The Wonderful 101 Review Thread

The reviews are good, but that already didn't save the rest of the PG/Clover games...
This game doesn't have the generic mainstream appeal that is needed nowadays, so nothing could save them from yet another bomb.
I never said it wasn't going to bomb.

Good reviews could save it from super-horrendous bomb. That's not going to happen here with these reviews.
 
Ouch, I'm surprised platinum fell for the trap of trying to force the control gimmick into the game, they should really know better:\

You can draw shapes with the right analog stick. I did that when playing the demo, though personally I also feel that if you can master using the touchscreen it's preferable because of the speed at which you could do shapes.

As for getting it to recognise inputs, I never had that issue except for a specific situation. Drawing the hammer, it'd get mistaken for the whip. But then I looked at the tip that was popping up on the screen, telling me what shape to draw, and realised I wasn't doing it right. So once I got it down it worked for me every time.

The game has a learning curve, no doubt, but if you take the time to learn the mechanics and how to do the motions (so to speak) it works perfectly. In that sense it's sort of like learning a fighting game.

Edit: How someone could mess up drawing the whip, though, I've no idea. It's just a squiggly line.
 
Can't say I'm surprised. Looks like Kamiya's trolling of game journos is coming home to roost.

I have no doubt this is a spectacular game though. The demo was sublime and several sources I trust hold the game in extremely high regard.
 
The thing is not everyone will like this game, its a bit difficult when it comes to combat and it feels a bit too complicated at times(a lot of things happening). Too many things happening at once. I've invited friends over to try the demo and their reactions were very mixed. Some people got it after the first ten or so minutes, some others like my brother who has played the demo multiple times just couldn't get with it.

Personally i feel half and half. At times i understand it and at times i don't, can't really explain it well.
 
Can't say I'm surprised. Looks like Kamiya's trolling of game journos is coming home to roost.
Ugh, that's one hell of an unpleasant thought.

Anyone know more about these supposed dick jokes? I do have a young child who had been interested in the game, even if he can't actually play it well on his own…
 
I was concerned about the likelihood of mixed reviews due to the fairly common issues mentioned in previews and here at GAF, but I remain still optimistic about the game being worthwhile despite its apparent issues. I'll be looking forward to what GAF really thinks when it i is time to do the LTTP.
 
Seeing lots of comments about the touchscreen problems despite the Right Stick being right there for drawing too.
I called the controls bullshit first time through, but that was me not using the "Block" correctly, as it's basically a parrying move.

In the full game there will also be things to speed up the line-drawing via stick, and also for just increasing the size of the current morph by holding a button. (The latter was in the demo)

Even still, time slows WAY down whilst drawing, and there are easier modes to jump into if you don't let your pride take a hit for choosing something other than "Normal" on a Platinum game. They want multiple playthrough from you, so try Normal later on.

I sure as hell didn't play Devil May Cry on Normal when it was released, and that left me with a little more room for making mistakes whilst I learnt the games mechanics and controls.
 
Playing this game makes the rumble in my Gamepad sound like 10 cell phones going off at once. I don't know if the other Wii U games I've played just didn't have controller vibration or if I'm just now noticing this.
 
Playing this game makes the rumble in my Gamepad sound like 10 cell phones going off at once. I don't know if the other Wii U games I've played just didn't have controller vibration or if I'm just now noticing this.

I only realised it when I was using headphones on the Gamepad only.
It is a ridiculously loud rumble for how weak the rumble is. \=,
 
What? How?

Yeah, no need to get into conspiracy theories. It's a unique game that on the surface doesn't look like the kind of game it actually is, and has mechanics that are neither very common to other games or immediately discernable. Having a learning curve and requiring patience and dedication from the player.

It was always going to get these sort of reviews based on that. Personally I'm glad Kamiya was able to make a game that, I can honestly say, is rather unlike anything I've played. Even if the review system is never going to encourage games that aren't immediately very approachable.
 
IGN mentioned the issue the reviewer had with drawing the more complex symbols on the touchscreen or use of analog stick:

Whilst drawing simple circles, triangles and L-shapes on the Gamepad screen isn’t a problem, once you start getting into hammers, curvy whips, bombs and Z-shapes the GamePad frequently mistook one for the other, however carefully I drew. You can opt to use the right stick instead of drawing on the screen with a finger, but I found that option to be unusable for anything other than circles and straight lines. It works about 75% of the time, but that’s not good enough in an action game as fast-paced and challenging as this.[
 
I picked up a couple Pro Controllers today and was playing the demo's Mission Mode in co-op. TONS of FUN! The only problem is, we cleared the stages waaay too quickly. Hopefully the full game allows you to increase the difficulty of the co-op mode.
 
Im honestly surprised people follow the metascore of games. I grew up following reviews in the IGN 64 days, but I stopped long ago, only to look at the summarys of a few. I could never bring myself to care about that site.
 
IGN mentioned the issue the reviewer had with drawing the more complex symbols on the touchscreen or use of analog stick:


I loved the demo, but I am a little worried over the whip, hammer, and bomb. Seems tricky to draw them.

I havn't heard any impressions from the full game that say 'the controls are rock solid' yet. They all point to controls as an issue.
 
Judging by the scores this is going to be another cult hit, doesn't bother me though as i loved the demo. This game is an absolute blast.
 
This. I'm not really clear on why they had to implement the drawing gimmick when all they needed to have was a weapon wheel.

Someone should ask that question to Kamiya. It seems like Platinum just wanted to take the risk of utilizing the GamePad's touchscreen in a way that is inspired by Okami's drawing system (though in 101, it is implemented in real-time but just slowed down) as one of the ways the game attempts to show off the two-screen capabilities of the Wii U. I haven't played the demo, so I can't share any impressions of how well it seems to work.
 
I loved the demo, but I am a little worried over the whip, hammer, and bomb. Seems tricky to draw them.

I havn't heard any impressions from the full game that say 'the controls are rock solid' yet. They all point to controls as an issue.
I mainly used the right analog stick (I need to check in the options or something to see how to change via touchscreen) & yeah, it worked decent but sometimes it'd glow yellow for hammer & it'd form whip, or I'd try to form a circle around a flower patch or something (usually in a tight spot/corner) & it'd form a hand. When gets get hectic, I can see that being an issue trying to draw one weapon, but forming another by mistake. But never really happened that much while I played the demo, though not sure how often that'll occur while playing the full game & needing to use hammer more often.
 
I loved the demo, but I am a little worried over the whip, hammer, and bomb. Seems tricky to draw them.

I havn't heard any impressions from the full game that say 'the controls are rock solid' yet. They all point to controls as an issue.

I don't know if anyone said Kid Icarus Uprising's controls were perfect either, yet I managed them just fine. I couldn't get the controls down flawlessly in the demo either, but it doesn't kill the game; you just have to think of it as a fighting game. It's ok for execution to be a hurdle to overcome in an action game imo.
 
Im honestly surprised people follow the metascore of games. I grew up following reviews in the IGN 64 days, but I stopped long ago, only to look at the summarys of a few. I could never bring myself to care about that site.

I guess there is always a lot more attention when it comes to games that are either eagerly awaited or that are particularly important in the context of a console's library overall. Like a GTA, a Sony or Nintendo first party like TLOU or a 3D Mario game, a Forza or GT when compared to the other. People like to be re-affirmed that what they like or anticipate is good, and some like to have an "objective" measure.

Personally, I don't really bother with reviews all that much from most sources since they so often don't match my experience or tastes with certain games. That's fine - it's their opinions and I assume they are written honestly, most of the time.

Review aggregate sites I think have brought about a little too much homogenisation these days, which is why I think it's a good thing to see games come out that are polarising. It means a game has done something different, and whilst it might have failed some aspects, it probably succeeded in others.

The key point is just to not assume the final metacritic is in any way an objective, absolute measure of quality, nor is it even really relevant.
 
People are fishing for reactions about the reviews on twitter so hard. They finally got one lol
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I loved the demo, but I am a little worried over the whip, hammer, and bomb. Seems tricky to draw them.

The shape for the whip is actually really lenient. Probably the easiest to draw besides the sword honestly. Just move the stick in one direction and move it up and down a little, it takes no effort.
 
I haven't had any trouble using the right stick to draw the shapes in the demo. A quick circle for the Fist (doesn't even have to close); a straight line for the sword; a short line up, then left or right for the gun; pushing forward while wiggling the stick for the whip (my favorite weapon); a short line up, then a circle for the hammer (think of it like making a sickle to go with the Russian's hammer!). All of them work well on the right stick. From the trailer, it appears the claws require a zigzagging "Z" shape. I wonder what shape is used to summon the bomb. Hmm.

I'm a bit surprised about the allegations of inappropriate humor. I wonder how on the nose it is. Maybe the dick jokes are something to the effect of a double entendre about Wonder Blue's "Unite Sword" -- something that would fly over the heads of children but make adults go tee-hee. Alice and the ship's name, "Virgin Victory," were also mentioned in the Eurogamer review. I'm not sure the latter's name is suggestive -- I simply interpret it as "pure victory," alliteration where the initials also happen to form a "W" (the ship has a W shape, as well). I guess it will all depend on whether they're making suggestive puns left and right.

I think it's a legit critique to point out tonal inconsistencies. I don't know whether I'll agree, though. Such silliness sounds like classic Kamiya to me. I understand the desire for this to be a wholesome tribute to Saturday morning cartoons, though.
 
I loved the demo, but I am a little worried over the whip, hammer, and bomb. Seems tricky to draw them.

I think it'll be like Okami, where once you start focusing less on the shape and more on the process of drawing them it'll be alot easier.

Like the hammer and the bomb are essentially the same shape. Just drawn starting from opposite ends.(line first for hammer, circle first for bomb)

and they're really just the red and blue's forms combined. a line and a circle.

Once your brain stops trying to draw shapes, and just starts to perform movements assigned to muscle memory I think most people should be pretty consistent in performing forms. Just gotta approach it the right way and put in the time to get good at it.
 
i don't understand
the average of the reviews are very good
why people complaining ?
7-8 is very good game
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It should be noted about drawing shapes that, in addition to time slowing down to accommodate you, the line will show you the color of what it will turn into, so you can simply cancel out of it or continue modifying the shape until it's the right color before hitting A to transform.
 
I think it's a legit critique to point out tonal inconsistencies. I don't know whether I'll agree, though. Such silliness sounds like classic Kamiya to me. I understand the desire for this to be a wholesome tribute to Saturday morning cartoons, though.

saturday morning cartoons always had that kind of stuff, you just didnt notice because you were a kid
 
It should be noted about drawing shapes that, in addition to time slowing down to accommodate you, the line will show you the color of what it will turn into, so you can simply cancel out of it or continue modifying the shape until it's the right color before hitting A to transform.

The problem with this is that you can't cancel the shape without resuming time.

So if you mess up you still end up missing a combo or juggle opportunity.

but like I said once people get consistent I don't think it'll be a problem in the long run. When I see reviews say things like the mechanic works "75% of the time", that pretty much means it's as accurate as it needs to be to me.

because anyone who plays these kind of games knows how hard it is to be 100% consistent at ANYTHING in these games. So people on review playthroughs only messing up 1 out of 4 times says to me it works as well as it needs to.
 
Not surprised by the reviews. The game looks pretty good, but this was never looking like one of Platinum's best.

I don't know where this is coming from. The demo, to me, definitely indicated this would be one of Platinum's best. It felt on par with Bayonetta and Vanquish IMO. Unless the later weapon inputs are straight up broken, I'm not willing to buy into the lower scores just yet. People were having issues making the GUN in the demo. THE GUN. It's so simple that I was honestly shocked anyone was having trouble.

I'd say hold off on making comments like this until you get your hands on it.
 
I felt the touch screen drawing was faster and more responsive than the right analogue. To each his own I suppose.

I also felt it was easier to aim, which is a good skill to have since enemies can be juggled by the formation of the morph to extend combos.

I think playing on the pad will be the way to play this game in the long run.
 
Did Okami get criticized too much for the drawing? I haven't played the demo but if the controls are like in Okami then I'll have no issue with the game!
 
Using the right stick sounds weird but it works really well for me surprisingly. I also loved the controls in Kid Icarus Uprising so what do I know :p
 
Did Okami get criticized too much for the drawing? I haven't played the demo but if the controls are like in Okami then I'll have no issue with the game!

Reviewers didn't seem to change their review scores over it, so I'm guessing not nearly as much:

okamitbq2n.jpg
 
Did Okami get criticized too much for the drawing? I haven't played the demo but if the controls are like in Okami then I'll have no issue with the game!

Okami wasn't really a fast paced action game though.

I think most of the criticism for the drawing comes from the type of game its in more than the mechanic itself.
 
Did Okami get criticized too much for the drawing? I haven't played the demo but if the controls are like in Okami then I'll have no issue with the game!

Yes and no. It had small issues, but it had the advantage of time stop and the game being quite forgiven in difficulty. The problem was the parts tha required max finesse.
 
Okami wasn't really a fast paced action game though.

I think most of the criticism for the drawing comes from the type of game its in more than the mechanic itself.

But if the drawing "interface" slows down time then it is very similar to how Okami handled the battles.

Then again, completely stopping time is more forgiving than what TW101 does apparently.
 
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