The Wonderful 101 Review Thread

I dunno. In RE4, I felt like I was working with the quirks as opposed to God Hand where I felt the constant need to get around them. The chain of headshot > run forward > roundhouse kick that the camera angle enabled is the stuff of legends. I never felt that God Hand's controls were justified in a similar manner.

Maybe you just didn't learn the combat mechanics? You felt like a freakin DBZ character in God Hand if you learned the basics of the system.
 
All the reviews highlight to me is that modern day gamers have a big issue with frustration. If anything has a learning curve, its bad game design in their eyes. Igoring the scores a moment, I haven't read anything that is out of the norm in regards to the game. It was always going to be polarizing.

Bullshit, there are still plenty of games with a steep learning curve, and frustrating difficulty spikes. If anything, mordern day gamers are rediscovering the pay off of a hard ass game, like Dark souls for instance. That is not what's happening here. The controls suck; and thats on the wiiU controller. And while you can overcome shit controls with enough presistance, when they are bad enough to be polariziing, you will see it in the review scores.
 
Yes, they are, but they're also the default option. Game reviewers (apparently) can't be expected to learn how to actually play the games they're reviewing or what options there are (let alone what system the game is on, Blistered Thumbs). If it were on a default system the default controls would have to be different, therefore it's not a 1:1 "if this was PS360 it would get better scores" scenario.

I guess but what's refreshing is that the Almighty Bill Trinen himself said he prefers the right analog controls and he obviously could have a bias to pump up the Gamepad controls.

Makes sense what you said but some reviewers not mentioning the optional controls(which could be legitimately better---can't say as I haven't used the touchscreen) is not responsible journalism.

I mean, they don't have to play the game all over again using the other scheme but at least try it out and at least mention it exists.

That's par for the course nowadays though, one chick reviewed NintendoLand and said one of the weaker minigames was the Donkey Kong one because you had to blow into the controller to move platforms(the X button works too).
 
this makes me wonder how Bayo2 will score with gamepad stuff?

I think the gamepad stuff is all supplementary and optional in Bayo 2. Touch play seems to be their adaption of easy automatic mode to the Wii-U

I think the core game itself will only use buttons though. Same as the first game.
 
I still believe the game is being scored on Wii U's reputation not Kamiya's that is the issue here

it is not his failure put this game on 360/PS3 you would hear a whole other tune being sung

I agree. Look at Pikmin 3, it got marked down in places simply because it didn't "justify" the Wii U concept. It will be like this for every Wii U game this year, mark my words.
 
I agree. Look at Pikmin 3, it got marked down in places simply because it didn't "justify" the Wii U concept. It will be like this for every Wii U game this year, mark my words.

That's a terrible way of reviewing games.

Review the game, not the system.

A ton of DS/3DS games didn't make great use of the bottom screen; to me, that could affect a game positively if done right but I wouldn't hold it against it and I'd just judge it for the quality of the game itself.
 
The IGN review lists both control methods. They just didn't like either one.

IGN said:
Whilst drawing simple circles, triangles and L-shapes on the Gamepad screen isn’t a problem, once you start getting into hammers, curvy whips, bombs and Z-shapes the GamePad frequently mistook one for the other, however carefully I drew. You can opt to use the right stick instead of drawing on the screen with a finger, but I found that option to be unusable for anything other than circles and straight lines. It works about 75% of the time, but that’s not good enough in an action game as fast-paced and challenging as this.

Same with Gamespot.

Gamespot said:
Weapons are summoned into existence by drawing shapes on either the Wii U GamePad or with the right analogue stick, giving you the option to conjure up a fist, a gun, a whip, and so on.

Gamespot said:
But drawing can feel fiddly in the head of the moment. Earlier weapons, like the sword and gun, generally feel zippy and responsive, but the mix of lines and circles required to draw later weapons, such as the hammer and the bomb, are more complicated, and therefore prone to unwanted errors.

Same with Eurogamer.

Eurogamer said:
Platinum has, at least, built in several failsafes. The first is the ability to draw with the right thumbstick, which is particularly useful for triggering level elements but doesn't quite have the precision you want in the heat of battle.

I feel like I could go on. It is possible to accept unconventional controls in many games while simultaneously believing that this specific instance of unconventional controls is flawed.
 
The IGN review lists both control methods. They just didn't like either one.



Same with Gamespot.





Same with Eurogamer.



I feel like I could go on. It is possible to accept unconventional controls in many games while simultaneously believing that this specific instance of unconventional controls is flawed.

I guess that's why you shouldn't exclusively listen to video reviews as I swear IGN didn't mention the right analog in their video review.

It's going to vary from person to person as I had no problems drawing the demo shapes. Every once in a while, something would go awry but not nearly enough to make it significant to me.
 
Maybe you just didn't learn the combat mechanics? You felt like a freakin DBZ character in God Hand if you learned the basics of the system.

Not on KMS runs.

Using god reels and unleashing the god hand is pretty empowering, but I wouldn't call that "learning the system"

because Gene's actual kit is best suited to handling enemies one at a time. Most of God hand is pretty much pulling enemies into one on one confrontations, and encounters where you're forced to fight multiple enemies can be extremely difficult and extremely tedious with just the core mechanics.(Without reels, godhand or some of the more broken techniques/exploits that trivialize the game)
 
I agree. Look at Pikmin 3, it got marked down in places simply because it didn't "justify" the Wii U concept. It will be like this for every Wii U game this year, mark my words.

shit I would give every game with OffTV play a 3 point bonus if GamePad needed to be Justified man I hate the gaming media lol
 
I guess that's why you shouldn't exclusively listen to video reviews as I swear IGN didn't mention the right analog in their video review.

It's going to vary from person to person as I had no problems drawing the demo shapes. Every once in a while, something would go awry but not nearly enough to make it significant to me.

Definitely agree with the bolded. It's an idiosyncratic control scheme, so I'm not surprised to see a lot of variation in the reviews.
 
Seems like Kid Icarus: Uprising controls issues all over again.

For now I'm not worried. I greatly enjoyed KIU, and I also enjoyed the TW101 demo, so I'll buy this game on Friday.
 
Reviewers like to mark game down because of logical complaints. That way they can justify their score. I've seen games slagged off simply because of slightly different controls and have seen friends of mine give up on Smash Brothers instantly because it's 'confusing'. Well guess what? It was supposed to be.

Western games are often only about the 'experience' and just getting to the end. Eastern games are much more about testing your skill. On this basis I seriously doubt Platinum have fucked up the controls. Platinum games are about finding the path through the chaos, calming yourself down and persevering. Having played the demo 101 doesn't appear to be any different.

There maybe one solid reason why western reviewers are marking this down. We're just not practiced at drawing characters. Eastern audiences should have no problem with this.
 
more like the school of I don't own a Wii U so I never played the demo

I wonder how much of this gamepad control hate is due to the media having been anti-WiiU for so long anyway... It would be interesting to hear what guys at GiantBomb feel about this game

if you hate Wii U it is hard to give this a chance


I wouldn't be surprised, and I wonder how Bayo2 will be treated
 
Well this is the worst reviewed Kamiya game.

Clearly west press understand the quirks of his games, so that's not the problem. Maybe and just maybe, the game is not that good.

All great devs can have one flop.

Definetly this means I don't need a Wii U anytime soon.

Well I guess its settled then.

I'm glad Blisteredthumbs.com could make your decision for you.
 
Not on KMS runs.

Using god reels and unleashing the god hand is pretty empowering, but I wouldn't call that "learning the system"

because Gene's actual kit is best suited to handling enemies one at a time. Most of God hand is pretty much pulling enemies into one on one confrontations, and encounters where you're forced to fight multiple enemies can be extremely difficult and extremely tedious with just the core mechanics.(Without reels, godhand or some of the more broken techniques/exploits that trivialize the game)

You are correct that the system encourages 1v1 duels with the enemies, but I pretty much disagree with the rest of your post. No other game has as fast and as tense close combat system as God Hand. Comboing, breaking defenses and using the unique dodge system never gets old to me. And I wasn't even referring to the god reel when I said you feel like a DBZ character although it helps if you don't mind the easier gameplay of non-KMS runs.
 
Well I guess its settled then.

I'm glad Blisteredthumbs.com could make your decision for you.

I think IGN, Gamespot, Gamereactor.es and any other review saying the same problems don't matter, it's just an unfair review from such a Wii U hater.

Is like Uncharted 3 review thread all over again, but in Nintendoland. Of course Uncharted 3 sucked balls so in that case was even more ironic.
 
Sort of expected reviews to be pretty bananers and all over the place because of the complex and demanding control scheme, and the general wackiness of the game. A lot of times when you press A, it's not awesome. Story does not touch heart.

But who cares, this was never going to be a ten million seller anyway, and I'm sure Platinum fans -- myself included -- will have a blast! :D
 
I an kinda feeling Wonder Pink more than Bayonetta right now... good thing I can have both :3

W101 being the better game is doubtful even without Kamiya Bayo2 should be insane

I'm very much looking forward to Bayonetta 2.

I just think The Wonderful 101 has a lot going for it and it doesn't even necessarily mean Kamiya:

New IP

Silly

Etc...

The theme and tone of it just resonates with me more.

I'll be day 1 for Bayonetta 2 though, it certainly fills in that "mature" high-quality slot for the system

I guess there's Ninja Gaiden of that ilk but that game doesn't really count..
 
I'm very much looking forward to Bayonetta 2.

I just think The Wonderful 101 has a lot going for it and it doesn't even necessarily mean Kamiya:

New IP

Silly

Etc...

The theme and tone of it just resonates with me more.

I'll be day 1 for Bayonetta 2 though, it certainly fills in that "mature" high-quality slot for the system

I guess there's Ninja Gaiden of that ilk but that game doesn't really count..

I actually finished Ninja Gaiden it was so bad it was good to me I pulled out my hair at ever glitch and frozen screen on of the few Wii U games I bothered to finish... I need to get back to the others but been busy and lazy

I wish Bayo2 had a US date hopefully Spring would be nice
 
Also being honest, I feel that a 3/10 is probably the reviewer taking the subjective nature of reviews too far... maybe basing it on his own enjoyment instead of the actual game.

I personally feel like review scores under 5 should be reserved for incredibly broken and or mind-numbingly repetitive games, so I doubt the game deserves a score that low.
That's how games should be reviewed. All that matters is how much the reviewer enjoyed the game.

These people are judging art, not appliances.
 
Solid Eurogamer score, and I am definitely looking forward to the EDGE review. Should be great fun all around because I had zero problems with the controls in the demo :D
 
How can people have problem with controls?

Screen is slower but you *can't* fail drawing such simple lines.
Stick is faster and there's probably a small room for mistakes, but after like 3 minutes I got any form right 99.9% of the times during action.

I actually like how this game requires skill and concentration to use powers, not only the press of win button. It's quite unique in this regard.
 
Drawing in the story mode pauses the action(except in mission mode) and the shapes you draw turn the color of the unite morph it will summon before you press the button confirming the transformation, therefore the gripes about messing up "in the heat of the action" don't hold as much weight as people would assume for a game like this.

That is clearly another example of a lack of understanding from reviewers and what makes some of these reviews worse is that the demo has been in people's hands worldwide for over a week now. People got to try the systems for themselves, battle with the learning curve, and the consensus is that the controls are fine. I hoped that the positive reception would have trickled down to these reviewers, perhaps causing them to take another look at maybe where they might have misunderstood the controls (like many had on first impression with the demo) yet egos are a bitch. Once a reviewer has determined that something is wrong with a game and not with the way they play it, good luck at trying to get them to see the error of their ways.

A little off topic, but I wish there was a meta-metacritic site that allowed you to review reviewers of movies/games/etc. Sometimes these people need to have their work evaluated because anyone can judge media on any abitrary system and rate it what ever they like, yet metacritic averages the score like everyone is using the same system or even the same scale. It's a joke.
 
So people are enjoying the characters and story in this one? Has PG finally learned how to tell a story? Gameplay is all that matters to me but it will be nice to not read complaints about that stuff. I personally like their anything goes and over the top story style so just an observation.
 
Drawing in the story mode pauses the action(except in mission mode) and the shapes you draw turn the color of the unite morph it will summon before you press the button confirming the transformation, therefore the gripes about messing up "in the heat of the action" don't hold as much weight as people would assume for a game like this.

That is clearly another example of a lack of understanding from reviewers and what makes some of these reviews worse is that the demo has been in people's hands worldwide for over a week now. People got to try the systems for themselves, battle with the learning curve, and the consensus is that the controls are fine. I hoped that the positive reception would have trickled down to these reviewers, perhaps causing them to take another look at maybe where they might have misunderstood the controls (like many had on first impression with the demo) yet egos are a bitch. Once a reviewer has determined that something is wrong with a game and not with the way they play it, good luck at trying to get them to see the error of their ways.

A little off topic, but I wish there was a meta-metacritic site that allowed you to review reviewers of movies/games/etc. Sometimes these people need to have their work evaluated because anyone can judge media on any abitrary system and rate it what ever they like, yet metacritic averages the score like everyone is using the same system or even the same scale. It's a joke.

Oh, the irony.
 
So people are enjoying the characters and story in this one? Has PG finally learned how to tell a story? Gameplay is all that matters to me but it will be nice to not read complaints about that stuff. I personally like their anything goes and over the top story style so just an observation.

Seems like 101 is close to VJ where the story goes. Simple and relying on comic book and anime tropes. Which is exactly what I love and highly prefer over the cheesiness of Bayonetta.
 
Not counting that awful review, but most of them seems to agree that there's some considerable flaws, mostly in the controls.

And I meant a flop given that Kamiya games has like 89+ in Metacritic. Is a stain in his inmaculate career (in terms of scores).

The fact is not an isolated review, so we can't even pull that card. I might not trust a particular review in the middle of many different reviews but seems this is clearly not the case. Not saying the game is bad, it's just not as good as Kamiya other games...

meh. kamiya's a hit and miss sort of guy. meaning, he nails it when he's doing a 3d brawler in the style of dmc and bayonetta and generally misses when he doesn't. viewtiful joe and okami should have been warning enough.
 
meh. kamiya's a hit and miss sort of guy. meaning, he nails it when he's doing a 3d brawler in the style of dmc and bayonetta and generally misses when he doesn't. viewtiful joe and okami should have been warning enough.

I think Viewtiful Joe is an awesome game although I agree on Okami, never clicked with me, but lot of people definetly loved it.
 
No review is gonna stop me from getting this game. I can make my own decision as to whether or not it's worth my money. I suggest the same to everyone else. Games are far to subjective to let some other person's view of things color your own judgement. If you had any inclination to buy the game before these reviews (which are by and large positive), then you should pick the game up and make your own decision. Odds are you'll probably enjoy it.
 
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