nckillthegrimace
Member
a 3/10 might be a bit harsh, but i'm glad to see i wasn't the only one who hasn't been wowed by this game after playing it. felt like i was taking crazy pills.
No, you are.
a 3/10 might be a bit harsh, but i'm glad to see i wasn't the only one who hasn't been wowed by this game after playing it. felt like i was taking crazy pills.
They're simply judging the premise of the demo
Contrary to popular belief opinions can be wrong when they are based off faulty logic. You have made absolutely no arguments to back up your claims and even stated incorrect facts.
Your own preference is one thing, whether you like something or not is entirely up to you and is not up for debate. What you 'think' about a situation, however, is. You stated an opinion, then you should expect to be challenged, otherwise it's best to keep that opinion to yourself because there wouldn't a discussion anyway.
EDIT: for some reason I sound borderline rude, I don't mean it in that way at all. But I don't know how to rephrase this post :/
The game needed good reviews.
It was already on track to bomb. Only great reviews could have saved it.
Buttons were invented so that we don't have to draw shapes or symbols.
a 3/10 might be a bit harsh, but i'm glad to see i wasn't the only one who hasn't been wowed by this game after playing it. felt like i was taking crazy pills.
so you don't want it for ps360, but you wonder why only on the wii u.
i realise you wish this game never existed but looking back on you posts make it seem like port begging which turned into hatred for the game.
sorry if i've read this all wrong but you're not helping yourself here
Which leads me into another problem with the drawing mechanic. The size of the shape you draw is an important part of the game because it determines the size of your formed weapons. Using the right analog is not a great alternative to the touch screen because it is hard to draw shapes of differing sizes with the right analog because if you move the right analog quickly it draws a small shape so to draw a big shape you have to move the right analog slowly but that can get your guys hurt because the enemies don't wait around for you to slowly draw shapes.
Let's try this again.
Blistered Thumbs 3/10
Can anyone sum up the control /gamepad issues for me?
Are they legit obtuse, or just another case of games junnalists ' WAA it's too hard/why can't metroid crawl/football manager sucks it's nothing like fifa'?
Morphing is The Wonderful 101's killer move, and it's nearly brilliant. What lets it down is the touchscreen, which is fine with a stylus but - let's be practical here - you can't comfortably play The Wonderful 101, which uses every button the gamepad's got, while holding one. The least inconvenient option ends up being your index finger. The gamepad's almost up to it, but not quite, confusing weapons like the whip and claw and often losing your attempted shape halfway through. As the number of weapons increase and you start switching between them mid-combo, this gets frustrating.
It takes a while to master this style of movement and morphing, but in action it's one of the most beautiful things I've ever seen in games. The Wonderful Ones clack together into brightly-coloured swords, whips, guns, fists, bombs, claws, and hammers, with a single hero hefting these gigantic weapons around.
This is exactly how it's gonna be, sadly.from playing the demo, i have a feeling this will fall into two camps.
journos who don't understand the game and don't bother trying to understand it
and journos who do and find it incredibly rewarding
People saying the idea of the game is lackluster doesn't gel with me at all. Its an action game that has cartoony aesthetics and you control a maximum of 100 little dudes that doesn't really make anything more convoluted then say DMC at the end of it all. The more guys you have the stronger and bigger your weapons are. You CAN split your dudes in up to five different weapons but that is about it.
Fight.
Collect dudes.
Own everyone.
Win.
damn, 3/10.
that's pretty ice cold.
Its not obtuse at all, its "different". If you approach it like any other action game you'll set yourself up for some confusion. After playing the demo for a few hours, its mechanics are very well thought out and consistent in my opinion. Drawing can be an issue for some, others don't have any problems going by the demo impressions thread.Can anyone sum up the control /gamepad issues for me?
Are they legit obtuse, or just another case of games junnalists ' WAA it's too hard/why can't metroid crawl/football manager sucks it's nothing like fifa'?
Sounds more like a risk-reward situation to me, you either do the small sized weapon quickly (using analog) or take more time for a more powerful weapon (switching to touchscreen/slower analog). Also, isn't the part where the size of your formed weapons only matter for the main attack (A-button) and not the secondary (B-button) one that you can combo?
How have I been reading game reviews for over 20 years and never heard of "blistered thumbs" ?
How have I been reading game reviews for over 20 years and never heard of "blistered thumbs" ?
Well, I'm going to bed, you guys stay there talking about the reviews.
When I wake up there will be one less day to count.
http://i.imgur.com/bE9r6sl.png[IMG]
HYYYYYYYYYPEEEEEEEEEEEEEEE :D[/QUOTE]
And probably 3 more reviews to discuss!
Marvelous, just goes to show my point, since Jim touched on every single point I made.Some reviews that made me shit bricks in the past include Jim Sterling's review of Deadly Premonition
81 on Metacritic right now.
http://www.metacritic.com/game/wii-u/the-wonderful-101
CVG and GamesRadar review isn't up there yet though, so it's bound to go down into the 70s.
I've played the demo extensively and the control problems mentioned in many of these reviews isn't something that surprises me.
Moving your hand to draw on the gamepad makes for jarring gameplay
When you want to draw a shape you have to hold the somewhat bulky gamepad steady with only your left hand and swipe with your right hand which takes a special effort to balance the gamepad and keep it flat in front of you. If the touch screen were more sensitive this would be a smaller problem, but unfortunately it requires a pretty stiff touch while you draw shapes. The game is so frenetic that while you are making these shapes on the gamepad it is a good idea to keep your guys moving to avoid attacks which you will do with your left thumb on the left analog. So basically you are only using the grip of half your thumb and four fingers flat on the back of the gamepad to maintain balance while you press down in the middle-right of the gamepad to draw shapes. In short, all this requires a manageable yet still annoying amount of effort to keep the controller balanced while maintaining focus on the constant action on screen.
Which leads me into another problem with the drawing mechanic. The size of the shape you draw is an important part of the game because it determines the size of your formed weapons. Using the right analog is not a great alternative to the touch screen because it is hard to draw shapes of differing sizes with the right analog because if you move the right analog quickly it draws a small shape so to draw a big shape you have to move the right analog slowly but that can get your guys hurt because the enemies don't wait around for you to slowly draw shapes.
That also leads me another problem with the drawing on the gamepad. The UI layout on the gamepad is actually a little cramped so if you draw a large shape onto part of the gamepad that has a menu button on it, not only will it not work, but it brings up a menu and you are left desperately trying to swipe the menu away so you can draw a shape and engage in combat, all the while your guys are being pulverized on screen. It is frustrating.
Once I got used to the controls and how the enemies attack and basically figured out what the game wanted me to do, the game got a lot more fun and overall I still enjoyed the demo, but that leads me to another complaint: This game wants you to play a certain way for each stage. It isn't a game where you can be creative and beat the enemies anyway you want with the provided game mechanics. W101 wants you to beat these enemies in a very specific manner with regards to using which method and where. I found this pretty disappointing considering the gameplay proposition.
It can be really addictive and I am still getting it, but the complaints in these reviews don't surprise me. The first 5 to 10 minutes with the demo were somewhat heartbreaking for me and the learning curve is somewhat harsh and somewhat unfair. I don't find that the W101 is a game that gives evidence to the notion that the gamepad is a positive step for gameplay innovation.
You need to draw in the gamepad some basic figures (in slow mo, no time stop as in Okami) that the game kind of doesn't detect that well (at least in the demo). Being a action game is kind of a issue.
How have I been reading game reviews for over 20 years and never heard of "blistered thumbs" ?
Actually I only used the analog stick during the whole demo, didn't even bother to use the touchscreen outside of that one situation where you have to draw a circle during a cutscene. Anyway, yes, i was wondering if the size also matters for the secondary move (with X, I mistakenly said B, my bad) because that's the only move that the game actually required me to be fast (I make fast Street fighter style movements with the right stick and seems to work great).you lost me somewhere, maybe you're using a different control scheme than me. But unite morphs (A by default) are your only real attack, you have a secondary move with X but that's just to throw your dudes onto somebody and stun them. This is of course leaving out special moves like Stinger but you get the idea.
but one reason to pay close attention to the size of your sword etc is when fighting armored enemies + swarms of little guys. If your sword's at the max capacity you might accidentally whack the armored guy when clearing out the little guys, sending your own people flying all over the place and breaking your unite morph.
Also, the hammer seems to get much slower as it gets larger.
I never used the touchscreen aside from one instance during a cutscene.Ouch, I'm surprised platinum fell for the trap of trying to force the control gimmick into the game, they should really know better:
a 3/10 might be a bit harsh, but i'm glad to see i wasn't the only one who hasn't been wowed by this game after playing it. felt like i was taking crazy pills.
If you don't like the theme then cool, you don't have to but there isn't a universal theme among Platinum Games own IPs aside from being action games. Madworld is different from Bayonetta, which is different from Vanquish, which is different from The Wonderful 101. If you talking about visual style, then I would have to agree with you. Looks more like a Clover game, that doesn't bother me one bit though.Game idea doesn't gel with me especially coming from platinum, I expect different from them, I guess. Hell, one day I'll probably make a LTTP for this game and say its the best thing since sliced bread (or I may not). Won't be until I get a Wii U though and I doubt anything will force me to do that until smash/zelda U/ or if they revive something awesome like Star Fox or a good mario game (not that 3d world.....thing). Just can't say I like the idea of the game. And that can be/is a very important motivator for people.
At least Blistered Thumbs isn't considered important enough for MetaCritic so that won't ruin the score.
Game idea doesn't gel with me especially coming from platinum, I expect different from them, I guess. Hell, one day I'll probably make a LTTP for this game and say its the best thing since sliced bread (or I may not). Won't be until I get a Wii U though and I doubt anything will force me to do that until smash/zelda U/ or if they revive something awesome like Star Fox or a good mario game (not that 3d world.....thing). Just can't say I like the idea of the game. And that can be/is a very important motivator for people.
81 on Metacritic right now.
http://www.metacritic.com/game/wii-u/the-wonderful-101
CVG and GamesRadar review isn't up there yet though, so it's bound to go down into the 70s.
How have I been reading game reviews for over 20 years and never heard of "blistered thumbs" ?
I've played the demo extensively and the control problems mentioned in many of these reviews isn't something that surprises me.
Moving your hand to draw on the gamepad makes for jarring gameplay
When you want to draw a shape you have to hold the somewhat bulky gamepad steady with only your left hand and swipe with your right hand which takes a special effort to balance the gamepad and keep it flat in front of you. If the touch screen were more sensitive this would be a smaller problem, but unfortunately it requires a pretty stiff touch while you draw shapes. The game is so frenetic that while you are making these shapes on the gamepad it is a good idea to keep your guys moving to avoid attacks which you will do with your left thumb on the left analog. So basically you are only using the grip of half your thumb and four fingers flat on the back of the gamepad to maintain balance while you press down in the middle-right of the gamepad to draw shapes. In short, all this requires a manageable yet still annoying amount of effort to keep the controller balanced while maintaining focus on the constant action on screen.
Which leads me into another problem with the drawing mechanic. The size of the shape you draw is an important part of the game because it determines the size of your formed weapons. Using the right analog is not a great alternative to the touch screen because it is hard to draw shapes of differing sizes with the right analog because if you move the right analog quickly it draws a small shape so to draw a big shape you have to move the right analog slowly but that can get your guys hurt because the enemies don't wait around for you to slowly draw shapes.
they probably best serve their readers by playing the game in exactly the way they would expect their readers too.
(I personally don't like the sub menus accessible on the touch screen, they could have been mapped to the D-Pad).
How have I been reading game reviews for over 20 years and never heard of "blistered thumbs" ?
Time slows down when you draw shapes in story mode, and by quite an amount. It's only in the mission mode that your drawing doesn't slow down time, because of the multiplayer compatibility. Which is an unfortunate but understandable compromise for me. It was still loads of fun.
If anything, some of those reviews are only proving that the average joe only can play over-simplified, hand-hold games. Thank you, Sony and MS!
Some of the reviewer should star by drawing some shapes in paper before jumping on something more complex, like drawing shapes while *gashp* playing.