What determines how well a game sells anyway? Do kids these days look at metacritic? Word of mouth? What is the deciding factor.
Well let's just say that publishers don't put those Metacritic bonus goals just because they can.
What determines how well a game sells anyway? Do kids these days look at metacritic? Word of mouth? What is the deciding factor.
What determines how well a game sells anyway? Do kids these days look at metacritic? Word of mouth? What is the deciding factor.
You know that Nintedo paid for this game, don't you? I don't think TW101 would get a sequel without existing in the first place.
By people you mean Nintendo? Probably because its their platform and they want to support it.
What determines how well a game sells anyway? Do kids these days look at metacritic? Word of mouth? What is the deciding factor.
What determines how well a game sells anyway? Do kids these days look at metacritic? Word of mouth? What is the deciding factor.
Why would you want a game to be bad? What do you get out of that?A part of me always hoped that this game would do bad (yeah, hate me, it didn't seem like a good idea from the start to me)
I'm not internally sure: But should a reviewer bash a game for not being suitable for children? Eurogamer.
Some slight spoilers
Why would you want a game to be bad? What do you get out of that?
Reviews count a lot. I bought Bioshock Infinite instantly when I saw those reviews.What determines how well a game sells anyway? Do kids these days look at metacritic? Word of mouth? What is the deciding factor.
Why would you want a game to be bad? What do you get out of that?
He also thinks Nintendo should go third party so.. yeah.
Pretty disappointing, overall. Still probably a fun game, but not as good as the hype on GAF would suggest.
Reviews can be written in any manner, how well they're written or the way they're written is what dictates if a review is good or not. They don't need to follow the guidelines you posted.
Tells the developer that this was not a good idea and they can compare that to the other ideas that they have had that were more successful. Negative and positive reinforcement are both important to building quality products.
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A part of me always hoped that this game would do bad (yeah, hate me, it didn't seem like a good idea from the start to me) but I was not expecting the bad reviews to come out in force. Guess we will see what EU consumers have to say next week.
Tells the developer that this was not a good idea and they can compare that to the other ideas that they have had that were more successful. Negative and positive reinforcement are both important to building quality products.
It's just a further level of conditionality to motivate (read: fuck over) developers foolish enough to sign up to it. I'd love to see some in depth studies of metacritic's influence on sales. Perhaps through Steam, which usually lists the Metacritic inside the store page. I wouldn't read that much into it, however.Well let's just say that publishers don't put those Metacritic bonus goals just because they can.
From the last study I can find, Word of Mouth is the biggest driver: http://kotaku.com/5428141/word-of-mouth-sells-the-most-video-games
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Retail is retail presence, like those giant cardboard stands you see or the clerk telling you to buy it.
And that is why we want TW101 to succeed.
Tells the developer that wii u was not a good idea and they can compare that to the other ps3/360 ideas that they have had that were more successful.
Oh boyIGN can go to hell. First get a real review score system. Second the controls are great. If this game was published by anyone else it would have got a 8 or higher....
IGN can go to hell. First get a real review score system. Second the controls are great. If this game was published by anyone else it would have got a 8 or higher....
Honestly? Yes, nintendo should realy ditch the console market and become third party. They can keep their handhelds since that is the only thing they can do right but that's not a conversation for this thread.
And that's why I'd rather it doesn't. I felt like the premise was mediocre at best. We'll see what happens commercially and I'm fine either way, I just feel like this wasn't that great for a platinum idea
Don't you think though that the process of reviewing a game should be comprised of a certain degree of objectivity? What if a particular reviewer hates a certain type of game, should he rate it lower just because it's not his favourite genre?
It's not just a matter of conveying one's experience with the game, that'd be a simple opinion, not a review. A reviewer should take into account:
- The value of the game, what you get for the price you pay (something which is almost never taken into account).
- How innovative is that game for its own genre, or how well the formula of the genre is conveyed in its gameplay and controls.
- How much it manages to do technically in regards to the maximum specs of the system it's played on (graphics and sound).
- He should aknowledge any artistic traits of the game.
- Most importantly, he should be able to see what the game tried to accomplish as a whole, and decide if the game reached its self-imposed goal, or if it failed trying to reach it.
Of course, next time I'm gonna write an haiku about GTAV and call it a review. Also you didn't touch on what I said about objectivity, even though from your response I guess you think it's not really needed. -_-
That sounds like some awful Consumer Reports-style product review bullshit.
When reviewing art, all that matters is the opinion.
Huh. That's really interesting. Ads at the very bottom of the list.
I think that depends a lot on if it sells 1 million copies at full price or not. Bayonetta apparently sold around a million copies worldwide, but Sega canceled a sequel for it, and The Wonderful 101 had a higher budget than Bayonetta.Not too hard to imagine that this could get a sequel:
1) Does about a million worldwide over the next two years (not great but probably profitable at that point)
2) Nintendo needs some more games because HD development is hard
3) There's already a TW101 engine and assets
4) Cheap, quick turn around sequel
5) ???
6) Profit
Thankfully I played it and it's awesome. But if not for that, I'd probably pass on it based on the mixed reviews. And from my perspective, it's nothing like Pikmin. It may look like that from videos, but it is clearly more related to Viewtiful Joe or something highly action-oriented. I can't believe that review would even try to string their gameplay styles together.
A part of me always hoped that this game would do bad (yeah, hate me, it didn't seem like a good idea from the start to me)
Don't you think though that the process of reviewing a game should be comprised of a certain degree of objectivity? What if a particular reviewer hates a certain type of game, should he rate it lower just because it's not his favourite genre?
It's not just a matter of conveying one's experience with the game, that'd be a simple opinion, not a review. A reviewer should take into account:
- The value of the game, what you get for the price you pay (something which is almost never taken into account).
- How innovative is that game for its own genre, or how well the formula of the genre is conveyed in its gameplay and controls.
- How much it manages to do technically in regards to the maximum specs of the system it's played on (graphics and sound).
- He should aknowledge any artistic traits of the game.
- Most importantly, he should be able to see what the game tried to accomplish as a whole, and decide if the game reached its self-imposed goal, or if it failed trying to reach it.
someone better tell Shocking Alberto that he might as well cancel the OT.
Maybe Sony should drop the PS4 since they lost billions this generation on the PS3?
Maybe Sony should drop the PS4 since they lost billions this generation on the PS3?
You're really digging the whole conspiracy that Wii U games are automatically rated lower, aren't you?
not all all,
I'm more into the conspiracy that your trying to port beg,
but really really well concealed behind your hatred for the game.
Dat hyperbole!
And no, I think nintendo should drop their big brand console market because of their failure to understand their market. Profit/loss margins are one of the indicators of this but not the only. The Wii U is also just continuing the lackluster performence of the Wii. We have yet to see what the next generation looks like for other companies.
lackluster performence of the Wii
lackluster performence of the Wii
lackluster performence of the Wii
Not to get too much into an arguement about this, but i must ask out of curiousity, is there even a place in The Last Of Us where you press triangle (or whatever one-click-button) to avoid death? I cant remember anything like that.Why is this surprising? These reviewers are fresh off of the Last of Us, where controls are secondary to the movie that is called a game. Of course when a game expects you to draw a circle as opposed to pushing a triangle to avoid death, the controls will be an issue.
Flame away!
did you even play the demo?
I have barely any desire to play this game so no port begging here. I just don't understand why people only release on the Wii U.