Vita PSN Game & Service Thread | August 2013 | Divekicks & Dragons

WOW, those are amazing. The graphics engine didn't do the style they were going with in that concept art any justice at all. It didn't help that the game was jaggy and low-res.

I think the game looks amazing, and for a first gen open world game its stunning
 
WOW, those are amazing. The graphics engine didn't do the style they were going with in that concept art any justice at all. It didn't help that the game was jaggy and low-res.

Yeah. I know the Vita desperately needs exclusives but this is one game that deserves to be on hardware that can do the art style justice. If GR2 ever comes out it needs to be native res. But I'd rather see Project Siren faithfully realize the GR world on the PS3, or better yet, the PS4.
 
While Gravity Rush would certainly look beautiful on a console, from a gameplay standpoint it would leave a lot to be desired. Now, we could say that the full scope of its world may not have been fully realised thanks to the limitations of being a portable title, but the unique controls the Vita provide add that special experience to it.
 
While Gravity Rush would certainly look beautiful on a console, from a gameplay standpoint it would leave a lot to be desired. Now, we could say that the full scope of its world may not have been fully realised thanks to the limitations of being a portable title, but the unique controls the Vita provide add that special experience to it.

It'd probably play just as fine with a DS4 as it would with a Vita. And if you wanted to, you could still stream the game to your Vita and play it as if it was a native Vita game but with far better visuals.
 
Okay Aytrial you win, turns out I didn't end up getting the multiplayer beta afterall.

I got the singleplayer preview code instead ;)
While Gravity Rush would certainly look beautiful on a console, from a gameplay standpoint it would leave a lot to be desired. Now, we could say that the full scope of its world may not have been fully realised thanks to the limitations of being a portable title, but the unique controls the Vita provide add that special experience to it.
Agreed, it really does make it a unique experience you can get only on Vita. If it were to be a PS3 game I feel it would lose some of its charm due to losing out on some of the control options the Vita added to the game. (although still having some of them) A game like Gravity Rush feels right at home on a handheld to me.

With that said though I do hope the inevitable sequel is a higher resolution/looks better because the developers will have had more experience with the Vita hardware now, but time will tell. I'll still love it regardless.
 
PSY・S;75559295 said:
It'd probably play just as fine with a DS4 as it would with a Vita. And if you wanted to, you could still stream the game to your Vita and play it as if it was a native Vita game but with far better visuals.

I can think of several ways Gravity Rush's mechanics could be adapted for a controller, especially since the DualShocks have Sixaxis. My point is that the Vita adds a layer of immersion and immediacy due to the way you "interact" with the world through touch and the gyro through the manipulation of the entire handheld. Having a controller and TV screen between that adds a disconnect.

Your last point is basically relegating the Vita to a PS4 accessory, which is one of my main concerns with Remote Play.

Okay Aytrial you win, turns out I didn't end up getting the multiplayer beta afterall.

I got the singleplayer preview code instead ;)

I will find you and I may or may not murder you in your sleep.
 
PSY・S;75553223 said:
Haven't seen some of these pieces of Gravity Rush concept art before.
Takeshi_Oga_Concep_Art_Illustration_17.jpg

http://conceptartworld.com/?p=26064

^ This one looks interesting, since I don't recall encountering anything like that in the game. Also the first pic has a blue sky + dusty.
The only blue sky in the entire game is right at the beginning, when you 'tap dat apple' (haven't encountered dusty as yet).
Wonder if it's stuff that was scrapped, or a taste of things to come in part 2.

Gravity Rush is a great game. Still my favourite game on Vita. Loved the artstyle, loved the gameplay! The only complaints I have is that it was Sub-Native and the vertical camera movement when walking around was a bit wonky. At the time of completion I was kinda angry at the way it ended, but at least this way it gives the devs a chance to improve elements that people were unhappy with. Bring on Part 2!!

Edit: As for Gravity Rush on PS4, I don't think it would work as well with DS4 as it did on the Vita (screen in your hands and all). Could be great, or it could be Lair :P
 
I'd do weird things for an open world game with cars like SR or GTA on the vita. It'll never happen though which is sad. Video game publishing is risky nowadays that pubs won't put games on a platform if they aren't guaranteed gazillion sales. Since its unlikely that Rockstar or Volition would put out, imagine a Getaway game made by GG Cambridge, native res, with planes and choppers set in today's London and three times the size of Fairhaven (NFS: MW).. A man can dream..

god the things i would do for Sleeping Dogs Vita
 
heh... well this is why it's off topic - i'm looking for ciren: blood curse retail for ps3...

i've never imported though so i guess its applicable to the vita thread since there could be a point down the line when i want to import from EU for vita... might as well know of some of the better shops that do it.


I got mine from eBay at around $30 two years ago. It came straight from Asia.
 
My point is that the Vita adds a layer of immersion and immediacy due to the way you "interact" with the world through touch and the gyro through the manipulation of the entire handheld. Having a controller and TV screen between that adds a disconnect.

Streaming to the Vita and using its screen and inputs would fix that. Nothing would change.

Your last point is basically relegating the Vita to a PS4 accessory, which is one of my main concerns with Remote Play.

Well it is. It's a standalone platform but it's also going to become a companion device to the PS4. Sony wouldn't mandate Vita control schemes for streaming if they didn't want people streaming PS4 games to their Vitas.
 
PSY・S;75564567 said:
Well it is. It's a standalone platform but it's also going to become a companion device to the PS4. Sony wouldn't mandate Vita control schemes for streaming if they didn't want people streaming PS4 games to their Vitas.

The thing that you're forgetting, which I forgot to highlight in my original point, is that you're forgetting the very reason why some people like to game on the Vita: portability. Assuming a Gravity Rush sequel would come out on PS4 only, not only are you tethering Vita owners to one place, but in addition you are also alienating those fans who are not hopping onto the PS4 bandwagon for various reasons (financial concerns, not an attractive library at the time etc.).
 
The thing that you're forgetting, which I forgot to highlight in my original point, is that you're forgetting the very reason why some people like to game on the Vita: portability. Assuming a Gravity Rush sequel would come out on PS4 only, not only are you tethering Vita owners to one place, but in addition you are also alienating those fans who are not hopping onto the PS4 bandwagon for various reasons (financial concerns, not an attractive library at the time etc.).

I know that. My main point was that Gravity Rush deserves to be on a more powerful system than the Vita, and if it was developed for the PS4 then fans of the original could still play it on their Vitas if they ever got a PS4. It sucks for portability but it wouldn't make the game impossible to play on the Vita.
 
PSY・S;75567599 said:
I know that. My main point was that Gravity Rush deserves to be on a more powerful system than the Vita, and if it was developed for the PS4 then fans of the original could still play it on their Vitas if they ever got a PS4. It sucks for portability but it wouldn't make the game impossible to play on the Vita.

Playing on a Vita and taking advantage of it's unique capabilities are two completely different things. It might be the wording of that last sentence, but it drives me the wrong way.

Anyway, I'm dropping this as it is starting to drag out.
 
Playing on a Vita and taking advantage of it's unique capabilities are two completely different things. It might be the wording of that last sentence, but it drives me the wrong way.

Anyway, I'm dropping this as it is starting to drag out.

I was going to edit it to say that it doesn't make it impossible to play it on the Vita as you normally would if it was a native game, taking advantage all its features minus a few things like Near, which hardly anyone uses anyway.

But yeah.
 
PSY・S;75567599 said:
I know that. My main point was that Gravity Rush deserves to be on a more powerful system than the Vita, and if it was developed for the PS4 then fans of the original could still play it on their Vitas if they ever got a PS4. It sucks for portability but it wouldn't make the game impossible to play on the Vita.

The problem is the semantics...

Yeah, I can technically play it on Vita... but its still a PS4 game.

I NEED a PS4 to play this game. In that sense, Vita is relegated to 2nd string. Its a bonus feature, not the main event. For Sony to demote the Vita to a PS4 accessory is doing the Vita hardware shitty justice. While remote play is cool, The hardware is powerful enough to stand on its own legs.

The reason why we see Vita floundering is purely because Sony hasn't backed it. They honestly have not backed the thing at all.... They launched it and threw it at the market with no push... no dedication... no reassurance.... Im frankly upset at the lack of attention sony is giving it despite it being a multi-million dollar investment for the company. (seriously, does any company play with money like that?)

They haven't tried... They pulled a shitty moneyhat for early games... look what happened.. rushed and poorly recieved. The indie push is a smarter plan to broaden the market but will not sustain the system for the long run..

So what does Sony do? Devs dont wanna touch Vita. How do they get more hardware pushed without any games driving the push??

So now they run back to PS4... they got everything right with it so far. Its bound to be one of the biggest launchs in modern gaming times. If they can get the Vita aligned with the PS4 branding, they can get more systems out to turn everything around. support comes flocking back and the Vita becomes the holy grail of portable gaming that we deserve...

They are using the PS4 as a trojan horse.

I hope to crackers Im right because if not, Sony doesn't give a real damn about this thing. and that hurts.
 
How long is the Rayman sale good until? Have a Vita on the way, but won't get here until Monday.

Ends when the store updates Tuesday I believe. You can use the Sony web store to buy it now if you don't want to wait. Honestly the web store is the only one anyone should be using.
 
PSY・S;75556599 said:
Yeah. I know the Vita desperately needs exclusives but this is one game that deserves to be on hardware that can do the art style justice. If GR2 ever comes out it needs to be native res. But I'd rather see Project Siren faithfully realize the GR world on the PS3, or better yet, the PS4.
No thanks, gravity rush had its good cartoony and bright style probably "thanks" to vita limitations, gr on ps3(and 4) would be dark and without the same charm of the vita version imo. This the prototype of gr for ps3
http://www.youtube.com/watch?v=kZceCvSh1p0
180212_GR_003.jpg


It would have been like street fighter x tekken, this is a fake vita shot taken from the ps3 version(in an official capcom trailer!)
500px-Street_Fighter_x_Tekken_Vita_-_Street_Fighter_Gameplay_Video.jpg


and this is the real vita version
xggtc-x-ss01jpg-441657.jpg


Vita's style is 1000 times better imo.
 
Wow are we even doing this here? Gravity Rush is a VITA EXCLUSIVE, and should stay that way and there are reasons for that beyond just being an exclusive. The gameplay DOES NOT directly translate into a controller and the best example is the motion aiming, sixaxis does not work as well on a controller versus a vita because with a controller the screen is detached and there is much less physical feedback. On a Vita, when you turn left (assuming no inverted axis but it still applies either way) the actual screen and device turn left to match and the more they turn the more the game turns in response.This also introduces a physical limit to how much you can turn whereas on a controller you can turn it however the hell you want making it harder to translate your movements. This physical limit in turn makes the Vita's screen function more as an actual camera looking into the game world which you turn to change your view whereas the sixaxis on a controller is more akin to replacing the right analog stick with a ball you turn and move to change a camera in the game separate from you.

But even ignoring all that, are we seriously still doubting the power the vita can supply? It can most certainly do Gravity Rush 2 justice. Gravity Rush was lacking in the technical department because it was a title very close to launch as part of the first wave of games and was made as a transfer from the PS3 by a team with little experience. Now that team has more experience working with the platform as well as more knowledge about Vita development being available as well with more mature tools as the device has been out longer. I know not everyone is in the beta but everyone has seen the KZ:M shots and they still are amazing and show how titles have improved since the start of the life-cycle. Even third party developers have shown a lot of improvement with games like Toukiden and God Eater 2 (the former more so then the latter) and it will only continue to improve from there. I mean got-damn, are going to deal with a KZ:M situation for every Vita game now? Where everyone is constantly questioning its graphical capabilities and trying to find FPS drops in trailers from old builds and keep insinuating that there have been hidden downgrades? I mean its nice for when the game actually shows up and surprises everyone, but its quite annoying when it seems the assumption is the Vita is somehow getting weaker as time goes on rather then the developers gaining more experience with the platform and optimizing their games to look better as per every console before it.
 
The problem is the semantics...

Yeah, I can technically play it on Vita... but its still a PS4 game.

I NEED a PS4 to play this game. In that sense, Vita is relegated to 2nd string. Its a bonus feature, not the main event. For Sony to demote the Vita to a PS4 accessory is doing the Vita hardware shitty justice. While remote play is cool, The hardware is powerful enough to stand on its own legs.

The reason why we see Vita floundering is purely because Sony hasn't backed it. They honestly have not backed the thing at all.... They launched it and threw it at the market with no push... no dedication... no reassurance.... Im frankly upset at the lack of attention sony is giving it despite it being a multi-million dollar investment for the company. (seriously, does any company play with money like that?)

They haven't tried... They pulled a shitty moneyhat for early games... look what happened.. rushed and poorly recieved. The indie push is a smarter plan to broaden the market but will not sustain the system for the long run..

So what does Sony do? Devs dont wanna touch Vita. How do they get more hardware pushed without any games driving the push??

So now they run back to PS4... they got everything right with it so far. Its bound to be one of the biggest launchs in modern gaming times. If they can get the Vita aligned with the PS4 branding, they can get more systems out to turn everything around. support comes flocking back and the Vita becomes the holy grail of portable gaming that we deserve...

They are using the PS4 as a trojan horse.

I hope to crackers Im right because if not, Sony doesn't give a real damn about this thing. and that hurts.

Yeah I've already mentioned that I understand that the Vita needs its exclusives, but just from an artist's perspective, I'd rather see this particular game world reach its full potential on more capable hardware.

I'm split on the whole Vita + PS4 thing though. On one hand, mandating every PS4 developer provide minimal support for the Vita shows that they haven't completely given up on it, but it does make you question if they're going to continue to provide any significant native software on the Vita or just deem it a PS4 companion device after the next few first party titles like Killzone and Tearaway are released.

No thanks, gravity rush had its good cartoony and bright style probably "thanks" to vita limitations, gr on ps3(and 4) would be dark and without the same charm of the vita version imo. This the prototype of gr for ps3
http://www.youtube.com/watch?v=kZceCvSh1p0

It would have been like street fighter x tekken, this is a fake vita shot taken from the ps3 version(in an official capcom trailer!)
500px-Street_Fighter_x_Tekken_Vita_-_Street_Fighter_Gameplay_Video.jpg


and this is the real vita version
xggtc-x-ss01jpg-441657.jpg


Vita's style is 1000 times better imo.

This makes zero sense. I've seen that concept video and it's just that, a concept video probably made before full production on the game began. The game would almost certainly still end up with the same style but more fleshed out and true to the original concept art. More powerful hardware wouldn't suddenly make the devs go for a darker art style. The final Vita game is just a toned down version of what could have been.

As for the Street Fighter X Tekken example, that's just console game with lower detailed models and less shading. Nothing about the style is different.

Edit:

Wow are we even doing this here? Gravity Rush is a VITA EXCLUSIVE, and should stay that way and there are reasons for that beyond just being an exclusive. The gameplay DOES NOT directly translate into a controller and the best example is the motion aiming, sixaxis does not work as well on a controller versus a vita because with a controller the screen is detached and there is much less physical feedback. On a Vita, when you turn left (assuming no inverted axis but it still applies either way) the actual screen and device turn left to match and the more they turn the more the game turns in response.This also introduces a physical limit to how much you can turn whereas on a controller you can turn it however the hell you want making it harder to translate your movements. This physical limit in turn makes the Vita's screen function more as an actual camera looking into the game world which you turn to change your view whereas the sixaxis on a controller is more akin to replacing the right analog stick with a ball you turn and move to change a camera in the game separate from you.

But even ignoring all that, are we seriously still doubting the power the vita can supply? It can most certainly do Gravity Rush 2 justice. Gravity Rush was lacking in the technical department because it was a title very close to launch as part of the first wave of games and was made as a transfer from the PS3 by a team with little experience. Now that team has more experience working with the platform as well as more knowledge about Vita development being available as well with more mature tools as the device has been out longer. I know not everyone is in the beta but everyone has seen the KZ:M shots and they still are amazing and show how titles have improved since the start of the life-cycle. Even third party developers have shown a lot of improvement with games like Toukiden and God Eater 2 (the former more so then the latter) and it will only continue to improve from there. I mean got-damn, are going to deal with a KZ:M situation for every Vita game now? Where everyone is constantly questioning its graphical capabilities and trying to find FPS drops in trailers from old builds and keep insinuating that there have been hidden downgrades? I mean its nice for when the game actually shows up and surprises everyone, but its quite annoying when it seems the assumption is the Vita is somehow getting weaker as time goes on rather then the developers gaining more experience with the platform and optimizing their games to look better as per every console before it.

Wat.
 
PSY・S;75579927 said:
Yeah I've already mentioned that I understand that the Vita needs its exclusives, but just from an artist's perspective, I'd rather see this particular game world reach its full potential on more capable hardware.

I'm split on the whole Vita + PS4 thing though. On one hand, mandating every PS4 developer provide minimal support for the Vita shows that they haven't completely given up on it, but it does make you question if they're going to continue to provide any significant native software on the Vita or just deem it a PS4 companion device after the next few first party titles like Killzone and Tearaway are released.

But looking at RECENT games what evidence is there that the vita wouldn't be capable of rendering the artist's vision? We know the PS4 is capable, but what makes the Vita NOT capable? And I don't know what Sony is thinking for the Vita, but you seem to at least indirectly want it to be a companion device by calling for a key title to leave the platform completely except via a feature dependent upon the PS4.
 
PSY・S;75579927 said:
This makes zero sense. I've seen that concept video and it's just that, a concept video probably made before full production on the game began. The game would almost certainly still end up with the same style but more fleshed out and true to the original concept art. More powerful hardware wouldn't suddenly make the devs go for a darker art style. The final Vita game is just a toned down version of what could have been.

As for the Street Fighter X Tekken example, that's just console game with lower detailed models and less shading. Nothing about the style is different.

Exactly! And it makes a world of difference.
Believe it or not the hardware influences the final style, gravity rush would haven't been the same on a better hardware, do you think it would have been better? Believe it if you like, i look at the ps3 video and i don't like what i see.
Haven't you noticed this "darker"/more realitic style trend in japanese anime games?
256737-D111z.jpg

JoJos-Bizarre-Adventure-All-Star-Battle.jpg

jstars_015.jpg

As you can see in the video gravity rush would have been more similar to these than to the gravity rush we had.

I don't get why people don't aim to naruto games graphics...
 
The disorientation of the topsy turvy gameplay in Gravity Rush was defintely fully realized by having the screen in your hands imo. Loved that game a lot.
 
Exactly! And it makes a world of difference.
Believe it or not the hardware influences the final style, gravity rush would haven't been the same on a better hardware, do you think it would have been better? Believe it if you like, i look at the ps3 video and i don't like what i see.
Haven't you noticed this "darker"/more realitic style trend in japanese anime games?
256737-D111z.jpg

JoJos-Bizarre-Adventure-All-Star-Battle.jpg

jstars_015.jpg

As you can see in the video gravity rush would have been more similar to these than to the gravity rush we had.

I don't get why people don't aim to naruto games graphics...

Those are all namco games and are probably running on the same engine...
 
But looking at RECENT games what evidence is there that the vita wouldn't be capable of rendering the artist's vision? We know the PS4 is capable, but what makes the Vita NOT capable? And I don't know what Sony is thinking for the Vita, but you seem to at least indirectly want it to be a companion device by calling for a key title to leave the platform completely except via a feature dependent upon the PS4.

I never said that the Vita was incapable of doing a Gravity Rush sequel justice. This whole thing has been about me wanting to see the game on more capable hardware, because the style is so fantastic that it deserves top quality assets and image quality.

Edit: I misread your post. I think the Vita could do the sequel justice (as in gameplay) but not the art style presented in the concept art.

As a fan of the Vita I don't literally want Sony to rob the Vita of one of its best exclusives. But as an artist I'd like to see how far Project Siren could push it on Sony's more powerful hardware.

Exactly! And it makes a world of difference.
Believe it or not the hardware influences the final style, gravity rush would haven't been the same on a better hardware, do you think it would have been better? Believe it if you like, i look at the ps3 video and i don't like what i see.
Haven't you noticed this "darker"/more realitic style trend in japanese anime games?
256737-D111z.jpg

JoJos-Bizarre-Adventure-All-Star-Battle.jpg

jstars_015.jpg

As you can see in the video gravity rush would have been more similar to these than to the gravity rush we had.

I don't get why people don't aim to naruto games graphics...

You just defeated your entire argument with that last line. The style of the Ultimate Ninja Storm games is just as possible on the home consoles as the style of the other games you pictured. There is absolutely no reason why Gravity Rush couldn't adopt a style similar to the Ninja Storm games if the developer wanted it to.
 
Has anyone got the "Wait for it!" trophy in Floating Cloud God? I got every other trophy but I can't get this for the life of me. The hearts disappear too soon and even in the later levels I can't even kill enough bad guys to keep the hearts on the screen.

Any tips from people who got it?

Yeah that 95% is killing me ;)
 
I dramatically prefer GR on the Vita as oppose to the PS3. The way the gyro aiming works couldn't be replicated on the PS3, and the way you're perspective, and orientation are constantly shifted would be much harder to properly track on a big TV. With it on the Vita you always feel like you're mostly in control of it, AND having the screen so close actually helps bring home the feeling of inertia, falling, and movement thanks also to the greater degree of control given to the player with the Vita.

Also not everyone has an OLED screen, that thing makes a difference.

Though I do hope we get a console GR at some point if only for the epic detail that could be achieved, I don't feel like GR2 being on the Vita is somehow lessening the potential of the game, only the audience, but oh well. The Vita is an amazing piece of hardware and deserves all the support it gets.

Wow are we even doing this here? Gravity Rush is a VITA EXCLUSIVE, and should stay that way and there are reasons for that beyond just being an exclusive. The gameplay DOES NOT directly translate into a controller and the best example is the motion aiming, sixaxis does not work as well on a controller versus a vita because with a controller the screen is detached and there is much less physical feedback. On a Vita, when you turn left (assuming no inverted axis but it still applies either way) the actual screen and device turn left to match and the more they turn the more the game turns in response.This also introduces a physical limit to how much you can turn whereas on a controller you can turn it however the hell you want making it harder to translate your movements. This physical limit in turn makes the Vita's screen function more as an actual camera looking into the game world which you turn to change your view whereas the sixaxis on a controller is more akin to replacing the right analog stick with a ball you turn and move to change a camera in the game separate from you.

But even ignoring all that, are we seriously still doubting the power the vita can supply? It can most certainly do Gravity Rush 2 justice. Gravity Rush was lacking in the technical department because it was a title very close to launch as part of the first wave of games and was made as a transfer from the PS3 by a team with little experience. Now that team has more experience working with the platform as well as more knowledge about Vita development being available as well with more mature tools as the device has been out longer. I know not everyone is in the beta but everyone has seen the KZ:M shots and they still are amazing and show how titles have improved since the start of the life-cycle. Even third party developers have shown a lot of improvement with games like Toukiden and God Eater 2 (the former more so then the latter) and it will only continue to improve from there. I mean got-damn, are going to deal with a KZ:M situation for every Vita game now? Where everyone is constantly questioning its graphical capabilities and trying to find FPS drops in trailers from old builds and keep insinuating that there have been hidden downgrades? I mean its nice for when the game actually shows up and surprises everyone, but its quite annoying when it seems the assumption is the Vita is somehow getting weaker as time goes on rather then the developers gaining more experience with the platform and optimizing their games to look better as per every console before it.

Well said, can't find a fault with anything in this post, it's all well reasoned and logical.

PSY・S;75564567 said:
Streaming to the Vita and using its screen and inputs would fix that. Nothing would change.

That's more like a Gravity Rush 3 argument. The kind of thing you're talking about wouldn't have been realistic for GR2.
 
tl;dr those walls of text. But still -

GR needs to stay on Vita.

Vita can do an open world game just fine, look at NFS:MW, EDF 2017, GR.

Why are people thinking that the Vita has reached it's "cap" and can't do anything more graphically? All game systems always take years before their super hot stuff comes out. Even longer for the jaw droppers. We are barely at 1.5 years now, patience is a virtue!

Edit : Ok went back and read it all. No real comments for now, but my above ones still stand!
 
tl;dr those walls of text. But still -

GR needs to stay on Vita.

Vita can do an open world game just fine, look at NFS:MW, EDF 2017, GR.

Why are people thinking that the Vita has reached it's "cap" and can't do anything more graphically? All game systems always take years before their super hot stuff comes out. Even longer for the jaw droppers. We are barely at 1.5 years now, patience is a virtue!

Edit : Ok went back and read it all. No real comments for now, but my above ones still stand!

whether its the top already or not, i'd like to see at least one more game look as good as killzone..
 
Guys, I've been bored and am in the mood to play some old RPGs so some questions:

- Was Chrono Trigger THAT bad on the PS1 (with loading), and will that translate to the Vita?
- Chrono Cross and Legend of Mana should work on Vita no problems yeah?
 
whether its the top already or not, i'd like to see at least one more game look as good as killzone..
WIthout a doubt, and I feel there will most certainly be more. Why? Because of time! Devs will start "unlocking" the system. Learning far, far more about it than they do now. And that day will be glorious.
 
Two words: graphics whores. ;)

Not really. I play a ton of PC games on my laptop on medium to low quality settings, most of the time at a resolution of 720p or lower.

tl;dr those walls of text. But still -

GR needs to stay on Vita.

Vita can do an open world game just fine, look at NFS:MW, EDF 2017, GR.

Why are people thinking that the Vita has reached it's "cap" and can't do anything more graphically? All game systems always take years before their super hot stuff comes out. Even longer for the jaw droppers. We are barely at 1.5 years now, patience is a virtue!

Edit : Ok went back and read it all. No real comments for now, but my above ones still stand!

I don't think the Vita pulled off NFS:MW that well, only because the low resolution had an actual, negative impact on the gameplay. Cars in the distance would become pixelated and hard to spot making me crash way more often than I should have at top speeds. EDF is fine, and that series was never about the graphics anyway. It's not really open-world though. It's more of an open-arena that takes place in a city.

I definitely think the Vita has potential with open-world games. I was impressed with the scale of GR and its smooth framerate. My problem was that I felt the image quality ruined the amazing art, and now that I see the rest of the concept art I wonder how good it would have looked on a home console.
 
I agree; Most Wanted was ruined for me by the low resolution. Also, I thought the game had massive input lag, but, after playing it on the PC, it turns out the cars just don't feel right (maybe it's just me).

Also, took this GR screen a long time ago because it looked so very suggestive..
2012-06-15-092814e5jxr.jpg
 
whether its the top already or not, i'd like to see at least one more game look as good as killzone..

Worry not. Vita in 2014/15 and beyond ... everyone will eat crow.
I swear people forget and fail to realize that optimization and code effciency is a thing.

Guys, I've been bored and am in the mood to play some old RPGs so some questions:

- Was Chrono Trigger THAT bad on the PS1 (with loading), and will that translate to the Vita?
- Chrono Cross and Legend of Mana should work on Vita no problems yeah?

Honestly dude... like honestly...

Get Chrono Trigger on NDS. Easily the best version. PS1 has loading in every corner. Very distracting.. Especially when there are better versions out there.
 
I agree; Most Wanted was ruined for me by the low resolution. Also, I thought the game had massive input lag, but, after playing it on the PC, it turns out the cars just don't feel right (maybe it's just me).

Also, took this GR screen a long time ago because it looked so very suggestive..
2012-06-15-092814e5jxr.jpg

This is my favorite screenshot.

fcIwI.jpg
 
I agree; Most Wanted was ruined for me by the low resolution. Also, I thought the game had massive input lag, but, after playing it on the PC, it turns out the cars just don't feel right (maybe it's just me).
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Not you, the car handling in Most Wanted (all versions) is just heavy and feel wrong.
 
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