Vita PSN Game & Service Thread | August 2013 | Divekicks & Dragons

Kas -- I saw a tweet from PSNstores that said the live stream was giving away Velocity Ultra codes. Were these the remaining codes from the 50 states 50 codes or are the remainder of those still being given away on twitter on Saturday?

Reading back, looks like the answer is yes and I missed it. So much for thinking the giveaways would only happen on Saturday. How many are left now, I wonder?

I should just resolve to accept the fact that I will never get a code for Velocity Ultra. :lol
 
What ever happened to Zone of the Enders on Vita? I never played the series and would love to play it on Vita
Z4Png3y.png
 
Another thing, do you honestly think that on ps3 we would have got the awesome comic cutscenes or boring normal cutscenes?
Even in this case the hardware matters, obviously the ps3 is able of doing comic cutscenes, but there are unwitten rules and expectations for the ps3 that are different from the vita ones.

Probably. Many Sony titles use comic cutscenes because they're cheap. MotorStorm, InFamous, PlayStation All-Stars, etc.

As for GR on PS4, it should be a totally inconsequential spinoff starring Dusty so Sony console owners get a taste of what Sony handheld owners deal with.
 
Those are all namco games and are probably running on the same engine...
Those game are clearly not running on the same engine. Dragon Ball Z: Battle of Z is developed by Artdink. Jojo's Bizarre Adventure: All-Star Battle is developed by CyberConnect2. J-Stars Victory Vs is developed by ???. Japan doesn't have an equivalent to UE3 in terms of prevalence and because are from separate independent software developers, it's hard to believe they're sharing tech.
 
As for GR on PS4, it should be a totally inconsequential spinoff starring Dusty so Sony console owners get a taste of what Sony handheld owners deal with.
Yeah, they completely ignore Vita and release nothing like mainline(-ish) Killzone, Wipeout, Uncharted, Hot Shots Golf games and absolutely no big new IPs like Gravity Rush, Soul Sacrifice and Tearaway within the first 1,5 years of Vita's launch.


Oh, wait...

Sony really couldn't have done too much more,first party game wise. All of their teams not on Vita games have been either finishing what will probably end up being their final PS3 games or making sure PS4 will have a more or less steady stream of first party exclusives during its first year (and after).

And I think there's a somewhat reasonable reason why their big American teams haven't worked on Vita. Both SCEA Santa Monica and Naughty Dogs are teams that are best utilized by putting them to develop the kind of games that wow players (at least tech/graphics wise) like God of War III & Unccharted.
 
Yeah, they completely ignore Vita and release nothing like mainline(-ish) Killzone, Wipeout, Uncharted, Hot Shots Golf games and absolutely no big new IPs like Gravity Rush, Soul Sacrifice and Tearaway within the first 1,5 years of Vita's launch.


Oh, wait...

Sony really couldn't have done too much more,first party game wise. All of their teams not on Vita games have been either finishing what will probably end up being their final PS3 games or making sure PS4 will have a more or less steady stream of first party exclusives during its first year (and after).
They did OK but this year especially has been lacking in terms of first party games and new big game announcements.Sony should show us why the Vita is so powerful.They need to secure major 3rd party exclusive spinoffs and put out GT,God of War,Infamous etc. for it.
 
They did OK but this year especially has been lacking in terms first party games and new big game announcements.
True, but considering

1) they have a limited number of studios and three platforms which are actively being developed games on
2) they have needed to gear up PS4 development
3) the limited number of studios they can put on Vita development develop console quality titles. You don't develop one in a short time. Even if all of the devs who released games for Vita at or near launch began devwloping a new game right after, a new game could easily take at the very least 1,5 years to develop, even 2. So late 2013 or early 2014 are the earliest those games could come out. Which means they could have quite a few games to announce at Gamescom and TGS.

it's not a surprise we have had a lull in releases.
 
True, but considering

1) they have a limited number of studios and three platforms which are actively being developed games on
2) they have needed to gear up PS4 development
3) the limited number of studios they can put on Vita development develop console quality titles. You don't develop one in a short time. Even if all of the devs who released games for Vita at or near launch began devwloping a new game right after, a new game could easily take at the very least 1,5 years to develop, even 2. So late 2013 or early 2014 are the earliest those games could come out. Which means they could have quite a few games to announce at Gamescom and TGS.

it's not a surprise we have had a lull in releases.
Vita games don't take 2 years to make,Uncharted was made within a year.But anyways I'd like Sony to focus most of their resources towards the PS4 now and give us Vita owners at least 4-5 console quality exclusives a year and lots of good quality ports.
 
Vita games don't take 2 years to make,Uncharted was made within a year.But anyways I'd like Sony to focus most of their resources towards the PS4 now and give us Vita owners at least 4-5 console quality exclusives a year and lots of good quality ports.

"Console quality exclusives" take "console time" to make. Uncharted was over 2 years, Killzone even more. Heck, Bend's been working on their next Vita game for nearly two years now and it hasn't even been announced yet.
 
"Console quality exclusives" take "console time" to make. Uncharted was over 2 years, Killzone even more. Heck, Bend's been working on their next Vita game for nearly two years now and it hasn't even been announced yet.
Uncharted GA was made in less than/around a year,read their Gamasutra or Gamesindustry postmortem.Uncharted GA came out in December 2011 and we don't even know if they're making a Vita exclusive.The pre production for their next title began in Feb. 2012

http://gamingeverything.com/sony-bend-to-be-heavy-into-pre-production-on-next-game-soon/
 
Yeah, they completely ignore Vita and release nothing like mainline(-ish) Killzone, Wipeout, Uncharted, Hot Shots Golf games and absolutely no big new IPs like Gravity Rush, Soul Sacrifice and Tearaway within the first 1,5 years of Vita's launch.


Oh, wait...

Sony really couldn't have done too much more,first party game wise. All of their teams not on Vita games have been either finishing what will probably end up being their final PS3 games or making sure PS4 will have a more or less steady stream of first party exclusives during its first year (and after).

And I think there's a somewhat reasonable reason why their big American teams haven't worked on Vita. Both SCEA Santa Monica and Naughty Dogs are teams that are best utilized by putting them to develop the kind of games that wow players (at least tech/graphics wise) like God of War III & Unccharted.

Please, no one considers Uncharted: Golden Abyss or Killzone: Mercenary to be mainline entries. The only way Mercenary could be more of a spinoff than it already is a gameplay genre change. I guess WipEout 2048 could be a mainline entry, I dunno. Hot Shots Golf: World Invitational was actually Minna no Golf 6 in Japan but had the number dropped off for western releases, and of course the game was later ported to PS3.

Which is really the problem. The western branches of SCE don't really give a fuck. You mention Gravity Rush, and Soul Sacrifice as big new IPs. SCEA sent them to die. The only internally developed game SCE has announced for Vita this year is from Japan. It's Freedom Wars,and a localization hasn't been confirmed.

The issue with that is the fact that SCE's Japanese studios lack the manpower to make enough Vita games alongside time consuming surefire bombas like Knack, and The Last Guardian on PS4. Of course this all lies on Yoshida. He is the guy who closed studios that made Vita games in favour of expanding those who won't. He's the one that decided against investing in Japanese software houses. He's the one that while Vita puts up abysmal numbers globally has no problems shipping entries of the company's PSP best sellers on PS3 while Vita has nothing from Gran Turismo and God of War.
 
LittleBigPlanet PSVita is a horrible name that makes the game sound like a port. There was no reason it couldn't have been LBP3. Quality-wise it was there. Everything you'd expect and more stuff not possible on a home console. It wasn't the lack of Media Molecule developing it either, since thereal LBP3 isn't by them.
 
PSY・S;75640755 said:
Because it's not what they're going for.



Yes.

03.jpg


And you're ignoring the fact that Gravity Rush has regular in-engine cutscenes in addition to the comic book panels.



No.
What about metal gear cutscenes psp vs ps3 ;)
Or yakuza psp vs yakuza ps3?
Or others...

If you like to think that there would be absolutely no differences on a game aimed for a portable and the same but aimed for a home console you are free to believe it but you are fooling yourself.
About gravity rush on ps3 i showed you a real and concrete evidence(the ps3 version of gr) for my argument, what do you have for your arguments? ;)
 
I guess WipEout 2048 could be a mainline entry, I dunno
Wipeouts mainline entries have been on handhelds since Pure was released.
HD/Fury is just an HD port of Pure and Pulse for PSP.
So I think its safe to say that 2048 is the next mainline entry since its the first to feature new courses since Pulse.
 
LittleBigPlanet PSVita is a horrible name that makes the game sound like a port. There was no reason it couldn't have been LBP3. Quality-wise it was there. Everything you'd expect and more stuff not possible on a home console. It wasn't the lack of Media Molecule developing it either, since thereal LBP3 isn't by them.
Agreed and

[...] Burnout Paradise was, to me, the perfect open world racer.

agreed.. despite the lack of being able to mark a destination on the map (IIRC).

I wish for a GT Vita version so much.
Gran Turismo? Agreed; it could be beautiful. But, knowing that team, it could take 4 more years at the LEAST.. and that's if they started when the Vita launched (which they didn't).
 
I thought the handling in Most Wanted was bang on for an arcade racer. I can drift for days and weave effortlessly between traffic, which is all I really need.

Man, I should reinstall Most Wanted and slap my face on a few more billboards. I'm a bit busy with Senran Kagura and Asphalt at the moment though. Asphalt is nowhere near as good as Most Wanted, but at £6.29 I feel like I'm getting my moneys worth.
 
I thought the handling in Most Wanted was bang on for an arcade racer. I can drift for days and weave effortlessly between traffic, which is all I really need.

Man, I should reinstall Most Wanted and slap my face on a few more billboards. I'm a bit busy with Senran Kagura and Asphalt at the moment though. Asphalt is nowhere near as good as Most Wanted, but at £6.29 I feel like I'm getting my moneys worth.
Why haven't you bought Dragon's Crown yet?
 
LittleBigPlanet PSVita is a horrible name that makes the game sound like a port. There was no reason it couldn't have been LBP3. Quality-wise it was there. Everything you'd expect and more stuff not possible on a home console. It wasn't the lack of Media Molecule developing it either, since thereal LBP3 isn't by them.

I would even say, that the LBP Vita game is the best game of the whole franchise.

Even the Vita gismos like touchscreen features, etc. feel really good while playing.
 
Please, no one considers Uncharted: Golden Abyss or Killzone: Mercenary to be mainline entries. The only way Mercenary could be more of a spinoff than it already is a gameplay genre change.
They are very close. They might not have a number in their name, but put them on PS3 and give them the visual upgrade that PS3 would allow and they'd be almost completely comparable to their console brethern. They are as close to those kinds of experiences as can get and Sony is clearly giving them the attention & production relatively similar to their console games. Killzone liberation was more of a small spinoff, Mercenaries is almost like a mainline release. And from what little I've read of gameplay, seems likd it's actually BETTER than KZ 2 or 3 on PS3 in many ways. That said, you bitched about them not giving a shit when they have released several games to many of their biggest current franchises (and some not as big) and even tried to establish a few new ones.

Which is really the problem. The western branches of SCE don't really give a fuck. You mention Gravity Rush, and Soul Sacrifice as big new IPs. SCEA sent them to die. The only internally developed game SCE has announced for Vita this year is from Japan. It's Freedom Wars,and a localization hasn't been confirmed.
That's because they haven't even released the games they announced last year. As I said, Vita is nearing PS3 level development if the dev wants to push the machines limits, so that brings with it console like dev times.

So yeah, sure,whatever, you can ignore everything even though the first (little over) 1,5 years will have included western IPs like

Wipeout
Killzone
Unit 13
Uncharted
Little Big Planet
Motorstorm
Tearaway
+ a few great ports like PSASBR, that baseball game

in such a short time span.

The issue with that is the fact that SCE's Japanese studios lack the manpower to make enough Vita games alongside time consuming surefire bombas like Knack, and The Last Guardian on PS4. Of course this all lies on Yoshida. He is the guy who closed studios that made Vita games in favour of expanding those who won't. He's the one that decided against investing in Japanese software houses. He's the one that while Vita puts up abysmal numbers globally has no problems shipping entries of the company's PSP best sellers on PS3 while Vita has nothing from Gran Turismo and God of War.
Can you blame him on shutting down studios that don't release profitable games? As I said, they've really released a good number of Vita games, much better than their PS3 or PSP's first years. They could maybe have released 2-3 more, realistically speaking, but there's very little reason to believe those would have made a difference when 3rd parties didn't jump in. Sony can't pick up all the slack when they have three active platforms.
 
Agreed and



agreed.. despite the lack of being able to mark a destination on the map (IIRC).


Gran Turismo? Agreed; it could be beautiful. But, knowing that team, it could take 4 more years at the LEAST.. and that's if they started when the Vita launched (which they didn't).
Yeah. I don't even think there will be one for a while if at all.
Too bad Wipeout franchise is basically dead, it's amazing on a portable.
 
Yeah, they completely ignore Vita and release nothing like mainline(-ish) Killzone, Wipeout, Uncharted, Hot Shots Golf games and absolutely no big new IPs like Gravity Rush, Soul Sacrifice and Tearaway within the first 1,5 years of Vita's launch.

In fact you even forgot a few of them, like Little Big Planet, Sly4, Unit13, Little deviants,Smart As, MLB 12 and 13, Modnation Racers, Motorstorm RC, Playstation Battle All Stars, Rachet, Resistance, Super Stardust,. Not all were AAA, not all were exclusive, but nobody can deny that this is a very large publishing effort.
 
So I'm playing through Resistance Retribution PSP on my Vita for the first time right now. It's......kind of awesome. Seriously it's awesome. For a third person shooter on a system that didn't have a second analog stick it's brilliant, and I find it controls pretty well especially using the Vita's right stick(which has the functions of the face buttons). It's amazing what Bend were able to do on the PSP. Really makes be excited for what they might be able to pull off for the Vita in the future.
 
Hey guys, thank you for checking out our review and post about Zombie Tycoon II yesterday. I'm giving away the avatar bundles today and tomorrow, five each day, all you have to do is like/comment on the post here.

Been trying to focus on them Vita indie gems with our site, so ;)
 
Uncharted GA was made in less than/around a year,read their Gamasutra or Gamesindustry postmortem.Uncharted GA came out in December 2011 and we don't even know if they're making a Vita exclusive.
You're kind of misrepresenting their production process here. Yes, they state that the final levels were produced during 2011, but those built upon the engine/tools development and pre-production they did since shipping Resistance Retribution in 2009. If all they were supposed to do was a stand alone expansion to Golden Abyss, with the same graphics engine, same mechanics, etc., I'm sure they could pull it off in year. But we'd kinda like something a bit more ambitious, no?
 
Anyone install the PSN version of Vice City Stories onto Vita?

I've heard that the frame rate is awful due to (compression/coding?) issues, but it's the one PSP GTA game that I never completed...
 
They are very close. They might not have a number in their name, but put them on PS3 and give them the visual upgrade that PS3 would allow and they'd be almost completely comparable to their console brethern. They are as close to those kinds of experiences as can get and Sony is clearly giving them the attention & production relatively similar to their console games. Killzone liberation was more of a small spinoff, Mercenaries is almost like a mainline release. And from what little I've read of gameplay, seems likd it's actually BETTER than KZ 2 or 3 on PS3 in many ways. That said, you bitched about them not giving a shit when they have released several games to many of their biggest current franchises (and some not as big) and even tried to establish a few new ones.

That's because they haven't even released the games they announced last year. As I said, Vita is nearing PS3 level development if the dev wants to push the machines limits, so that brings with it console like dev times.

So yeah, sure,whatever, you can ignore everything even though the first (little over) 1,5 years will have included western IPs like

Wipeout
Killzone
Unit 13
Uncharted
Little Big Planet
Motorstorm
Tearaway
+ a few great ports like PSASBR, that baseball game

in such a short time span.


Can you blame him on shutting down studios that don't release profitable games? As I said, they've really released a good number of Vita games, much better than their PS3 or PSP's first years. They could maybe have released 2-3 more, realistically speaking, but there's very little reason to believe those would have made a difference when 3rd parties didn't jump in. Sony can't pick up all the slack when they have three active platforms.
Even Resistance is pretty cool too,we need new announcements though.

You're kind of misrepresenting their production process here. Yes, they state that the final levels were produced during 2011, but those built upon the engine/tools development and pre-production they did since shipping Resistance Retribution in 2009. If all they were supposed to do was a stand alone expansion to Golden Abyss, with the same graphics engine, same mechanics, etc., I'm sure they could pull it off in year. But we'd kinda like something a bit more ambitious, no?
I believe they explicitly stated it took them around a year to make it,I'll find that quote later.
 
Playing Tales of Xillia on my PS3 made me realise how much I want a localised Tales of game for the Vita. What's worse is how Namco already shot down any hopes of such a thing. :c
 
Press square when using the Vita browser,d-pad controls for scrolling have been added too.They should add right stick scrolling when using the cursor.
 
Playing Tales of Xillia on my PS3 made me realise how much I want a localised Tales of game for the Vita. What's worse is how Namco already shot down any hopes of such a thing. :c

If anything I'd want Tales of Innocence R. Tales of Hearts R has been reported to be... not very good.
 
I believe they explicitly stated it took them around a year to make it,I'll find that quote later.
I just skimmed it, and you're probably thinking about the bit about them entering full production and starting building the levels around the NGP reveal. They were working on the game for quite a while before that, noting how they had to develop the engine on PS3s because Vita hardware didn't exist yet.

And they don't present the one year production period as something they desired, rather it was simply a result of the the foundations of the game not being ready until then. There are a number of improvements they wished they could have made like "larger scope and more environment settings, better anti-aliasing and shadow resolution, more 3D geometry in our backgrounds and more shadow-casting lights and material variation" if they had more time to work on the game.

This is basically the only Sony first party game I want for PS4 or vita....then they make a ps3 game.

Fuck!
You have to keep in mind this is Polyphony Digital we're talking about. GT PSP was, what, a launch announcement? Only came out 5 years later. Even if they were working on games for the Vita and PS4, it would probably be a bad idea to announce them before a possible release window was in place.

Playing Tales of Xillia on my PS3 made me realise how much I want a localised Tales of game for the Vita. What's worse is how Namco already shot down any hopes of such a thing. :c
Dunno if we should expect something from Gamescom, but if something comes of Shahid's #jrpgvita thing, the Tales games were the one that ended up on the top of that poll.
 
Supposedly it's graphics (jaggies, especially) are god-awful, if that matters to you.

It's mediocre but if you like f1 you'll have some fun. It's kinda ugly and straddles an arcade/sim line... but it plays well.

The most important aspects are there. It controls and plays well for a handheld. Plenty events and modes. It's the presentation that's the issue not the gameplay. You never see your crew like in the console version, just sterile menus. Graphics are average, no touch controls at all.

You have to go in with expectations. If you want the ps360 version of f1 in a handheld you'll be disappointed. For me it's served its purpose. A good portable racing game with solid frame rate that is quick to jump in and out of races.
Thanks guy, I'll stick with wipeout in that case. Shame that it seems to be a 3ds upport and not a console downport.
 
I'm still leary of the slowdown, especially now that I've seen that video... (Dragon's Crown). I suppose it kind of makes it like an old school game, since those ended up having slowdown at times when there was too much going on... I just expect more from a $40 purchase now, I guess? :\
 
Top Bottom