Ironmanxrs2
Banned
Watching the Madcatz stream on Twitch now. Glacius looks pretty awesome. Every time I notice more and more little details.
Yeah, imagine what you would notice in person.Watching the Madcatz stream on Twitch now. Glacius looks pretty awesome. Every time I notice more and more little details.
Well that was interesting. My girlfriend walked by as I was watching the stream and I told her to check out this game. She says "what game is it?" and I said "Killer Instinct" and her eyes lit up and says "Really?". Never expected her to know what the hell KI is but apparently they used to have an arcade cabinet at a theater she used to work at and she says she played it all the time. She even dressed up as Orchid one Halloween.
She says "Is that for the new Xbox?" and I said "yeah" and she's say "well, we're definitely getting that game".
If their netcode is using the same rollback design we should be okay yeah?The important thing to note about GGPO is the slider that let's you adjust whether you prefer to see rollbacks or deal with input delay so GGPO let's you, the user, decide how you want to put up with lag.
Higher the number, the move frames of input delay you put between your button press and an action happening. If you set it to a low number, you see more rollbacks/teleporting.
That's what makes GGPO great and should be used in every damn fighting game. It feels great to put it on 1 or 2 and get responsive inputs in a match between NY and Germany on console. PC GGPO is even better due to more available memory and have great feeling matches with Japan/Korea.
She's a keeper!
What's MK using? Game is unplayable online.
With GGPO, does rollback only click on in high latency situations or is it always going?
GGPO.net said:GGPO uses a peer-to-peer topology to run a complete copy of your game for each player, transmitting controller inputs over the network to keep these copies in sync. Each player's inputs are sent to their copy of the game without having to wait for their opponent's to arrive over the network.
If the simulations diverge, GGPO rolls back to the most recent accurate state, corrects the mistake, and jumps back to the current frame, all before the player can notice. This provides the illusion of lag-free gameplay.
Nothing outside of smaller games on console use GGPO. Off the top of my head the only fighters to use it or any form of rollback system on console are skullgirls, sf3 3rd strike, mvc origins, and darkstalkers resurrection.
If their netcode is using the same rollback design we should be okay yeah?
damn - I missed the stream. Is there an archive somewhere so I can watch it? Checked the channel and didn't see it under videos.
Nice, thanks for the links. Yeah, Rich told them to pump the tunes!http://www.twitch.tv/madcatz/b/432597671
http://www.twitch.tv/madcatz/b/432625893
good videos to hear the audio, so good.
What was really awesome though, was that Mick recorded shouts, grunts and howls made by the audience, which will feature in the music of the new Killer Instinct.
Okay so apparently at the PAX KI music panel they showed the new character for just like half a second! Was anyone there!? The person that wrote the article said they didn't know who it was.
Here is the article about the panel:
http://techgeek.com.au/2013/07/20/the-music-of-killer-instinct/
Lots of info inside!
This is really cool:
He also stated that every single KI character has a theme is available in the game, but are hidden
In order to find these hidden tracks, you have to FIight against your Instincts
He also stated that every single KI character has a theme is available in the game, but are hidden
In order to find these hidden tracks, you have to FIight against your Instincts whatever that may be. Also during the panel, a video was played, showcasing the character themes, but also flashed on screen, a new character. I hope someone got footage of that because i have no idea who it was.
3.) The full, base game at launch PLUS Season Pass PLUS KI-Edition Madcatz TE2.[/I]
He also stated that every single KI character has a theme is available in the game, but are hidden
In order to find these hidden tracks, you have to FIight against your Instincts whatever that may be. Also during the panel, a video was played, showcasing the character themes, but also flashed on screen, a new character. I hope someone got footage of that because i have no idea who it was.
Surely they could at least tell if it were male or female.
I dont think this has been pointed out, but as you scroll down the menu, the little sound effects meld together to make the KI theme, much like The Ilomilo or Splosion Man menu.
Surely they could at least tell if it were male or female.
"it."
RIPTOR.
#BELIEVE
It seems highly unlikely that it's anyone other than Thunder, no?
I find it hilarious that the writer couldn't give us more info though. KI characters are kind of easy to describe in 4 words...
- Angry Mohawked Native American
- Green Cleopatra with Swords
- Orange Dinosaur Snake Thing
- Skeleton...just a Skeleton
C'mon! Bah...
- Robot Wolverine
- Boxer black dude
- Ice monster
- Fire dude
- Janet Jackson
Since we all know about Thunder you would think if it was he would have put it together.It seems highly unlikely that it's anyone other than Thunder, no?
I find it hilarious that the writer couldn't give us more info though. KI characters are kind of easy to describe in 4 words...
- Angry Mohawked Native American
- Green Cleopatra with Swords
- Orange Dinosaur Snake Thing
- Skeleton...just a Skeleton
C'mon! Bah...
Which Janet Jackson though? There were three of them.
Oh...my! My speakers are on full blast!
After listening to that, and afterwards cleaning my underwear, I've realized that I fucking hate how obnoxious Shadow Counter and Counter Breaker sounds.
Those shouldn't be spoke. Just have a text box somewhere.
Yeah great direct feed! I wish YouTube could have 60fps footage.Best footage I've seen so far, outstanding stuff!
After listening to that, and afterwards cleaning my underwear, I've realized that I fucking hate how obnoxious Shadow Counter and Counter Breaker sounds.
Those shouldn't be spoke. Just have a text box somewhere.