Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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With the multiple ones for each class coming I think they will end up being more like "specialization" in wow, where they will offer a set of skills that may change your play style within the class you are playing.

Agreed, specially after Yoshida's hypothetical example of Dark Knight coming from Gladiator, that would completely change what a GLA is, and will make the statement "A lancer goes into dragoon mode, but is still a lancer" untrue in this case.
 
I'm so fucking happy I don't have to keep any subjobs leveled though.



I do really like the ability to be in a "solo mode". Soloing as a CNJ seems pretty slick, but I imagine WHM would be terrible. Its nice to be able to switch my abilities and still contribute towards vertical progression with a single "class/job".

Instead you have to lvl every class to cap which is stupid. If I'm paladin you probably going to need 50 war,whm,mnk and probably others to have best skills available. It's so stupid.
 
Instead you have to lvl every class to cap which is stupid. If I'm paladin you probably going to need 50 war,whm,mnk and probably others to have best skills available. It's so stupid.

What are you even talking about.

If you're a PLD you can only set skills from GLD (PLD's base class), CNJ, and MRD, and only select ones, at that, mostly learned by level 30.
 
My only problem with the class system is that it falls too much into "put cure and protect on this class" while soloing. I'm hoping they explore the idea of combos that come from mixing class skills with cross-class skills, with some being restricted from jobs (combos that would go against that job's role, likely).

Also this system is way easier to balance than subjobs.


As for melding materia, there is no one discipline of hand you want to level. Each piece of armor requires a specified class of a minimum level. Armorer for heavy gear, blacksmith for metal weapons, etc.
 
Agreed, specially after Yoshida's hypothetical example of Dark Knight coming from Gladiator, that would completely change what a GLA is, and will make the statement "A lancer goes into dragoon mode, but is still a lancer" untrue in this case.
You're still gaining lancer xp no matter what mode your in. This is what I was tryin to communicate
 
On the one hand, I kind of like how they are doing the class/Job system - it's more of a WoW spec like people have said. It means I can level up Arcanist and have both a level 50 SMN and SCH without even touching them much (which both good and bad, I think). On the other hand, I think it makes it a bit more awkward when they add a job like Bard to Archer (which still makes no sense to me). I know, supposedly something about the lore of the Bard and all that. But I would have rather them do Archer -> Hunter (or something with a pet maybe) and then make a new class which translates into a more support-type Bard. That's just my own personal gripe which I've talked about before. :P

And when they release second jobs on existing classes now, if you have that class at 50 already, you'll get a maxed out new job by just doing a quest. I feel like it ruins some of the excitement of them adding new jobs because you won't have to level them if you have the base class at 50 already, ya know?
 
Instead you have to lvl every class to cap which is stupid. If I'm paladin you probably going to need 50 war,whm,mnk and probably others to have best skills available. It's so stupid.

***The following is with the skill levels based in phase 3, and some of them changed for phase 4, but nonetheless:

Not really, as a PLD you only need to level MRD to lv26 to have access to the last cross-class skill from it, which is Mercy Stroke, and to be honest you will probably actually not use it at all as PLD. Realistically you only need.

As for the CNJ skills that you need as PLD, the last one you can use is Stoneskin at lv34, so yeah, you only need to take them to MRD26 and CNJ34 to have all the skills available for a PLD50. PLD doesn't use PGL skills.

There might be some skills that are in the 40s, like Mantra from PGL at level 42, but some other skills from other classes were reduced to lv36. So ok, you might need to level some classes to the 30s or even 40s, but it's not all of them, so it is far from being stupid.

Oh, also, to make it even less stupid, the amount of time required to take a class to lv35 is ridiculously low, even on a casual schedule, this is nothing like levelling in FFXI. Did you actually play during phase 3?
 
You're still gaining lancer xp no matter what mode your in. This is what I was tryin to communicate

I perfectly understand that. It just that the wording of the statement could be interpreted in a differently: As in the class works in such way, and the jobs works also in the same way.
And I think you weren't implying that.
 
On the one hand, I kind of like how they are doing the class/Job system - it's more of a WoW spec like people have said. It means I can level up Arcanist and have both a level 50 SMN and SCH without even touching them much (which both good and bad, I think). On the other hand, I think it makes it a bit more awkward when they add a job like Bard to Archer (which still makes no sense to me). I know, supposedly something about the lore of the Bard and all that. But I would have rather them do Archer -> Hunter (or something with a pet maybe) and then make a new class which translate into a more support-type Bard. That's just my own personal gripe which I've talked about before. :P

And when they release second jobs on existing classes now, if you have that class at 50 already, you'll get a maxed out new job by just doing a quest. I feel like it ruins some of the excitement of them adding new jobs because you don't have to level them, ya know?

We are still getting more classes, but I understand why it would feel stupid keep adding classes just to attach another job or 2 jobs into it. Specially considering that class guilds are part of the lore of the world and they are kinda fixed right now (you can't add a new class guild into gridania from the nothing unless you change the whole map).

It's a problem from the very base of the class system. I feel that Yoshida solution (breaking the rules so jobs changes class skills) is the best possible one.
 
And when they release second jobs on existing classes now, if you have that class at 50 already, you'll get a maxed out new job by just doing a quest. I feel like it ruins some of the excitement of them adding new jobs because you won't have to level them if you have the base class at 50 already, ya know?

Yeah I think that will give them some trouble later, if they want to add new classes and jobs for them, it would mean twice the hassle, and then the confusion of calling something with the class name, but then calling it by the job, and for the items and skills, it will just end up being a mess in the tool tips when they are adding the two roles which are basically the same instead of one.

And then there's what you are saying, new jobs for the existing classes. Let's say 7 new jobs to make all classes even with ACN. Everyone with the original jobs already levelled to 50 will just have to do 5 or so quests for each Job, and there you go, a full-fledged lv50 new job.
 
I think when they add an expansion with new areas, we'll get more base classes. Then that class guild could be in the new areas (maybe a new city). Ishgard pls.

Yeah I think that will give them some trouble later, if they want to add new classes and jobs for them, it would mean twice the hassle, and then the confusion of calling something with the class name, but then calling it by the job, and for the items and skills, it will just end up being a mess in the tool tips when they are adding the two roles which are basically the same instead of one.

And then there's what you are saying, new jobs for the existing classes. Let's say 7 new jobs to make all classes even with ACN. Everyone with the original jobs already levelled to 50 will just have to do 5 or so quests for each Job, and there you go, a full-fledged lv50 new job.

Yup, exactly. Having a brand new job being level 50 already would be no fun to me. I think that's one of my biggest problems with the current class/job system.
 
Yup, exactly. Having a brand new job being level 50 already would be no fun to me. I think that's my biggest problem with the current class/job system.

You are seeing it wrong. They've said from the beginning jobs are quest based, not level based. Anything you can say for SCH or SMN can be also be said for PLD, MNK, etc. You do a quest, you get a job action (EDIT: or piece of artifact armor). Pretty straightforward.
 
Specially considering that class guilds are part of the lore of the world and they are kinda fixed right now (you can't add a new class guild into gridania from the nothing unless you change the whole map).

I think when they add an expansion with new areas, we'll get more base classes. Then that class guild could be in the new areas (maybe a new city). Ishgard pls.

I was going to mention that.

Adding more classes wouldn't really be a problem, just put them in a new city (Ishgard or a new Ala Mhigo), or even in one of the camps and that's it. The problem by doing so is that those classes wouldn't be new players friendly, due to not being around starting areas.

But then a work around would be to just have the starting cities not tied to classes but for free selection, and if doing the low level quests for those classes is a problem, then just have some random NPC as an emissary from the guilds in the other cities to give the first 3 class quests or so if you happened to start on a different city than your guild, at least until getting the Airship.

To be honest, getting rid of the class system would be the best thing, prevents new players from getting confused and allows the introduction of new Jobs to become much needed time-sinks (in a good way).
 
You are seeing it wrong. They've said from the beginning jobs are quest based, not level based. Anything you can say for SCH or SMN can be also be said for PLD, MNK, etc. You do a quest, you get a job action (EDIT: or piece of artifact armor). Pretty straightforward.

I'm not sure how that relates to what I'm saying. If they add a new job to Conjurer one day (which I already have at 50), by doing a few quests, I'll instantly get a level 50 "New Job". I mean, I get what they are doing - I just don't really like it. Adding new jobs won't be nearly as exciting as them just adding new classes since they would actually require leveling.

To be honest, getting rid of the class system would be the best thing, prevents new players from getting confused and allows the introduction of new Jobs to become much needed time-sinks (in a good way).

Agreed. That's the kind of time sink in a MMO I can get behind (leveling a brand new job) - it's always exciting. I can't really see them getting rid of it this late in the game, though. :/
 
***The following is with the skill levels based in phase 3, and some of them changed for phase 4, but nonetheless:

Not really, as a PLD you only need to level MRD to lv26 to have access to the last cross-class skill from it, which is Mercy Stroke, and to be honest you will probably actually not use it at all as PLD. Realistically you only need.

As for the CNJ skills that you need as PLD, the last one you can use is Stoneskin at lv34, so yeah, you only need to take them to MRD26 and CNJ34 to have all the skills available for a PLD50. PLD doesn't use PGL skills.

There might be some skills that are in the 40s, like Mantra from PGL at level 42, but some other skills from other classes were reduced to lv36. So ok, you might need to level some classes to the 30s or even 40s, but it's not all of them, so it is far from being stupid.

Oh, also, to make it even less stupid, the amount of time required to take a class to lv35 is ridiculously low, even on a casual schedule, this is nothing like levelling in FFXI. Did you actually play during phase 3?

I played 1.0 and remember needing a lot of lvl 30-40+ skills from other jobs, which was annoying even if you could of capped a class in a day.
 
So can someone who isn't an asshole tell me when the Live Letter is in Murrica time?

Oh you're mad now?

Was it because you cannot visit the FFXIV sites, twitter, forums by yourself like many people do? Or not even the previous page of this same thread?

Wow, I mean, funny stuff.

I played 1.0 and remember needing a lot of lvl 30-40+ skills from other jobs, which was annoying even if you could of capped a class in a day.

Now you only need skills from 2 other classes, and they aren't hard nor time consuming to get. If you don't want to bother getting them, that's totally fine, but they are far from being the type of grinds found on the early part of 1.0 and in XI.

Agreed. That's the kind of time sink in a MMO I can get behind (leveling a brand new job) - it's always exciting. I can't really see them getting rid of it this late in the game, though. :/

Yoshida added Jobs in 1.0, so I could see him taking the classes away in ARR if making new jobs becomes too convoluted.
 
So, maybe a foolish question but, is grouping still the same in 14 where after a certain level people group to grind for hours in popular spots on maps? Just remember doing this in 11 from pretty much level 18 onwards.

Also, will upping my ram from 4GB to 8GB benefit me much? already getting 8000 on max settings.
 
So, maybe a foolish question but, is grouping still the same in 14 where after a certain level people group to grind for hours in popular spots on maps? Just remember doing this in 11 from pretty much level 18 onwards.

Also, will upping my ram from 4GB to 8GB benefit me much? already getting 8000 on max settings.

You don't do FFXI type of grinding, what you do is dungeon grinding, every 3 levels or so you go to a new dungeon run it from start to finish and then have a go at it again.

However that's not the only way to earn good experience, you can also do FATEs in the open world (with or without a party), follow your hunting log for good exp rewards, do side-quests or repeatable levequests.

So basically you decide how you want to level, and if you want to grind only on a dungeon from certain levels to also get some good gear, or do different things to not get burned out from grinding a single instance.

Also going for 8GB Ram should help, don't you like to multitask? You know, play the game in windowed mode, watch youtube or some streaming site, chat by messenger or by voice, while maybe listening to music, posting in GAF and editing some funny picture you got by mail. Basically it won't particularly do much more if you are only playing the game full screen, but if you want to do more things while playing, then 8 GB is a must have.
 
I'm not sure how that relates to what I'm saying. If they add a new job to Conjurer one day (which I already have at 50), by doing a few quests, I'll instantly get a level 50 "New Job". I mean, I get what they are doing - I just don't really like it. Adding new jobs won't be nearly as exciting as them just adding new classes since they would actually require leveling.

I don't know how to make it more clear. You are still looking at jobs the wrong way. Having to "level a job" is merely a side-effect of having to level a class. Jobs and their actions are something you "quest" for. This applies to not only newly added jobs added to current classes, but all current jobs in the game. You are creating false expectations and getting disappointed about it.
 
I don't know how to make it more clear. You are still looking at jobs the wrong way. Having to "level a job" is merely a side-effect of having to level a class. Jobs and their actions are something you "quest" for. This applies to not only newly added jobs added to current classes, but all current jobs in the game. You are creating false expectations and getting disappointed about it.

I don't think they have false expectations, more like they simply wish that there could be more new classes instead of just new jobs.

We know what the differences are between classes and jobs, they serve their functions well.

We can look forward to the addition of new jobs, it just won't be as exciting as when they add new classes to the game.
 
So, maybe a foolish question but, is grouping still the same in 14 where after a certain level people group to grind for hours in popular spots on maps? Just remember doing this in 11 from pretty much level 18 onwards.

Also, will upping my ram from 4GB to 8GB benefit me much? already getting 8000 on max settings.

What Khrno said.

More memory will help a little, especially if your GPU has a gig or less of video memory, but unless you're multi-tasking you should have system memory to spare even then.

Faster memory is likely to do you more good than extra system memory. If you're mother board is running DDR3 1333 memory, and can handle higher speeds, you may want to considering finding higher speed RAM and swapping it out. This is because, unless you have 4GB of memory right on your GPU, the game is probably going to be using system memory quite heavily,and will intermittently be waiting for system memory to catch up before completing a task.

Even this probably wouldn't make, THAT big of a difference for you. Even if you went from 1333 to one of the OCed RAM speeds available, I'd expect only a few FPS difference.
 
Fair warning: setting materia in low level gear has minimal overall effect.

http://nix80.livejournal.com/22903.html

doppio2.png


To summarize, each piece of gear has a stat cap. Any materia that adds to an already capped stat will contribute zero or less than what the materia actually has. You can add materia for other uncapped stats, of course, but Grade 1 and 2 materia bonuses are incredibly low. Also, leveling is so fast in this game that you'll eventually out-level your equips.

Level a crafting class as you wish for slotting endgame equips, but I wouldn't prioritize it for slotting stuff at the lower levels. It just doesn't seem worth it that early on.

I hope there's a guide on this because I don't want to put thing where they don't belong.
 
***The following is with the skill levels based in phase 3, and some of them changed for phase 4, but nonetheless:

Not really, as a PLD you only need to level MRD to lv26 to have access to the last cross-class skill from it, which is Mercy Stroke, and to be honest you will probably actually not use it at all as PLD. Realistically you only need.

As for the CNJ skills that you need as PLD, the last one you can use is Stoneskin at lv34, so yeah, you only need to take them to MRD26 and CNJ34 to have all the skills available for a PLD50. PLD doesn't use PGL skills.

There might be some skills that are in the 40s, like Mantra from PGL at level 42, but some other skills from other classes were reduced to lv36. So ok, you might need to level some classes to the 30s or even 40s, but it's not all of them, so it is far from being stupid.

Oh, also, to make it even less stupid, the amount of time required to take a class to lv35 is ridiculously low, even on a casual schedule, this is nothing like levelling in FFXI. Did you actually play during phase 3?

I never got that far in phase 3 due to lack of time, but I am looking to PLD as my main. Do you have any guideline on the most efficient way to level to PLD? I wouldn't want to waste time overleveling certain classes that I don't need. So far it seems that I don't need to level MRD past 26 and CNJ past 34.
 
I hope there's a guide on this because I don't want to put thing where they don't belong.

Oh just wait by the end of the beta and there will be blogs and huge forum posts with tests and explanations of iLevel caps and so on.

And well, if things don't really change for phase 4, then they've already been done.
 
Can I play yet... I want to run around and dot shit up and not give a fuck about the world.

I'm there with ya. But in the mean time, I've been trying to figure out what it is that's happening in that avatar or yours. Yes I know who they are but.........yeah.
 
I never got that far in phase 3 due to lack of time, but I am looking to PLD as my main. Do you have any guideline on the most efficient way to level to PLD? I wouldn't want to waste time overleveling certain classes that I don't need. So far it seems that I don't need to level MRD past 26 and CNJ past 34.

I think the requirements to unlock the Job quests are still scarce, but most likely they will be something like level GLA to 30 and MRD to 15, then the PLD quest will be unlocked. We just have to wait and see during the beta when the Job quests are accessible and we get all the details, but in the mean time you could assume that as a requirement.

Also as an extra help, when you reach level 10 in your first class (say GLA) you will be able to change classes, so just change to CNJ and get at least to level 2, or even better to lv8, that'll take you an hour at most. At lv2 CNJ learns Cure, which of course will be very handy for doing your solo instances and general tanking, and at lv8 you learn Protect which you won't needeon a party, but it's helpful for the solo stuff.
 
I think the requirements to unlock the Job quests are still scarce, but most likely they will be something like level GLA to 30 and MRD to 15, then the PLD quest will be unlocked. We just have to wait and see during the beta when the Job quests are accessible and we get all the details, but in the mean time you could assume that as a requirement.

Also as an extra help, when you reach level 10 in your first class (say GLA) you will be able to change classes, so just change to CNJ and get at least to level 2, or even better to lv8, that'll take you an hour at most. At lv2 CNJ learns Cure, which of course will be very handy for doing your solo instances and general tanking, and at lv8 you can learn Protect which you won't needed on a party, but it's helpful for the solo stuff.

The starting city for a GLD class is Ul'dah, while the CNJ guild is in Gridinia, so I don't think it's possible until I get to at least level 15 for the airship pass I think. Actually I never made it far enough to travel by airship.
 
The starting city for a GLD class is Ul'dah, while the CNJ guild is in Gridinia, so I don't think it's possible until I get to at least level 15 for the airship pass I think. Actually I never made it far enough to travel by airship.

you don't need airship you can go on foot when you reach level 10.
 
The starting city for a GLD class is Ul'dah, while the CNJ guild is in Gridinia, so I don't think it's possible until I get to at least level 15 for the airship pass I think. Actually I never made it far enough to travel by airship.
You can travel between those two by foot, with ease
 
The starting city for a GLD class is Ul'dah, while the CNJ guild is in Gridinia, so I don't think it's possible until I get to at least level 15 for the airship pass I think. Actually I never made it far enough to travel by airship.

Well you can always run to Gridania, it will make for nice exploring and stuff. but if you don't want to waste time doing that and just go all the way to 15 for the Airship pass that's also cool, just keep in mind that the lv15 quest (the one before the Airship pass) will be easier with Cure and Protect.

Oh wait, that quest is being nerfed, it won't matter if you have Cure or not, I guess.
 
Well you can always run to Gridania, it will make for nice exploring and stuff. but if you don't want to waste time doing that and just go all the way to 15 for the Airship pass that's also cool, just keep in mind that the lv15 quest (the one before the Airship pass) will be easier with Cure and Protect.

Oh wait, that quest is being nerfed, it won't matter if you have Cure or not, I guess.

If you're talking about the Quest
with the Mage and Gargoyle...
Why on earth would they nerf that? It wasn't hard at all.
 
If you're talking about the Quest
with the Mage and Gargoyle...
Why on earth would they nerf that? It wasn't hard at all.

I know it wasn't, the trick was in the reward item from the previous quest :p, but you know how people are. Let me look for Yoshida's bit about it and I'll edit it back here.

Right, from his Design Concepts post in the beta forum:

In order to have you all enjoy the world, we’ve prepared the battles at the beginning of the game to be just the first step before shifting into the more difficult aspects (We plan on reducing the difficulty for the level 15 instanced battle quest a little bit more.). If you don’t think this shift was done very well, then that is my fault.

In Beta Test phase 3 the level cap has been set to level 35, and the difficulty for the Brayflox dungeon has been set slightly harder than the official release version. For those who are dying for a challenging dungeon, please give it a shot!

So there you go, ARR is too hard. I mean, phase 3 of ARR was too hard.
 
Is the crew on Sargatanas calling their free company "Red Dot"? That makes less sense when you keep in mind crests no longer appear in names.

Speaking of which, I'll be making a "search for members" linkshell upon launch and see how that goes. Sounds like a better idea than shouting in zones. Assuming people don't solely want to rely on duty finder that is.
 
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