I have yet to read a review of Counter-Strike talking about how cumbersome the control and inputs are, and how they only work 75/90% of the time
I imagine the drawing does work. The person just does it wrong some times.
I have yet to read a review of Counter-Strike talking about how cumbersome the control and inputs are, and how they only work 75/90% of the time
I imagine the drawing does work. The person just does it wrong some times.
You never played Okami?
Okami was a bit different in that the shapes you drew at times contained multiple parts.
and even then the only problem I ever had with the mechanic in that game was drawing the heart for that one sidequest. because I was drawing the parts in the wrong order and the game wouldn't recognize it.
This is not subjective. It is absolutely close-mindedness if a reviewer cannot be bothered to learn the god damn controls in a game. Its their job. Same thing happened with Skyward Sword.
British press are getting surprisingly good at game reviews. The Guardian especially usually have really well written stuff. Starting to become one of my 'go to" review sites. Do US papers follow this trend?
So people who don´t agree with you are bad game reviewers. What a joke.
You never played Okami?
Well, I did a short video with the gun drawing. I did the drawing fast (actually faster than when usual playing) and you can judge yourselves. You can see clearly when I failed why that did happen. If this means controls broken, so be it.
https://vimeo.com/72678148
Seriously, welcome to every review thread in the history of GAF. All slightly negative reviews are deeply flawed and the reviewer simply doesn't know what they are talking about.
Wählt zwischen Pad oder dem rechten Stick beim Zeichnen. Beide funktionieren super. Sollte es nicht klappen, liegt es nicht am Spiel.
So people who don´t agree with you are bad game reviewers. What a joke.
Uh, I think he meant that they are well written, you know, like he is writing in his post? He didn't say anything about bad reviewers as well, so you're fighting windmills here brave knight.
Seriously, welcome to every review thread in the history of GAF.
Or they're sucky gamers. Or they hate creative games. Or they hate games that don't control like Call of Duty. Or they're too busy to learn the game. Or they're too dumb to "get" the game. Or they're biased. Or they're part of the anti-*insert_publisher* conspiracy.
I welcome you to provide counter arguments for everything youve listed and more, but I'm fairly sure you just want to shit up the thread.
Counter arguments for what exactly? Everything I listed was mentioned in the "Kamiya responds" thread as a reactionary defense of the game.
A review says the controls are bad, and posters accused the reviewer of sucking at games. Or not taking the time to learn the game.
Wunderbar.A snippet from Eurogamer.de (9/10):
Translation:
Choose between the Gamepad and right thumb stick to draw. Both work superb. If it doesn't, it's not the games' fault.
Honestly I dont have the time to respond to your entire post, but as far as this point goes, is that not a fair assessment? We've played the demo and as long as you draw the shapes accurately the controls work fine. It's user error.
No, it's not a fair assessment. If you're going to accuse a reviewer of anything, you actually need to back it up. You're going to accuse a reviewer of not taking time to learn the game, then prove it. So on for all your baseless claims, whether bias, conspiracy, or even their proficiency in video games as a whole.
You're not the only one who played the demo. The controls are not great. And before you accuse me (also) of not taking time to learn the game, know that I played through the story 4 times and got Platinum rank on Normal. Nothing about "learning the game" is going to fix the UI on the GamePad or convince anyone that an analog stick is a preferred tool for drawing shapes.
I'm really disappointed to see this game turned out like it did. I had really high hopes based on the visual style. It's even more disappointing when you consider how late it arrived.
I'm really disappointed to see this game turned out like it did. I had really high hopes based on the visual style. It's even more disappointing when you consider how late it arrived.
It's "backed up" by the reviewers claims being completely baseless. If you are going to claim the controls are inaccurate you have to prove that. Because as tons of gameplay footage will attest, the controls are accurate.
The burden of proof is on you here. And frankly, I dont expect you to have shit beyond anecdotal "oh i totally drew a sword and it gave me a whip" stories.
so you never played Okami on the PS2. man you missed out.As for the right stick, analog sticks just weren't made for drawing shapes.
The faulty controls are about more than just whether you can perfectly draw a shape with your stylus out when no enemies are around. They're cumbersome at best.
The GamePad UI has a two menu options, one at the very bottom and one at the upper right. Many people have reported hitting those on accident because, empirically, there is no feedback on the touchscreen such that you would have with buttons.
This effectively makes you look down, so you don't accidentally pull up a menu. So while touching the GamePad does slow the game down, your act of looking down does not slow gameplay. This crucial second easily causes one to lose a combo, especially as the enemy falls out of an air combo.
And similarly, as the game rushes you to complete shapes after taking your attention away from the GamePad while still trying to do mid-air attacks, the chance of either user error or the game not reading your symbol will indeed have you fighting the controls rather than the enemies. Drawing just isn't as precise as a button.
And this is further hurt because of the game mechanic where you can have too big of a shape to draw a secondary one. It's not always a mess, but often enough to cause frustration. So if you want to claim that this is all user error and that if players just learned the pixel-perfect way to draw shapes, they would have 100% control, that's fine. But that argument does nothing to bolster the control scheme. It just proves it's an exercise in frustration and not, as Platinum Games would like their games to be, fun.
As for the right stick, analog sticks just weren't made for drawing shapes. If for some reason you think they are, then I'd suggest you open up a business to sell analog sticks as drawing utensils. They're naturally inaccurate, imprecise, and have spring back to a center location. But if you're the first person to figure out how analog sticks are precise at drawing, I'll bet you could make a lot of money.
The camera also frequently loses enemies, and the smaller enemies get lost on screen. But those are minor problems compared to the controls.
all i'm hearing is that you don't know how to draw a squiggly line or a circle with an analog stick and that sometimes you draw your shapes too big and it's totally kamiya's fault. if you slowed down and thought about what you were doing then you wouldn't be having these problems. It'll require practice to get better at not making mistakes like that, yeah, but that's not a bad thing in the least.
The GamePad UI has a two menu options, one at the very bottom and one at the upper right. Many people have reported hitting those on accident because, empirically, there is no feedback on the touchscreen such that you would have with buttons.
This effectively makes you look down, so you don't accidentally pull up a menu. So while touching the GamePad does slow the game down, your act of looking down does not slow gameplay. This crucial second easily causes one to lose a combo, especially as the enemy falls out of an air combo.
And similarly, as the game rushes you to complete shapes after taking your attention away from the GamePad while still trying to do mid-air attacks, the chance of either user error or the game not reading your symbol will indeed have you fighting the controls rather than the enemies. Drawing just isn't as precise as a button.
And this is further hurt because of the game mechanic where you can have too big of a shape to draw a secondary one. It's not always a mess, but often enough to cause frustration.
So if you want to claim that this is all user error and that if players just learned the pixel-perfect way to draw shapes, they would have 100% control, that's fine. But that argument does nothing to bolster the control scheme. It just proves it's an exercise in frustration and not, as Platinum Games would like their games to be, fun.
You never played Okami?
Honestly I dont have the time to respond to your entire post, but as far as this point goes, is that not a fair assessment? We've played the demo and as long as you draw the shapes accurately the controls work fine. It's user error.
is the demo not representative of how the game controls?
I'm really disappointed to see this game turned out like it did. I had really high hopes based on the visual style. It's even more disappointing when you consider how late it arrived.
I'm really disappointed to see this game turned out like it did. I had really high hopes based on the visual style. It's even more disappointing when you consider how late it arrived.
You should read some actual reviews.
Like, the text.
A snippet from Eurogamer.de (9/10):
Translation:
Choose between the Gamepad and right thumb stick to draw. Both work superb. If it doesn't, it's not the games' fault.
So people who don´t agree with you are bad game reviewers. What a joke.
Seriously, welcome to every review thread in the history of GAF. All slightly negative reviews are deeply flawed and the reviewer simply doesn't know what they are talking about.
Uh, I think he meant that they are well written, you know, like he is writing in his post? He didn't say anything about bad reviewers as well, so you're fighting windmills here brave knight.
The issue isn't that with enough training and skill that you can overcome the difficulty of the controls. Yes if you're good enough you can master the controls, which seem to be harder than average to get a handle on.
The issue is a lot of people don't like that form of difficulty to begin with. Especially when it comes to abstract shape drawing or accidentally hitting buttons on the tablet due to the hardware design.
Draw shapes horizontally and you don't hit the buttons.
The more you play the more you learn to do shapes without looking at the gamepad. If you don't manage to do that, play it on Easy/Very Easy until you get use to it. The pace in these modes is less penalizing. I did that in the demo for the first run. It is not a disgrace to chose an easier mode for a game that innovates like this.
Let's assume you could play with buttons only. The games rushes you to complete actions fast, you try to do a combo but another enemy is attacking you. You miss the block button because of the pressure and you get your butt kicked. Let's blame the block button for that!
Steve Youngblood said:Again, I think it's worth reiterating that there's a fine line that needs to be considered here. Mind you, if the developers are happy with the interface as is and think it's working exactly the way they intended, and there are furthermore enthusiastic fans who have embraced that design and also claim it works, then it's hard to argue with that. However, when a complaint is common among different people -- particularly those who otherwise possess at least moderate skill in regards to gaming -- it becomes more difficult to ignore. And where I'm going with this is to simply state that derisively dismissing common criticism as "user error" I think shows a bit of wanton disregard for criticism.
That's not to say that alternative ideas wouldn't come with their own tradeoffs, or that this wasn't ultimately the best implementation. But observations from end users are always relevant. And if there's a common thread to some of the complaints, it probably necessitates a bit more consideration than simply going "Nah, it worked great once I figured it out; they probably just suck/don't know what they're doing."
tournanext said:Especially when it comes to abstract shape drawing or accidentally hitting buttons on the tablet due to the hardware design.
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