I watched every trailer for the game on Vita, so this is great news to me! Especially since it's including a New Guest Character (Probably someone from one of their VNs?) and a New Mode, according to the link. They held a poll on facebook to gauge additional character interest, so it'll probably be someone from that!
I'm just glad they get to expand the game just a bit more! Though I'd love for them to bring the new content to the XBLA version too...
Also surprised there seems to be no PS3 / 4 version to go along with it. No problem with me; Vita needs exclusive-to-it games too, and it'll probably fit VERY well as a portable game to many.
I'm more interested in that than I am in KZM and Tearaway combined.
Even having already played it loads, I probably feel the same, ha. KZ and Tearaway look great, sure, but neither genre grabs me as much as a good ole BEU.
Dat pixel art.
Is the gameplay like Castle Crashers? Because as fun as Dragon's Crown is, it's a bit too involved for someone like me who likes beat-em-ups without heavy RPG elements.
It's much closer to Castle Crashers than Dragon's Crown; it's a focused BEU with leveling that actually feels pretty worthwhile (every good bump to a skill makes it more satisfying to use), and it has an "arcade" mode that tosses out all the voiced story pauses, and lets you just play though the stages straight.
I love side-scrolling beat 'em ups, but the Phantom Breaker art style just doesn't appeal to me.
But I would like more beat 'em ups on Vita.
PB's style feels like a nice growth of something like RCR in practice; plus it also allows for a few BIG bosses that make you feel as if you're watching old school Final Fantasy fights (tiny SD character VS Screen height behemoth style). Also has the added bonus of making everyone distinctly stand out, making it much easier to keep track of your chara VS something like Dragon's Crown (where character just kinda merge into a mess of beautiful colors, ha)
I'm really glad that beat'em ups are returning and this one looks awesome, but i really can't stand vertical movements limitations(like in code of princess) because i find them incredibly stupid, we'll see...
I really see no clear bonus to "free movement" in modern BEUs. It simply adds in collision problems, makes it easier to lose you character in a horizontal "dead space" where their attacks miss targets, and the lack of character scaling with depth kills any illusion of depth the pseudo-3D might otherwise offer.
Whereas the line-restriction system makes it much easier to reliably know where you are, and trust in your attacks hitting what is in front of you. The fact it gives an easy "escape" is also a bonus, when enemy numbers get out of control.
It also frees the game from the need of a "jump" button, which then either allows for a guard button, or another attack. I've always found either option better than "hold attack to guard", or "press button to jump" personally.
Stop porting the XBLA games I already own
PB is a must-buy, though.
At least the port means... NEW STUFF! Which we probably wouldn't see without the possibility.
A spritework game like this also is just MADE for the Vita screen.
Finally, a pure, native-Vita BEU! DC is fantastic, don't get me wrong, but it has so much ELSE (stopping in stores for repairs and purchases, making sure everyone has accepted quest, going back to town after every stage early on, etc) that I don't find it to scratch the exact same itch.