Is 1-2 GB "so small" now? Is there really no better balance than to reserve almost 40% of onboard RAM to OS services?I know it's popular on NeoGAF to want a 1.8 TF beast of a console that has an OS so small its basically a command line.
Is 1-2 GB "so small" now? Is there really no better balance than to reserve almost 40% of onboard RAM to OS services?I know it's popular on NeoGAF to want a 1.8 TF beast of a console that has an OS so small its basically a command line.
You can have as much apps as you want and still devote the 100% of the power to games. They only steal resources from games if you want them to run while you are gaming.
Why are you here then in this thread? Just to feel vidicated?
As I understand it, the PS4 doesn't allow multiple applications to run at the same time.
Certain background applications are suspended in state and can be resumed if the player switches from the game to the app.
That setup wouldn't be ideal for a game like Battlefield that wants to integrate Battlelog into the user's game experience.
So on the PS4 they might have to include it into the game, using the game's resources while on the Xbox One they could build a companion app that could be snapped and would use the OS resources.
I think that is the idea trying to be conveyed by the example.
Nobody minds having all those features on a console. The question is whether these things have to run concurrently with the game and thereby compete for resources and screen space.
Wait. PS4 games only get 90% GPU?
People actually care about OS features for a game console?
Good thing I don't care about other crap over games for a game console, and lucky for me that Sony has the developers, and brings the games I care about.
Microsoft can waste all they want on OS features with Kinect, because I don't buy a game console for the crap Microsoft seems to really care about.
Would this be what the PS4 "flex ram" might be used for?
They don't compete for resources, not when running anyway... Xbone games only have less resources than 90% of Gpu and Cpu if the user is not interacting with the game (Ie: If you expand the app and leave the game on a small area of the screen, or when the game is not visible at all)
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The whole point of giving the OS ownership of memory is so that it can deny request in the future if they add features to the OS.
It is inherently not guaranteed, and therefore is something that developers have to design around.
Sony said:"Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it.
Luckily for Microsoft there are huge market segments of consumers who like their games and also happen to care about other stuff.
Source?
No that will be handled in the OS partition. Both the PS4 and XB1 have to have RAM and CPU resources reserved to be able to do the instant switching and run party chat/notifications/background downloads/etc.
Source?
Common sense
So tales from my ass.
My problem with all this secondary app stuff is that I already have all of this on my tablet, even while sitting in front of a TV. I just don't care about yet another device giving me access to boring, ubiquitous stuff like social networks, communication, and media.
As I understand it, the PS4 doesn't allow multiple applications to run at the same time.
Certain background applications are suspended in state and can be resumed if the player switches from the game to the app.
That setup wouldn't be ideal for a game like Battlefield that wants to integrate Battlelog into the user's game experience.
So on the PS4 they might have to include it into the game, using the game's resources while on the Xbox One they could build a companion app that could be snapped and would use the OS resources.
I think that is the idea trying to be conveyed by the example.
Not sure they get 90%, but they for sure won't get 100%, because if they got, a simple notification pop up could cause the game to slowdown.
Thats a gross oversimplification. Fast task switching like the type shown on both the PS4 and the XB1 requires RAM to cache data in. Being able record gameplay in the background requires resources as well.
On PS4 there are only a limited number of applications like video recording running during a game and there is dedicated hw for them to not affect game performance.
I'm not exactly sure what your argument is.
Are you trying to argue that consumers don't care for Microsoft's games? Because you're wrong.
Are you trying to argue that consumers don't care about features? Because you're wrong.
Are you trying to argue that consumers will actively dismiss a console because it has more features than it's competitors? Because.... that just sounds ignorant.
Assuming PS4 don't run multiple apps at the same time, any app will take 100% of PS4 resources.
In XB1: the game will take only 90% from XB1 resources + battlelog (OS always take 10%)
In PS4: the battlelog will take max 10% from the resources ( actually a lot less)+ the game will take the rest (more than 90%)
Assuming the above Battlefield will benefit more from PS4 than XB1.
The dedicated hardware you're referring to is the CPU/GPU and RAM. Both consoles have GPU/CPU cycles and RAM sequestered away for non-gaming tasks. I sincerely hope you do not think that either console has no hardware for non-gaming tasks while games are running, because that's simply not true. I'm sorry if that doesn't fit your narrative of the PS4 but it's true.
As I understand it, the PS4 doesn't allow multiple applications to run at the same time.
Certain background applications are suspended in state and can be resumed if the player switches from the game to the app.
That setup wouldn't be ideal for a game like Battlefield that wants to integrate Battlelog into the user's game experience.
So on the PS4 they might have to include it into the game, using the game's resources while on the Xbox One they could build a companion app that could be snapped and would use the OS resources.
I think that is the idea trying to be conveyed by the example.
The whole point of giving the OS ownership of memory is so that it can deny request in the future if they add features to the OS.
It is inherently not guaranteed, and therefore is something that developers have to design around.
Of course, both platforms have more usable RAM than developers could have imagined, and that certainly won't be an issue for years. And might never be.
I want the entertainment and TV stuff, I want Kinect 2. I must be weird.
I want the entertainment and TV stuff, I want Kinect 2. I must be weird.
And, you know, to play games...
It can do both.
Only reason I am getting an xbox at launch is for the apps. That fantasy sports integration sounds amazing.
1. Outside of Halo, probably yes. Xbox was COD box. Third party games matter more.
2. They do but they don't sell the box, the gaming features of the box sell the box. Sony learnt this the hard way.
3. No, where did I say that? Having "more features" is a pretty irrelevant metric. What matters is have features that actually appeal to consumers. The people that wanted fad Kinect already have fad kinect. See Wii. The most popular use for these consoles will be TV convergence devices not catch all twitter facebook nonsense since that shit is done better on a smartphone/tablet. Whatever gives you the games and at a better price will categorically do better. Microsoft is going to learn this the hard way but this is no surprise, this thing has Ballmer clusterfuck written all over it.
Source?
I want the entertainment and TV stuff, I want Kinect 2. I must be weird.
so many people banned in this thread the hell is going on.
i hope once devs see no one is using these social features they can tell microsoft and sony to hand over the ram. I dont need to swap aps when im playing a game. I have a phone tablet and computer within arms reach that id rather do all this on.
get over it ubisoft im not going to use your uplay thing. it confuses and pisses me off
They will not be given 100% of the available resources on the PS4. To run party chat/video recording/access to the dash instantly, there has to be reserved resources otherwise those operations could not run. This is already proven because of the RAM debacle. Sony has to set aside resources to run their system.
No, the dedicated hw I am referring to is the encoder chip that handles video recording.
If I have to be honest, I'm not super excited about the idea of cluttering up my TV screen with things that aren't the game I'm playing.
Maybe that's just me, I dunno. I'm sure this will greatly benefit people without a tablet or laptop nearby tho.
so many people banned in this thread the hell is going on.
i hope once devs see no one is using these social features they can tell microsoft and sony to hand over the ram. I dont need to swap aps when im playing a game. I have a phone tablet and computer within arms reach that id rather do all this on.
get over it ubisoft im not going to use your uplay thing. it confuses and pisses me off
I think so. Not 100% positive though. Flex RAM is a new concept to me but that's one benefit I can think of by having that segment managed by the OS.Would this be what the PS4 "flex ram" might be used for?
Assuming PS4 don't run multiple apps at the same time, any app will take 100% of PS4 resources.
In XB1: the game will take only 90% from XB1 resources + battlelog (OS always take 10%)
In PS4: the battlelog will take max 10% from the resources ( actually a lot less)+ the game will take the rest (more than 90%)
Assuming the above Battlefield will benefit more from PS4 than XB1.
I find the battlefield example hard to believe. Do we have any evidence that the windows and Xbox OS partitions can talk to each other, or is it random speculation? If you're going to write battle log for example,why would you write it as a win8 app rather than just as an extension to the game?
I like the idea of more apps, but I think partly this is MS trying to bolster their win 8 App Store too. Having said that though, a relatively open App Store model for a console could be great. Rather than rely on Sony/MS to write apps or partner specifically with companies, they could have a much larger library of apps.
I wonder if Sony will do something similar? Maybe using PSmobile, or a version of their smart TV platform or something else? Could they run android in a VM?
I think so. Not 100% positive though. Flex RAM is a new concept to me but that's one benefit I can think of by having that segment managed by the OS.
You're paying $500 (and xbox live to access all the apps) to watch ESPN with an overlay?
I find the battlefield example hard to believe. Do we have any evidence that the windows and Xbox OS partitions can talk to each other, or is it random speculation? If you're going to write battle log for example,why would you write it as a win8 app rather than just as an extension to the game?