2013 High-Res PC Screenshot Thread of Let the JPEG Die Already

Dark Souls

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[quote="bigfunkychiken, post: 75676987"]DOF @ 810 looks really good at times, and makes the grass look great in shots like this, but I've since changed it to 2160 because it makes some places look kinda shitty.
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This game looks amazing.

[IMG]http://i.picpar.com/Jst.png

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Eh. These were terrible. I'm happy knowing that there are those much better than myself that can use my tool to take better screens of this game. I couldn't manage anything with it really.
 
This isn't a great shot, but it is a proof of concept. If you have photoshop, or perhaps other editing things (cs2 is free and might have this), you can do a photomerge. That's how folks make the panoramic shots often. With this, I tried taking a panorama in Hitman, with agent 47 in the shots, then cropping to just the right side, where he's out of frame, and then photomerging those to effectively make a shot where he is removed! With a smooth pan from a controller stick done quickly, it's pretty effective for even capturing other characters and whatnot, though I doubt a heavily crowded area would work very well. This could apply to other third person games just the same.

Note: Its not perfect yet, and these very images that were practically on the edge of each other (not enough coverage), so there are a few misalignments, but I think that it'll provide some great stuff once I actually use the controller, and get through the game to some of the nicer areas.

untitled_panorama1_by_roderickartist-d6hj1be.png
 
This isn't a great shot, but it is a proof of concept. If you have photoshop, or perhaps other editing things (cs2 is free and might have this), you can do a photomerge. That's how folks make the panoramic shots often. With this, I tried taking a panorama in Hitman, with agent 47 in the shots, then cropping to just the right side, where he's out of frame, and then photomerging those to effectively make a shot where he is removed! With a smooth pan from a controller stick done quickly, it's pretty effective for even capturing other characters and whatnot, though I doubt a heavily crowded area would work very well. This could apply to other third person games just the same.

Note: Its not perfect yet, and these very images that were practically on the edge of each other (not enough coverage), so there are a few misalignments, but I think that it'll provide some great stuff once I actually use the controller, and get through the game to some of the nicer areas.

untitled_panorama1_by_roderickartist-d6hj1be.png

That's a neat idea although the photomerge did failed to stitch the road nicely. I've been a Photoshop user since version 5 and if I'm not mistaken recent version starting from CS3, it improves the photomerging speed and quality a lot compared to CS2.
 
That's a neat idea although the photomerge did failed to stitch the road nicely. I've been a Photoshop user since version 5 and if I'm not mistaken recent version starting from CS3, it improves the photomerging speed and quality a lot compared to CS2.

I used CS6 for this, just didn't give it sufficient image data to stitch better (the images had very little overlap), and used a mouse so the lateral motion was a little uneven. The good part of CS2 is that its free.

When I get some time I'm gonna try to do some quality versions of this technique, and I think this is really the perfect game for it. Some of the environments are just amazingly detailed, and there is no way to remove Agent 47 (other than good ol' wall hugging).
 

Ahh. I remember someone telling me about that on Steam late last night.. but I was tired and trying to do crap with cheat engine that wasn't panning out.

I kinda burnt myself out on panoramas and don't really like doing them now, but that's not a terrible approach to scenery shots. Wouldn't work to capture anything moving unless you also have a way to pause that game and pan the camera still.

Look forward to what you can come up with.

I've been requested to work on a camera mod for the lego games. Should be interesting looking into that, but I doubt I'll come up with anything. Cameras are notoriously difficult to find and edit :(
 
Is there a fix for the stuttering in Gunslinger? I tried out the demo but despite the frame counter staying at 60 the entire time there was horrendous stuttering nearly the entire time I was playing.
 
Is there a fix for the stuttering in Gunslinger? I tried out the demo but despite the frame counter staying at 60 the entire time there was horrendous stuttering nearly the entire time I was playing.
Not sure. I've been playing it at 4k getting 28-50 FPS though.

Actually, just tried it at a lower rez where I get 60FPS and it seems stutter free ATM.
 
Is there a fix for the stuttering in Gunslinger? I tried out the demo but despite the frame counter staying at 60 the entire time there was horrendous stuttering nearly the entire time I was playing.
Are you using SLI by any chance? I think it was fine for me, but I had a single GPU.
 
First contribution to this thread, couple of Dishonored shots. Really like the art direction in this game. Looks specially good at night and sunset, IMO. I'm also enjoying the game more and more, even though I still think it is "missing something".

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How'd you go about changing the FOV? I was planning on playing this soon.

Edit: Also solved the stuttering issue I was having in Gunslinger. Turns out vsync was the culprit and turning that off made everything buttery smooth.

The FOV fix is in a mod thats already out there called neurowolf, but for the hud removal i had to mod the mod myself :D
 
What do you think of the gameplay? I've own the first and have played a bit of it, but I'd buy the 2nd if it has improved a lot on the first.

Gameplay is better than the first imo, cause you dont have to hold down punch to execute a combo. Makes it easier to pull off a combo, overall, i enjoyed it way more than the first, even tho the first scored higher. It takes a while to get going, and its a bit fiddly, but theres alot to enjoy in it
 
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