The Wonderful 101 Review Thread

I loved the demo, but I am a little worried over the whip, hammer, and bomb. Seems tricky to draw them.

I havn't heard any impressions from the full game that say 'the controls are rock solid' yet. They all point to controls as an issue.

You can try Wonder Pink @ Mission Mode. It's pretty simple to use the whip, i don't know what's the big deal.
 
But if the drawing "interface" slows down time then it is very similar to how Okami handled the battles.

Right. but it also has split second timings that make screw ups during that time much more punishing.

You mess up in Okami you just exit the draw screen and re-enter it and you've probably lost zero opportunities for it because of how slow the game is.

If you mess up a morph in the middle of an air combo you've effectively dropped that air combo. Which seems to be where alot of the criticism is coming from.

that and Okami's draw was never really the combat to begin with. When I played I actively avoided combat and enjoyed the creative ways powers were used outside of combat way more than they were used in it.(outside of stand out boss fights like Nine-Tails)
 
What did everybody expect a 101/10? An 8 average is pretty damn good for a niche action game that the general public will likely scoff at.

Face it, we are the minority. It won't light the sales charts ablaze no matter what scores it got. Enjoy it for what it is: a cool unique game that is fucking fun to play.
 
Memories of god hand and kid icarus uprisings reviews have come rushing back.

If you honestly expect game reviewers to learn the mechanics and controls of games if they are not immediately graspable then I have a bridge to sell you. Most gamers nowadays dont want to do that.
 
I didn't have a problem with the controls at all. I can understand why some people would , but there is a demo for the game out for any Wii U owner to try so everyone can play and judge it on their own.
 
IGN mentioned the issue the reviewer had with drawing the more complex symbols on the touchscreen or use of analog stick:
Five out of the seven unite morphs are in the demo, including the oh-so-hard whip and hammer. They work perfectly fine, even in mission mode, where time doesn't slow down while you draw. The bomb uses the same symbol as the hammer, just in reverse - shouldn't be an issue, either. Which leaves us with the claw, and I don't think a Z will be any harder to draw than an S. The whip in particular is one of the easiest symbols to draw, actually.
 
What did everybody expect a 101/10? An 8 average is pretty damn good for a niche action game that the general public will likely scoff at.

Face it, we are the minority. It won't light the sales charts ablaze no matter what scores it got. Enjoy it for what it is: a cool unique game that is fucking fun to play.


Gaming board posters really do forget that 20 vocal people don't mean a whole lot in the grand scheme of games sales. Going by this board you would think that Nier, Majora's Mask, RE4 and Shenmue are the 4 best selling titles of all time.

Technically anything above 6 is supposed to be an above average game, but of course we things don't operate like that. Publications need to make their readers feel good and such. That being said, 78 Meta so far, which is better than a lot of cult classic games out there. Even if the game got negative reviews, the demo is there(I personally think that demos for all games should be mandatory in this age), so you can try it for yourself and see if you like it.

I do understand the future angle, where review scores can impact sales of a game that a person likes, which could negatively affect the chances for a sequel/follow up/expansion/dlc, but that's no reason to go up in arms, especially when it's got a Meta in the green.
 
Okay looks like reviews are OK.

Personally, I loved the demo and really enjoyed. Heck, even my 11-year old sister had a ton of fun with it. It's not as if this game is not accessible if a kid can play it (easy). She even platinumed a section.

As much as I would love to get this game, I can't help but to think I probably should wait for a sale. It will probably get a sale sooner than usual Nintendo games. I want this game though, the first Wii U game that made me do a 180 towards it because of a demo.
 
These are pretty good scores. 3/10 cant possibly be based in reality though.

I havent played W101 nor have i seen much on it but trailers, but i wouldnt give a 3/10 to a goddamn web browser game even if i were comparing it to a AAA installment on a major console.

3/10 is like saying the game doesnt play always when you put in the disk. Or that you can't actually complete objectives due to certain glitches.

Is W101 a glitch fest? Doubt it, is it 100% playable and fun but somebody is just exagerating a tad? Definitely.
 
I didn't have a problem with the controls at all. I can understand why some people would , but there is a demo for the game out for any Wii U owner to try so everyone can play and judge it on their own.

But then how we are supposed to judge everyone skills and tastes?
 
after playing the demo, I do think that drawing to change weapons is flawed on a conceptual level. especially for such an action packed and fast paced game.

the game's core mechanics and combo system revolve around whether or not you are able to draw a certain symbol. if you mean to use a hammer but the game registers the drawing as a fist, it becomes frustrating rather than difficult.

though it still is your fault for drawing the incorrect symbol, the blame also lies on the designers for using such a faulty control system.

maybe next time, BronzeGames Inc.
 
Reviewers didn't seem to change their review scores over it, so I'm guessing not nearly as much:

okamitbq2n.jpg

Jesus Christ, a 93? The last third of the game is worth at least a 20 point deduction.
 
These are pretty good scores. 3/10 cant possibly be based in reality though.

I havent played W101 nor have i seen much on it but trailers, but i wouldnt give a 3/10 to a goddamn web browser game even if i were comparing it to a AAA installment on a major console. \.

So you don't use the full scale? Okay.
 
Five out of the seven unite morphs are in the demo, including the oh-so-hard whip and hammer. They work perfectly fine, even in mission mode, where time doesn't slow down while you draw. The bomb uses the same symbol as the hammer, just in reverse - shouldn't be an issue, either. Which leaves us with the claw, and I don't think a Z will be any harder to draw than an S. The whip in particular is one of the easiest symbols to draw, actually.

I was just pointing out what the reviewer was complaining about. Like I said before, I haven't played the demo, but I've read multiple demo impressions on GAF, and there's been a few complaints mentioned about drawing the unite morphs for the whip and hammer ( maybe it was also due to dealing with the learning curve). Although, I wasn't aware of the mission mode's difference in not slowing down time. Anyway, I'll take your word for it, but we'll see what GAF thinks of the full game experience soon enough.
 
A 3 out of 10 does seem like the reviewer is exaggerating how bad 101 may be. Such a low score would indicate the game is a broken, unplayable mess with numerous poor design choices and unpolished mechanics. Then again, I'm not familiar at all with game site.
 
I was just pointing out what the reviewer was complaining about. Like I said before, I haven't played the demo, but I've read multiple demo impressions on GAF, and there's been a few complaints mentioned about drawing the unite morphs for the whip and hammer ( maybe it was also due to dealing with the learning curve). Although, I wasn't aware of the mission mode's difference in not slowing down time. Anyway, I'll take your word for it, but we'll see what GAF thinks of the full game experience soon enough.

I think most of the complaints regarding the whip were that it was too easy to draw.

But I think it mainly comes down to how they're drawing them. (Just like it was Okami)

I think it'll be like Okami, where once you start focusing less on the shape and more on the process of drawing them it'll be alot easier.

Like the hammer and the bomb are essentially the same shape. Just drawn starting from opposite ends.(line first for hammer, circle first for bomb)

and they're really just the red and blue's forms combined. a line and a circle.

Once your brain stops trying to draw shapes, and just starts to perform movements assigned to muscle memory I think most people should be pretty consistent in performing forms. Just gotta approach it the right way and put in the time to get good at it.
Exactly this.
 
From the last study I can find, Word of Mouth is the biggest driver: http://kotaku.com/5428141/word-of-mouth-sells-the-most-video-games

ku-medium.jpg


Retail is retail presence, like those giant cardboard stands you see or the clerk telling you to buy it.

Wow. This one picture gave me crazy insight on how this industry works. It all makes sense.

The IGN playthrough video was pretty bad. I hope whoever reviewed did better than that.

Either way, This looks like a great game for Wii U, Why is everybody so mad at it?
 
Zatímco Kouzelný 101 povyšuje leteckého simulátoru žánr vzrušujících nových výšin, je zážitek jako celek taženy dolů nereagujících Move kontrol a špatné pochopení japonské kultury, které ukazují Západ opět nechápe, akční hry. 3.7/10

- EatChildren.cz

.
 
Blistered Thumbs - 3/10
At its best, The Wonderful 101 is a simple game made overcomplicated. At its worst, it is nigh unplayable. I got up and walked away from the game several times out of frustration, which is something I very rarely do. There is beauty here, but it is only skin deep. The ideas are still good, but they clearly needs more refinement. Wonderful 101 combines all the best moments from Hideki Kamiya’s career (excluding Resident Evil) into one bundle, so it should result in something deserving of its name. The fact that it is so far from it upsets me deeply. The final joke is that that many of the issues with this game would have been solved with a few camera and control tweaks. This was a depressing revelation.

wtf is wrong with this guy? i know it's his opinion, but that is the best conclusion he's come up with?
 
So wait, is 3.7/10 what you gave the game? I don't understand the language so I have little to no context here.

Google Translate:

While Magic 101 elevates the flight simulator genre exciting new heights, the experience as a whole dragged down Move unresponsive controls and poor understanding of Japanese culture, showing once again the West does not understand, action games.
 
This game has a very deep demo, if people are saying they are not buying it based on reviews thats pretty dumb when you have a chance to play the game yourself.
 
So it's a satirical comment? That is what I get from the translation.

No, it's a perfectly acceptable review since it's his opinion on how the game is as a flight simulator with poor controls with the Move controller and once again shows how the west does not understand action games or Japanese culture.

Because it is his opinion as his review that makes it correct and not allowed to be criticized, otherwise you're just defending the game as an uninformed outsider who has no right to their opinion of the game despite however much they may have played/looked into it.

Thus it is indisputably a bad game.

please don't hurt me
 
Guys, it's a Platinum game. You didn't expect these scores?

Also 8/10's and 7/10, with a few sprinkles of 9's is pretty damn good.
 
I thought the demo was excellent so I was expecting higher scores. I thought this was going to be a legendary game for the ages. I guess not everyone likes the same things I like. Oh well.
 
I just hope gamers buy the game if they enjoyed the demo because I would hate for kamiya to start making "run of the mill, check the boxes to get a 10 from reviewers" type of game.

His games might not be perfect but they are enjoyable as hell.

Preordered and waiting. Can't wait to see the combo videos when the game is released.
 
Part of Nintendo's marketing for this game should be to offer a 1 to 1 training for each reviewer who got issues learning the controls in time for the review. Some 2nd thoughts would come out of this.
 
Part of Nintendo's marketing for this game should be to offer a 1 to 1 training for each reviewer who got issues learning the controls in time for the review. Some 2nd thoughts would come out of this.

Might as well just pay for review scores and save everyone time and effort if you're going to do that much
 
I guess nintendo and platinum did a good thing to promote this gmae by putting up a demo. Otherwise a lot of people would have just ignored the game or would have cancelled preorders
 
Definitely one of the games I plan to pick up when I eventually get a wii-u. Great reviews, but the controller complaints are a bit concerning.
 
Oh well, game didn't get glowing 9's and 10's across the board, i'm still buying the fucking thing, that demo has me more than sold. I imagine it'll hover around a 75-80 average on metacritic, which is still really good. Yikes at the 3/10 review, I haven't had nearly the issue with controls going off the demo as they apparently did. I admit sometimes I don't draw the correct thing, but the more I played the smoother it got. Definitely takes a bit to get used to.
 
Top Bottom