Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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Tanks abilities (combos, Overpower and Flash) are very strong, so if you just happened to have competent (not even good but just decent) tanks during the beta, then it is understandable you never did.

From my position as tank in the beta I can say that keeping hate on a group of mobs wasn't hard, but it was about being careful and always keeping the threat up on those slept mobs mostly. Besides that, combos will keep the threat at the maximum level, and the only realistically way I see for someone stealing hate is through better gear (top decked out dps vs average geared tank).

Also with Provoke being such an amazing tool, there's no way that someone can take the focus of the tank for longer than a couple of seconds. Provoke puts the tank at the top of the thread list and if followed promptly by Flash and a combo, will put thinks back in order.

As a tank the biggest challenge is managing crowds, not single targets.

*Nods*

In part why I enjoyed tanking so much. Once I figured out my role, it was a fun challenge, and always kept me busy. It was a lot more rewarding than just spamming attacks 95% of the time as a DPS.

Also, in a half decent party, the tanks set the pace of the battle, which is nice. I hate guessing what others are going to do.
 
I managed to pull hate a fair bit on single target mobs as THM/BLM, I duno if it was due to a shoddy tank or my DPS was exceptional lol. /shrug

I think it depends. On my first class (PGL) I never pulled hate.
When I finished PGL and started on LNC I could pull hate, but only if I went all out (really only did that on bosses such as in Halatali to skip phases.)

On my ARC I had pretty good gear (was my third class to 34) so I'd pull hate from my rotation without buffs if the tank was "fresh". Had ones with good gear and I didn't have to hold my rotation back. Oh course if I pop my buffs I'd be face tanking (unless there were 2 full health mobs in which i case I'd pop everything if we are not near a boss fight. Blood bath + raging + inner release + Blood for Blood + quick nock + invigorate = face tank for the next 15 or so seconds and still be topped off.
It's fun to do every now and then, but not something I'd recommend doing since it's not the most efficient use of those buffs)

On that note anyone else hopping they give ARC something else other than apply your 3 DoTs and Heavy Shot (and some straight shots)? Yeah there is shadowbind when a mob runs to a mage/stray adds, but thats about it.
 
I see people pull hate all the time. I stand pretty far back so I can see everything (as a healer) and it is very common to be watching the 2 damage dealers going all out on 2 different targets (even if they are marked with numbers). No tank of any skill is going to hold them both.

I hate damage parsers in games because it encourages competitive personality players to act more stupid than usual. Damage dealers that want to do the most damage at all costs and healers that waste MP healing what doesn't need to be healed to top those charts.
And elitist leaders that determine your contribution based on some number charts. Ignoring that you may contribute to the group in other ways - perhaps by farming to prepare the group for the big raid night so others don't need to, or planning, or knowing strategies, or whatever other non-number contributions that are just as important to a groups success as doing more damage to make a fight 22 seconds faster.
 
I'm pretty neutral regarding parses. I don't mind them, but I wish they would stuck as third party programs.

I feel an "official" inclusion of it into the game would make it even more impersonal and self-centered than already is with the party finder.
 
I got a question regarding account security. I'm an MMO noob and heard that sometimes accounts can be hacked. Should I invest in a security token even though I will play on PS3?
 
The bane of tanking is having to run after targets you're trying to keep aggro'd. Because of how wonky the system is, players still get hit by melee attacks even when running away, yet I can't hit the mobs unless I'm right up close or waste TP on tomahawk. The mobs usually killed whoever was running away before I could aggro them.
-----------------------------

Well, I'm not trying to discount how anyone wants to play the game; just saying that your way isn't the only way and why I feel that "numbers" are very important to the game.



What measure are you using to determine that "a lot of people" don't view it as important? I'm also unsure as to when this became a discussion about system level damage meter. I wouldn't want what was shown in that pic anyway.

We don't disagree that the combat, stats, et al are incredibly important to how a game plays, just to me they should be in the background. That's pretty much the case already with the beta, so I'm happy with it.

I'm using what I've been using so far in this thread, my anecdotal experience :p I told you, this isn't an objective debate, it's opinions. The whole schtick about the DPS meter/parser began when the pics were posted a couple pages back with YoshiP's comment about not enabling it for players.

I'm not arguing about dps meters to appear on the UI or not. As I mentioned earlier I've been using parsers since FFXI so I could care less about having that info shown in the UI when there would be no way to store it. Thinking well about it, I just don't think this tool should be able to everyone because it will just cause distress during DF/random parties. I'm just defending the use of a parser as part of an endgame LS/FC and how for that purpose it is only beneficial.

We're on the same page. I'm not against parsers, just don't want them in by default.
 
This reminds me, I should download the authentication program to my smartphone, before the next beta.

Don't want to be hacked after all.
 
I see people pull hate all the time. I stand pretty far back so I can see everything (as a healer) and it is very common to be watching the 2 damage dealers going all out on 2 different targets (even if they are marked with numbers). No tank of any skill is going to hold them both.

Damage dealers that want to do the most damage at all costs and healers that waste MP healing what doesn't need to be healed to top those charts.

But neither of those are problems generated by bad tanking or parsers (respectively to your points), the two situations are similar in a way that show bad players, same as with the leaders you were talking about.

In team efforts, if the player doesn't prioritize the group then they're just being foolish thinking that going all out or that taking on a mob by themselves is the best thing for the group.

So basically, you just described bad players.

Yeah but could someone hack my account by discovering my password? Sorry for the noobish questions.

Of course, also there's the SE account management website, the lodestone, the forums, so even if you don't play on PC you could have your account compromised for accessing such sites on an infected PC.
 
But neither of those are problems generated by bad tanking or parsers (respectively to your points), the two situations are similar in a way that show bad players, same as with the leaders you were talking about.

In team efforts, if the player doesn't prioritize the group then they're just being foolish thinking that going all out or that taking on a mob by themselves is the best thing for the group.

So basically, you just described bad players.

Yes I did. I think many of the bad players would not be so terrible and do alright if there wasn't a push of competitiveness in such ways.

The tank situation I described was common, yes, but actually much less in FFXIV ARR than it is in like WoW for example. And I think widespread damage parser use has a large role in that.
But it's just speculating. None of us have hard evidence to prove anything. I just often feel that numbers can unjustly take away the human aspects of a player. Even if a leader is an understanding person, it is often hard to argue against numbers that 23 other people are looking at. And unfortunately those numbers do not tell the full story.

Parsers are useful tools. It's just unfortunate that they are often misused and I guess I don't really trust people to use them properly.
 
Just uninstalled this
finally got access to the BETA - though feel like a pleb being shut out this long when I bought FFXIII on day one..
I don't think I have time for this after the steam sale..

Should I cancel my preorder?
 
Oh the memories. As someone who really wanted to level FFXI's pet classes (coming from jobs like Necro, Druid, and Enchanter from EQ at the time), dealing with the reality of their desirability in parties was harsh, especially following up on my Bard. I loved the aesthetics of my PUP for example and did a ton of damage at lower levels (double most of my party members in the 25-30 jungle area), but that didn't matter cause PUP was mediocre in 75 merits parties so no one invited me. Same with BST and SMN. Those balancing issues went on for years, it still wasn't fixed when i quit over 5 years later (that was before the level cap increased beyond 75, WoW had taken over by then).

Really, I probably shouldn't have been so stubborn on the jobs I liked because the option to job change on the same character was always there. But the opposite was also true: why make the jobs if they are going to be so imbalanced and ineffective for such a long time, especially in a game so heavily focused on group content? Some of those jobs weren't cheap to level (the PUP parts from the solo 60 BC easily ran for 400k+ on my server and there were quite a few of them, for example) and it seemed wrong that I'd "discover" said job to ultimately be a "waste of time" if I wanted to do anything besides attack those Campaign monsters for buffers to keep from de-leveling...I'm glad that it sounds like they fixed the issues when Abyssea came out, but they need to be on the ball with that stuff more. I don't want to wait years again.

The big issue with FFXI was always efficiency and everyone got their rocks off on making x amount of experience every hour. Folks measured this in DPS and basically really screwing a lot of classes. Even after PUP, BST, and SMN got minor buffs to increase their power, it didn't really change anything and the damage was done.

Now, even though all 3 jobs are really f'ing powerful, it's nigh impossible to be able to do content in FFXI on BST or PUP. SMN fared a bit better but still not like it should have. Heck, BST can't even use one of its signature abilities, Charm, in a feasible way anymore because of the way content was designed and how the community basically helped guide it down that path.

Stuff like that is why I'm against things like DPS meters built-in to the game and for content being designed properly. It's going to happen but at least it isn't wholesale encouragement of it. I really don't want a game where half the jobs can't be played because the community isn't willing to let folks play what they enjoy.
 
I like being a Tank so much on this after being a Controller for so long on DCUO.
You can basically almost relax during a fight as a Tank, compared to spamming power every second and having to watch all you party's power bars.
 
Yes I did. I think many of the bad players would not be so terrible and do alright if there wasn't a push of competitiveness in such ways.

The tank situation I described was common, yes, but actually much less in FFXIV ARR than it is in like WoW for example. And I think widespread damage parser use has a large role in that.
But it's just speculating. None of us have hard evidence to prove anything. I just often feel that numbers can unjustly take away the human aspects of a player. Even if a leader is an understanding person, it is often hard to argue against numbers that 23 other people are looking at. And unfortunately those numbers do not tell the full story.

Parsers are useful tools. It's just unfortunate that they are often misused and I guess I don't really trust people to use them properly.

If a leader in a party or shell/guild use the numbers as a reason to get rid of a player, the player is better off in another group that's not that serious. Even with parses everywhere in FFXI, I haven't seen nothing but fun from it. I had bleh gear, and was proud of it. I wasn't the best parser but it was nice to see the numbers posted anyway. Sure these are mmos, but they aren't jobs. If you are in some competition for E Sports it's understandable. Though even weaker players get time on the field in sports.

Also it's not all about DPS. You need some survivability as well. If a mage has to spend so much mana to heal you vs everyone else, it don't matter that you can do 3% more damage than everyone, especially if you're risking your life (pops berserker with aggro). You can cause the group to struggle. Parses are fun and informative. Don't feel bad if you aren't at the top, and for braggers that annoy you, you have to just ignore them. They are the type of people that would be annoying even if there were no parses in the game anyway.
 
Just uninstalled this
finally got access to the BETA - though feel like a pleb being shut out this long when I bought FFXIII on day one..
I don't think I have time for this after the steam sale..

Should I cancel my preorder?

there's monthly subscription, and it's not going to go away
if you're still interested then i don't see why you should cancel, try out phase 4 1st
 
Yes I did. I think many of the bad players would not be so terrible and do alright if there wasn't a push of competitiveness in such ways.

I understand your point and just wanted to add on this. It is true that the main banal use of a parser is to show off and people can do thinks selfishly just to come on top of the list.

But in the same way, people are competing in many different ways already in the game, starting by reaching a cap, by leveling up many classes, by making a huge amount of gil, by obtaining better weapons and armor that other people, and so on.

People will find whatever there is to compete against others (even if single-sidedly), excluding PVP for a second, even if there wasn't PVP in the game, ARR, and any game that involves some sort of reward or score system including single player games are simply competitive in one way or another.

So it is not very fair to place the blame on a simple tool like a parser for something that happens due to anything and everything in such games.


there's monthly subscription, and it's not going to go away
if you're still interested then i don't see why you should cancel, try out phase 4 1st

But he uninstalled already.. and he's being shut-out even after he got 13 from day one! I mean, whatever reason there is to feel like that anyway,
 
The big issue with FFXI was always efficiency and everyone got their rocks off on making x amount of experience every hour. Folks measured this in DPS and basically really screwing a lot of classes. Even after PUP, BST, and SMN got minor buffs to increase their power, it didn't really change anything and the damage was done.

Now, even though all 3 jobs are really f'ing powerful, it's nigh impossible to be able to do content in FFXI on BST or PUP. SMN fared a bit better but still not like it should have. Heck, BST can't even use one of its signature abilities, Charm, in a feasible way anymore because of the way content was designed and how the community basically helped guide it down that path.

Stuff like that is why I'm against things like DPS meters built-in to the game and for content being designed properly. It's going to happen but at least it isn't wholesale encouragement of it. I really don't want a game where half the jobs can't be played because the community isn't willing to let folks play what they enjoy.

Seems like a problem that should be blamed more on the developer, not dps meters/parsers. There's no reason whatsoever to leave the game so grossly imbalanced as long as they did.
 
Seems like a problem that should be blamed more on the developer, not dps meters/parsers. There's no reason whatsoever to leave the game so grossly imbalanced as long as they did.

Nah. The problem is that a lot of the jobs were designed fine for what the developers envisioned them to be doing but they were rejected by the community. BST's basically losing the ability to Charm random enemies is a pretty good example of it. It worked really well right up until endgame content where a combination of the community and some bad design choices in response to what they wanted basically killed off that function.

PUP is about the only one that was designed somewhat poorly but that was rectified not that long after its release. Now it's a pretty crazy class that still gets no respect.
 
This is slowly turning into a competitive vs casual player debate, as often happens in mmo discussions.

Yes, I noticed. *sigh sigh.*

Trying to shift the topic slightly. I still have the previous Phase launcher installed right now. I know what folder I need to preserve to keep my screenshots intact, but I'd like to know what file I need to keep around after the uninstall to keep my characters appearance data intact.

Similarly, does anybody know if they'll allow you to tweak your characters appearance a little for the next phase? Or, would I be better off just looking at screenshots and triangulating?
 
I don't see many people doing that when you can get the mobile app.

I had the the token from V1.0 CE, and earlier this year I changed to the app.

Cool, didn't realize they had introduced a mobile app. Might switch over if I find there's an iOS one.

Also, don't we all need to uninstall and reinstall for phase 4, sort of related to the guy who just posted about uninstalling it?
 
Cool, didn't realize they had introduced a mobile app. Might switch over if I find there's an iOS one.

Also, don't we all need to uninstall and reinstall for phase 4, sort of related to the guy who just posted about uninstalling it?

The app is on both iOS and Android, search for SQEX Token.

The client can/must be uninstalled.

I know what folder I need to preserve to keep my screenshots intact, but I'd like to know what file I need to keep around after the uninstall to keep my characters appearance data intact.

Similarly, does anybody know if they'll allow you to tweak your characters appearance a little for the next phase? Or, would I be better off just looking at screenshots and triangulating?

Keep this folder: C:\Users\*****\Documents\My Games\FINAL FANTASY XIV - A Realm Reborn (Beta Version)

In one of the folders inside, random hexadecimal name, there's all your personal settings
for UI and stuff, the ones named FFXIV_CHR are for appearance.
 
I'm a complete noob, never played much mmo games, was hoping the game mechanic will not be overly complicated, now a bit worried, as I literally can't understand the second half of this thread
 
I'm a complete noob, never played much mmo games, was hoping the game mechanic will not be overly complicated, now a bit worried, as I literally can't understand the second half of this thread

It's really not that complex. The actual game play usually boils down to, depending on your job. "Keep enemies attacking you instead of the other players," "Attack whomever the tank is attacking, or adds," and, "Heal peoples."

Okay this is a slight oversimplification, but my point stands. Once you figure out your role, the game play becomes fairly straight forward.
 
I'm a complete noob, never played much mmo games, was hoping the game mechanic will not be overly complicated, now a bit worried, as I literally can't understand the second half of this thread

Don't worry too much about it, by the time you reach lv50 you will be more familiar with the terms and other things that you might not understand at the moment.

The game has a high level of complexity if you wish so, but if you don't want to get technical or min/max stats you don't have to. All you need to do is follow the game tutorials (from quests and guildhests) and you will be good to go.
 
I'm a complete noob, never played much mmo games, was hoping the game mechanic will not be overly complicated, now a bit worried, as I literally can't understand the second half of this thread

Like with any game in any genre, you can get into pretty complex theories about game mechanics. But none of that is required. Just play the game as you would normally and you will learn what you need to know naturally.

So don't be overwhelmed by the chatter in this thread!
 
Like with any game in any genre, you can get into pretty complex theories about game mechanics. But none of that is required. Just play the game as you would normally and you will learn what you need to know naturally.

So don't be overwhelmed by the chatter in this thread!

Heck the less he try to understand now, the more he'll enjoy and lose himself when the game launches. My first few weeks with FFXI was pretty much magical. I had fun being lost, not being able to find my way back to the city. I thought FFXI's weather effects were something, the people first playing a MMO and starting with FFXIV will have their socks knocked off.

When I play MMOs now I just go straight for the exp and objectives. I don't waste time with the story or anything. Even now, playing GW2 I'm skipping everything because I found a way to bypass having to even explore the map to level up (spaming a new zone they just added which puts you at level cap. Thinking about it, this is the first time a PVE area raised your level to cap I have ever seen. I'm going to abuse this before the next area is brought in and this is retired). Things will never be like those early FFXI days for me anymore.
 
The big issue with FFXI was always efficiency and everyone got their rocks off on making x amount of experience every hour. Folks measured this in DPS and basically really screwing a lot of classes. Even after PUP, BST, and SMN got minor buffs to increase their power, it didn't really change anything and the damage was done.

Now, even though all 3 jobs are really f'ing powerful, it's nigh impossible to be able to do content in FFXI on BST or PUP. SMN fared a bit better but still not like it should have. Heck, BST can't even use one of its signature abilities, Charm, in a feasible way anymore because of the way content was designed and how the community basically helped guide it down that path.

Stuff like that is why I'm against things like DPS meters built-in to the game and for content being designed properly. It's going to happen but at least it isn't wholesale encouragement of it. I really don't want a game where half the jobs can't be played because the community isn't willing to let folks play what they enjoy.

I see.

There was a very, very short time frame (like 2 weeks or so) during the Treasures expansion where my PUP felt pretty godlike, and it wasn't due to damage. It was nerfed quickly, but by putting the base head on a WHM frame (I think?) it would spam status effects on my target while casting Cure 4 on me and itself, recasting a new spell every ~2 secs. With /NIN I was pretty damn hard to kill and if I was careful of AoE I could Recall/Deploy again for basically unlimited mana. In that storyline fight in the Undersea Ruins with Naja, I not only managed to "solo" my monster (we had someone kiting, 3 of us DPSing and the other 2 healing) with no help whatsoever, but cleaned up the rest with the DRK (the only other one standing, decked out in Kraken Club and other silly things). It felt good, but it was so rare for those jobs to have those opportunities (and of course they got nerfed usually).

I do think (personally) that if there is emphasis on what job is good at from the get go, and the game is made for said strengths to be valuable, then built-in DPS meters aren't necessarily bad. I don't think I've seen a game able to pull that off, though. WoW has largely tried to standardize DPS classes to be within 10% of each other because of that, and treat HPS meters in a similar way (even if they won't admit it outright). They mentioned that if a class had lower DPS/HPS, that meant they often justified it by bringing a buff of some kind that "bought" a raid ticket for said job regardless of skill. There were pros and cons to both, I guess, since those class skills were often what kept said job feeling 'unique" to a lot of folks.

But anyway, enough about WoW. Hyped as f*ck to be able to play my SMN and SCH again. Hype hype hype hype hype....
 
Improper use of a DPS meter has nothing to do with casual or hardcore, and more to do with if the people are pricks or not. I'll provide a few examples that I've witnessed myself.

I was part of a heavy-progression guild during Burning Crusade (WoW). We were typically second in downing raid bosses on our server (a crazy hardcore 5days raiding guild was always first). We used DPS parsers to evaluate our raids and improve. We had a new recruit who had joined us, but was doing really bad in raids. She was outputting ~%50 what others were putting out. We first attributed it to the fact that she was a little undergeared, so we let her join in on farm runs and let her gear up over the next few months. Even with the new gear she was still struggling. So we looked over the log reports, and the guild asked me to talk to her and try see if we could find why she was struggling (I was a fellow warlock). I helped her improve her spell rotation among other things and her performance improved.. slightly. She just wasn't very good. Whether it was lag or slow reflexes her up-time on spells was horrible. In the end, there was a mutual parting of ways. She was allowed to stay but we couldn't risk bringing her on raids. Her performance was so bad she was being a hindrance on the other 24 people. I don't think that's unfair to anyone. It was a progression raid. She understood what she was getting into, and she still got to benefit by gearing up her character substantially over the last few months.

Another example is with a different guild during Wrath of the Lich King. The recruiting practice was a little different with this guild. Pretty much everybody was allowed to join, as long as you weren't an asshole, but priority in raids would go to the best performers. Meaning, if your performance wasn't good, you still had a chance to raid, but others had first priority. Again.. this was a progression guild. I don't think anything is wrong with the guild taking their most capable players on progression runs. During farm runs, however, it was first-come-first-serve. So everybody was on even ground in those.

Nobody was ever ridiculed or kicked from the either guilds for being bad in DPS meters. The only time I've ever witnessed anything like that was in pugs with random people. You can't stop random people from being dicks. If you surround yourself with good people, DPS meter or no, it doesn't matter.

I have no problem with DPS meter not being included officially in the game proper. In fact, it's probably better that it isn't. But if they're allowing addons in the future, or someone designs a 3rd party version, I see no problem with that. I already stated why I enjoy DPS meters/parsers/whatever.
 
Nah. The problem is that a lot of the jobs were designed fine for what the developers envisioned them to be doing but they were rejected by the community. BST's basically losing the ability to Charm random enemies is a pretty good example of it. It worked really well right up until endgame content where a combination of the community and some bad design choices in response to what they wanted basically killed off that function.

PUP is about the only one that was designed somewhat poorly but that was rectified not that long after its release. Now it's a pretty crazy class that still gets no respect.

If developers vision included BST having to deal with terribly weak jug pets (not worth the TP it gave to certain HNM) and no charmable mobs in the vicinity of a lot of HNM/sky camps, how could you blame the community for not wanting BST to take up a spot on an alliance during those fights. Full blame should be devs for that, not damage meters or parsers.

Also, this is all based on knowledge of FFXI from NA release up til mid-Treasures of Aht Urhgan when I quit.
 
The app is on both iOS and Android, search for SQEX Token.

The client can/must be uninstalled.



Keep this folder: C:\Users\*****\Documents\My Games\FINAL FANTASY XIV - A Realm Reborn (Beta Version)

In one of the folders inside, random hexadecimal name, there's all your personal settings
for UI and stuff, the ones named FFXIV_CHR are for appearance.

Do we need to uninstall the beta client? Will we not just upgrade it to the next phase and the release? If we do not uninstall why do we need to save the folder?
 
If developers vision included BST having to deal with terribly weak jug pets (not worth the TP it gave to certain HNM) and no charmable mobs in the vicinity of a lot of HNM/sky camps, how could you blame the community for not wanting BST to take up a spot on an alliance during those fights. Full blame should be devs for that, not damage meters or parsers.

Also, this is all based on knowledge of the FFXI NA release up til mid-Treasures of Aht Urhgan when I quit.

Oh man those stinkin useless jug pets before they got off their butts and tried to make them worth while (since you couldn't charm stuff in sea, and so many other crappy areas for bst). Bst jug pets are godly now.

FeK4ELr.jpg

Also the crazy gear that's out really helps pets you call shine, while also helping normal charm pets great too.

300px-Hunahpu_description.png


FFXI is in the golden age. FFXI HD client update come on, come on!
 
Okay, so, just an idle thought I'm chasing down. Here's a list of previous events/dungeons/locations from previous Final Fantasy titles, I'd love to see in XIV at some point and some form. Feel free to add to this list, if there are any goodies I didn't think of, that'd translate over well.

  • Forest of Mist, FF9: Non Instanced sub-region full of really tough monsters.
  • Phantom Train, FF6: Instanced Dungeon.
  • The Moon, FF4: It'd make an excellent region, but I'd be shocked if they added it.
  • Chocobo Forest, FF4, 9: Not sure what they'd do here, but it'd be too fun to ignore.
  • Land of Summoned Monsters FF4: A town full of Monsters, I'd put a lot of high level shops, guildleves, and so on here.

This is all I can really think of at the moment, though I'm certain I'm forgetting a few major FF moments and locations.
 
Do we need to uninstall the beta client? Will we not just upgrade it to the next phase and the release? If we do not uninstall why do we need to save the folder?

And you actually quoted it.

The client can/must be uninstalled.

Phase 4 will use what is most likely the launch client, or at least an entirely different client, the current one won;t be update and won't work when the OB starts.
 
If developers vision included BST having to deal with terribly weak jug pets (not worth the TP it gave to certain HNM) and no charmable mobs in the vicinity of a lot of HNM/sky camps, how could you blame the community for not wanting BST to take up a spot on an alliance during those fights. Full blame should be devs for that, not damage meters or parsers.

Also, this is all based on knowledge of FFXI from NA release up til mid-Treasures of Aht Urhgan when I quit.

The charmable mob issue could've been fairly easy to fix though by adding a few more mobs here and there that were viable for it.

By the time most folks got to HNM/Sky Camps and doing it on a regular basis, I think the image was pretty much set in stone. I mean, even after BSTs got full XP from their pets, they weren't invited to parties despite those charmable mobs being so damn buff. Besides, as I recall the Wyrms had charmable (aside from Vrtra, I think it was) mobs nearby that you could use to fight them with and BSTs were still not invited so it's not like all of the content was like Sky.

I do agree with you that devs need to take their licks for stupid stuff but things like DPS meters only help to reinforce the problem or can be the source of it. At a system level, that's why i think they shouldn't be implemented. If folks want to use 3rd party tools, sure but I really don't want the devs to put in something themselves. Thankfully, it seems like they aren't either.
 
Oh man those stinkin useless jug pets before they got off their butts and tried to make them worth while (since you couldn't charm stuff in sea, and so many other crappy areas for bst). Bst jug pets are godly now.



Also the crazy gear that's out really helps pets you call shine, while also helping normal charm pets great too.

300px-Hunahpu_description.png


FFXI is in the golden age. FFXI HD client update come on, come on!

That looks awesome :)

I leveled BST also (after they inadvertently nerfed the Release ability during the patch that killed mob trains... painful). It's good to see they finally did right by them.
 
That looks awesome :)

I leveled BST also (after they inadvertently nerfed the Release ability during the patch that killed mob trains... painful). It's good to see they finally did right by them.

Still can't use charm much anymore which sucks. Jugs are much better now at least.
 
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