Vita PSN Game & Service Thread | August 2013 | Divekicks & Dragons

Ahh ok :)

I'm using it since it removes a lot of frustration but on the other hand i feel like it trivialises the gameplay a lot since you always do perfect moves.
 
They are very close. They might not have a number in their name, but put them on PS3 and give them the visual upgrade that PS3 would allow and they'd be almost completely comparable to their console brethern. They are as close to those kinds of experiences as can get and Sony is clearly giving them the attention & production relatively similar to their console games. Killzone liberation was more of a small spinoff, Mercenaries is almost like a mainline release. And from what little I've read of gameplay, seems likd it's actually BETTER than KZ 2 or 3 on PS3 in many ways. That said, you bitched about them not giving a shit when they have released several games to many of their biggest current franchises (and some not as big) and even tried to establish a few new ones.

That's because they haven't even released the games they announced last year. As I said, Vita is nearing PS3 level development if the dev wants to push the machines limits, so that brings with it console like dev times.

So yeah, sure,whatever, you can ignore everything even though the first (little over) 1,5 years will have included western IPs like

Wipeout
Killzone
Unit 13
Uncharted
Little Big Planet
Motorstorm
Tearaway
+ a few great ports like PSASBR, that baseball game

in such a short time span.

Can you blame him on shutting down studios that don't release profitable games? As I said, they've really released a good number of Vita games, much better than their PS3 or PSP's first years. They could maybe have released 2-3 more, realistically speaking, but there's very little reason to believe those would have made a difference when 3rd parties didn't jump in. Sony can't pick up all the slack when they have three active platforms.

Do you think Sony would've forced Naughty Dog to make a launch game? That's what they did to Bend and the game clearly suffered due to it. Golden Abyss lacked the then franchise and developer standard multiplayer mode, and wasn't visually well optimized.

Mercenary is more of a spinoff story wise than Liberation was. Mercenary is about a group of mercenaries and sounds pretty self contained. Liberation was a direct sequel to the first Killzone, and followed the continued conflict between the ISA and the Helghast. You're right that Killzone Mercenary means more to Vita than Liberation meant to PSP, but that says more about Vita than anything else. Hugely marketed numbered console entries don't sell well so I can't see Mercenary doing that when it's being sent to die a week before one of the biggest games of the generation and weeks before the next heavily marketed console entry. The eyes on Mercenary have more to do with there being little else on Vita than legitimate interest in the brand.

The list of games you posted is impressive and it's true that Vita had a better launch lineup from SCE than either PSP, or PS3 but it's also true that the majority of the games you listed either weren't marketed at all or were launch games. The company's post launch support hasn't been great and those old unmarkerted games aren't going to sell Vitas and encourage more development on the platform in mid 2013 and beyond.

Here's a list of what SCEA published at retail on PSP in 2006, PS3 in 2008, and Vita in 2013:

PSP
Ape Escape: Academy
MLB 06: The Show
Pursuit Force
Syphon Filter: Dark Mirror
Daxter
Neopets Pet Pet Adventures: The Wand of Wishing
Lemmings
World Tour Soccer 06
LocoRoco
NBA 07
Gangs of London
ATV Off Road Fury Pro
SOCOM U.S. Navy Seals: Fireteam Bravo 2

PS3
MLB 08: The Show
Hot Shots Golf: Out of Bounds
Gran Turismo 5 Prologue
Singstar
Buzz! Quiz TV
NBA 09: The Inside
SOCOM U.S. Navy Seals Confrontation
LittleBigPlanet
MotorStorm: Pacific Rift
Singstar Vol. 2
Resistance 2
Singstar ABBA

PSVita
Sly Cooper: Thieves in Time
MLB 13: The Show
Soul Sacrifice
Jak & Daxter Collection
Killzone Mercenary
Tearaway
The Walking Dead: Season One
God of War Collection

Tell me that Vita's lineup is the best. The years choosen represent similar times in each platform's life cycle. Vita wws supposed to be the easy one to develop for ...

You act as though Sony were forced to support three platforms this year. They dropped PSP like a rock leaving pretty much shovelware as the last few SCE published products as soon as Vita hit in Japan. It was a similar story for PS2 in 2006 with pretty much nothing but shovelware and PSP ports after God of War II. But for some reason Yoshida decided to greenlight 2013 PS3 releases like God of War: Ascension, The Last of Us, Puppeteer, Beyond, and Gran Turismo 6 leaving Vita with the abysmal lineup it has, and PS4 having little in the way of SCE sellers.

According to Yoshida, they had decided on Vita's 2013 game releases back in 2011. If they didn't know then that they'd have to overcompensate due to a lack of third party support, I don't know what to say. When PS3 was struggling with third parties Sony went into overdrive supporting it to the detriment of PSP. Vita is struggling with third parties and Sony seems to be running away from the platform. They certainly aren't correcting their mistake now because if they were Freedom Wars wouldn't be the only infernally developed Vita game announced this year.
 
Takao that vita line up is TRAGIC
Negative_Man.png
 
Am i the only one extremely pissed by the very poor implementation of the touchscreen in machinarium?

Anyway yesterday i tried the cross controller functionality of superfrog and lol it's awesome.

While the ps3 shows this(screen by infernal monkey)
BQgjNz3CEAIZ57O.jpg:large


this is what you see on vita(there's even the parallax effect!)
2013_08_10_233843.jpg


It's a map, it shows the portion of the level that you have already visited and the icon in the bottom-right guides you to a secret.
Man the map of the first level is so big that doesn't fit in the screen!
And there's absolutely no input lag!
 
Takao that vita line up is TRAGIC
Negative_Man.png

Especially when you consider that Soul Sacrifice, Killzone Mercenary and Tearaway are the only exclusives. The retail releases that could come from this year's Gamescom and TGS with a 2013 launch are more ports. Which reminds me, I forgot the God of War Collection.

It also reminded me that SCE Santa Monica made that Neopets thing, leaving Naughty Dog as the only SCE studio to have never made a handheld game.
 
Mercenary is more of a spinoff story wise than Liberation was. Mercenary is about a group of mercenaries and sounds pretty self contained. I can't see Mercenary doing that when it's being sent to die a week before one of the biggest games of the generation and weeks before the next heavily marketed console entry. The eyes on Mercenary have more to do with there being little else on Vita than legitimate interest in the brand.

Here's a list of what SCEA published at retail on PSP in 2006, PS3 in 2008, and Vita in 2013:

PSP
Ape Escape: Academy
MLB 06: The Show
Pursuit Force
Syphon Filter: Dark Mirror
Daxter
Neopets Pet Pet Adventures: The Wand of Wishing
Lemmings
World Tour Soccer 06
LocoRoco
NBA 07
Gangs of London
ATV Off Road Fury Pro
SOCOM U.S. Navy Seals: Fireteam Bravo 2

PSVita
Sly Cooper: Thieves in Time
MLB 13: The Show
Soul Sacrifice
Jak & Daxter Collection
Killzone Mercenary
Tearaway
The Walking Dead: Season One
God of War Collection

Tell me that Vita's lineup is the best. The years choosen represent similar times in each platform's life cycle. Vita wws supposed to be the easy one to develop for ...

But for some reason Yoshida decided to greenlight 2013 PS3 releases like God of War: Ascension, The Last of Us, Puppeteer, Beyond, and Gran Turismo 6 leaving Vita with the abysmal lineup it has, and PS4 having little in the way of SCE sellers.

Last point first - that "For some reason" is because the PS3 has a huge installed base - The Last of Us sold, what, 3+ million in the first month world wide? It wouldn't have sold that on PS4 or on Vita in the same time frame, not even close. It's the same reason GT6 is coming to PS3 - and also how long do you think these titles have been in development? Beyond, GT6, Last of Us etc - if they've been in development for YEARS why would they postpone the release or refuse to greenlight them in the hope of putting them on consoles that didn't, at the time, exist? THINK man.

As for your Killzone concerns it strikes me that you're contradicting yourself - you claim that people have no interest in the brand and are looking at it simply because the Vita has no software, yet in the same breath say it's being sent to die against.. another Killzone game? That series that people have no interest in?

Now for your lists - why compare a market that's changed? 2006 and 2013 look VERY different - you know, since digital downloads became a big thing? Why not post a list of digital download titles as well? Or would that go against your "SONY SUX VITA HAS NO GAMES" diatribe that you love to spout?
 
Am i the only one extremely pissed by the very poor implementation of the touchscreen in machinarium?

Oh? What's poor about it? I actually just deleted my ps3 copy in preparation for the vita version that's coming through plus this month. Looked like something better suited for vita's controls.
 
anyone know where I can easily get US PSN cards?
I have had problems with both Amazon and Play-Asia, any alternatives?
EDIT: In Australia and it is proving difficult, I want to play Maramusa
 
Can't connect my vitas to psn...we have a router setup here... I can browse the Internet fine with both but neither connects to psn and in the network test both pretend the net is down. (one for dc before bed, killzone on us account while getting ready).


at least dc works but what is this shit Sony. Punishing Spain for those hackers?


Or is psn just fucked atm?
 
PSVita
Sly Cooper: Thieves in Time
MLB 13: The Show
Soul Sacrifice
Jak & Daxter Collection
Killzone Mercenary
Tearaway
The Walking Dead: Season One
God of War Collection
God of War,Killzone,Soul Sacrifice and Tearaway (though I haven't played 2 of them but from what I'm seeing) make Vita's lineup the best for me from that list.
 
Oh? What's poor about it? I actually just deleted my ps3 copy in preparation for the vita version that's coming through plus this month. Looked like something better suited for vita's controls.

To interact with an object i have to move the cursor with the touchscreen and then pushing "X"... Lame!
Why can't i directly interact with object just by tapping on it?
 
anyone know where I can easily get US PSN cards?
I have had problems with both Amazon and Play-Asia, any alternatives?
EDIT: In Australia and it is proving difficult, I want to play Maramusa

I use amazon for my us cards, they are the easiest so sorry that probably doesnt help. Maybe what might help is that I used borderlinx to get a valid us address.
 
God of War,Killzone,Soul Sacrifice and Tearaway (though I haven't played 2 of them but from what I'm seeing) make Vita's lineup the best for me from that list.

Yeah, quality over quantity is my feeling when comparing the PSP and Vita lineups Takao posted.
 
(out of interest to myself i wanted to know the almost complete list of games for the psp in its first year and a half where we are now with the vita)

this was the list of games released between march 2005 - a year and a half later September 2006 in NA/EU on the PSP.
which is roughly where we are now with the vita

I have removed Japanese only games (note the PSP was released a few months later over here in the EU, by which time a lot more games had come out within the EU first year and a half)

Complete list of the First Year and a Half of the PSP

Tales of Eternia
Gretzky NHL
World Tour Soccer: Challenge Edition
World Tour Soccer
Spider-Man 2
Tony Hawk's Underground 2 Remix
NBA
Wipeout Pure
Ape Escape: On the Loose
Ape Escape P
NFL Street 2: Unleashed
Untold Legends: Brotherhood of the Blade
Tiger Woods PGA Tour

Twisted Metal: Head-On
Generation of Chaos
Archer Maclean's Mercury
MLB
ATV Offroad Fury: Blazin' Trails
Street Supremacy
FIFA Soccer
NBA Street Showdown
Smart Bomb
MVP Baseball
PQ: Practical Intelligence Quotient
The Legend of Heroes: A Tear of Vermillion
Coded Arms
Midnight Club 3: DUB Edition
Dead to Rights: Reckoning
Kingdom of Paradise
Tenchu: Time of the Assassins
Death Jr.
Namco Museum Battle Collection
Breath of Fire III

Colin McRae Rally 2005
F1 Grand Prix
Fired Up
MediEvil: Resurrection
TOCA Race Driver 2: The Ultimate Racing Simulator
Virtua Tennis: World Tour
World Snooker Challenge 2005
GripShift
Burnout Legends
Ghost in the Shell: Stand Alone Complex
Pro Evolution Soccer 5
World Soccer Winning Eleven 9
World Series of Poker
Frantix
Madden NFL 06
Space Invaders Evolution
Tiger Woods PGA Tour 06
Frogger: Helmet Chaos
Gretzky NHL '06
Marvel Nemesis: Rise of the Imperfects
NBA 06
NBA Live 06
FIFA 06
SSX on Tour
The Con
X-Men Legends II: Rise of Apocalypse
Grand Theft Auto: Liberty City Stories
The Hustle: Detroit Streets
Spectral Souls: Resurrection of the Ethereal Empires
Kao Challengers
Star Wars: Battlefront II
The Lord of the Rings: Tactics
SOCOM: U.S. Navy SEALs Fireteam Bravo
Crash Tag Team Racing
Harry Potter and the Goblet of Fire
Infected
Need for Speed: Most Wanted 5-1-0
Pursuit Force
WRC: World Rally Championship
Harvest Moon: Boy & Girl
Monster Hunter Freedom
Go! Sudoku
Tokobot
Pac-Man World 3
Pinball Hall of Fame: The Gottlieb Collection
Prince of Persia: Revelations
The Sims 2
Metal Gear Acid 2
Samurai Warriors: State of War
Championship Manager
World Championship Poker 2: Featuring Howard Lederer
Midway Arcade Treasures: Extended Play
WWE SmackDown! vs. Raw 2006
Ape Academy 2
Exit
Mega Man Maverick Hunter X
Peter Jackson's King Kong: The Official Game of the Movie
Aces of Wars
Me & My Katamari
WTF: Work Time Fun
The Legend of Heroes III: Song of the Ocean
Chameleon
Kameleon
Street Fighter Alpha 3 Max
Ys: The Ark of Napishtim
Gradius Collection
Fight Night Round 3
Monster Kingdom: Jewel Summoner
MX vs. ATV: On the Edge
FIFA Street 2
MLB 06: The Show
Blade Dancer: Lineage of Light
Mega Man Powered Up
Valkyrie Profile: Lenneth
Dragon Ball Z: Shin Budokai
Lemmings
Daxter
Neopets: Petpet Adventures: The Wand of Wishing
Syphon Filter: Dark Mirror
Tom Clancy's Splinter Cell: Essentials
Capcom Classics Collection Remixed
Viewtiful Joe: Red Hot Rumble
Worms: Open Warfare
Bust-A-Move Deluxe
Bust-A-Move Ghost
Dynasty Warriors Vol. 2
Untold Legends: The Warrior's Code
Naruto: Ultimate Ninja Heroes
Street Riders
OutRun 2006: Coast 2 Coast
From Russia With Love
Cabela's Dangerous Hunts: Ultimate Challenge
Championship Manager 2006
World Poker Tour
Football Manager Handheld
Major League Baseball 2K6
Innocent Life: A Futuristic Harvest Moon
Rengoku II: The Stairway to Heaven
NBA Ballers: Rebound
Arthur and the Invisibles
Arthur and the Minimoys


2006 FIFA World Cup
Field Commander
Aedis Eclipse: Generation of Chaos
Astonishia Story
Cars
Race Driver 2006
Gitaroo Man Lives!
Puzzle Challenge: Crosswords and More
Tomb Raider: Legend
Metal Gear Solid: Digital Graphic Novel
Myst
LocoRoco
World Tour Soccer 06
World Tour Soccer 2
Micro Machines V4
Pirates of the Caribbean: Dead Man's Chest
Juiced: Eliminator
MTX Mototrax
Gurumin: A Monstrous Adventure
Super Monkey Ball Adventure
Brave Story: New Traveler
Tekken: Dark Resurrection
Miami Vice: The Game
NCAA Football 07

Bomberman
Formula One 06
Every Extend Extra
Ultimate Ghosts'n Goblins
Payout Poker & Casino
Madden NFL 07
Pac-Man World Rally
Guilty Gear Judgement
Mercury Meltdown
MotoGP
Carol Vorderman's Sudoku
50 Cent: Bulletproof G-Unit Edition
Def Jam Fight for NY: The Takeover
Bubble Bobble Evolution
Valhalla Knights
Gangs of London
Rapala Trophies
World Championship Poker: Featuring Howard Lederer "All In"
NASCAR
Capcom Classics Collection Reloaded
Exit 2
Pilot Academy
Lego Star Wars II: The Original Trilogy
NHL 07
Bounty Hounds
Ridge Racer 2
Yu-Gi-Oh! GX Tag Force
Pocket Racers
The Godfather: Mob Wars
Open Season
Blokus Portable: Steambot Championship
Blood Bowl
World Series of Poker: Tournament of Champions
Tiger Woods PGA Tour 07
FIFA 07
NBA 07
NBA Live 07
Dungeon Maker: Hunting Ground
Reel Fishing: The Great Outdoors
B-Boy
 
Hey everyone, I have a question regarding Hotline Miami. I was trying to find out how much memory it takes up on the vita? It doesn't say on the store. I only have 4gb memory card so making sure it's not a lot haha.
 
I asked the art director for Killzone: Mercenary about anti-aliasing, and he said the game has 4xMSAA. :-o It's nuts that the game looks so good AND has that amount of AA.
 
I asked the art director for Killzone: Mercenary about anti-aliasing, and he said the game has 4xMSAA. :-o It's nuts that the game looks so good AND has that amount of AA.
So it's native res and has 4*MSAA or is it using the ol' LBP trick of a woeful native res but excellent AA to have a good IQ?
 
To interact with an object i have to move the cursor with the touchscreen and then pushing "X"... Lame!
Why can't i directly interact with object just by tapping on it?
Iirc u can double tap the screen to interact with something. U don't need to hit X. You can also use the back panel and it works fairly decent.
 
help Vitabros! :( I don't know what's wrong.
my Vita stops charging after a minute or two.

not sure if it is because I dropped the AC adaptor.. (but it looks fine)
 
(out of interest to myself i wanted to know the almost complete list of games for the psp in its first year and a half where we are now with the vita)

this was the list of games released between march 2005 - a year and a half later September 2006 in NA/EU on the PSP.
which is roughly where we are now with the vita

The ONLY way in which your comparison is valid (which I'm not saying it's not) is if you also show the complete list of Vita games (retail + digital) AND if we know there's a similar amount of games being released now as there was back then across all consoles.

So much shovelware on that list :p
 
Do you think Sony would've forced Naughty Dog to make a launch game? That's what they did to Bend and the game clearly suffered due to it. Golden Abyss lacked the then franchise and developer standard multiplayer mode, and wasn't visually well optimized.
What on earth are you trying to argue here? That Sony shouldn't have had any of its internal developer (who you keep holding up as the gold standard for 1st party support) make launch games? That doing a launch game is some kind of insult to the developer?

Sorry, but that's utterly ridiculous. In spite of the challenges, developers generally see getting to do a launch game a rare opportunity to expand their audience due to the lack of competition.

Mercenary is more of a spinoff story wise than Liberation was. Mercenary is about a group of mercenaries and sounds pretty self contained. Liberation was a direct sequel to the first Killzone, and followed the continued conflict between the ISA and the Helghast.
...yes because the rich storytelling is the reason why people buy Killzone games. And if anything, Mercenary is far more tied to the original games than Shadow Fall, taking place alongside them (and from the looks of it revisiting some of the same locations).

You're right that Killzone Mercenary means more to Vita than Liberation meant to PSP, but that says more about Vita than anything else. Hugely marketed numbered console entries don't sell well so I can't see Mercenary doing that when it's being sent to die a week before one of the biggest games of the generation and weeks before the next heavily marketed console entry. The eyes on Mercenary have more to do with there being little else on Vita than legitimate interest in the brand.
Now you're moving into "The food is terrible—and such small portions!" territory.
 
Anyway yesterday i tried the cross controller functionality of superfrog and lol it's awesome.

While the ps3 shows this(screen by infernal monkey)
BQgjNz3CEAIZ57O.jpg:large


this is what you see on vita(there's even the parallax effect!)
2013_08_10_233843.jpg


It's a map, it shows the portion of the level that you have already visited and the icon in the bottom-right guides you to a secret.
Man the map of the first level is so big that doesn't fit in the screen!
And there's absolutely no input lag!
Huh. Pretty neat. Hopefully we'll see more of this with PS4 games. It's just icing, not a main course, but it's cool.
 
anyone know where I can easily get US PSN cards?
I have had problems with both Amazon and Play-Asia, any alternatives?
EDIT: In Australia and it is proving difficult, I want to play Maramusa


Best buy, and just use their own address as delivery because they email it to you.
 
Secret Vita game confirmed!!!!

Seriously though Sony has to put in more effort into the Vita. Having indies is nice but not when they're late ports or cross platform releases as it basically make the Vita an 'also' machine. Not even being able to pay for the Batman exclusivity for the Vita speaks volumes as I'm pretty sure that WB wouldn't ask that much considering how 3rd party western games sell on the 3DS. Sony did go into Vita all guns blazing but they completely wasted the launch (which was probably the best PS launch) as they didn't follow up. The decission to have GoW on ps3 was stupid as hell, as can be seen by the sales of that title. It should have been a huge SSM Vita game which would get people really excited and be a benchmark for other devs to might want to jump into making AAA games for the system.

Sony's situation with their first party studios is dire because they have support the ps4 now but it was Yoshida that closed down Zipper and the Little Deviant developers or Studio Liverpool. You can definitely argue that they made games that simply did not sell but turning them into tech support for the Vita or even port studios would have worked quite well. Not to mention that if GG or Evo are getting so many chances then Zipper or Liverpool could have been given last chance to create a Vita game. As such only Studio Japan is making games for the Vita and honestly no one cares for the Studio Japan games, not even people in Japan.

The steps that Sony is supposedly taking are positive ones. Building a strong localisation center can help to bring in those japanese games that seem to be more frequent nowadays since price cut and soul sacrifice. But more needs to be done. There needs to be a Vita port studio that would bring in those third party games that third parties are not willing to bring (like what Randy Pitchford was asking with Borderlands 2). Also Bend needs to to expand into 2 teams if it is to be Sony's premier Vita studio.
 
What was wrong with what he said there?
Unless you consider Tearaway an "AAA" production, then there is nothing that can be considered as such this holiday season. I still can't believe Vita isn't getting a CoD or GTA game. Even another AC bug-fest would have been welcome.

It literally has ZERO titles with a 500k+ sales potential in the West this year. That's what's wrong with what he said there.

EDIT: And I hope more than anything that Gamescom puts the world's biggest egg on my face. But based on how Sony operates, I doubt we'll see any more 2013 announcements for Vita.
 
Unless you consider Tearaway an "AAA" production, then there is nothing that can be considered as such this holiday season. I still can't believe Vita isn't getting a CoD or GTA game. Even another AC bug-fest would have been welcome.

It literally has ZERO titles with a 500k+ sales potential in the West this year. That's wrong with what he said there.

How many games have sold 500k + on the Vita at all? And is 500k+ what 'AAA' means?

Batman
Tearaway
Killzone
FIFA 14

Just to name 4 could sell pretty well.
 
Unless you consider Tearaway an "AAA" production, then there is nothing that can be considered as such this holiday season. I still can't believe Vita isn't getting a CoD or GTA game. Even another AC bug-fest would have been welcome.

It literally has ZERO titles with a 500k+ sales potential in the West this year. That's what's wrong with what he said there.

The problem with "unannounced titles" is that they are unannounced, and we don't know what they are.

And yes, I would consider Tearaway AAA. It's not all about the sales potential. It's no less a AAA title than something like Super Mario Galaxy.
 
How many games have sold 500k + on the Vita at all? And is 500k+ what 'AAA' means?
Uncharted: GA
AC:L3
CoD:BLOPS:D

Vita doesn't have a single title of that caliber this year. Killzone's sales potential on consoles is limited enough, let alone on a handheld. Tearaway defines niche, and it's a low-budget project by a miniature-sized development team within MM (so yes, VanWinkle, I wouldn't call it AAA).

Batman has potential, but what we've seen looks mediocre and way below Vita's capabilities. And FIFA is FIFA (i.e. another roster update).

What Vita really needed is: 1) October: a big SCEA title like Beyond or GoW:A that shouldn't have been on PS3 in the first place; 2) November: the cross-play, close-to-perfect CoD port it should've gotten last year; 3) December: a GTA.

Not a spin-off of an already C-tier FPS franchise and a quirky platformer that will give MM an excuse never to develop for Vita again.
 
if I use my portable battery, it seems to work fine.
not sure what's wrong with the AC Adapter... I tried shaking it... it doesn't sound like there's any loose parts etc

Might just be a dirty connection, or something wrong with the wall outlet.

How many games have sold 500k + on the Vita at all? And is 500k+ what 'AAA' means?

Batman
Tearaway
Killzone
FIFA 14

Just to name 4 could sell pretty well.

I always thought AAA referred to the development cost/size of the company developing and not the sales. Otherwise wouldn't Minecraft technically be an AAA game?
 
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