The Wonderful 101 Review Thread

I actually liked Rich Stantion's review, if people actually read it, he's overwhemingly positive about the game, but honest about it's failings. I love W101 based on what I've played but it can be a little overwheming at first for a LOT of average players and the gamepad use is a bit off at times. That's not always a case of "stop suckin at the game man"

I remember playing the early "Project Wonderful" demo at Eurogamer last year and so many people were picking it up to play, and while they enjoyed it, most people did not know what the heck they were doing or how to play properly. Not even the event stewards seemed to really understand it (quite a few seemed impressed when I played 3rd or 4th time and was amassing a larger crowd with unite and getting more points - getting up to the boss in the 15 minute time limit the demo offered). The newer demo fixes this with some actual explanations but it's still a lot to take in

While I find his concern for W101 curious in an age where we let kids play things like CoD ect. I can understand his desire as a father to bring it up if you are concious about that sort of thing. If it doesn't bother you, then still go for it. Personally I think it's easier to deal with penis jokes and some woman objectification (it's a japanese developer so this is almost par for the course anyway, shame as it is) over say...a game where your kid gets to watch someone have their throat slashed or die in some horrid manner.
 
The fun part is that in these scenarios, there's only two options:

1) The group saying that the controls are fine are all lying

2) Or the group saying the controls are fine are actually correct

It's not possible for controls on a game to work as intended for any subsection of a userbase without also working as intended for the entire userbase sans user error.

It is possible that some number of players, even most of the players, to not know what the hell is up and think the game is broken. See: Skyward Sword, Kid Icarus, etc.

It's possible for someone to themselve to enjoy bad controls if that person has some kind of emotional attachment to the game involved
 
I've already said I've had no hands-on time with this game. I've watched plenty of media for it and since all I'm doing is judging the premise of the game, whether or not I've played the demo has little bearing on my feelings.

Yeah well most people judge games from the actual "Gameplay," I don't even know what the hell you're talking about by judging the game from the "Premise." Like wut?
 
not all all,
I'm more into the conspiracy that your trying to port beg,
but really really well concealed behind your hatred for the game.

You have got to be kidding me.







Let that sink for a bit...

You're just throwing pearls of wisdom all around tonight huh? lol

I'm sorry that my opinion does not line up with yours. I'll get straight to fixing that for all of you.

Yeah well most people judge games from the actual "Gameplay," I don't even know what the hell you're talking about by judging the game from the "Premise." Like wut?

You don't know what the premise of a game is? Do you go watch every single movie that comes out and then say whether you'd be interested in it or not? Forza has some steller gameplay from what I've heard but I don't like realistic racing games so why would I be interested?
 
If you're gonna play the game DO NOT read the Eurogamer review: not because it's not worth it (i surely don't wanna bash the work of a colleague and i do love Eurogamer UK), but because it is terribly spoilerish IMHO.

Don't let a review ruin the amazing surprises this game has in store for you, trust someone who spent more than 20 hours into it.
 
I think that depends a lot on if it sells 1 million copies at full price or not. Bayonetta apparently sold around a million copies worldwide, but Sega canceled a sequel for it, and The Wonderful 101 had a higher budget than Bayonetta.

Unless this is just a massive, overshipped flop (Other M, Sin & Punishment 2), most of these should be at or close to full price. Also, Nintendo doesn't have to pay itself royalties, so each copy is more profitable. And finally, first parties have a quantifiable benefit from having lesser performing titles on the catalog, where a third party wouldn't.

But, yeah, if this comes out, is a massive flop, does 100K worldwide, clearance bins for another 100K, yeah, we'll never see this again.

But that won't happen, because we won't let it!
 
Why do 1 or 2 people with nothing better to do in their lives spend their time trying to drag a thread down the drain, I'll never know.
 
Not to get too much into an arguement about this, but i must ask out of curiousity, is there even a place in The Last Of Us where you press triangle (or whatever one-click-button) to avoid death? I cant remember anything like that.

Shivs clickers when they grab you after you upgrade.

If I remember, square does the same for regular infected.
 
A game like W101 to me is always going to be a mixed bag in terms of reviews it gets. But, the best thing is that it's apparently a different game to most others that are out there. As a consequence, I dont mind what scores it gets.
 
Maybe the poster meant "core games support?" That's the only thing that would make sense.

And would make sense for him/her, because I had my share of excellent games on the Wii. The narrative that the Wii has no support for the "hardcore player" is ridiculous.
 
Disappointing reviews to read, fresh-colorful-inventive lexical waffle,controls don't work, pacing, and none of it is described. I don't care you missing your drawing shapes even more when I already played demo a lot but analyse what those pacing problems are, is that things like the shield part in the demo, worse? What is inventive and why without just doing an enumeration of late crazy events.
 
I like how we're ignoring all the 8s and 9s. :lol:

Sorry to say but that is normal. People that had non intention of buying the game or looking for a reason not to buy it dodge or ignore every good review and use the bad ones for their decision not to buy it.
 
Why do 1 or 2 people with nothing better to do in their lives spend their time trying to drag a thread down the drain, I'll never know.

Slow work day....

Seriously though, I just came in here to see, respond, and talk about initial impressions of the game pre-release and now I've stuck around in response to other people. Not trying to drag anything down.

Not knowing why a Nintendo funded game is released only on a nintendo system is not an opinion.

I already addressed that earlier in the thread. I've followed the development of this game just like I have with most other games. I was more talking about the principle of things, especially in regards to this ever having a sequel or not.
 
I actually liked Rich Stantion's review, if people actually read it, he's overwhemingly positive about the game, but honest about it's failings. I love W101 based on what I've played but it can be a little overwheming at first for a LOT of average players and the gamepad use is a bit off at times. That's not always a case of "stop suckin at the game man"

http://platinumgames.com/2013/08/13/w101-blog-ep-13-find-supplies/

For those of you who want to enjoy the game casually, we’ve prepared a variety of difficulty settings.
Normal mode will provide a solid challenge, while Easy and Very Easy allow you to dish out all sorts of combos automatically just at the press of a button. Any route you’ll take you can still play to the game’s end, worry not.

What’s more, any difficulty you chose has infinite continues, and since the game lets you respawn on the spot, you’ll never be put back at the stage’s beginning. If you’ve dealt a certain amount of damage to the boss you’re facing, we don’t take that away. It’ll be just where you left off. If you practice patience, you’re sure to succeed (eventually).

Anyone will be able to beat this game... the difficulty/control issues would come into play if you want to try to master it.
 
I'm sorry that my opinion does not line up with yours. I'll get straight to fixing that for all of you.

if you could fix the fact that you hate nintendo, hate this game without playing it, and hope it crashes and burns....
yet you still want a release for ps3/360
that would be great.
 
That sounds like some awful Consumer Reports-style product review bullshit.

When reviewing art, all that matters is the opinion.
Whether you consider games art or not, they are first and foremost entertainment and a product. People pay hard earned money to buy that art, something which can't be said for a Picasso or a Rembrandt (unless you're a billionaire). I'm not saying reviews should be some kind of sterile essay, of course subjectivity should be valued and employed, but one must adopt a few criteria when evaluating a game's potential, fun, whatever.

If you find objective reviews to be an accurate and honest way to gauge a product, sure, objectivity is great then. But thinking a review needs objective assertions and observations to properly present what a product is, is naive. I don't read reviews with a mental tick box of what the review should cover before making my own assertions of a game.

If your GTA V haiku made me shit bricks with how concise and honest it is, that's a great review.
If my haiku made you shit bricks I'd be a poet not a great reviewer...
Anyway, as I said above, it's not just a "x is better than y numbers prove it" approach, and I don't go into a review expecting it to touch on all the points I've made, but that sure would be a plus.

There is no scientific matrix to measure the degree of objectivity one must use when giving an opinion on anything. Let's face it, a review is just a paid opinion no matter how you slice it. The criteria you listed is the basis of how you personally would evaluate a game, which is fine. Perhaps as an informed individual seeking out reviewers that follow that same criteria would better suit you. Otherwise critiquing someone's professional opinion is pissing against the wind.
The question is: how is someone's opinion professional... if he doesn't even have to follow any criteria? They're paid because they're pros... or are they pros simply because they're paid? If it's the first one... what exactly are they pros at? Not at playing games for sure, seeing the IGN video... pros at giving opinions then? That makes no sense.
 
if you could fix the fact that you hate nintendo, hate this game without playing it, and hope it crashes and burns....
yet you still want a release for ps3/360
that would be great.

Where are you digging this up from? I don't hate nintendo.
loving the action that my 3DS is getting this year
I don't hate this game, just think it was a lackluster idea. And I'm not quite sure where you seem to think I want it released for PS360 but I really could care less on that last one.

You're not helping yourself here.
 
If you're gonna play the game DO NOT read the Eurogamer review: not because it's not worth it (i surely don't wanna bash the work of a colleague), but because it is terribly spoilerish IMHO.

Don't let a review ruin the amazing surprises this game has in store for you, trust someone who spent more than 20 hours into it.

QFT.

What the fuck Eurogamer, damn you :(

bella rece su IGN/it comunque, bravo :)
 
If my haiku made you shit bricks I'd be a poet not a great reviewer...
Anyway, as I said above, it's not just a "x is better than y numbers prove it" approach, and I don't go into a review expecting it to touch on all the points I've made, but that sure would be a plus.

If your haiku presented what GTA V is as a product, and it was a well constructed haiku, that would be a great review. Some reviews that made me shit bricks in the past include Jim Sterling's review of Deadly Premonition and Adam Sessler's review of Bioshock Infinite.

The question is: how is someone's opinion professional... if he doesn't even have to follow any criteria? They're paid because they're pros... or are they pros simply because they're paid? If it's the first one... what exactly are they pros at? Not at playing games for sure, seeing the IGN video... pros at giving opinions then? That makes no sense.

They are getting paid based on how well they can present critical assertion and observation. Assertions and observations aren't tied to objectivity exclusively.
 
Unless this is just a massive, overshipped flop (Other M, Sin & Punishment 2), most of these should be at or close to full price. Also, Nintendo doesn't have to pay itself royalties, so each copy is more profitable. And finally, first parties have a quantifiable benefit from having lesser performing titles on the catalog, where a third party wouldn't.

But, yeah, if this comes out, is a massive flop, does 100K worldwide, clearance bins for another 100K, yeah, we'll never see this again.

But that won't happen, because we won't let it!
True what you say about royalties, that is one advantage (although Nintendo is having that promotion with Pikmin 3 i think, where you get 30% off The Wonderful 101 (which means less income), but i dont know how long this promotion lasts). I hope that the game does alright and doesnt flop at least.


Shivs clickers when they grab you after you upgrade.

If I remember, square does the same for regular infected.
Yeah, i forgot about the shivs. I think i used it two or three times in my playthrough just to test it out, so i forgot about it. Thanks for the answer :)
 
Can anyone sum up the control /gamepad issues for me?
Are they legit obtuse, or just another case of games junnalists ' WAA it's too hard/why can't metroid crawl/football manager sucks it's nothing like fifa'?
 
DMC4 was pretty ridiculous though and not what you want to be emulating if your worry is the mechanic not being well received or fully understood by the majority of the player base.

because DMC4 Dante is that, more than anything else in the history of the genre.

Which IS fair, but obviously the touch screen/Right stick combo arent as intuitive either, hense the criticism. The Defenses of Gaming journos not taking time to learn the controls and chasing quick rewards can be leveled in regards to DMC4 too.


Apparently. Personal taste and enjoyment doesn't seem to rate high in the common definitions of the term.


Context is important. The poster I was responding was claiming that people wont give the game a chance and implied if they did, they would consider it a GOTY candidate. That is a bit much I think. Even if you personally feel it is your GOTY, it clearly cannot be objectively classed like that by any consensus.
 
Well the reviews prove one thing. You should only ever higher reviewers who can actually play games. The comments about the controls are so far off the mark it's unreal.
"I couldn't draw stuff on the gamepad!"
That's why they give you the option to use the right analogue stick!.
 
I've played the demo extensively and the control problems mentioned in many of these reviews isn't something that surprises me.

Moving your hand to draw on the gamepad makes for jarring gameplay

When you want to draw a shape you have to hold the somewhat bulky gamepad steady with only your left hand and swipe with your right hand which takes a special effort to balance the gamepad and keep it flat in front of you. If the touch screen were more sensitive this would be a smaller problem, but unfortunately it requires a pretty stiff touch while you draw shapes. The game is so frenetic that while you are making these shapes on the gamepad it is a good idea to keep your guys moving to avoid attacks which you will do with your left thumb on the left analog. So basically you are only using the grip of half your thumb and four fingers flat on the back of the gamepad to maintain balance while you press down in the middle-right of the gamepad to draw shapes. In short, all this requires a manageable yet still annoying amount of effort to keep the controller balanced while maintaining focus on the constant action on screen.

Which leads me into another problem with the drawing mechanic. The size of the shape you draw is an important part of the game because it determines the size of your formed weapons. Using the right analog is not a great alternative to the touch screen because it is hard to draw shapes of differing sizes with the right analog because if you move the right analog quickly it draws a small shape so to draw a big shape you have to move the right analog slowly but that can get your guys hurt because the enemies don't wait around for you to slowly draw shapes.

That also leads me another problem with the drawing on the gamepad. The UI layout on the gamepad is actually a little cramped so if you draw a large shape onto part of the gamepad that has a menu button on it, not only will it not work, but it brings up a menu and you are left desperately trying to swipe the menu away so you can draw a shape and engage in combat, all the while your guys are being pulverized on screen. It is frustrating.

Once I got used to the controls and how the enemies attack and basically figured out what the game wanted me to do, the game got a lot more fun and overall I still enjoyed the demo, but that leads me to another complaint: This game wants you to play a certain way for each stage. It isn't a game where you can be creative and beat the enemies anyway you want with the provided game mechanics. W101 wants you to beat these enemies in a very specific manner with regards to using which method and where. I found this pretty disappointing considering the gameplay proposition.

It can be really addictive and I am still getting it, but the complaints in these reviews don't surprise me. The first 5 to 10 minutes with the demo were somewhat heartbreaking for me and the learning curve is somewhat harsh and somewhat unfair. I don't find that the W101 is a game that gives evidence to the notion that the gamepad is a positive step for gameplay innovation.
 
QFT.

What the fuck Eurogamer, damn you :(

bella rece su IGN/it comunque, bravo :)
Thanks Dash!

se io avessi letto quella review PRIMA di giocarlo, giuro mi sarei incazzato a morte... si potevano far capire le stesse identiche cose senza rovinare la sorpresa agli altri a mio avviso.
 
http://platinumgames.com/2013/08/13/w101-blog-ep-13-find-supplies/

Anyone will be able to beat this game... the difficulty/control issues would come into play if you want to try to master it.

I'm glad those modes have actually been added, missed that detail admittedly.

Just noting that at the standard difficulty, and the mode the original demo used, a lot of people were like "I know this game is awesome! and I want to enjoy it! but I just ain't getting it!"

That and there's a certain stigma about playing a game on "easy" for a lot of people who play games. Most people will avoid it, try to play on medium, get fed up and put it down : ( I hope not though
 
Can anyone sum up the control /gamepad issues for me?
Are they legit obtuse, or just another case of games junnalists ' WAA it's too hard/why can't metroid crawl/football manager sucks it's nothing like fifa'?

You need to draw in the gamepad some basic figures (in slow mo, no time stop as in Okami) that the game kind of doesn't detect that well (at least in the demo). Being a action game is kind of a issue.
 
It seems that GamesRadar and Blistered Thumbs didn't play the properly, or don't know how to play the game and as result gave it a lower score.

Either way I don't give a crap about the review as I know the game is good and I still plan to buy it.

You need to draw in the gamepad some basic figures (in slow mo, no time stop as in Okami) that the game kind of doesn't detect that well (at least in the demo). Being a action game is kind of a issue.

But you can also use the right stick as well which is faster in combat and the only time using the touch screen would be better would be during the quick time event.
 
a 3/10 might be a bit harsh, but i'm glad to see i wasn't the only one who hasn't been wowed by this game after playing it. felt like i was taking crazy pills.
 
It seems that GamesRadar and Blistered Thumbs didn't play the properly, or don't know how to play the game and as result gave it a lower score.

Either way I don't give a crap about the review as I know the game is good and I still plan to buy it.

Don't think we can say this one yet. If its good then great, if not, then also great but let's not jump the gun here based on a demo.
 
Can anyone sum up the control /gamepad issues for me?
Are they legit obtuse, or just another case of games junnalists ' WAA it's too hard/why can't metroid crawl/football manager sucks it's nothing like fifa'?

It's basically drawing shapes that can pose problems at first. But as with anything you get better at doing it with practice. I have no doubt that when a new one is introduced you might feel bad at it.
I'm doing it with the stick and sometimes I can't do it properly, but I think it's the same thing as failing a hadouken occasionally or something.
 
I'm sorry that my opinion does not line up with yours. I'll get straight to fixing that for all of you.

Contrary to popular belief opinions can be wrong when they are based off faulty logic. You have made absolutely no arguments to back up your claims and even stated incorrect facts.

Your own preference is one thing, whether you like something or not is entirely up to you and is not up for debate. What you 'think' about a situation, however, is. You stated an opinion, then you should expect to be challenged, otherwise it's best to keep that opinion to yourself because there wouldn't a discussion anyway.

EDIT: for some reason I sound borderline rude, I don't mean it in that way at all. But I don't know how to rephrase this post :/
 
Well the reviews prove one thing. You should only ever higher reviewers who can actually play games. The comments about the controls are so far off the mark it's unreal.
"I couldn't draw stuff on the gamepad!"
That's why they give you the option to use the right analogue stick!.

Buttons were invented so that we don't have to draw shapes or symbols.
 
The question is: how is someone's opinion professional... if he doesn't even have to follow any criteria? They're paid because they're pros... or are they pros simply because they're paid? If it's the first one... what exactly are they pros at? Not at playing games for sure, seeing the IGN video... pros at giving opinions then? That makes no sense.

Who's to say that they're not following any criteria? They may not follow criteria that you or I would use to rate a game, but I'm pretty sure these gaming sites have a set of standards that their paid writers must follow in order to get published.

It's up to the employer to determine what is professional or not. If they felt that a reviewers work is worthy of their standards and pay them, that is a professional. Same can be said for any other job. Just because a guy is a starting beast on the varsity football team does not mean he'll meet the professional standard of the NFL. You get me? If Ign, for instance, felt that the reviewers assessment met their standard it's not for us to say that they aren't professional. We can give our opinion, and that is all.
 
Unfortunate?


Anyway, I can't wait for this game. The next month is going to be torture seeing everyone in Japan and Europe playing this while us lowly Americans wait.
The game needed good reviews.

It was already on track to bomb. Only great reviews could have saved it.
 
When you want to draw a shape you have to hold the somewhat bulky gamepad steady with only your left hand and swipe with your right hand which takes a special effort to balance the gamepad and keep it flat in front of you. If the touch screen were more sensitive this would be a smaller problem, but unfortunately it requires a pretty stiff touch while you draw shapes. The game is so frenetic that while you are making these shapes on the gamepad it is a good idea to keep your guys moving to avoid attacks which you will do with your left thumb on the left analog. So basically you are only using the grip of half your thumb and four fingers flat on the back of the gamepad to maintain balance while you press down in the middle-right of the gamepad to draw shapes. In short, all this requires a manageable yet still annoying amount of effort to keep the controller balanced while maintaining focus on the constant action on screen.
time slows down significantly. no need to do that. (at least in the SP campaign)
i don't remember ever being hit while drawing a shape.


Which leads me into another problem with the drawing mechanic. The size of the shape you draw is an important part of the game because it determines the size of your formed weapons. Using the right analog is not a great alternative to the touch screen because it is hard to draw shapes of differing sizes with the right analog because if you move the right analog quickly it draws a small shape so to draw a big shape you have to move the right analog slowly but that can get your guys hurt because the enemies don't wait around for you to slowly draw shapes.
1. even Kamiya said he prefers the right analog
2. drawing huge shapes is too difficult? well the game offers you a simple alternative way to get huge morphes without drawing huge shapes. if as you said played the demo extensively you should know how.
 
Where are you digging this up from? I'm not quite sure where you seem to think I want it released for PS360 but I really could care less on that last one.

I just don't understand why people only release on the Wii U.

so you don't want it for ps360, but you wonder why only on the wii u.
i realise you wish this game never existed but looking back on you posts make it seem like port begging which turned into hatred for the game.
sorry if i've read this all wrong but you're not helping yourself here
 
Buttons were invented so that we don't have to draw shapes or symbols.

You could have played Wii Sports with buttons if they allowed it to, and that would not make it nearly as fun and buttons was not the idea. Same thing here. the gamepad has enough buttons to pull it off, drawing adds something, that's it.
 
But you can also use the right stick as well which is faster in combat and the only time using the touch screen would be better would be during the quick time event.

True, that's why I still liked a lot. But some of the shoddy detection still persists at moments. Dunno, like many people said, probably we need to get better at 'drawing'/'playing' the game but not many would have the patience given the gimmick in a game that is pretty fast paced.
 
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