Messofanego
Banned
Btw, did you make any gifs of Papo? The game seemed to scream for it as well.
Yup, on the second page.
http://neogaf.com/forum/showpost.php?p=74289139&postcount=61
Btw, did you make any gifs of Papo? The game seemed to scream for it as well.
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Wow. Pid is really, really, really damn pretty.
All the levels are beautiful. I was surprised by the variety of environments in the game when I played it, it deserved more attention than it got.
I remember Gateways getting a bit of attention when it released. Not much now, but that's how I found out about the game
How long is it? I remember reading it was on the short side. Probably should have picked it up during the Sale.
FLY'N - Gorgeous "platforming" game with an art style on par with Rayman Origins. Not sure yet how intricate it will become later on since the beginning seemed rather simple, but definitely something I'll go back to.
I remember Gateways getting a bit of attention when it released. Not much now, but that's how I found out about the game
How long is it? I remember reading it was on the short side. Probably should have picked it up during the Sale.
Too hard like the platforming and gameplay portion was difficult or the solution was too hard to figure out? IMO, the harder the puzzle, the better. Makes that aha momen so much more satisfyingI played it a few months back and didn't finish it. I think for once not just out of apathy, the puzzles were just getting too hard. Especially once you can use all your abilities at once.
Too hard like the platforming and gameplay portion was difficult or the solution was too hard to figure out? IMO, the harder the puzzle, the better. Makes that aha momen so much more satisfying
Ziro - Complicated puzzle game which is usually in alignment with my tastes, but the puzzles just seem a bit.. boring? Not sure how to say it, I just dont feel engaged playing it.
I have played this game for hours and the same levels are literally repeated over and over.
Why... did you continue playing it?
I didn't get that impression. I don't think they re-use puzzles in Ziro or anything like that. But they're all sliding block puzzles if that's what you mean.I have played this game for hours and the same levels are literally repeated over and over. It is a bad game in my opinion.
Found this other great looking game on Greenlight, and because of the artstyle I decided to purchase it.
Savant Ascent is an action shooter where you play some wizard thats beaten out of his castle. Now you have to get back up to the tower and destroy who ever is responsible for it. You can only dodge and jump incoming enemies as the game is on-rails, yet the artstyle is gorgeous and the music in the background is from DJ Savant. It plays very decently and it came out two days ago on their store.
Here's my impression:
http://www.youtube.com/watch?v=AeHGSewqskw
http://steamcommunity.com/sharedfiles/filedetails/?id=166110563
I didn't get that impression. I don't think they re-use puzzles in Ziro or anything like that. But they're all sliding block puzzles if that's what you mean.
Not to mention dirt cheap, 1.99$ buy this, also support developer on greenlight.It is absol utely gorgeous.
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| 7. Upcoming Indies! (Not yet released) |
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A Good Husband - PC
The unnamed game from the last batch is called A Good Husband and it's a sequel to 2010 A Good Wife, by the same guy who made The King of the Wood from the first Indie Thread. It's a first person shooter that deals with problems of dysfunctional marriage from the perspective of frustrated husband. The game mainly consists of doing usual house chores, like cleaning or cooking a meal for your constantly dissatisfied model wife, and encountering your past in a form of flashbacks, the one nearing the finale in the bedroom is particularly interesting - I mentioned it's a shooter, rightThere are few endings depending on what you choose to do, but like most of these weird indie titles it's really short, so there's no reason not to check it out, it's free of course.
Hey Toma, I think you put it in the wrong section - the game has been released last month.
Which Level 2 did you choose?
Cargo Commander - While the general idea seems rather appealing to me (a roguelike platformer in a space station), I cant get over the rather bland procedurally generated "level design". I just didnt find it appealing to explore smaller rooms in this game which all seem rather... pointless? No clue why since other Roguelikes also arent really the most exciting games ever. Will need to give this another try eventually.
Super House of Dead Ninjas - Very satisfying combat in a hack & slash platformer, but the level design seems a bit too simple and repetitive.
I have played both levels.
I got about 4 hours out of Cargo Commander before I started to getting the feeling that the game showed me all it had to offer.
Don't later Conte Jour chapters require multi-touch? I found it a perfect fit on my iPad
Also, I had no idea that Wolfire started Humble Bundle. No wonder they can take as long as they want on Overgrowth, with all the $$ they must get
Are there any free or cheap programs online to make games? When I was younger, it was something of a pie in the sky dream of mine, and now that I have a passion for the indie scene, that dream is kind of rekindling. I'm a total neophyte,though, regarding coding. Any programs that would be beginner friendly?
On the cheap side, there are some great games that were made with gameMaker including spelunky and hotline miami. I can also record scirra construct but that's not as popular yet. Finally, if you're ready for a full toolset, take a look at unity (and even xna).Are there any free or cheap programs online to make games? When I was younger, it was something of a pie in the sky dream of mine, and now that I have a passion for the indie scene, that dream is kind of rekindling. I'm a total neophyte,though, regarding coding. Any programs that would be beginner friendly?
Yes! Gateways deserves some love. One of my faves along with frozen synapse and spacechemGateways - Holy mother of god. Metroidvania... with Portals. This game blows my mind and I have no clue how people arent raving about this game 24/7. Definitely seems like a game that should be pretty popular but I rarely hear about it. Awesome stuff.
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Welcome to the thread! The more indie enthusiasts, the better. The best part is that a lot of great indies are free.I've just recently started getting into Indie games, and Toma's threads have been a godsend - amazing stuff, Toma. I've gone back and read through every one.
So many unique, high-quality, and shockingly affordable experiences out there. It's overwhelming, and I love it.
I just played through both acts of Kentucky Route Zero, and found them fascinating and totally engaging. It will be a painful wait for act 3.
Currently playing The Swapper and Gunpoint. Can't wait for the full versions of Broforce and Mercenary Kings.
Antichamber, Home and To The Moon waiting to be played. An always-growing wish list that includes Proteus, McPixel, Tiny and Big, and Little Inferno.
Having a blast. Don't know why I waited so long to dive in.
Welcome to the thread! The more indie enthusiasts, the better. The best part is that a lot of great indies are free.I've just recently started getting into Indie games, and Toma's threads have been a godsend - amazing stuff, Toma. I've gone back and read through every one.
So many unique, high-quality, and shockingly affordable experiences out there. It's overwhelming, and I love it.
I just played through both acts of Kentucky Route Zero, and found them fascinating and totally engaging. It will be a painful wait for act 3.
Currently playing The Swapper and Gunpoint. Can't wait for the full versions of Broforce and Mercenary Kings.
Antichamber, Home and To The Moon waiting to be played. An always-growing wish list that includes Proteus, McPixel, Tiny and Big, and Little Inferno.
Having a blast. Don't know why I waited so long to dive in.
Construct 2 is pretty damn fantastic for hobbyists:www.scirra.com. There's a free version that comes with a few limitations (I've run into walls by not having the parent object feature and, to a lesser extent, having layers limited at 3 or 4), but if you're just getting started and are aiming for something 2D, I don't think there's anything better. You don't need any coding knowledge either, all of that sort of stuff is set up in easily understandable statements that allow you to do pretty much whatever you need to. Plus, there's an ever-growing stable of behaviors being put online by users that can help you work around anything you can't seem to get just right yourself.Are there any free or cheap programs online to make games? When I was younger, it was something of a pie in the sky dream of mine, and now that I have a passion for the indie scene, that dream is kind of rekindling. I'm a total neophyte,though, regarding coding. Any programs that would be beginner friendly?
Are there any free or cheap programs online to make games? When I was younger, it was something of a pie in the sky dream of mine, and now that I have a passion for the indie scene, that dream is kind of rekindling. I'm a total neophyte,though, regarding coding. Any programs that would be beginner friendly?
Are there any free or cheap programs online to make games? When I was younger, it was something of a pie in the sky dream of mine, and now that I have a passion for the indie scene, that dream is kind of rekindling. I'm a total neophyte,though, regarding coding. Any programs that would be beginner friendly?
Check Stencyl
I've just recently started getting into Indie games, and Toma's threads have been a godsend - amazing stuff, Toma. I've gone back and read through every one.
So many unique, high-quality, and shockingly affordable experiences out there. It's overwhelming, and I love it.
I just played through both acts of Kentucky Route Zero, and found them fascinating and totally engaging. It will be a painful wait for act 3.
Currently playing The Swapper and Gunpoint. Can't wait for the full versions of Broforce and Mercenary Kings.
Antichamber, Home and To The Moon waiting to be played. An always-growing wish list that includes Proteus, McPixel, Tiny and Big, and Little Inferno.
Having a blast. Don't know why I waited so long to dive in.
Even better than Burt's Construct?Listen to the Panda:
The closest thing you'll get to a free GameMaker. I also played around with it for a good while and you can definitely dig around the basics of game design without needing to worry about the the more intricate programming concepts.
Also on XBIG for 80 points ($1). Not sure if it's being updated thougho I was browsing Desura and cam across Xenominer which is a voxel based space/planet sim
it caught my eye initially as it is 50% off at £3.99, then I read the reviews and I bought it...
currently not listed on Greenlight...
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http://www.desura.com/games/xenominer
My thoughts...
Well I like it as it has a story, you crash landed etc etc, it has aliens to kill (these cane be turned off)...
you start with nothing and have to mine/search/ build shelter etc, it is not fast paced either... I just lost 3 hours to it...
it has a free demo, which is the full game without the save ability live....
give it a shot, I am really enjoying it... it also has controller support
Even better than Burt's Construct?
But I guess the big plus is the Stencyl is complete free, while Construct's free version is limited. Besides the ease of us for beginners like me
I actually thought that Construct was easier than Stencyl when I tried it, but maybe it just depends on what kind of person you are, or maybe some of the stuff I picked up while goofing around in Stencyl helped me jump into Construct faster.Well you might as well try Construct if you want to stick with it for a while since Stencyl is a bit more simple but also easier to learn. If you arent afraid of learning some more intricate concepts, I'd recommend going Construct since Construct also allows you to use your own code within the programming building blocks.
Actually overall I'd recommend Construct, but Stencyl IS easier even though I find that Construct has a rather low entry barrier already.
Savant Ascent
Did I read that Nidhogg was coming out soon from somewhere or am imagining things?
Thanks. I'll probably start out with Stencyl, see if I can bring any idea to life, etc. Then move to Construct. And if I really forsee a future in this, GameMaker
Wasn't Gunpoint made in GameMaker? I remember reading that the dev made a profit after like a minute of being released
Well if anyone is interested in the Japanese indie game Unholy Heights we are releasing this month, thetrin and I did a Let's Play over the weekend.
http://www.youtube.com/watch?v=-yuRwsjcdU0
We are still having trouble with the second mic setup so hopefully we can get clearer sound next time!
I've always been kind of partial to the Clickteam products, like Multimedia Fusion 2... It's the engine behind plenty of good games, like Noitu Love 2, Knytt, NightSky, I Wanna Be The Guy, Freedom Planet, etc. I hear it's kind of getting behind the times, though. Notably, no native Mac or Linux exporters; the games run fine through WINE, but native would be better. I dunno, I got a copy of The Games Factory from, like, '96, and still use it on rare occasion, so I'm weird.Construct is way better and more flexible than GameMaker in my opinion. If you want to stick with something of the intro level programming, make it Construct. But eventually, you'll likely try other programs anyway to see what might fit your own style better.