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Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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Hey i wanted to ask a question about the starting cities. I would like to make limsa my city and the use the grand company there but i want to use a lancer. What i am wondering is if i start in gridania will it affect the story later on? I mean will it have to do with the gridania characters?

I can not say positively no, but from what we know currently it seems that the 3 cities stories converge and become the same exact thing after the first 15 levels. Only thing that seems to be different from what we have seen after that is a few random comments, like the adventurers guild rep in the city you started from will say something about "nice to see you again" or something. The grand company storylines we know nothing about however, and I would guess will be different.

Also, as for picking and playing as the class you want to play first, remember that to get the "job" for lancer, you will need another class at 15. That other class looks like it will be Maruader, so if you start in Limsa as that class, you will be 15 by the time you do the story quest that brings you to the other cities, letting you switch and level them. Just saying.
 
Hey i wanted to ask a question about the starting cities. I would like to make limsa my city and the use the grand company there but i want to use a lancer. What i am wondering is if i start in gridania will it affect the story later on? I mean will it have to do with the gridania characters?

In addition to what others have said, your choice of Grand Company is not influenced at all by your starting city.
 
Hmm, I would prefer if Grand Company storylines/quests were identical to each other because I don't know if I'm going to join the same one as my rl friend. And I'd like to be able to do the same missions with him (assuming they won't be solo-only all the way). In 1.0, weren't the Grand Company quests the same no matter which one you joined?
 
I can not say positively no, but from what we know currently it seems that the 3 cities stories converge and become the same exact thing after the first 15 levels. Only thing that seems to be different from what we have seen after that is a few random comments, like the adventurers guild rep in the city you started from will say something about "nice to see you again" or something. The grand company storylines we know nothing about however, and I would guess will be different.

Also, as for picking and playing as the class you want to play first, remember that to get the "job" for lancer, you will need another class at 15. That other class looks like it will be Maruader, so if you start in Limsa as that class, you will be 15 by the time you do the story quest that brings you to the other cities, letting you switch and level them. Just saying.

isnt lancer one of the starting classes?
 
Hmm, I would prefer if Grand Company storylines/quests were identical to each other because I don't know if I'm going to join the same one as my rl friend. And I'd like to be able to do the same missions with him (assuming they won't be solo-only all the way). In 1.0, weren't the Grand Company quests the same no matter which one you joined?

No. The last few missions were the same but not the rest. Well it's kinda like the separate city quests now. Where you are basically doing the same thing in each city even before they join, but the story behind it is different. All three cities you discover some plot against something city related, protect it, fight masked guy, get sent to cup the balls around the world. So I guess yes no.

isnt lancer one of the starting classes?

Yes. Didn't word myself well I suppose. To get the "job" that comes from Lancer, the Dragoon, you will need to get (what I expect to be) Marauder to 15 as well. 15 just so happens to be the level that you should be when you get sent around the world, so it works out to start as the secondary class needed for the first "job" you are going for, if you would prefer to start in that city.
 
No. The last few missions were the same but not the rest. Well it's kinda like the separate city quests now. Where you are basically doing the same thing in each city even before they join, but the story behind it is different. All three cities you discover some plot against something city related, protect it, fight masked guy, get sent to cup the balls around the world. So I guess yes no.

Oh, I should have been more specific, I guess. I mainly am talking about quests that would require other people like in 1.0, doing the Ifrit battle. I'm fine if small, soloable quests in between the group quests aren't the same, but it would suck if there were group/party quests (that required dungeons or bosses) were different, so I couldn't take my friend with me from another GC.
 
Oh, I should have been more specific, I guess. I mainly am talking about quests that would require other people like in 1.0, doing the Ifrit battle. I'm fine if small, soloable quests in between the group quests aren't the same, but it would suck if there were group/party quests (that required dungeons or bosses) were different, so I couldn't take my friend with me from another GC.

The group quests were the same and you could do them with anyone (who was on or had completed the quest). You got a company seal bonus for doing them with a party of all members of your own company. (in 1.x)
 
Oh, I should have been more specific, I guess. I mainly am talking about quests that would require other people like in 1.0, doing the Ifrit battle. I'm fine if small, soloable quests in between the group quests aren't the same, but it would suck if there were group/party quests (that required dungeons or bosses) were different, so I couldn't take my friend with me from another GC.

Yeah, no idea how they are going to handle that kind of thing, but I would assume the same way as they are in the beta/end of original game. Have the major group quests be common between everything even if the stories are separate, or rather just converge the stories into a choke point for those fights. Who knows though since when picking the grand companies in the beta they made it clear what primals were in each of the areas.
 
The group quests were the same and you could do them with anyone (who was on or had completed the quest). You got a company seal bonus for doing them with a party of all members of your own company. (in 1.x)

Yeah, no idea how they are going to handle that kind of thing, but I would assume the same way as they are in the beta/end of original game. Have the major group quests be common between everything even if the stories are separate, or rather just converge the stories into a choke point for those fights. Who knows though since when picking the grand companies in the beta they made it clear what primals were in each of the areas.

Yeah, I hope they do it the same basic way 1.0 did where the major group quests were the same for all the GCs. That would make the most sense to me. And for me personally, that would be best because like I said, I don't think I'm going to be joining the same Grand Company as my friend. I mainly just don't want to lose my ranks and chocobo barding/gear that I bought in 1.0. I wasn't super high up the ranks, but anything to save some seal farming. :P Choosing another GC and starting over wouldn't be the end of the world, though.
 
Stolen from Reddit:

FFXIV HUD Simulator

Descriptions are in Japanese, though it's easy to navigate.

Quick and dirty attempt:

indexdxb7p.png
 
Signing for beta was such a chore, had to get a vpn service to access the forums because
there is an ip block for my region
 
same here. They block Chinese IP and a lot of service provider in my country borrow Chinese IP so they blocked mine as well.

Hi raven777, I'm from Singapore, are you from HK or Taiwan? The ip block is unfortunate, let me know if you need me to relay any info from the forums, if you're not going to
use vpn that is.

I heard there was going to be an exclusive Chinese server soon, but I rather play in an S.E.Asia/Oceania friendly area, as I can better relate to the population.

Japan Ridill ★
Japan Masamune ×
Japan Durandal ★★★
Japan Aegis ×
Japan Gungnir ★★★

★ Relatively Uncrowded ★★ Relatively Crowded ★★★ Crowded × World transfer applications not being accepted.

I was recommended the above, will try Ultros first though
 
Hi raven777, I'm from Singapore, are you from HK or Taiwan?

I heard there was going to be an exclusive Chinese server soon, that might solve your problems, but I rather play in an S.E.Asia/Oceania friendly area, as I can better relate to the population.

Japan Ridill ★
Japan Masamune ×
Japan Durandal ★★★
Japan Aegis ×
Japan Gungnir ★★★

★ Relatively Uncrowded ★★ Relatively Crowded ★★★ Crowded × World transfer applications not being accepted.

I was recommended the above, will try Ultros first though

No I am playing from Korea, so I don't really have interest for Chinese version.

The servers you listed above are Japan Legacy servers, just to let you know.

Ultros is great since its GAF server but since you are playing in Asia you have to deal with the ping and time difference.
 
whoa wait what, they block IPs regionally? I have a friend living in Taiwan that might want to join me.

Only for the beta forum, the actual game has no issue.


No I am playing from Korea, so I don't really have interest for Chinese version.

The servers you listed above are Japan Legacy servers, just to let you know.

Ultros is great since its GAF server but since you are playing in Asia you have to deal with the ping and time difference.

Yeah I was told, that why I want to try Ultros, I'm a total noob when it comes to mmo, added benefit is the presence of gaf members there
 
any1 know when you had to register your code by? im trying to do it today and it says registration is down. i could of sword it was before the 30th
 
Yeah if I need more than two I'll place one vertically on the right side. Worked in WoW!

Also, I'd recommend to place the status icons bar on the bottom, since you might want to keep track of timers or effects, and having to be look up and down between them and the hotbars, might not be that good.

During the past beta I placed that bar just below the hotbars, and it made keeping track of all the effects so much easier.
 
Also, I'd recommend to place the status icons bar on the bottom, since you might want to keep track of timers or effects, and having to be look up and down between them and the hotbars, might not be that good.

During the past beta I placed that bar just below the hotbars, and it made keeping track of all the effects so much easier.

Is there no "ability ready!" popup or anything? I really like those, although I've been playing so much League and Dota that I hardly ever look at cooldowns anymore and can just memorize cooldowns.
 
Also, I'd recommend to place the status icons bar on the bottom, since you might want to keep track of timers or effects, and having to be look up and down between them and the hotbars, might not be that good.

During the past beta I placed that bar just below the hotbars, and it made keeping track of all the effects so much easier.

Got to wait for actually custom UI elements come out for better management of that stuff, since there is some things that you need to keep up that appears as a debuff on the mob, and others that appear on your buffs. Why I kept both next to each other for now.


This is close to what I was using. When custom bars and what not come will be making the action bars 2 3x4 blocks with the map in the middle and combat log on the right. Also going to have to find a better place for the menu buttons cluster.
 
Is there no "ability ready!" popup or anything? I really like those, although I've been playing so much League and Dota that I hardly ever look at cooldowns anymore and can just memorize cooldowns.

Is not about an ability being ready, since you can just see the icon on the hotbar not being greyed anymore, but about seeing how long is left for some effects to wear off, that are dependant on certain combo so you can see if you have enough time for another "combo 1" let's call it, instead of using the "buff combo" just yet. Or if it's a debuff that you applied on the mob and you see that there's 3 seconds left then you can be ready to reapply it as soon as it wears off.

Got to wait for actually custom UI elements come out for better management of that stuff, since there is some things that you need to keep up that appears as a debuff on the mob, and others that appear on your buffs. Why I kept both next to each other for now.

This is how I had my UI.


I don't think it's optimal and I would change a few things with the current UI settings of phase 3, but hoping we are able to resize elements and get rid of the inventory dots, gil and maybe even menu icons, then it would make for a much cleaner UI.

Also I preferred to have the target bar just above the hotbars, since as a tank, it was easier to see when they were casting abilities. Basically I just prefer to have all the "combat elements" together to not be looking around the screen for specific UI things, but instead to leave all the space above for actually looking at the in-game action.
 
A friend asked me and I didn't know what to answer: Is the character creator only for PC, right? So no way to create the character before the beta on PS3?
 
I want to access the PS3 menu with the PC version.


If they let me, I plan on removing the HP/MP/TP bar and just use the party window.
 
Any date on phase 4 yet? Codes seem to be going out

Date will be announced on the 8th so phase 4 should start shortly after that. I think those codes have to be registered before the 30th to participate.

Though I'm sure they're going to be giving out tons of free codes like they did toward the end of phase 3.
 
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