Vita PSN Game & Service Thread | August 2013 | Divekicks & Dragons

Found a guy willing to trade his Dungeon Hunter Alliance for my Ridge Racer. Pretty good deal considering Ridge Racer is a shitty effort (I love RR, but this game is shameful) that came with my Vita anyway.

No way I was going to pay more than $10 for it.

Sounds like a fair trade. DH is no less a shitty effort to be honest. Bad hit detection, dodgy frame rates and a frankly boring world. Its got loot but even that isn't that interesting. The hit detection thing drove me to stop playing it. Basically as a fighter the first hit would almost always miss.

edit
Oh and I finished off the main story in Soul Sacrifice on my lunch break.
I tried a few times last night and while his first for was easy (just stay close and hit him with homings until shield down > hit him with mines over and over), his dragon form I just ran out of offerings. Tried twice. Im on devine 3 arm at the moment using mines sigils. However the 2 mines I was using were only (m). So Last night and then on lunch I grinded up to get (L) ice and volt mines. After I have used all them up on the dragon he was already orange and close to red. Just took a few mins of homings to finish him off.

Time to get all the other pacts done now.
 
the download hang is a bother. i'm sure losing your purchase is the worst case scenario, but at least when I'm downloading something, 9/10 it's a new purchase and I'm excited. When it eventually starts downloading after the 3/4th try, i'm even more hyped lol

i don't think they know what causes it, really

Whatever the cause it's a disgrace that they haven't fixed it after all this time. It shows how lackadaisical they are about the platform to let such a fundamental bug stand for that many months.
 
Whatever the cause it's a disgrace that they haven't fixed it after all this time. It shows how lackadaisical they are about the platform to let such a fundamental bug stand for that many months.

i personally had a bigger problem with the friend's list thing than the DL hang.

Again, not good, but wasn't on the top of my list
 
TWD fad is huge. One of the smarter decisions from Sony to get it.

Even if the popularity of the game is high, the fact is that between XBL/Steam/PSN sales a large percentage of people who wanted to play it (not me!) have already done so. It's kind of like indies, but instead of having no interest because they don't now about the game or the graphics aren't good or whatever they have no interest cause they already played it.

It was huge last year. It has faded down now. I doubt if it is gonna help them in selling more VITAs.

Exactly.

Vita is capable of much more than average game developed for it has to offer, if you put enough effort into it. Toukiden is a good example of it:

A Demon Souls exclusively developed for Vita, I could agree, a port probably not.

With how poorly it ran on consoles, especially Dark Souls in the blighttown area... you'd never notice the difference. :lol

The artstyle of this game looks so boring/unappealing to me. I'll probably pass on this one. I know a lot of people love it though, so it's a taste thing.

Art style does a lot for me. And the Tearaway style bugs me... I just cannot get hyped about it at the moment. If the gameplay is unbelievably fantastic, then maybe I'll change my mind about playing it someday in the future, but as it stands now, I really don't like looking at the characters and such and it's too... cutesy for me or something. LBP is one thing... this is another step beyond that.

i personally had a bigger problem with the friend's list thing than the DL hang.

Again, not good, but wasn't on the top of my list

IIRC, you don't download much from the store, so the download thing really hasn't affected you much in all probability. :P
 
I have plus and downloaded 2 purchased games this week.

I think each game hung at least 3 times (full power on/off each time)

Wow. And you still think the shuffling Friend's List thing is worse? Fair enough.

Sorry, I'd made the assumption based on the Guacamelee (and other games) talk about how you'd wait for them to come to PS+. It made it sound like you were pretty selective about grabbing new games. Oh well, y'know what they say about ASSuming... ;)
 
Sounds like a fair trade. DH is no less a shitty effort to be honest. Bad hit detection, dodgy frame rates and a frankly boring world. Its got loot but even that isn't that interesting. The hit detection thing drove me to stop playing it. Basically as a fighter the first hit would almost always miss.

Played the demo with a mage and I thought it was pretty fun. Played a bit with the fighter too, but the hit detection didn't bother me too much. I would play as a mage anyway.
 
Friggin' absurd. Is there an on-going thread about this issue on the official PS forum?

That's a legitimate question but I wouldn't be the best person to ask as I've never been.

I tend to stay away from most PSN games after being burnt by Kyntt Underground. I have to be absolutely convinced I'll like a game before I'll buy one willy-nilly.

Guacamelee looked interesting but I wasn't sure I'd finish it based on me never finishing Cave Story. I had a perfect opportunity to get it so I figured I would take advantage of it. Even if I didn't like it, i traded nintendo monopoly money for it so it wouldn't have mattered.

I will be getting Spelunky purely based on the amount of time I've watched Man Vs. Game play it.
 
I think the patch fixed that status activity bug too - for instance if you see someone liked or commented on something in your live update feed and tap it, it now brings you to that info in the full friends activity feed...it never used to work for me - can someone confirm this was a real issue? or did that always work for people?

quoting for the new page, since i was last post - can anyone confirm that it's just me
 
I still haven't beat that f**ker

The first time I tried I just thought "how the hell am i meant to do this?". Then after you work out the first bit thats so easy its a joke. The second bit is harder but just lvl up your spells of choice to gold / (L) and take a decent heal / dragon sigil and you can do it. It was offerings running out and having no where to refill them that screwed me over until today.

Played the demo with a mage and I thought it was pretty fun. Played a bit with the fighter too, but the hit detection didn't bother me too much. I would play as a mage anyway.

I am tempted to try it again as a mage someday, If I get bored enough.
 
I posted this in the Dragon's Crown thread, but got no answer at all, so I'm reaching out to the DC-playing Vitamuffins of this thread (sorry for crossposting!):
I'm in the EU, getting seriously infected by all the hype and am considering importing the Vita version. But I'm a bit worried about the framerate in online multiplayer - how common and bad are the framerate drops when you're playing with other people on the Vita? In Soul Sacrifice, if you did 4 player co-op online against certain bosses, using certain graphically intensive spells, the game would be almost unplayable. (I loved SS anyway, but..) So how's DC in this department?
 
Playing Vita 1 hour non-stop seriously gave me a cramp. Even now my right hand can still feel it. Playing slow or turn-based probably wouldn't really matter, but playing games with high frequencies of input like rythm game or action make it really bad. I'm planning to get Nyko power grip, but the cost hold me back. Well, is it any good? I'll probably end up buying one if the cramp still come.
 
Most people seem to say Uncharted on the Vita is good-looking, but, quite honestly, except for a few moments, it's actually pretty ugly imo. And, holy crap, I swear I must be getting 20 fps at the part I'm currently playing.

This game renders at lower than native resolution, right?

Also, why don't all (three-dimensional) Vita games (that don't have the extra frames for MSAA) use SMAA or FXAA? Both are a really great conservative alternative to hardware anti-aliasing, and, unlike MSAA, they don't butcher the framerate.
I could be wrong, but I believe KZ:M uses one of these post-processing alternatives to real AA.
 
I posted this in the Dragon's Crown thread, but got no answer at all, so I'm reaching out to the DC-playing Vitamuffins of this thread (sorry for crossposting!):
I'm in the EU, getting seriously infected by all the hype and am considering importing the Vita version. But I'm a bit worried about the framerate in online multiplayer - how common and bad are the framerate drops when you're playing with other people on the Vita? In Soul Sacrifice, if you did 4 player co-op online against certain bosses, using certain graphically intensive spells, the game would be almost unplayable. (I loved SS anyway, but..) So how's DC in this department?
I've never had an issue with Soul Sacrifice, but the frame rate in Dragon's Crown does drop noticeably when there are a lot of spell effects and enemies going on at the same time. The game never becomes almost unplayable.
 
Most people seem to say Uncharted on the Vita is good-looking, but, quite honestly, except for a few moments, it's actually pretty ugly imo. And, holy crap, I swear I must be getting 20 fps at the part I'm currently playing.

This game renders at lower than native resolution, right?

Also, why don't all (three-dimensional) Vita games (that don't have the extra frames for MSAA) use SMAA or FXAA? Both are a really great conservative alternative to hardware anti-aliasing, and, unlike MSAA, they don't butcher the framerate.
I could be wrong, but I believe KZ:M uses one of these post-processing alternatives to real AA.

Well
• it was a release game (a lot of release games had similar issues)
• For a portable system it does look great.
• Devs dont know the system well enough so have to make compramises, So lower resolution, no AA etc etc.

There are games like KZ:M coming out that look amazing and native rez. Its a pretty standard afair with a consoles life for games to look and run better as devs get a better grip on the hardware.
 
Totobeni, is that you?

Why do you keep bringing up PSP games with empty corridors that have nothing in them? Have you even played the game you keep referring to?

Your type-0 screenshot is a single tiny room with tons of empty space that barely demands anything from the PSP, which goes away entirely once you load up another area. A single "instance" in Demon's Souls loads up the whole dungeon and keeps track of every single thing in it: messages, blood pools, enemies, player-controlled invaders, even the boss itself. Demon's Souls isn't a graphical marvel, but comparing how taxing a single area in Demon's Souls is to the equivalent of a single empty arena in a hunting game only makes you look like an idiot.

Also, the very least you could do is actually link to a good quality Demon's Souls screenshot instead of posting ones that are blurry as sin.

I totally don't see the problem, vita has 512mb of ram instead of 256+256, so there's no problem about loading the SAME assets, add that thanks to the vita small screen models and textures don't need to be as highly detailed and consequently they occupy less space...

Have you ever played gta games on psp? Are they a miracle or even the psp is capable of loading an entire city? What about gravity rush? Do you really think that vita is not capable of loading and manage big and detailed areas?

Please just stop, remove the rose tinted glasses and be realistic, there's no shame in demon's souls being not that good graphically, it remains a great game anyway.
 
July 2013 Top PS VITA sellers

  1. Mortal Kombat PS Vita
  2. LEGO Batman 2: DC Super Heroes PS Vita
  3. Hotline Miami PS Vita
  4. Silent Hill: Book of Memories
  5. Muramasa Rebirth
  6. Persona 4 Golden
  7. Farming Simulator
  8. Total Recoil
  9. Guacamelee! PS Vita
  10. Stealth Inc: A Clone in the Dark PS Vita
Mortal Kombat, Lego Batman and Silent Hill were on sale in July hence the top spot. Persona 4: Golden was on sale at end of July and still managed to enter Top 10 :D
It was nice to see Hotline Miami and Guacamelee are still on the list while Farming Simulator also did well and deserves it. It is a pretty neat game :)

Top 5 PSM titles

  1. TOKYO JUNGLE Mobile
  2. CHAOS RINGS
  3. Sola Radio
  4. Beats Trellis
  5. Cytus Lambda

http://blog.us.playstation.com/2013...&utm_campaign=Feed:+PSBlog+(PlayStation.Blog)
 
Most people seem to say Uncharted on the Vita is good-looking, but, quite honestly, except for a few moments, it's actually pretty ugly imo. And, holy crap, I swear I must be getting 20 fps at the part I'm currently playing.

This game renders at lower than native resolution, right?

Also, why don't all (three-dimensional) Vita games (that don't have the extra frames for MSAA) use SMAA or FXAA? Both are a really great conservative alternative to hardware anti-aliasing, and, unlike MSAA, they don't butcher the framerate.
I could be wrong, but I believe KZ:M uses one of these post-processing alternatives to real AA.

Those are launch games made on non final "uncharted" at that time hardware
 
Most people seem to say Uncharted on the Vita is good-looking, but, quite honestly, except for a few moments, it's actually pretty ugly imo. And, holy crap, I swear I must be getting 20 fps at the part I'm currently playing.

This game renders at lower than native resolution, right?

Also, why don't all (three-dimensional) Vita games (that don't have the extra frames for MSAA) use SMAA or FXAA? Both are a really great conservative alternative to hardware anti-aliasing, and, unlike MSAA, they don't butcher the framerate.
I could be wrong, but I believe KZ:M uses one of these post-processing alternatives to real AA.

The Wipeout 2048 devs said that MSAA overhead is very low on Vita compared to other GPU platforms, in terms of both memory and performance.

You are correct that Uncharted GA runs at a sub-native resolution, and no AA. That and the framerate were clearly sacrificed for high detail and advanced shaders, lighting, and shadowing. In their question to make the most console-like game, the skimped on two very important issues. Indeed, if U:GA ran at native resolution and had a steady 30fps framerate, it would still be the best looking Vita game to this day.

I don't agree at all that it's "ugly", but as a big proponent of native res, it does hinder my enjoyment of the graphics.
 
Continuing the Top 10 PSN Sellers in July 2013

Top 10 Classics
  1. Metal Gear Solid (PS3/PSP)
  2. Grand Theft Auto: San Andreas
  3. FINAL FANTASY VII (PS3/PSP/PS Vita)
  4. Capcom vs. SNK 2: Mark of the Millennium 2001
  5. The Warriors
  6. Bully
  7. Grand Theft Auto: Vice City
  8. Crash Bandicoot (PS3/PSP)
  9. FINAL FANTASY IX (PS3/PSP/PS Vita)
  10. FINAL FANTASY VIII (PS3/PSP/PS Vita)

Top 10 PSP Games
  1. Crimson Gem Saga
  2. Shin Megami Tensei: Persona 3 Portable
  3. Star Wars: Battlefront II
  4. Riviera: The Promised Land
  5. The Lord of the Rings: Aragorn’s Quest
  6. Class of Heroes
  7. Hexyz Force
  8. Yggdra Union
  9. Grand Theft Auto: Vice City Stories
  10. Knights in the Nightmare

Most of them were on sale. So glad to see Crimson Gem Saga at top, lol

Top 10 Minis
  1. Monopoly
  2. The Impossible Game
  3. Gamocracy One : Legend of Robot
  4. Jetpack Joyride + 150K Coins
  5. Zombie Racers
  6. Carnivores: Dinosaur Hunter
  7. PAC-MAN Championship Edition
  8. HISTORY Ice Road Truckers
  9. N.O.V.A.
  10. Wizorb
http://blog.us.playstation.com/2013...&utm_campaign=Feed:+PSBlog+(PlayStation.Blog)
 
Have you ever played gta games on psp? Are they a miracle or even the psp is capable of loading an entire city? What about gravity rush? Do you really think that vita is not capable of loading and manage big and detailed areas?

Please just stop, remove the rose tinted glasses and be realistic, there's no shame in demon's souls being not that good graphically, it remains a great game anyway.

Yeah, I don't really get the 'but this is why Demon Souls looks bad, it's design' argument. If Dark Souls proves anything it's that the engine was just poorly made from the get go, that's why Dark Souls II is looking better and amping up the detail tremendously with better performance. Plenty of games track and store information like Demon Souls does, and there's no real need to render out the entire level. It reminds me of the old, silly, excuses for why there were bad looking Sonic games 'but they have to load in assets very quickly!'.

The Vita can absolutely handle Demon Souls, even a port (especially not using the busted-even-for-it's-time Demon Souls engine). It has the graphical ability and a better ram setup than the PS3.
 
Demon's and Dark Souls are not going to come to the Vita. Technically, they're not that impressive, but they're badly optimized on console and PC (for Dark). Demon's Souls could probably run on the Vita, but it would take work to optimize either of them, and, with Dark Souls II coming, it's not going to happen.

But..

If the devs aren't lying about Dark Souls II being better optimized, I wouldn't be surprised if it would be able to run well on the Vita!


The Wipeout 2048 devs said that MSAA overhead is very low on Vita compared to other GPU platforms, in terms of both memory and performance.

You are correct that Uncharted GA runs at a sub-native resolution, and no AA. That and the framerate were clearly sacrificed for high detail and advanced shaders, lighting, and shadowing. In their question to make the most console-like game, the skimped on two very important issues. Indeed, if U:GA ran at native resolution and had a steady 30fps framerate, it would still be the best looking Vita game to this day.

I don't agree at all that it's "ugly", but as a big proponent of native res, it does hinder my enjoyment of the graphics.

Agreed; I believe the reason I call it "ugly" is because of the sub-native resolution; it would definitely look much much better if that and the framerate were bumped up.

And I find it strange that MSAA doesn't degrade performance too much, but, hey, I'm not complaining! Wipeout 2048 is definitely a good looking game, and the framerate is very solid.
 
Demon's and Dark Souls are not going to come to the Vita. Technically, they're not that impressive, but they're badly optimized on console and PC (for Dark). Demon Souls could probably run on the Vita, but it would take work to optimize either of them, and, with Dark Souls II coming, it's not going to happen.

But..

If the devs aren't lying about Dark Souls II being better optimized, I wouldn't be surprised if it would be able to run well on the Vita!
If dark souls 2 is really that optimized there are good chances that it will be more impressive than demon's and dark souls imo, so it would probably be impossible to get on vita without great compromises.
An exclusive demon's souls game would be the only possibility to get a good game, a direct port of any souls game would be a disaster.

To be honest i would be happy even with this level of graphics(valhalla knight 3)
original.jpg
 
If dark souls 2 is really that optimized there are good chances that it will be more impressive than demon's and dark souls imo, so it would probably be impossible to get on vita without great compromises.
An exclusive demon's souls game would be the only possibility to get a good game, a direct port of any souls game would be a disaster.

To be honest i would be happy even with this level of graphics(valhalla knight 3)
image.jpgjpgjpgjpg

from the Dark Souls II gameplay video that was released, it doesn't look /all that much/ better (graphically) than Dark Souls. But if optimization really has improved tenfold, then I'm sure the Vita would be able to handle Dark Souls II with Dark Souls visuals, possibly with a few frames dropped here and there (no way it'd be worse than the console's 15fps in Blighttown).
 
The way the main character moves is cute/endearing to me

I had no interest in Tearaway until I played it at E3 this year. I fell in love with it then, and am super excited for it. Up until that point, it didn't really do it for me, and I love Media Molecule. Day one now.
 
from the Dark Souls II gameplay video that was released, it doesn't look /all that much/ better (graphically) than Dark Souls. But if optimization really has improved tenfold, then I'm sure the Vita would be able to handle Dark Souls II with Dark Souls visuals, possibly with a few frames dropped here and there (no way it'd be worse than the console's 15fps in Blighttown).

The problem is that dark souls 2 is from's eleventh game for ps3(according to wiki) and the third of the souls series, while a souls game on vita would be their absolute first, so i don't have any faith lol.
 
how many sales do you think the classics get a month?

i mean you'd think everyone and their mom own ( or atleast have played ) these games already that are consistently in the top 10 every month, but no they still sell like hot cakes.
 
Man that playstation All Stara game for IOS is kinda pissing me off.


Lets release games on every other portable other than our own system!
 
from the Dark Souls II gameplay video that was released, it doesn't look /all that much/ better (graphically) than Dark Souls. But if optimization really has improved tenfold, then I'm sure the Vita would be able to handle Dark Souls II with Dark Souls visuals, possibly with a few frames dropped here and there (no way it'd be worse than the console's 15fps in Blighttown).

Off topic -- it doesn't matter if "it looks all that much better". It matters that it runs at a consistent framerate. :P
 
Right, I've come back to my Vita after a few months away (4-5months). So what's new, what do I really need to play. Recommend me some stuff, I will literally turn my hand to any kind of game.
 
Top Bottom