as classic as Goblin, Sahagin or Tonberry, having Qiqirn and Mamool Ja is weird enough already.
 
Keep in mind there is currently no SLI support for XIV. Having recently purchased a second 560Ti (not for XIV), I ended up selling the cards and going with a 770 instead. Hopefully by year's end when you'd be looking to get that second card they'll have it implemented though.

The lodestone launcher thing says it'll be in for launch, FWIW. Which is nothing for attractive 770 OC owners like ourselves.
 
So if we preorder from square's store does it auto hook up to our account? I'm at their checkout and it's not making me logon to my square enix account or anything? Shouldn't I just need to purchase access from my account seeing how I have pretty much all the data already on my computer?
 
Keep in mind there is currently no SLI support for XIV. Having recently purchased a second 560Ti (not for XIV), I ended up selling the cards and going with a 770 instead. Hopefully by year's end when you'd be looking to get that second card they'll have it implemented though.

Yes I know SLi is not supported at the moment but it will be. And even if it isn't, I'm planning to play Splinter Cell, Watch Dogs, Assassin's Creed, GTAV and some other stuff on PC anyway.

So, if you get early access it only runs for one week? That pisses me off. Mainly because I won't get the game through the mail until 5 - 8 days from release. I couldn't afford two day shipping from Amazon, and they used to do that shit for free. Now they want you to sign up for prime. -_- Fucking annoying.

OB will be early access and it will last around a week starting on the 9th most likely.

The official early access will just be on the weekend prior to the 27th, so basically starting around the 23/24th.
 
I use an AMD card and noticed some random flickering from time to time in the background. Like, it is literally a fraction of a second where the background/sky will flash a green color or something. Wish I could get a screenshot, but it happens too quickly.

I have seen this on an Nvidia card as well. The next area that it is loading will appear a bluish green for a fraction of a second then be normal. It seems like when it is changing to higher detail models as you approach something there is a junk frame of nothingness. I have seen it in wow as well but not other games I have played recently like Bioshock Infinite so I wonder what it is.
 
You hush. I personally can't wait to see the return of our new (old) Wyrm overlords. Tiamat returns to eat you Sacan. =)
Not if you tank it for me, he wont!.
Well, let's be serious. Final Fantasy has had the same enemy names for decades. FFs always have goblins, they always have coeurls, etc. Occasionally, a design becomes standardized (i.e., tonberries). It seems that they've just standardized some more designs post-FF11, at least for MMOs. Mandragoras, goblins, colibri. I don't necessarily see these as "FF11 enemies" anymore. Now, stuff like Mamool Ja, I agree with.

lol, come on now. You realize we're playing a Final Fantasy game, right? You should always expect to see enemies make jumps from one entry to the other.

At least update the damn models, I do agree that mandys and goblins have iconic looks already but stuff like Colibries, Birds, Raptors, Crabs, Opo-opos, Peistes, Goobbues, Saplings, Rafflesias, Sandworms, Apkallus, Pugils, Qiqirns, Imps, Soulflayers, etc. they look exactly the same, just seem lazy to me, expecially when they did great stuff to Gnats, Treants, Puks, Ahrimans, Buffalos, Flytraps, etc.

Give us updated look Cardians next please.
 
Orcs are just as classic as Goblin, Sahagin or Tonberry, having Qiqirn and Mamool Ja is weird enough already.

Part of the reason I don't have a problem with Mamool Ja is because they really weren't essential to the XI storyline. Orcs, Yagudo and Quadav were extremely central, though.

I also suspect, BTW, that Qiqirn were XIV monsters before they were XI monsters, as were Peistes and some of the other designs that are in both that have new models in XIV.
 
Kandinsky you know that they had to redo a game that was lacking on every aspect (but music) in just 2 years? It would have taken too much more man-power to create, design, animate and test enemy models to replace all those they just ripped from XI and just increased their texture quality and smothered their animations.
 
Okay, does anyone know if I sign up for the Amazon Prime trial and cancel it right away after getting free two day shipping if I'll still get the free shipping?
 
Kandinsky you know that they had to redo a game that was lacking on every aspect (but music) in just 2 years? It would have taken too much more man-power to create, design, animate and test enemy models to replace all those they just ripped from XI and just increased their texture quality and smothered their animations.
Yeah I know it's understable and make sense to do it, and maybe calling them lazy was not really fair, but I still don't like it :/
Unlike XI, I don't think I can tank on XIV's MNK. =) My lady does swing a mean great axe though...
As long as you die for our sins, all is good :P
 
I also suspect, BTW, that Qiqirn were XIV monsters before they were XI monsters, as were Peistes and some of the other designs that are in both that have new models in XIV.

Qiqirns were introduced on ToAU right? Which released on 2006 and was probably in development since early 2005. Nop, Qiqirns have always been a FFXI mob that moved to FFXIV.
 
So confused. Just preordered it on square enix's site... and I have no idea how I link this to my square enix account. Fuck they're so bad with this stuff, always have been.
 
To give you an idea: http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+HD+6850

Check the prices of all the graphic cards above yours and see what's good enough for your budget. There's also the option to just build up an entirely new rig, and you could get something very good for $500-700, there's a thread here on GAF specialized on that, search for it.

http://www.tomshardware.com/reviews/gaming-graphics-card-review,3107-3.html

Either of the bottom two of those cards would be a nice bump up for you at $169 and $199 respectively. You can check out the Hierarchy chart at the end of that article for more comparisons to what you have now.

I'll probably go for either a GTX 660, or an HD 7850, it depends which card I can grab for less at the time, since they seem fairly comparable. I doubt I'll rebuild my system before XIV launches. It's only two and a half years old, and was built with fairly high end parts for the time. If I replace the GPU, and keep it around for my next rig 6-8 months later, my current rig should get me by.
 
Yeah I know it's understable and make sense to do it, and maybe calling them lazy was not really fair, but I still don't like it :/

That's understandable, I just didn't think that lazy was correct in this situation, I would actually call them resourceful.

Now if the first expansion for ARR comes out in 2 years and all the new monsters are 80% taken from 11, 12, 13 or 15, then that would be a big issue. Although I'm not against adding monsters models from other games as part of filler updates. Since I rather be killing something out of 12 or 13 instead of killing a re-skinned slug or raptor for the 20th time.
 
That's understandable, I just didn't think that lazy was correct in this situation, I would actually call them resourceful.

Now if the first expansion for ARR comes out in 2 years and all the new monsters are 80% taken from 11, 12, 13 or 15, then that would be a big issue. Although I'm not against adding monsters models from other games as part of filler updates. Since I rather be killing something out of 12 or 13 instead of killing a re-skinned slug or raptor for the 20th time.

I would like them to add an entire zone full of Noctis mobs. So I can endlessly kill those douche looking bastards.
 
Part of the reason I don't have a problem with Mamool Ja is because they really weren't essential to the XI storyline. Orcs, Yagudo and Quadav were extremely central, though.

I also suspect, BTW, that Qiqirn were XIV monsters before they were XI monsters, as were Peistes and some of the other designs that are in both that have new models in XIV.

I think the only mobs that bother me from the FFXI holdovers is the demon and gigas ones. I would have really liked to see an original Gigas design for this game and the demons from FFXI are iconic only to that game and they were heavily involved appearance wise in the larger storyline of that game. In this game they just show up out no where with zero explanation of their purpose in a dungeon, just 'Look aren't I neat!' without first establishing what their purpose in those places were. Part of the charm of both FFXI and FFXIV launch lore is that although they had some hold overs from the previous game to make players feel at home, they at least attempted to first establish them in the world itself like an NPC talking about them, or even a simple webpage on their official site that explained what was different about them in this world.

They mentioned how Raptors were primarily forest creatures rather then the desert plains like creatures they were in FFXI. I guess my main issue is... the new mobs, especially the additional mobs from FFXI, just look transplanted into the world. I would rather have 'less' mobs then more of the same mobs from a different game unless they can give an adequate reason for them being added into the new version of 1.0, it just breaks immersion for me even more so then the previous 1.0 mobs from FFXI.
 
Orcs, Yagudo and Quadav should remain exclusive to FFXI.

Everything else is fair game. I love XI's monster designs and I think it's a great way to add variety without having to spend a whole lot of time filling the world with only new monsters.
 
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