Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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To be honest, as a legacy player I want the level cap to be raised as soon as possible, it should be around 6 months after launch on the 2.2 update.

Legacy players may like that but new players would hate it.

Imagine a new player to the game getting to level cap in a month, then gearing out to be able to do the 24 man raids just to have the level cap raised a couple weeks later.

Not everyone is a Legacy player and not all new players will race to level cap in 2 weeks.

If SE caters the game progression to the players returning from 1.0 they will quickly have a repeat of 1.0.
 
the flashy battle effects were terrible. right in your face the entire time while playing a melee class. can't appreciate combat when you get blinded every time you fight.

i think that is my biggest point of criticism so far, right after the delay.

I feel this wouldn't be a Final Fantasy game without flashiness, though.

It should probably be optional to tone it down in the options. Just don't tone it down for everyone like some other games did.
 
Have they mention yet how much will cost the upgrade of the basic FFXIV accounts to ARR digital collector's edition?

Also are the basic FFXIV account owners allowed to join before the launch date as the new/old Collector's Edition owners / Legacy users?
 
Getting to 99 in Abyssea is easy, actually. The bigger issue is leveling skills as a result of that fast climb to 99. That's time-consuming.

Yep. I can certainly agree there. I capped all of my classes outside of Ninjitsu magic. I actually don't really care for skilling up magic, although I did skill it up, it gets pretty annoying. Melee, although time consuming, I find more enjoyable.

Although, at the end of the day, skilling up is skilling up. Haha.
 
Have they mention yet how much will cost the upgrade of the basic FFXIV accounts to ARR digital collector's edition?

Also are the basic FFXIV account owners allowed to join before the launch date as the new/old Collector's Edition owners / Legacy users?

Collector's edition upgrade is going to be available for $19.99 once the game launches.

Also, I believe any preorder gets you into the early access, regardless of standard or collector's. Otherwise it's only available to Legacy, though I'm not 100% sure on that.
 
Not everyone is a Legacy player and not all new players will race to level cap in 2 weeks.

If SE caters the game progression to the players returning from 1.0 they will quickly have a repeat of 1.0.

Cool, but the game has been at the level 50 for the past 3 years, and it will be until sometime early next year, it is about time for the game to move on, and 6 months on a casual game such as this one is plenty enough for people to get to 50 and have good gear.

Most people never played 1.0 or didn't liked it because it was a horrible piece of crap, I think the same, it was horrible indeed, no blame for those that didn't want to stick around, but Yoshida used his magic and turned that version around as much as he could.

Now with ARR he is not going to sit on the level 50 cap and keep adding "endgame" content for something that isn't endgame. Even the raids are designed to progress alongside the level cap, a Tower and a Labyrinth that will have floors added through the updates, simple enough.

People wanted to feel almighty at level 50 for a long time? It's not happening, the game will advance within 6 months (given that the schedule still remains as such). By the time the first expansion comes out the game should already be on its permanent cap, or at least on one that won't be raised in some years.
 
Do you guys reckon that the Summoner class is going to be overrepresented in ARR? It struck me that the combination of it being "the" FF class, lots of Legacy players going straight to it and the flashiness of it may add up to a flood of them descending on Eorzea, at least in the beginning.

I'm sure there is going to be a surge of people leveling one just because its a new class, especially on legacy servers. However, it should even out after the "new class smell" wears off.
 
I feel this wouldn't be a Final Fantasy game without flashiness, though.

It should probably be optional to tone it down in the options. Just don't tone it down for everyone like some other games did.

i'm not against flashy effects per se. it's part of the art department to carefully integrate it into a game. i didn't exaggerate when i said that all those effects literally blinded me.

making it optional sounds good to me. i'd tone it down by 70%.
 
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Hahah, did they keep the SMN AF horn the same size on all races or something? That'd be pretty cool.

Sign me up on team "the summons are too small" by the way. It's weird that Arcanist gets a normal ass Carbuncle and then SMN gets weird little floating primal farts. They could at least make them a little bigger. Titan looks ridiculous.

There already is a settings option to turn down the effects.

Unfortunately, that option doesn't tone them down enough.
Is that the option that just turns off effects for other players, or is there an actual option to tone them down?
 
I feel this wouldn't be a Final Fantasy game without flashiness, though.

It should probably be optional to tone it down in the options. Just don't tone it down for everyone like some other games did.

There already is a settings option to turn down the effects.

Unfortunately, that option doesn't tone them down enough.

Is that the option that just turns off effects for other players, or is there an actual option to tone them down?

Oh. Well, yeah, it turns them off, not... shrinks or darkens them or something. Seems like I read something from a rep about adding additional options in phase 4 or after launch for reducing the flash effects but I can't recall offhand where.

Personally as a PLD/MNK player I'd be ok with just a "turn the damn things completely off" (including my own) option but some kind of middle ground would be preferred and they're on the right track with the setting option they had in phase 3.
 
They did say they were going to make the attacks less flashy, aiming for launch. I presume this was to address the complaints that you can't see anything but fireworks when you're fighting depending on your role and your position in the fight.

I like the fireworks personally, but I do think they are a little much. When everyone is using abilities at once it can be hard to see the target.
 
Yeah...I don't see how a class about summoning things could possibly be fun if you never get to summon anything exciting.

Would be like making a warrior and never letting him wear armor or use weapons that look intimidating.

I hate to have to keep bringing WoW into this but Summoner looks like a Warlock to me. Warlock pets don't have to take up the whole screen and become a detriment to everyone's environmental awareness/frame rate/ability to click on objects/view for no other reason than to be "cool". I don't think the current small pets that we have seen look that great and that has nothing to do with how big they are. A small bad ass looking model would suffice, perhaps some of the ones we haven't seen will be more to peoples liking.
 
Have they announced what subjobs SMN and SCH would have access to?
Through process of elimination (each classes cross class skills can be used by two Jobs) it'll be THM and PGL for one of them probably SMN 'cause I imagine SCH'll have access to CNJ.

WHM and BLM will have access to ACN skills, too.
 
Cool, but the game has been at the level 50 for the past 3 years, and it will be until sometime early next year, it is about time for the game to move on, and 6 months on a casual game such as this one is plenty enough for people to get to 50 and have good gear.

Most people never played 1.0 or didn't liked it because it was a horrible piece of crap, I think the same, it was horrible indeed, no blame for those that didn't want to stick around, but Yoshida used his magic and turned that version around as much as he could.

Now with ARR he is not going to sit on the level 50 cap and keep adding "endgame" content for something that isn't endgame. Even the raids are designed to progress alongside the level cap, a Tower and a Labyrinth that will have floors added through the updates, simple enough.

People wanted to feel almighty at level 50 for a long time? It's not happening, the game will advance within 6 months (given that the schedule still remains as such). By the time the first expansion comes out the game should already be on its permanent cap, or at least on one that won't be raised in some years.

The game has not been at level 50 for 3 years.

FF14 was at level 50 for 2 years.

FF14: ARR has not launched yet.

Most of the people coming into ARR will be new to the game and SE needs to design the content schedule for them.
Casuals coming into the game as new players are not going to be ready for a level cap increase in 6 months. I really have no idea what prior MMO experience gave you this idea.
Not even the hardcore players will want a level cap increase, but then they hate all level cap increases.

Its not about feeling "almighty" at level cap. Its about obtaining achievable goals. If SE moves the goal posts before people can even reach their original goal they will get angry.

SE has so far taken a LOT of precautions to make sure that the FF14 disaster does not happen again so why would they jeopardize that to cater to the minority?
 
Well, they certainly need to cater the new players more than the old ones, that's for sure. The bazillion of tutorials in the first 20 levels or so certainly aren't aimed for the old audience.

That said, I think the level cap will be raised anyway in a year or so, once an expansion comes out. I doubt raising the cap will be a big issue like it was in XI, since there is no sub-job.
 
SE has to cater to both new and old since they decided to let the older players keep their characters. So, that's on them.
 
The game has not been at level 50 for 3 years.

SE has so far taken a LOT of precautions to make sure that the FF14 disaster does not happen again so why would they jeopardize that to cater to the minority?

As much as you want to deny it, ARR is FFXIV V2.0, it is as simple as that, just as there was a 1.19 or 1,23. This is not like FFXIII-2 or Crisis Core.

The longer the game sits at level 50, the harder it will be not just for the players, but for SE as the developers, just look at the clusterfuck that was FFXI going from lv80 to 99.

If the level cap is raised gradually after 6 months, ok after a year so some people won't be overwhelmed by having to go through different dungeons for 10 more levels and get new items.

People will be become complacent by sitting at level 50 and will become attached to their primal weapons and floor 1 items from the CT/LoB. If more dungeons, boss fights or raid floors are added at level 50 the game will be stalled, the only progression will be through outdating old items without having any real character progress.

However if the cap is raised promptly, classes and jobs will continue to progress, they will learn more abilities and traits, the gameplay will improve and become deeper, and the same will happen to the old 50 items regardless of moving on or staying at that cap, this game won't have sidegrades like FFXI, it will mostly move forward, not something entirely of my liking since I believe there should be a middle ground.

People will get angry regardless of what SE does or not, you would just be foolish to believe they won't otherwise. Just look at the previous page and the posts about both the summons size and the flashy effects.

Probably 9 months before a new Job is introduced accompanied by the level being raised. 2.1 will focus on housing, 2.2 on Frontline the RvR, 2.3 will be the time for the new job and cap increase, accompany that with the PS4/DX11 release, and you have a new push for ARR around June next year.
 
Lower graphics, lower screen resolution, low frame rate, inferior control.

You sure you want to play on PS3 if you have the option to play on PC?

How does the PS3 version have inferior control? Having played both, I don't see any difference.

So I don't think it will be overrepresented, now if you ask about the first 2 weeks (OB and early start to be specific) on a legacy server, you can be certain that 95% of the people will be levelling Arcanist.

Last I heard, ACN wouldn't be available until the retail release on 8/27. Has that changed?
 
I never really got the appeal of raising level caps or vertical upgrades. Just swapping out a piece of gear for the same thing but stronger seems so boring. As does content just being able to be stormed through 'cause it's below the cap.

It'd be neat if levels beyond fifty are, like, merit levels where all it is is points to let you equip different combinations of special abilities and what not.

I wonder if all the "current" end game stuff will stay capped at fifty, though, that'd be kinda neat.
 
How does the PS3 version have inferior control? Having played both, I don't see any difference.

Last I heard, ACN wouldn't be available until the retail release on 8/27. Has that changed?

Not being able to have the PC UI and having to use the controller instead of just kb/m, basically having to take your hands off the keyboard to grab the controller makes it inferior on every way. Not mentioning the inferior targeting with the pad, etc.

There are rumors about ACN being on P4 now.

I wonder if all the "current" end game stuff will stay capped at fifty, though, that'd be kinda neat.

Of course, those dungeons and raids will be level synched like every other dungeon, not reason to keep the same content but buffed up 10 levels, there wouldn't be a point ot the cap increase if all you did was to fight the same Ifrit and the same floor of the Crystal Tower with the only difference being the stats of the enemies.

Also I'm not a fan of vertical upgrades, but it has to be done until the real cap is reached, Yoshida has already said that 50 is just the initial cap but is not going to be the permanent one, but the longer it takes to reach it the harder it will be for everyone, that's all there is to it.
 
Not being able to have the PC UI and having to use the controller instead of just kb/m, basically having to take your hands off the keyboard to grab the controller makes it inferior on every way. Not mentioning the inferior targeting with the pad, etc.

I played XI on PS2, and the controls feel very similar in ARR. Having tried KB/M also, I wouldn't have any problems using a controller.
 
I played XI on PS2, and the controls feel very similar in ARR. Having tried KB/M also, I wouldn't have any problems using a controller.

I played FFXI on PC with keyboard only, and in ARR I configured the keys to also play it keyboard only.



Yes but it seems to evolve and serve different roles? The .datmined abilities show Ruby Carbuncle, Diamond Carbuncle, etc.

It's not like it evolves. There are 2 abilities, you use them independently and can only have 1 up at a time.

Ruby is the mage Carby, Diamond is the tank. No idea if there are more than those.
 
Strictly keyboard and no mouse?

I still do click on some menus here and there, but everything can be done with the keyboard. I don't target or select with the mouse, just with different keys.

The only thing I don't like is that the arrows keys, which I use for the camera, can't also be set for cursor movement (as it worked for those two things on FFXI), so I put that on WASD.
 
Not being able to have the PC UI and having to use the controller instead of just kb/m, basically having to take your hands off the keyboard to grab the controller makes it inferior on every way. Not mentioning the inferior targeting with the pad, etc.

I have to strongly disagree with you here, and I know others would as well. Playing FFXI on controller I was able to do just as much (if not more) than KB/M players. In fact, there were many instances in which I felt faster tan KB/M players.

FFXIV is the same way. I have seen nothing that would indicate you can play "better" with the KB or KB/M compared to a controller. In fact, from a pure play style standpoint, the only issue I have with the PS3 version is that the resolution is lower, which makes the screen feel cramped. If you could scale the UI well enough, would probably opt to play on PS3 over my PC.
 
Someone on the beta forums created a nice survey about what path people are going to take in terms of race, gender, class, server, etc.

I'm undecided on a lot of the stuff listed but it's still pretty interesting to see the results and how the population might look in the early going.

http://forum.square-enix.com/ARR-Test/threads/91115-FFXIV-Survey

https://docs.google.com/forms/d/1p595UaZIEZMMZZRmTejNlEU_8WD7udPkqHaw_Oqtrec/viewform

Interesting that Grand Company choices are almost equal, guess that means Yoshi-P and his team did a good job balancing all the starter areas. I reckon it was posted on reddit before anywhere else though considering the massive skew towards Gilgamesh, hopefully the server choice stats will balance out with more people voting.
 
Quickie question.

I preordered for PC a while back and just pre-ordered a PS3 copy.

Do I technically own 2 accounts? Will I be able to play both accounts on both versions, or will I have to link my account to the disc?
 
Quickie question.

I preordered for PC a while back and just pre-ordered a PS3 copy.

Do I technically own 2 accounts? Will I be able to play both accounts on both versions, or will I have to link my account to the disc?

You can have either, you can create a new account and put in the ps3 key there and have 2 accounts (but one would have to be played on the PC and the other on the PS3), or you can put the ps3 version key on the same account as the pc version and be able to play on that account on either the pc or ps3.
 
You can have either, you can create a new account and put in the ps3 key there and have 2 accounts (but one would have to be played on the PC and the other on the PS3), or you can put the ps3 version key on the same account as the pc version and be able to play on that account on either the pc or ps3.

If I buy normal DL version on PC and physical CE PS3 version, I can use the special ingame items for CE on my PC account and give my PS3 game code to someone else, right?

does the physical CE come with actual PS3 game disc or just code to download on PSN store?
 
Surprising to see so many Roegadyn (relatively, at least), they were the rarest race choice by a large margin in 1.0 and (as Galka) in FFXI right? Perhaps it's the addition of the other gender.

Never quite understood why Elezen is so (again, relatively) unpopular, Elves are usually right behind Humans - is it because they're so awkward looking?

I'm kind of surprised by that as well. They aren't nearly as odd looking as they were in XI, so don't really know. Could be that the kind of people that normally like to play them are all going for cat people instead now.
 
They'll probably bundle the PS4 version with the first expansion pack.

I've heard the PS4 version could be as soon as February.

And the first expansion is like 18 months out, according to Yoshi-P.

So, yeah, I think PS4 version will be out well before the first expansion pack.
 
Interesting that Grand Company choices are almost equal, guess that means Yoshi-P and his team did a good job balancing all the starter areas. I reckon it was posted on reddit before anywhere else though considering the massive skew towards Gilgamesh, hopefully the server choice stats will balance out with more people voting.

Delicious catpeople is leading the survey, followed by voluptuous humans. I'm okay with these results.
 
I'm kind of surprised by that as well. They aren't nearly as odd looking as they were in XI, so don't really know. Could be that the kind of people that normally like to play them are all going for cat people instead now.

I much prefer their XI look but I couldn't explain exactly why.

Edit to clarify: Elvaan
 
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