I'm expecting to see Orchid at Gamescom and Fulgore at TGS. Would be nice if they slipped in a Spinal reveal at some point as well.
Thanks!
Hmm a bit dissapointhing for me. Was expecting a bit more change considering the other characters but I guess he'll grow on me. Would like to see more moves and combo's.
He looks almost completely different (while still being a Native American). What kind of changes were you expecting? o_0
So going by the comments of the DH boss at the end of the video ... we might get a smaller roster for launch it seems.
Or am I interpreting this wrong.
I didn't get that impression at all. They're clearly strapped for time, but we've known that since E3. I think he was just emphasizing the fact that they're doing everything they can to make the game as awesome as possible.
He grounds you after the Grapple... so does that make it ender-only? Or can he re-scrape you off the ground for more damage afterwards?
Is it combo-breakablele?
So his instinct is an insta-full invincible dash, with full cancel properties after a small startup.
DP to ground stomp looks like it'll be a good linker for him, maybe? A DP that allows one to get in, and get more damage?
I've got a full write-up that will be on Prima's site later today, but I can address my thoughts on these questions.
He grounds you after the normal grapple, which I think will setup empty jump setups and allow you to activate Instinct then go into rush down mode. However, the Shadow version of the grapple launches. We just have to see what you can get off of the launch.
In mid-combo, it may be like Jago where you can't use it as a Linker, but it still works as a proper Ender. I would assume the same would happen with his DP, which means the only Linkers we know of are his Triple Axe and Ankle Slicer.
I really want to know frame data on the ground stomp. The DP is projectile invincible, but hopefully it has good priority and the stomp is at least safe on block (please be advantage!). If the stomp isn't safe, or if both moves lack priority, Jago will still be able to bait it with a fireball into a Shadow Wind Kick.
It might just be because it's a new build, but the fact that shadow grapple hits multiple times, without any type of combo-number showing up suggest it's entirely unbreakable, no? That's a NICE amount of guaranteed damage, especially for this game.
It looks like you can't break it, but we'll have to see if it combos. Most other Shadow attacks lead into a combo. I don't think you can break Jago's Shadow DP, so this looks to be the same.